Added "GameLogic2.cs" script, which partially works, but is a mess.
Added "GameLogic2.cs" script, which partially works, but is a mess.

Using scene "UI-Test"

Working:
-Fruit generation using "SpawnPointApple" tags and "GenerateScene.cs".
-Navigation between different app sections (e.g. introduction text, normal game, Red-Green interstitial, colorblind game, and end text).
-Turning on/off parksign and score and timer gameobjects.
-Timer countdown.
-Apple eating.
-Score increase.
-Colorblind mode setting.

Not Working:
-Storing the normal game score.
-Storing the colorblind game score.
-Ending game section when collectedApples == ripeApples.
-Resetting collectedApples when starting a new game section.
-Game Audio: Background music, "yuck" and "yum" sounds when collecting different kinds of fruit.

TODO:
-Place more trees and "SpawnApplePoints" in environment.
-Add option to replay game with different colorblind modes.

Gineton2/VR_ColorBlindness