Fixed a bug where scene wouldn't turn off because of relative values
Fixed a bug where scene wouldn't turn off because of relative values

Sometimes a scene will have values stored which won't be exactly the same as what the LIFX lights are reporing to the LAN API. While this is probably a bug on their end, a `relativeEquals()` function has been added to correct for this issue.
Sawtaytoes/LIFX-Controller,Sawtaytoes/LIFX-Controller