The `Actions.PlayAnimation` arguments have been updated to match the new animation system introduced in Phaser 3.50. It will now take either a string-key, or a play animation configuration object, and the `startFrame` parameter has been replaced with `ignoreIfPlaying`. The function will also only call `play` if the Game Object has an animation component, meaning you can now supply this action with a mixed-content array without errors. Fix #5555
The `Actions.PlayAnimation` arguments have been updated to match the new animation system introduced in Phaser 3.50. It will now take either a string-key, or a play animation configuration object, and the `startFrame` parameter has been replaced with `ignoreIfPlaying`. The function will also only call `play` if the Game Object has an animation component, meaning you can now supply this action with a mixed-content array without errors. Fix #5555

spayton/phaser,BeanSeed/phaser,photonstorm/phaser,BeanSeed/phaser,spayton/phaser,photonstorm/phaser