Material to geometry improvements Never clear materialGeometryMap, instead when needed to create a new geometry for each material of each object, append the object name to the material name. This should allow to use 'lod' + 'merge' + 'don't merge materials' all together.
Material to geometry improvements
Never clear materialGeometryMap, instead when needed to create a new
geometry for each material of each object, append the object name to
the material name.
This should allow to use 'lod' + 'merge' + 'don't merge materials' all
together.

MonkeyFirst/Urho3D-Blender,practicing01/Urho3D-Blender