`UpdateList.shutdown` wasn't removing the Scene Update event listener, causing actions to be multiplied on Scene restart (such as animation playback). Fix #4799
`UpdateList.shutdown` wasn't removing the Scene Update event listener, causing actions to be multiplied on Scene restart (such as animation playback). Fix #4799

BeanSeed/phaser,BeanSeed/phaser,TukekeSoft/phaser,photonstorm/phaser,TukekeSoft/phaser,TukekeSoft/phaser,spayton/phaser,spayton/phaser,mahill/phaser,photonstorm/phaser,mahill/phaser