Switch to using EGL 1.0 for rendering and HW codec.
Switch to using EGL 1.0 for rendering and HW codec.

Using EGL 1.4 may cause texture rendering deadlock on some
Android devices.

R=jiayl@webrtc.org

Review URL: https://codereview.webrtc.org/1829923002 .

Cr-Original-Commit-Position: 972c6d2dc6dd5efdad1377c0d224e03eb8f276f7@{#12109}
Cr-Mirrored-From: https://chromium.googlesource.com/external/webrtc
Cr-Mirrored-Commit: 887a19b9d2be1ba90a407bd783be081087ffb0b1

jchavanton/webrtc,Alkalyne/webrtctrunk,Alkalyne/webrtctrunk,jchavanton/webrtc,Alkalyne/webrtctrunk,Alkalyne/webrtctrunk,jchavanton/webrtc,Alkalyne/webrtctrunk,Alkalyne/webrtctrunk,jchavanton/webrtc,jchavanton/webrtc,Alkalyne/webrtctrunk,jchavanton/webrtc,Alkalyne/webrtctrunk,jchavanton/webrtc