Transformation init
Transformation init

If prepare is not being called, the _transformMatrices is not initialized, causing this - http://www.html5gamedevs.com/topic/13372-error-if-skeleton-is-out-of-view-when-scene-starts/
RaananW/Babylon.js,BabylonJS/Babylon.js,Temechon/Babylon.js,BabylonJS/Babylon.js,Hersir88/Babylon.js,Kesshi/Babylon.js,NicolasBuecher/Babylon.js,NicolasBuecher/Babylon.js,jbousquie/Babylon.js,sebavan/Babylon.js,Temechon/Babylon.js,RaananW/Babylon.js,Temechon/Babylon.js,BabylonJS/Babylon.js,Kesshi/Babylon.js,RaananW/Babylon.js,Hersir88/Babylon.js,jbousquie/Babylon.js,jbousquie/Babylon.js,abow/Babylon.js,abow/Babylon.js,NicolasBuecher/Babylon.js,Hersir88/Babylon.js,sebavan/Babylon.js,sebavan/Babylon.js,Kesshi/Babylon.js,abow/Babylon.js