Update msg.c (#338)
Update msg.c (#338)

No need to copy data that was unchanged and already copied a few lines earlier by the memcpy operation: memcpy(to, from, sizeof(playerState_t));
D4edalus/CoD4x1.8_Server_Pub,callofduty4x/CoD4x_Server,D4edalus/CoD4x1.8_Server_Pub,callofduty4x/CoD4x_Server,callofduty4x/CoD4x_Server,D4edalus/CoD4x1.8_Server_Pub,callofduty4x/CoD4x_Server