Made bindFramebuffer() set the last target when render targets are unavailable so other code that depends on that will work.  Thanks Victor Gonzalez!
Made bindFramebuffer() set the last target when render targets are unavailable so other code that depends on that will work.  Thanks Victor Gonzalez!
neozero497/sdl-gpu,weimingtom/sdl-gpu,DataFighter/sdl-gpu,DataFighter/sdl-gpu,neozero497/sdl-gpu,weimingtom/sdl-gpu,neozero497/sdl-gpu,DataFighter/sdl-gpu,weimingtom/sdl-gpu