glave: Make tiler GPU changes work for tracing and replaying
glave: Make tiler GPU changes work for tracing and replaying

The tracing  and replay code gen didn't handle all the special cases
for the removal of CmdBindAttachments() and the addition of nested structures
with pointers and objects  in the three APIs: CreateFramebuffer,
CreateRenderPass, BeginCommandBuffer.  It now does!

KhronosGroup/Vulkan-LoaderAndValidationLayers,elongbug/Vulkan-LoaderAndValidationLayers,critsec/Vulkan-LoaderAndValidationLayers,KhronosGroup/Vulkan-LoaderAndValidationLayers,critsec/Vulkan-LoaderAndValidationLayers,elongbug/Vulkan-LoaderAndValidationLayers,sashinde/VulkanTools,critsec/Vulkan-LoaderAndValidationLayers,elongbug/Vulkan-LoaderAndValidationLayers,sashinde/VulkanTools,critsec/Vulkan-LoaderAndValidationLayers,elongbug/Vulkan-LoaderAndValidationLayers,KhronosGroup/Vulkan-LoaderAndValidationLayers,Radamanthe/VulkanSamples,sashinde/VulkanTools,sashinde/VulkanTools,Radamanthe/VulkanSamples,KhronosGroup/Vulkan-LoaderAndValidationLayers,Radamanthe/VulkanSamples,Radamanthe/VulkanSamples,Radamanthe/VulkanSamples,Radamanthe/VulkanSamples