* Fix bug that .mesh files were not generated while doing a .txml export.   This was result of the late 2.63 mods that forgot to update object   facecount before determining if mesh should be exported. * Fix bug that changed settings in the export dialog were forgotten when you   re-exported without closing blender. Now settings should persist always   from the last export. They are also stored to disk so the same settings   are in use when if you restart Blender. * Fix bug that once you did a export, the next time the export location was   forgotten. Now on sequential exports, the last export path is remembered in   the export dialog. * Remove all local:// from asset refs and make them relative in .txml export.   Having relative refs is the best for local preview and importing the txml   to existing scenes. * Make .material generate what version of this plugins was used to generate   the material file. Will be helpful in production to catch things.   Added pretty printing line endings so the raw .material data is easier to read. * Improve console logging for the export stages. Run Blender from   cmd prompt to see this information.
* Fix bug that .mesh files were not generated while doing a .txml export.
  This was result of the late 2.63 mods that forgot to update object
  facecount before determining if mesh should be exported.
* Fix bug that changed settings in the export dialog were forgotten when you
  re-exported without closing blender. Now settings should persist always
  from the last export. They are also stored to disk so the same settings
  are in use when if you restart Blender.
* Fix bug that once you did a export, the next time the export location was
  forgotten. Now on sequential exports, the last export path is remembered in
  the export dialog.
* Remove all local:// from asset refs and make them relative in .txml export.
  Having relative refs is the best for local preview and importing the txml
  to existing scenes.
* Make .material generate what version of this plugins was used to generate
  the material file. Will be helpful in production to catch things.
  Added pretty printing line endings so the raw .material data is easier to read.
* Improve console logging for the export stages. Run Blender from
  cmd prompt to see this information.

OGRECave/blender2ogre