From Tamer Fahmy, Fix for bug when scrolling down and using render on demand.
From Tamer Fahmy, Fix for bug when scrolling down and using render on demand.

"Currently issuing a mouse scroll DOWN event would stop updating
animations in progress.

The fix consists of changing the line
 us.requestContinuousUpdate( false );
to:
 us.requestContinuousUpdate( isAnimating() || _thrown );

in OrbitManipulator::handleMouseWheel() as has been done for the
GUIEventAdapter::SCROLL_UP case a couple of lines earlier or in
src/osgGA/FirstPersonManipulator.cpp."




koshman86/osg,stmh/osg,artoolkit/osg,XiaoCC/osg,ntoand/osg,omega-hub/osg,stmh/osg,koshman86/osg,artoolkit/osg,ghub/osg,ntoand/osg,koshman86/osg,XiaoCC/osg,ghub/osg,XiaoCC/osg,XiaoCC/osg,artoolkit/osg,artoolkit/osg,omega-hub/osg,stmh/osg,ghub/osg,stmh/osg,ghub/osg,ntoand/osg,XiaoCC/osg,omega-hub/osg,koshman86/osg,omega-hub/osg,ntoand/osg,stmh/osg