Reset pointers with each iteration of Rubber Band processing loop so we don't overrun the buffer.
Reset pointers with each iteration of Rubber Band processing loop so we don't overrun the buffer.
mrbungle73/editor-on-fire,mrbungle73/editor-on-fire,mrbungle73/editor-on-fire,mrbungle73/editor-on-fire,mrbungle73/editor-on-fire