Made the NOP SPU track state.
Made the NOP SPU track state.

Okay, okay, I didn't really do that.  But it's useful to have the NOP SPU
have a context lying around so that it can answer glGet()'s like "what's my
max texture size" and things like that.  This way, Quake3 runs with the NOP
SPU, which is very handy.

rpavlik/chromium,rpavlik/chromium,rpavlik/chromium,rpavlik/chromium,rpavlik/chromium