Rescale hand on every frame; fix issue where scale was calculated from incorrect bone
Rescale hand on every frame; fix issue where scale was calculated from incorrect bone

keepevets/threejshand,leapmotion/leapjs-rigged-hand,LePhasme/leapjs-rigged-hand,LePhasme/leapjs-rigged-hand,leapmotion/leapjs-rigged-hand,keepevets/threejshand