[ADT] Remove a couple of the always inline attributes I added.
[ADT] Remove a couple of the always inline attributes I added.

Based on conversations with Justin and a few others, these constructors
are really useful to have in the executable so that you can call them
from the debugger. After some measurements, these *particular* calls
aren't so problematic as to make them a good tradeoff for always inline.

Please let me know if there are other functions really needed for
debugging. The always inline attribute is a hack that we should only
really employ when it doesn't hurt.

git-svn-id: 0ff597fd157e6f4fc38580e8d64ab130330d2411@248188 91177308-0d34-0410-b5e6-96231b3b80d8

llvm-mirror/llvm,llvm-mirror/llvm,llvm-mirror/llvm,GPUOpen-Drivers/llvm,GPUOpen-Drivers/llvm,GPUOpen-Drivers/llvm,apple/swift-llvm,llvm-mirror/llvm,llvm-mirror/llvm,llvm-mirror/llvm,apple/swift-llvm,llvm-mirror/llvm,apple/swift-llvm,GPUOpen-Drivers/llvm,llvm-mirror/llvm,GPUOpen-Drivers/llvm,llvm-mirror/llvm,apple/swift-llvm,GPUOpen-Drivers/llvm,apple/swift-llvm,apple/swift-llvm,apple/swift-llvm,GPUOpen-Drivers/llvm,apple/swift-llvm,GPUOpen-Drivers/llvm