Make FillSprite.color a plain primitive as well.
Make FillSprite.color a plain primitive as well.

A Value is really only useful if you're listening for changes. Or if
it's an AnimatedFloat and it's animating over time. Having an
AnimatedColor that could intelligently animate between colors would be
slick, but for now just make this a plain Int.

Disar/flambe,mikedotalmond/flambe,playedonline/flambe,Disar/flambe,weilitao/flambe,markknol/flambe,aduros/flambe,weilitao/flambe,weilitao/flambe,Disar/flambe,mikedotalmond/flambe,aduros/flambe,playedonline/flambe,playedonline/flambe,playedonline/flambe,markknol/flambe,weilitao/flambe,aduros/flambe,Disar/flambe,markknol/flambe,mikedotalmond/flambe,mikedotalmond/flambe,aduros/flambe