From Cedric Pinson, "I used the lod of the texture manager to track the instance, and it seems that the number of current active texture is wrong. It's because of the line in Texture::TextureObjectSet::flushDeletedTextureObjects
From Cedric Pinson, "I used the lod of the texture manager to track the instance, and it
seems that the number of current active texture is wrong. It's because
of the line in Texture::TextureObjectSet::flushDeletedTextureObjects

_parent->getNumberActiveTextureObjects() += numDeleted;"


artoolkit/osg,jtorresfabra/osg,marchelbling/osg,openscenegraph/osg,tomasthoresen/osg,tomasthoresen/osg,scrawl/osg,tomasthoresen/osg,artoolkit/osg,scrawl/osg,artoolkit/osg,marchelbling/osg,openscenegraph/osg,jtorresfabra/osg,openscenegraph/osg,scrawl/osg,jtorresfabra/osg,scrawl/osg,openscenegraph/osg,tomasthoresen/osg,jtorresfabra/osg,marchelbling/osg,artoolkit/osg,marchelbling/osg