Fixed the remove an lobby when full player (#56)
Fixed the remove an lobby when full player (#56)

* implemeted the end points from server

* Refactor game mock service and implmented create from ui

* refactor app from ui

* update from repository

* implemented websocket

* implemented endpoint gameroom

* fixed changes from server

* modified auth.service.js

* deleted the class coreServiveRouteTest

* fix the class GameRoomModelTest

* add class gameModel and fixed changes

* fixed getall games created

* fixed game channel for wait players

* Revert "implemented websocket"

This reverts commit 9b022ef11c86c992614428c348c018215877855b.

* Revert "Revert "implemented websocket""

This reverts commit 1fef103c4b3157644ff2b3afac563f3a2256fefc.

* refactor name in differents classes from core service

* implemented remove game of lobby when players full

* fixed in the part ui of lobby

jjohxx/sevenwonders,jjohxx/sevenwonders,fundacionjala/sevenwonders,fundacionjala/sevenwonders,jjohxx/sevenwonders,fundacionjala/sevenwonders