Sort the llCastRay results, and fix sending the right # of collisions when the ground is collided against. Plus, don't collide against the ground when the ray isn't, and not collide when it does (result was flipped).
Sort the llCastRay results, and fix sending the right # of collisions when the ground is collided against. Plus, don't collide against the ground when the ray isn't, and not collide when it does (result was flipped).

TechplexEngineer/Aurora-Sim,TechplexEngineer/Aurora-Sim,TechplexEngineer/Aurora-Sim,TechplexEngineer/Aurora-Sim