opengl in torque doesn't grok SRGB textures well. a proper fix would be refactoring to use something more akin to the enclosed remmed surface->CopyTo. this'll just get it not channel-swapping in the mean time.
opengl in torque doesn't grok SRGB textures well. a proper fix would be refactoring to use something more akin to the enclosed remmed surface->CopyTo. this'll just get it not channel-swapping in the mean time.

StefanLundmark/Torque3D_Awesomium