Don't use compact red-black trees with the pgi compiler
Don't use compact red-black trees with the pgi compiler

Some bug (either in the red-black tree code, or in the pgi compiler) seems to
cause red-black trees to become unbalanced. This issue seems to go away if we
don't use compact red-black trees. Since red-black trees don't seem to be used
much anymore, I opted for what seems to be an easy fix here instead of digging
in and trying to find the root cause of the bug.

Some context in case it's helpful:

I experienced a ton of segfaults while using pgi as Chapel's target compiler
with jemalloc 4.0.4. The little bit of debugging I did pointed me somewhere
deep in red-black tree manipulation, but I didn't get a chance to investigate
further. It looks like 4.2.0 replaced most uses of red-black trees with
pairing-heaps, which seems to avoid whatever bug I was hitting.

However, `make check_unit` was still failing on the rb test, so I figured the
core issue was just being masked. Here's the `make check_unit` failure:

```sh
=== test/unit/rb ===
test_rb_empty: pass
tree_recurse:test/unit/rb.c:90: Failed assertion: (((_Bool) (((uintptr_t) (left_node)->link.rbn_right_red) & ((size_t)1)))) == (false) --> true != false: Node should be black
test_rb_random:test/unit/rb.c:274: Failed assertion: (imbalances) == (0) --> 1 != 0: Tree is unbalanced
tree_recurse:test/unit/rb.c:90: Failed assertion: (((_Bool) (((uintptr_t) (left_node)->link.rbn_right_red) & ((size_t)1)))) == (false) --> true != false: Node should be black
test_rb_random:test/unit/rb.c:274: Failed assertion: (imbalances) == (0) --> 1 != 0: Tree is unbalanced
node_remove:test/unit/rb.c:190: Failed assertion: (imbalances) == (0) --> 2 != 0: Tree is unbalanced
<jemalloc>: test/unit/rb.c:43: Failed assertion: "pathp[-1].cmp < 0"
test/test.sh: line 22: 12926 Aborted
Test harness error
```

While starting to debug I saw the RB_COMPACT option and decided to check if
turning that off resolved the bug. It seems to have fixed it (`make check_unit`
passes and the segfaults under Chapel are gone) so it seems like on okay
work-around. I'd imagine this has performance implications for red-black trees
under pgi, but if they're not going to be used much anymore it's probably not a
big deal.

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