Texture timing: must glFlush() when timing to increase the chances of not getting bogus values. Stores timing values in double precision for increased accuracy. Reports time spent testing in debugging output. Cleaned up the code a bit.
Texture timing: must glFlush() when timing to increase the chances of not getting bogus values. Stores timing values in double precision for increased accuracy. Reports time spent testing in debugging output. Cleaned up the code a bit.

Alexpux/SIMVoleon,Alexpux/SIMVoleon,Alexpux/SIMVoleon,Alexpux/SIMVoleon