Yeah, the Direction of Light should be multiply by inverse of ViewModel Matrix
Yeah, the Direction of Light should be multiply by inverse of ViewModel Matrix

ptitSeb/gl4es,ptitSeb/glshim,ptitSeb/gl4es,ptitSeb/glshim,ptitSeb/glshim,ptitSeb/gl4es,ptitSeb/glshim,ptitSeb/gl4es