shift bbminmax to relative when sent to the gpu so folks can stick to realworld values
shift bbminmax to relative when sent to the gpu so folks can stick to realworld values

chaigler/Torque3D,JeffProgrammer/Torque3D,Bloodknight/Torque3D,JeffProgrammer/Torque3D,JeffProgrammer/Torque3D,chaigler/Torque3D,JeffProgrammer/Torque3D,Bloodknight/Torque3D,chaigler/Torque3D,Bloodknight/Torque3D,chaigler/Torque3D,JeffProgrammer/Torque3D,Bloodknight/Torque3D,Bloodknight/Torque3D,JeffProgrammer/Torque3D,Bloodknight/Torque3D,Bloodknight/Torque3D,chaigler/Torque3D,chaigler/Torque3D,chaigler/Torque3D,Bloodknight/Torque3D,chaigler/Torque3D,JeffProgrammer/Torque3D,chaigler/Torque3D,Bloodknight/Torque3D,JeffProgrammer/Torque3D