In QuakeWorld, I guess because localcmd is used to change the value of crosshair, framerate runs admin_changelevel() twice. I have to call it at the very top of block to prevent this.
In QuakeWorld, I guess because localcmd is used to change the value of crosshair, framerate runs admin_changelevel() twice. I have to call it at the very top of block to prevent this.

odnarb/runequake,odnarb/runequake,odnarb/runequake