Use single precision floating point constant in OpenGL renderer
Use single precision floating point constant in OpenGL renderer

git-svn-id: http://squeakvm.org/svn/squeak/trunk@3655 fa1542d4-bde8-0310-ad64-8ed1123d492a

Former-commit-id: 16cc696f6d239eec89530664ba2d79b480fafb02
peteruhnak/pharo-vm,timfel/squeakvm,OpenSmalltalk/vm,OpenSmalltalk/vm,bencoman/pharo-vm,bencoman/pharo-vm,peteruhnak/pharo-vm,timfel/squeakvm,bencoman/pharo-vm,peteruhnak/pharo-vm,timfel/squeakvm,peteruhnak/pharo-vm,bencoman/pharo-vm,OpenSmalltalk/vm,timfel/squeakvm,OpenSmalltalk/vm,bencoman/pharo-vm,timfel/squeakvm,bencoman/pharo-vm,bencoman/pharo-vm,peteruhnak/pharo-vm,bencoman/pharo-vm,timfel/squeakvm,OpenSmalltalk/vm,OpenSmalltalk/vm,bencoman/pharo-vm,timfel/squeakvm,peteruhnak/pharo-vm,peteruhnak/pharo-vm,peteruhnak/pharo-vm,timfel/squeakvm,OpenSmalltalk/vm,OpenSmalltalk/vm