Volume Rendering: proper use of the specular map
Volume Rendering: proper use of the specular map

RealityFactory/ogre,OGRECave/ogre,paroj/ogre,paroj/ogre,OGRECave/ogre,OGRECave/ogre,paroj/ogre,OGRECave/ogre,RealityFactory/ogre,RealityFactory/ogre,OGRECave/ogre,RealityFactory/ogre,RealityFactory/ogre,paroj/ogre,paroj/ogre