fixed battle_delay_damage from delaying damage in 1ms or less interval (it'd receive 1 because the client delay stuff understands 1 = wait for damage)
fixed battle_delay_damage from delaying damage in 1ms or less interval (it'd receive 1 because the client delay stuff understands 1 = wait for damage)

git-svn-id: c1e39603916b71782cde5facdf0b79eff05c1414@15450 54d463be-8e91-2dee-dedb-b68131a5f0ec

Nipol/Siesta,Nipol/Siesta,Nipol/Siesta