[BUGFIX] Ensure entities are loaded into VRAM.
[BUGFIX] Ensure entities are loaded into VRAM.

`EntityAnimation__SetAnimation` was resetting animationFrameDelay
to 0 even if it was $FF (entity not loaded into VRAM), this was
causing the system to not recognize entities that haven't had their
tiles loaded into VRAM.

undisbeliever/castle_platformer