Solved a crash that occurs when using dynamic write buffers with d3d9 and multi-thread. I needed to move the "surface->Release()" call to after the bind call.
Solved a crash that occurs when using dynamic write buffers with d3d9 and multi-thread.
I needed to move the "surface->Release()" call to after the bind call.

RealityFactory/ogre,RealityFactory/ogre,RealityFactory/ogre,OGRECave/ogre,vbudovski/ogre,vbudovski/ogre,paroj/ogre,OGRECave/ogre,RealityFactory/ogre,vbudovski/ogre,paroj/ogre,vbudovski/ogre,paroj/ogre,OGRECave/ogre,vbudovski/ogre,paroj/ogre,RealityFactory/ogre,paroj/ogre,OGRECave/ogre,OGRECave/ogre