[OGRE-263] Fix a deferred shading sample crash - the '2' was supposed to be depth buffer pool id, not FSAA, this caused issues when FSAA unsupported
[OGRE-263] Fix a deferred shading sample crash - the '2' was supposed to be depth buffer pool id, not FSAA, this caused issues when FSAA unsupported

--HG--
branch : v1-9

digimatic/ogre,digimatic/ogre,digimatic/ogre,digimatic/ogre,digimatic/ogre,digimatic/ogre,digimatic/ogre