Run an instcombine pass after inlining but before scalarrepl.  This allows instcombine to clean up the code, which makes more code suitable for SRoA. This helps C++ code in particular, e.g. speeding up tramp3d by 31%.
Run an instcombine pass after inlining but before scalarrepl.  This allows
instcombine to clean up the code, which makes more code suitable for SRoA.
This helps C++ code in particular, e.g. speeding up tramp3d by 31%.


git-svn-id: 0ff597fd157e6f4fc38580e8d64ab130330d2411@33235 91177308-0d34-0410-b5e6-96231b3b80d8

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