We had a problem with the webapp creating records with identical simulation IDs if two users entered data in the same second.  To fix this the timestamp is now accurate to milliseconds but this lengthens the stamp, so now we have to treat it as an Int64 instead of Int32.  Also increased the size of the GUI textbox where the timestamp gets entered.
We had a problem with the webapp creating records with identical
simulation IDs if two users entered data in the same second.  To fix this
the timestamp is now accurate to milliseconds but this lengthens the stamp,
so now we have to treat it as an Int64 instead of Int32.  Also increased the
size of the GUI textbox where the timestamp gets entered.

aduffy70/VPCsim-Unity