Adding extra catch to SceneCacheNode::scene just in case.
Adding extra catch to SceneCacheNode::scene just in case.

This function is used from every SceneCacheNode in Houdini to get the SceneInterface, so we want to be as careful as possible. Note that this still suffers from Memory Allocation Errors, which seems to be somehow controlled by Houdini directly using UT_NoMemHandler...

goddardl/cortex,lento/cortex,appleseedhq/cortex,hradec/cortex,goddardl/cortex,appleseedhq/cortex,hradec/cortex,hradec/cortex,appleseedhq/cortex,lento/cortex,goddardl/cortex,lento/cortex