add (commented out) test code for reading WebGL surface color on mouse-over could be used in future for feature selection (using same technique as canvas renderer, rendering to separate offscreen collision-map surface)
add (commented out) test code for reading WebGL surface color on mouse-over
could be used in future for feature selection
(using same technique as canvas renderer, rendering to separate offscreen collision-map surface)

rosamcgee/tangram,tangrams/tangram,ceseale/tangram,tangrams/tangram,zerebubuth/tangram,taylorhxu/tangram,taylorhxu/tangram,taylorhxu/tangram,ceseale/tangram,TitoAgudelo/tangram,DHaylock/tangram,xvilan/tangram,xvilan/tangram,DHaylock/tangram,xvilan/tangram,TitoAgudelo/tangram,rosamcgee/tangram,zerebubuth/tangram,DHaylock/tangram,zerebubuth/tangram,rosamcgee/tangram,ceseale/tangram,TitoAgudelo/tangram