From Wojiech Lewandowski, "There was a bug in ShadowMap camera view matrix computation. View matrix was wrong when light was directional and shadowed scene was not centered at zero coord. I fixed that and also modified cast distance to much smaller value. With former range it was possible to generate shadows with lowest LODs. "
From Wojiech Lewandowski, "There was a bug in ShadowMap camera view matrix computation. View matrix was wrong when light was directional and shadowed scene was not centered at zero coord. I fixed that and also modified cast distance to much smaller value. With former range it was possible to generate shadows with lowest LODs. "


ntoand/osg,XiaoCC/osg,ghub/osg,omega-hub/osg,stmh/osg,ghub/osg,stmh/osg,artoolkit/osg,koshman86/osg,XiaoCC/osg,koshman86/osg,ghub/osg,ntoand/osg,koshman86/osg,omega-hub/osg,stmh/osg,omega-hub/osg,omega-hub/osg,ntoand/osg,ntoand/osg,stmh/osg,stmh/osg,artoolkit/osg,XiaoCC/osg,ghub/osg,artoolkit/osg,artoolkit/osg,XiaoCC/osg,koshman86/osg,XiaoCC/osg