To fix problems in tight bound computation of the shadow map made the ComputeLightSpaceBounds usage always used when the CastShadowMask is active.  Changed the ComputeLightSpaceBounds to use just VIEW_FRUSTUM_CULLING.
To fix problems in tight bound computation of the shadow map made the ComputeLightSpaceBounds usage always used when the
CastShadowMask is active.  Changed the ComputeLightSpaceBounds to use just VIEW_FRUSTUM_CULLING.


stmh/osg,ghub/osg,stmh/osg,stmh/osg,ntoand/osg,ghub/osg,ntoand/osg,artoolkit/osg,stmh/osg,koshman86/osg,XiaoCC/osg,ghub/osg,koshman86/osg,ntoand/osg,XiaoCC/osg,XiaoCC/osg,artoolkit/osg,ghub/osg,stmh/osg,koshman86/osg,omega-hub/osg,omega-hub/osg,XiaoCC/osg,ntoand/osg,koshman86/osg,XiaoCC/osg,omega-hub/osg,omega-hub/osg,artoolkit/osg,artoolkit/osg