Texture projection constant folding
Texture projection constant folding

Whenever texture projection is used with a constant texture
coordinate, folding allows to use the full precision reciprocal
and not generate the lower precision reciprocal operation.

Change-Id: I6cab6567d63ecd9abe1cedbd7e46e1fd9099a3d3
Reviewed-on: https://swiftshader-review.googlesource.com/5210
Tested-by: Alexis Hétu <1c7141772178a7e80858c3db5052b328076f08f4@google.com>
Reviewed-by: Nicolas Capens <0612353e1fcebbfd4b302d9337447ca0cdfa9122@google.com>

bkaradzic/SwiftShader,bkaradzic/SwiftShader,google/swiftshader,google/swiftshader,bkaradzic/SwiftShader,google/swiftshader,bkaradzic/SwiftShader,bkaradzic/SwiftShader