branch 2403: Fix avoid texture re-use workaround
branch 2403: Fix avoid texture re-use workaround

The optimization for avoiding unncessary glEGLImageTargetTexture2DOES
does not apply when the workaround to never re-use textures is in effect
since texture is never re-used and must always be bound again.

BUG=492315

Review URL: https://codereview.chromium.org/1145893006

Cr-Commit-Position: refs/heads/master@{#332291}
(cherry picked from commit 4550fb9fa101cf390af8d329b8029831b5975ff8)
TBR=boliu@chromium.org

Review URL: https://codereview.chromium.org/1164813003

Cr-Commit-Position: d34a0005849006230ae7ffb1a9693419810a06bc@{#174}
Cr-Branched-From: 40cda19e609fd36fbf5fe489055423e611631abc@{#330231}

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