fix: repeat play current animation
fix: repeat play current animation

1.  call gotoAndPlay()
2.  call play()
now, play current animation from frist frame.

seem-sky/DragonBonesCPP,dhb118/DragonBonesCPP,lite3/DragonBonesCPP,DragonBones/DragonBonesCPP,dhb118/DragonBonesCPP,seem-sky/DragonBonesCPP,lite3/DragonBonesCPP,lite3/DragonBonesCPP,brbranch/DragonBonesCPP,dhb118/DragonBonesCPP,DragonBones/DragonBonesCPP,lite3/DragonBonesCPP,lite3/DragonBonesCPP,seem-sky/DragonBonesCPP,seem-sky/DragonBonesCPP,dhb118/DragonBonesCPP,brbranch/DragonBonesCPP,dhb118/DragonBonesCPP,seem-sky/DragonBonesCPP