WM_PAINT must always be handled.
WM_PAINT must always be handled.

Timers won't be called if not as WM_PAINT has a higer priority.

SuperJMN/Avalonia,jkoritzinsky/Avalonia,susloparovdenis/Avalonia,AvaloniaUI/Avalonia,grokys/Perspex,wieslawsoltes/Perspex,AvaloniaUI/Avalonia,SuperJMN/Avalonia,wieslawsoltes/Perspex,jkoritzinsky/Avalonia,jkoritzinsky/Avalonia,Perspex/Perspex,grokys/Perspex,jkoritzinsky/Avalonia,SuperJMN/Avalonia,jkoritzinsky/Perspex,jkoritzinsky/Avalonia,AvaloniaUI/Avalonia,SuperJMN/Avalonia,susloparovdenis/Perspex,Perspex/Perspex,MrDaedra/Avalonia,jkoritzinsky/Avalonia,SuperJMN/Avalonia,akrisiun/Perspex,SuperJMN/Avalonia,AvaloniaUI/Avalonia,MrDaedra/Avalonia,AvaloniaUI/Avalonia,susloparovdenis/Avalonia,wieslawsoltes/Perspex,wieslawsoltes/Perspex,jazzay/Perspex,SuperJMN/Avalonia,wieslawsoltes/Perspex,AvaloniaUI/Avalonia,AvaloniaUI/Avalonia,wieslawsoltes/Perspex,jkoritzinsky/Avalonia,susloparovdenis/Perspex,wieslawsoltes/Perspex