Do not normalise VET_UBYTE4 in glVertexAttribPointerARB, this screws up blend indices. If in future we need to normalise them, we should add a normalise flag to VertexElement.
Do not normalise VET_UBYTE4 in glVertexAttribPointerARB, this screws up blend indices.
If in future we need to normalise them, we should add a normalise flag to VertexElement.
jakzale/ogre,jakzale/ogre,jakzale/ogre,jakzale/ogre,jakzale/ogre