Updated main script
Updated main script

Added Dijkstra pathfinding for all monsters!
--Ready for more complex behaviour once monsters understand other goals besides killing the player, i.e., finding food, stealing items, fleeing for their safety, escaping fires, etc. etc.
--TO DO: Slightly rewrite move_dijk so the path_map is only remade when the player has moved!  Will save some speed that way.
Also added 12 new weapons, 6 of which are in a new 'second tier' of weaponry.  Later in the dev plan I will add special attacks for each weapon type and flesh out some more differentiating elements like critical hit chances, etc.
thorsilver/Deadly-Depths