Fixed Draw.circle in HXP.HARDWARE bug
Fixed Draw.circle in HXP.HARDWARE bug

Draw.circle() for HARDWARE render mode apparently calls circlePlus()
with filled = true, so it draws a filled circle instead of a hollow one.
Fixed it so it calls it passing false instead. Minor fix.

bendmorris/HaxePunk,scriptorum/HaxePunk,wselken/HaxePunk,bendmorris/haxepop,Pinpickle/Punkiversal,HaxePunk/HaxePunk,MattTuttle/HaxePunk,scriptorum/HaxePunk