Some 'dialog' windows report a zero min width & height (which messes up position calculations). Trap for that, and if mins are zero, then use existing dialog width/height. (code following that handles a dialog being too large for the zone).
Some 'dialog' windows report a zero min width & height (which messes
up position calculations). Trap for that, and if mins are zero, then
use existing dialog width/height. (code following that handles a
dialog being too large for the zone).

Thanks again to Jeff Hoogland for bringing this to my attention.



git-svn-id: 6ac5796aeae0cef97fb47bcc287d4ce899c6fa6e@56236 7cbeb6ba-43b4-40fd-8cce-4c39aea84d33

jordemort/e17,jordemort/e17,jordemort/e17