Detect corner on coarsly simplified poly instead.
Detect corner on coarsly simplified poly instead.

As Arachne ahas a tendency to 'smear' all corners out over a number of vertices, first make a copy on which we detect the corners, then find closest point, instead of directly finding corners. This approach (like some others tried) works for smart hiding, but not the normal hide option (completely). Also there are some magic values to be fixed. Committing this to see if this can be combined with the initial approach that was stashed somewhere to get better results.

CURA-7902

Ultimaker/CuraEngine,Ultimaker/CuraEngine