main: fix ACTIVE_UNIFORM_BLOCKS value
main: fix ACTIVE_UNIFORM_BLOCKS value

NumUniformBlocks also counts shader storage blocks.
NumUniformBlocks variable will be renamed in a later patch to avoid
misunderstandings.

v2:

- Modify the condition to use !IsShaderStorage and the list of
  uniform blocks (Timothy)

Signed-off-by: Samuel Iglesias Gonsalvez <b753b212f30aed827c3eea2e437609dc37310153@igalia.com>
Reviewed-by: Timothy Arceri <7f85c8176b2576ffafd04ac63cd29ed35ff86cb6@yahoo.com.au>

metora/MesaGLSLCompiler,metora/MesaGLSLCompiler,metora/MesaGLSLCompiler