D3D10 render system - fixed a an out of memory problem that seemed to appear after the switch to the new sample framework. Added handling of the #define MIP_UNLIMITED as the value for the number of generated mipmaps - seems that this value was not handled before this patch.
D3D10 render system - fixed a an out of memory problem that seemed to appear after the switch to the new sample framework. Added handling of the #define MIP_UNLIMITED as the value for the number of generated mipmaps - seems that this value was not handled before this patch.

RealityFactory/ogre,OGRECave/ogre,RealityFactory/ogre,paroj/ogre,RealityFactory/ogre,paroj/ogre,OGRECave/ogre,paroj/ogre,paroj/ogre,OGRECave/ogre,paroj/ogre,RealityFactory/ogre,RealityFactory/ogre,OGRECave/ogre,OGRECave/ogre