Fixing logic when computing voxel coordinates from world position
Fixing logic when computing voxel coordinates from world position

NicolasSchnitzler/medInria-public,rdebroiz/medInria-public,aabadie/medInria-public,rdebroiz/medInria-public,rdebroiz/medInria-public,NicolasSchnitzler/medInria-public,aabadie/medInria-public,aabadie/medInria-public,NicolasSchnitzler/medInria-public