Issue minor:  The Ati saga, continued.
Issue minor:  The Ati saga, continued.

Changed the blur fragment shader back to a loop, this time using ints instead of floats. Because, you know.. there's a law in Canada against letting compilers unroll loops that use floats. (Well, if you can think of a better reason why Ati refused to do this, let me know..)


git-svn-id: 5afc437a751a4ff2ced778146f5faadda0b504ab@3195 75d07b2b-3a1a-0410-a2c5-0572b91ccdca

chototsu/MikuMikuStudio,chototsu/MikuMikuStudio,chototsu/MikuMikuStudio,chototsu/MikuMikuStudio