SGDK 1.3 (June 2017)
SGDK 1.3 (June 2017)

DOCUMENTATION
* updated to last version

COMPILER
* Updated to GCC 6.3 (thanks a tons to Gligli for that !)
 - many bugs fix and new features compared to old GCC 3.4.6
 - much better assembly code generation :)
 - added LTO (Linker Time Optimization) support
* Modified makefile to enable LTO and improve optimization level.
* Rescomp:
 - updated to handle structure changes in the Sprite Engine.

LIBRARY
* DMA:
 - minor optimization to DMA_queue(..) method (thanks to HpMan)
* Memory:
 - default stack size increased to 0x800 bytes (GCC 6.3 requires more stack memory :p)
* Sprite Engine:
 - added automatic Y sorting (per sprite)
 - added SPR_sort(..) for generic sorting
 - added SPR_sortOnY(..) for generic sorting
 - by default now sprite visibility is set to always ON (faster than automatic visibility)
 - updated 'Collision' structure (hierarchical structure)
 - some changes to internal structures to provide better performance
* VDP BG/Tile:
 - fixed a minor bug in VDP_setTileMapDataEx(..) and VDP_setTileMapDataRectEx(..) methods (thanks to Alekmaul for reporting it)
* minors fixes...

SAMPLE
* Bench:
 - fixed math tests for GCC 6.3

clbr/SGDK,andwn/SGDK,clbr/SGDK,Stephane-D/SGDK,Stephane-D/SGDK,andwn/SGDK,Stephane-D/SGDK,clbr/SGDK,andwn/SGDK,clbr/SGDK