Use GL_TRIANGLES for the texture vertex array
Use GL_TRIANGLES for the texture vertex array

Most cards don't actually support GL_QUADS and they are deprecated in
GL 3.0 so there is a chance it will perform faster with GL_TRIANGLES
even though it has to submit two extra vertices.

rkudiyarov/clutter_osx,kerrickstaley/clutter-vala,Distrotech/clutter,nobled/clutter,spatulasnout/clutter,Distrotech/clutter,heysion/clutter-clone,spatulasnout/clutter,collects/clutter,ebassi/clutter,kerrickstaley/clutter-vala,jigpu/clutter,djdeath/clutter-multithreaded,ebassi/clutter,dlespiau/clutter,djdeath/clutter,GNOME/clutter,rkudiyarov/clutter_osx,djdeath/clutter-multithreaded,collects/clutter,djdeath/clutter,GNOME/clutter,GNOME/clutter,jigpu/clutter,kerrickstaley/clutter-vala,GNOME/clutter,djdeath/clutter,spatulasnout/clutter,spatulasnout/clutter,jigpu/clutter,collects/clutter,djdeath/clutter-android,Distrotech/clutter,dlespiau/clutter,djdeath/clutter,tardyp/clutter,heysion/clutter-clone,djdeath/clutter-android,djdeath/clutter-multithreaded,tardyp/clutter,heysion/clutter-clone,spatulasnout/clutter,djdeath/clutter-android,heysion/clutter-clone,djdeath/clutter,djdeath/clutter-android,ebassi/clutter,djdeath/clutter-multithreaded,dlespiau/clutter,tardyp/clutter,nobled/clutter,Distrotech/clutter,Distrotech/clutter,collects/clutter,kerrickstaley/clutter-vala,Distrotech/clutter,djdeath/clutter-android,jigpu/clutter,jigpu/clutter,GNOME/clutter,jigpu/clutter,collects/clutter,heysion/clutter-clone,ebassi/clutter,rkudiyarov/clutter_osx,nobled/clutter,djdeath/clutter,rkudiyarov/clutter_osx,ebassi/clutter