stage: handle unclipped redraw following clipped
stage: handle unclipped redraw following clipped

In the case that an unclipped redraw of an actor is queued after a
clipped we should update any existing ClutterStageQueueRedrawEntry
so entry->has_clip = FALSE and free the previous clip.

kerrickstaley/clutter-vala,kerrickstaley/clutter-vala,collects/clutter,djdeath/clutter,Distrotech/clutter,jigpu/clutter,collects/clutter,djdeath/clutter,spatulasnout/clutter,kerrickstaley/clutter-vala,djdeath/clutter-android,djdeath/clutter-multithreaded,spatulasnout/clutter,Distrotech/clutter,Distrotech/clutter,jigpu/clutter,ebassi/clutter,GNOME/clutter,jigpu/clutter,Distrotech/clutter,djdeath/clutter-android,dlespiau/clutter,ebassi/clutter,djdeath/clutter,collects/clutter,ebassi/clutter,nobled/clutter,djdeath/clutter-android,heysion/clutter-clone,heysion/clutter-clone,jigpu/clutter,Distrotech/clutter,dlespiau/clutter,djdeath/clutter,djdeath/clutter-android,ebassi/clutter,heysion/clutter-clone,spatulasnout/clutter,collects/clutter,collects/clutter,GNOME/clutter,djdeath/clutter-android,djdeath/clutter,heysion/clutter-clone,kerrickstaley/clutter-vala,djdeath/clutter,spatulasnout/clutter,nobled/clutter,spatulasnout/clutter,djdeath/clutter-multithreaded,dlespiau/clutter,GNOME/clutter,nobled/clutter,djdeath/clutter-multithreaded,GNOME/clutter,heysion/clutter-clone,Distrotech/clutter,ebassi/clutter,jigpu/clutter,djdeath/clutter-multithreaded,GNOME/clutter,jigpu/clutter