The change to automatically show / hide attached objects based on the tagpoint visibility in lower detail skeletons broke the animation update for entities using the same skeleton at all LOD levels. For now, including workaround that fixes previously supported behaviour.
The change to automatically show / hide attached objects based on the tagpoint visibility in lower detail skeletons broke the animation update for entities using the same skeleton at all LOD levels. For now, including workaround that fixes previously supported behaviour.

paroj/ogre,RealityFactory/ogre,OGRECave/ogre,paroj/ogre,RealityFactory/ogre,paroj/ogre,OGRECave/ogre,RealityFactory/ogre,paroj/ogre,RealityFactory/ogre,OGRECave/ogre,RealityFactory/ogre,paroj/ogre,OGRECave/ogre,OGRECave/ogre