Finally! I got a perfect lookat function (using quaternions). This also makes the zoom much nicer. The angle interpolation is occasionally still a bit wrong in the sense that it doesn't always pick the shortest interpolation path. I guess that using quaternions there too might be a solution. Possibly moving completely towards quaternions is the best thing to do so that's what I'm going to try in a moment.
Finally! I got a perfect lookat function (using quaternions). This also
makes the zoom much nicer. The angle interpolation is occasionally still
a bit wrong in the sense that it doesn't always pick the shortest
interpolation path. I guess that using quaternions there too might be
a solution. Possibly moving completely towards quaternions is the best
thing to do so that's what I'm going to try in a moment.


LaughingSun/ares,GarethNelson/ares,LaughingSun/ares,GarethNelson/ares,GarethNelson/ares,LaughingSun/ares