Update GeometryPath::generateDecorations() to not assume and underlying Body but any PhysicalFrame. To avoid redundancy and simplify the implementation the points are all converted into Ground, since this was a requirement of the line drawing DecorativeLine anyways.
Update GeometryPath::generateDecorations() to not assume and underlying Body but any PhysicalFrame.
To avoid redundancy and simplify the implementation the points are all converted into Ground, since this was a requirement of the line drawing DecorativeLine anyways.

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