Ensure CurrentAngle on NVRInteractableRotator is correct regardless of axis of rotation Previously the CurrentAngle would only be computed for rotations about the Z-axis, and would remain 0 (or whatever default value set in the inspector) if the NVRInteractableRotator was applied to an object which rotated around another axis.
Ensure CurrentAngle on NVRInteractableRotator is correct regardless of
axis of rotation
Previously the CurrentAngle would only be computed for rotations about the
Z-axis, and would remain 0 (or whatever default value set in the
inspector) if the NVRInteractableRotator was applied to an object which
rotated around another axis.

TomorrowTodayLabs/NewtonVR,DreamRealityInteractive/NewtonVR,noirb/NewtonVR