Was seeing random drawheap crashes, figured it was due to adding while looping through the drawheap. Added in the postdraw bind to the drawheap. Pro: hasn't crashed yet. Con: flickering, with the way the player is currently animated, when changing from one animation to another. Need to have a renderable type which can be switched from one animation to another without being removed from the drawheap.
Was seeing random drawheap crashes, figured it was due to adding while looping through the drawheap. Added in the postdraw bind to the drawheap. Pro: hasn't crashed yet. Con: flickering, with the way the player is currently animated, when changing from one animation to another. Need to have a renderable type which can be switched from one animation to another without being removed from the drawheap.

oakmound/oak,oakmound/oak,oakmound/oak