Added a few wrapper methods for Random.Range() to make it easier to conceptualize what random numbers will actually be returned. The Random.Range int vs float always tripped me up with the int method not including the max number (exclusive). I realize it's for lists and stuff, but it forces me to do max+1 every time. The wrapper methods solve this.
Added a few wrapper methods for Random.Range() to make it easier to conceptualize what random numbers will actually be returned. The Random.Range int vs float always tripped me up with the int method not including the max number (exclusive). I realize it's for lists and stuff, but it forces me to do max+1 every time. The wrapper methods solve this.

Mykaelos/MykaelosUnityLibrary