Changed pick color render target from a renderbuffer to texture to change the precision from 4 bits to 8 bits per channel.  In practice, I think we were really getting 8 bits per channel anyway with RGB8
Changed pick color render target from a renderbuffer to texture to change the precision from 4 bits to 8 bits per channel.  In practice, I think we were really getting 8 bits per channel anyway with RGB8

hodbauer/cesium,progsung/cesium,aelatgt/cesium,geoscan/cesium,esraerik/cesium,denverpierce/cesium,YonatanKra/cesium,emackey/cesium,likangning93/cesium,denverpierce/cesium,oterral/cesium,wallw-bits/cesium,YonatanKra/cesium,kaktus40/cesium,wallw-bits/cesium,oterral/cesium,geoscan/cesium,CesiumGS/cesium,NaderCHASER/cesium,NaderCHASER/cesium,kiselev-dv/cesium,AnimatedRNG/cesium,likangning93/cesium,CesiumGS/cesium,jasonbeverage/cesium,oterral/cesium,soceur/cesium,kiselev-dv/cesium,emackey/cesium,aelatgt/cesium,esraerik/cesium,denverpierce/cesium,progsung/cesium,emackey/cesium,hodbauer/cesium,kiselev-dv/cesium,wallw-bits/cesium,AnimatedRNG/cesium,jason-crow/cesium,jason-crow/cesium,likangning93/cesium,emackey/cesium,omh1280/cesium,AnalyticalGraphicsInc/cesium,CesiumGS/cesium,ggetz/cesium,ggetz/cesium,jason-crow/cesium,esraerik/cesium,josh-bernstein/cesium,esraerik/cesium,denverpierce/cesium,hodbauer/cesium,aelatgt/cesium,omh1280/cesium,AnalyticalGraphicsInc/cesium,jasonbeverage/cesium,josh-bernstein/cesium,likangning93/cesium,AnimatedRNG/cesium,YonatanKra/cesium,soceur/cesium,likangning93/cesium,aelatgt/cesium,NaderCHASER/cesium,CesiumGS/cesium,omh1280/cesium,wallw-bits/cesium,YonatanKra/cesium,AnimatedRNG/cesium,ggetz/cesium,soceur/cesium,CesiumGS/cesium,kiselev-dv/cesium,ggetz/cesium,omh1280/cesium,kaktus40/cesium,jason-crow/cesium