Ignore modules with a invalid DOS magic number
Ignore modules with a invalid DOS magic number

* Seen in the wild some HMODULEs come back pointing 2 bytes after the real
  module base address, and so without the magic number. I don't know why
  but I can't assume anything about the behaviour so I ignore these modules
  to avoid crashes.

baldurk/renderdoc,Zorro666/renderdoc,adrianbu/renderdoc,Yours3lf/renderdoc,Anteru/renderdoc,Velro/renderdoc,Lssikkes/renderdoc,adrianbu/renderdoc,etnlGD/renderdoc,Yours3lf/renderdoc,cgmb/renderdoc,baldurk/renderdoc,moradin/renderdoc,Lssikkes/renderdoc,Zorro666/renderdoc,baldurk/renderdoc,etnlGD/renderdoc,Lssikkes/renderdoc,TurtleRockStudios/renderdoc_public,baldurk/renderdoc,Anteru/renderdoc,Lssikkes/renderdoc,Velro/renderdoc,michaelrgb/renderdoc,baldurk/renderdoc,cgmb/renderdoc,victor-moya/renderdoc,etnlGD/renderdoc,victor-moya/renderdoc,michaelrgb/renderdoc,baldurk/renderdoc,googlestadia/renderdoc,adrianbu/renderdoc,michaelrgb/renderdoc,Velro/renderdoc,michaelrgb/renderdoc,Anteru/renderdoc,Velro/renderdoc,moradin/renderdoc,etnlGD/renderdoc,Anteru/renderdoc,Yours3lf/renderdoc,Yours3lf/renderdoc,Velro/renderdoc,TurtleRockStudios/renderdoc_public,Zorro666/renderdoc,TurtleRockStudios/renderdoc_public,Yours3lf/renderdoc,etnlGD/renderdoc,TurtleRockStudios/renderdoc_public,Anteru/renderdoc,Lssikkes/renderdoc,adrianbu/renderdoc,moradin/renderdoc,googlestadia/renderdoc,victor-moya/renderdoc,googlestadia/renderdoc,cgmb/renderdoc,TurtleRockStudios/renderdoc_public,Velro/renderdoc,victor-moya/renderdoc,victor-moya/renderdoc,Lssikkes/renderdoc,Zorro666/renderdoc,Zorro666/renderdoc,Anteru/renderdoc,moradin/renderdoc,Zorro666/renderdoc,cgmb/renderdoc,TurtleRockStudios/renderdoc_public,moradin/renderdoc,googlestadia/renderdoc,etnlGD/renderdoc,adrianbu/renderdoc,victor-moya/renderdoc,moradin/renderdoc,googlestadia/renderdoc,googlestadia/renderdoc,michaelrgb/renderdoc,Yours3lf/renderdoc,cgmb/renderdoc,adrianbu/renderdoc,Anteru/renderdoc