Only set shader ext UAV on DXBC bytecode if it's present
Only set shader ext UAV on DXBC bytecode if it's present

* For DXIL bytecode we don't attempt to nicely fixup the disassembly, but we
  still want to remove the reflected UAV if present.

baldurk/renderdoc,Zorro666/renderdoc,Zorro666/renderdoc,Zorro666/renderdoc,baldurk/renderdoc,baldurk/renderdoc,Zorro666/renderdoc,Zorro666/renderdoc,baldurk/renderdoc,baldurk/renderdoc,baldurk/renderdoc,Zorro666/renderdoc