`Animation.stop` is always called when a new animation is loaded, regardless if the animation was playing or not and the `delayCounter` is reset to zero. This stops animations with delays preventing other animations from being started until the delay has expired. Fix #5680
`Animation.stop` is always called when a new animation is loaded, regardless if the animation was playing or not and the `delayCounter` is reset to zero. This stops animations with delays preventing other animations from being started until the delay has expired. Fix #5680

photonstorm/phaser,photonstorm/phaser