fillLinear now accepts x1,y1-x2,y2 in user space coordinates (in addition to angle) Since the angle uses the bounding box coordinate space, these can be used to create different effects. This addition simplifies translation from other models such as SVG.
fillLinear now accepts x1,y1-x2,y2 in user space coordinates (in addition to angle)
Since the angle uses the bounding box coordinate space, these can be used to create different effects.
This addition simplifies translation from other models such as SVG.

kamicane/art,philkeys/art,Orangeness/art,ThomWright/art,ThomWright/art,sebmarkbage/art,philkeys/art,sebmarkbage/art