trim: Never trim any textures bound within a display list.
trim: Never trim any textures bound within a display list.

This is conservative. The more efficient approach would create a
resource link from the display list to the texture, but that will wait
for when we actually have display-list resources.

apitrace/apitrace,apitrace/apitrace,EoD/apitrace,surround-io/apitrace,surround-io/apitrace,schulmar/apitrace,joshua5201/apitrace,PeterLValve/apitrace,apitrace/apitrace,swq0553/apitrace,tuanthng/apitrace,swq0553/apitrace,trtt/apitrace,surround-io/apitrace,trtt/apitrace,apitrace/apitrace,joshua5201/apitrace,PeterLValve/apitrace,EoD/apitrace,tuanthng/apitrace,joshua5201/apitrace,EoD/apitrace,schulmar/apitrace,swq0553/apitrace,joshua5201/apitrace,tuanthng/apitrace,tuanthng/apitrace,surround-io/apitrace,trtt/apitrace,surround-io/apitrace,trtt/apitrace,joshua5201/apitrace,schulmar/apitrace,schulmar/apitrace,PeterLValve/apitrace,EoD/apitrace,PeterLValve/apitrace,swq0553/apitrace,EoD/apitrace,schulmar/apitrace,swq0553/apitrace,trtt/apitrace,tuanthng/apitrace