World transforms must be relative to the TerrainQuadTreeNode which owns the vertex data, not the node which is using it
World transforms must be relative to the TerrainQuadTreeNode which owns the vertex data, not the node which is using it

digimatic/ogre,digimatic/ogre,digimatic/ogre,digimatic/ogre,digimatic/ogre,digimatic/ogre,digimatic/ogre