D3D11 - fixed so loaded dds textures can can be loaded to be dynamic.
D3D11 - fixed so loaded dds textures can can be loaded to be dynamic.

OGRECave/ogre,OGRECave/ogre,RealityFactory/ogre,RealityFactory/ogre,paroj/ogre,paroj/ogre,OGRECave/ogre,RealityFactory/ogre,RealityFactory/ogre,paroj/ogre,paroj/ogre,OGRECave/ogre,OGRECave/ogre,paroj/ogre,RealityFactory/ogre