glxtrace: Prevent overflow in glXBindTexImageEXT fo.
glxtrace: Prevent overflow in glXBindTexImageEXT fo.

Stride needs to be 4bytes aligned.  We should probably use
GL_RGBA all the time, and avoid trouble here.

trtt/apitrace,surround-io/apitrace,PeterLValve/apitrace,EoD/apitrace,EoD/apitrace,apitrace/apitrace,PeterLValve/apitrace,PeterLValve/apitrace,tuanthng/apitrace,apitrace/apitrace,EoD/apitrace,joshua5201/apitrace,tuanthng/apitrace,swq0553/apitrace,swq0553/apitrace,EoD/apitrace,apitrace/apitrace,tuanthng/apitrace,PeterLValve/apitrace,joshua5201/apitrace,trtt/apitrace,swq0553/apitrace,joshua5201/apitrace,swq0553/apitrace,apitrace/apitrace,schulmar/apitrace,joshua5201/apitrace,swq0553/apitrace,trtt/apitrace,schulmar/apitrace,trtt/apitrace,schulmar/apitrace,joshua5201/apitrace,schulmar/apitrace,surround-io/apitrace,surround-io/apitrace,trtt/apitrace,surround-io/apitrace,schulmar/apitrace,tuanthng/apitrace,EoD/apitrace,tuanthng/apitrace,surround-io/apitrace