Set number of test shards back to 7. Difficult to say which is best, but something around 7-9 apparently. Accumulated C/C++ compile times only ever go up with increasing shard count (tried 5, 7, 8, 9, 12) but the total test time is lowest at 7-9, depending on the specific run. So, let's waste less cycles overall.
Set number of test shards back to 7.
Difficult to say which is best, but something around 7-9 apparently.
Accumulated C/C++ compile times only ever go up with increasing shard count (tried 5, 7, 8, 9, 12) but the total test time is lowest at 7-9, depending on the specific run. So, let's waste less cycles overall.

da-woods/cython,scoder/cython,cython/cython,scoder/cython,scoder/cython,scoder/cython,cython/cython,da-woods/cython,da-woods/cython,cython/cython,da-woods/cython,cython/cython