BugFix: ScriptingIdCache should save cache objects too, since
BugFix: ScriptingIdCache should save cache objects too, since

We want to save cache same as it was in the game.
So we need save not only UIDs, but objects too (there UIDs or nil), since cache can keep nil objects too
reyandme/kam_remake,thibmo/kam_remake,Alexandr57/kam_remake,thibmo/kam_remake,Alexandr57/kam_remake,reyandme/kam_remake,reyandme/kam_remake,Alexandr57/kam_remake,Alexandr57/kam_remake,Alexandr57/kam_remake,Alexandr57/kam_remake,reyandme/kam_remake,thibmo/kam_remake,thibmo/kam_remake,thibmo/kam_remake,reyandme/kam_remake