Yesterday the Asset Server sent seat nodes, furniture nodes and camera bones in skeletons twice: once for weighting meshes and the second for positioning things at the nodes. For many rooms this is hundreds of extra bones. But really, nobody is supposed to weight things to seat nodes, etc., right? So now, today and going forward, we only duplicate nodes that are used in both these ways (which should be almost never).
Yesterday the Asset Server sent seat nodes, furniture nodes and camera bones in skeletons twice: once for weighting meshes and the second for positioning things at the nodes. For many rooms this is hundreds of extra bones. But really, nobody is supposed to weight things to seat nodes, etc., right? So now, today and going forward, we only duplicate nodes that are used in both these ways (which should be almost never).

git-svn-id: febc42a3fd39fb08e5ae2b2182bc5ab0a583559c@188676 07c76cb3-cb09-0410-85de-c24d39f1912e

imvu/cal3d,imvu/cal3d,imvu/cal3d,imvu/cal3d