switched character and object pulses back to using the modified pulse rather than the real pulse.  apparently a lot of the underlying code relies on it being aligned.
switched character and object pulses back to using the modified pulse
rather than the real pulse.  apparently a lot of the underlying code
relies on it being aligned.

sneezymud/sneezymud,sneezymud/sneezymud,sneezymud/sneezymud,sneezymud/sneezymud,sneezymud/sneezymud,sneezymud/sneezymud,sneezymud/sneezymud