call readyToDraw() instead of just checking for null pixels, since we could have a bitmap with pixels, but no (required) colortable. readyToDraw() knows to check for this.
call readyToDraw() instead of just checking for null pixels, since we could
have a bitmap with pixels, but no (required) colortable. readyToDraw() knows
to check for this.



csulmone/skia,csulmone/skia,csulmone/skia,csulmone/skia