Oculus Go Controls test improvements to checkIfControllerPresent
Oculus Go Controls test improvements to checkIfControllerPresent

These tests already correctly used sinon spy's and were handling a concise set of setup experiences. Most of the controls look similar to this test, except that they may add some additional tests. The goal here is to set the baseline for this suite of tests for each controller type and replicate it around and potentially find a way to factor this into suite generator if the setup and runtime functions become similar enough.

chenzlabs/aframe,aframevr/aframe,aframevr/aframe,chenzlabs/aframe,ngokevin/aframe,ngokevin/aframe