don't call load() on player when initialzing
don't call load() on player when initialzing

because chrome, at least, preloads it and fucks up current playing and
shit

also, this was done because we had the regular player before and it
acted weird in chrome if you didn't do the load()... now we have our own
player

opmuse/opmuse,opmuse/opmuse,opmuse/opmuse,opmuse/opmuse