fbdev: Fix logo if logo depth is less than framebuffer depth
fbdev: Fix logo if logo depth is less than framebuffer depth

The VGA16 logo (bpp = 4) and monochrome logo (bpp = 1) do not contain any
color information (no CLUT).  If the fb depth is > logo depth, these logo's
will not properly display. Fix by using the console palette instead of
creating a new one.

Signed-off-by: Antonino Daplas <be03a811842969f6b435f66cb85a30eb479a8702@gmail.com>
Signed-off-by: Andrew Morton <5c1e68b099950c134891f0b6e179498a8ebe9cf9@linux-foundation.org>
Signed-off-by: Linus Torvalds <69652caca27c8b940640ad396ab71f93cacec34f@linux-foundation.org>

KristFoundation/Programs,TeamVee-Kanas/android_kernel_samsung_kanas,TeamVee-Kanas/android_kernel_samsung_kanas,KristFoundation/Programs,KristFoundation/Programs,TeamVee-Kanas/android_kernel_samsung_kanas,TeamVee-Kanas/android_kernel_samsung_kanas,KristFoundation/Programs,KristFoundation/Programs,TeamVee-Kanas/android_kernel_samsung_kanas,KristFoundation/Programs