Fix bug by using the new isEnabled argument. Serialization should reflect the mesh it self and not check ancestors.
Fix bug by using the new isEnabled argument. Serialization should reflect the mesh it self and not check ancestors.

BabylonJS/Babylon.js,RaananW/Babylon.js,Temechon/Babylon.js,abow/Babylon.js,BabylonJS/Babylon.js,RaananW/Babylon.js,NicolasBuecher/Babylon.js,Kesshi/Babylon.js,jbousquie/Babylon.js,Temechon/Babylon.js,jbousquie/Babylon.js,Kesshi/Babylon.js,NicolasBuecher/Babylon.js,Hersir88/Babylon.js,sebavan/Babylon.js,RaananW/Babylon.js,Hersir88/Babylon.js,Hersir88/Babylon.js,jbousquie/Babylon.js,NicolasBuecher/Babylon.js,Kesshi/Babylon.js,Temechon/Babylon.js,abow/Babylon.js,abow/Babylon.js,BabylonJS/Babylon.js,sebavan/Babylon.js,sebavan/Babylon.js