Added Trigger() method to Event - runs all the events scripts (passing the Event object itself, allowing scripts to read data or fiddle with the treasure/retrigger count (or potentially even fiddle with monsters...)), adding the monsters to the GameState & processing any retrigeers. (N.b. doesn't currently deal with any/all treasures, because there isn't a Treasure class (yet))
Added Trigger() method to Event - runs all the events scripts (passing the Event object itself, allowing scripts to read data or fiddle with the treasure/retrigger count (or potentially even fiddle with monsters...)), adding the monsters to the GameState & processing any retrigeers.
(N.b. doesn't currently deal with any/all treasures, because there isn't a Treasure class (yet))

Omnikron13/TheQuest