renamed passthrough_vert 'Position' to 'VertexPosition' and added a 'FragTexCoord' that just passes through the xy of position (used in the final screen texture rendering to a quad
renamed passthrough_vert 'Position' to 'VertexPosition' and added a 'FragTexCoord' that just passes through the xy of position (used in the final screen texture rendering to a quad

mflagel/asdf_multiplat,mflagel/asdf_multiplat,mflagel/asdf_multiplat