A spellcast has already started if startCast <= now.
A spellcast has already started if startCast <= now.

The opposite of that is startCast > now -- fix the inequality.  This fixes
ticket 364 where the rune cost of Army of the Dead was being applied in
the simulator after the resources for the spell were already consumed in
the game.

git-svn-id: b2bb544abab4b09d60f88077ac82407cb244c9c9@1470 d5049fe3-3747-40f7-a4b5-f36d6801af5f

eXhausted/Ovale,ultijlam/ovale,eXhausted/Ovale,eXhausted/Ovale,ultijlam/ovale,Xeltor/ovale,ultijlam/ovale