From Colin McDonald, "I've included render bin checks in the StateSet::compare function, because without them the Optimizer can incorrectly eliminate (otherwise identical) StateSets from different render bins."
From Colin McDonald, "I've included render bin checks in the StateSet::compare function, because
without them the Optimizer can incorrectly eliminate (otherwise identical)
StateSets from different render bins."


openscenegraph/osg,artoolkit/osg,jtorresfabra/osg,openscenegraph/osg,tomasthoresen/osg,jtorresfabra/osg,openscenegraph/osg,jtorresfabra/osg,tomasthoresen/osg,marchelbling/osg,tomasthoresen/osg,tomasthoresen/osg,scrawl/osg,marchelbling/osg,scrawl/osg,jtorresfabra/osg,openscenegraph/osg,artoolkit/osg,scrawl/osg,artoolkit/osg,artoolkit/osg,scrawl/osg,marchelbling/osg,marchelbling/osg