Use EC_Placeable scenenode transform as the parent transform for EC_Terrain if it exists.
Use EC_Placeable scenenode transform as the parent transform for EC_Terrain if it exists.

antont/tundra,BogusCurry/tundra,AlphaStaxLLC/tundra,realXtend/tundra,jesterKing/naali,BogusCurry/tundra,pharos3d/tundra,pharos3d/tundra,BogusCurry/tundra,jesterKing/naali,jesterKing/naali,antont/tundra,realXtend/tundra,BogusCurry/tundra,AlphaStaxLLC/tundra,realXtend/tundra,jesterKing/naali,jesterKing/naali,jesterKing/naali,antont/tundra,AlphaStaxLLC/tundra,antont/tundra,antont/tundra,antont/tundra,realXtend/tundra,realXtend/tundra,AlphaStaxLLC/tundra,pharos3d/tundra,AlphaStaxLLC/tundra,jesterKing/naali,BogusCurry/tundra,realXtend/tundra,pharos3d/tundra,pharos3d/tundra,pharos3d/tundra,BogusCurry/tundra,antont/tundra,AlphaStaxLLC/tundra