Found a texture tiling bug where end_y is tested against texture->depth_texels instead of end_z when generating texture patches. Also we don't need to consider the overlap when generating number of tiles if there is only one tile required in a given direction. See http://www.cmiss.org/cmgui/tracker/596
Found a texture tiling bug where end_y is tested against texture->depth_texels instead
of end_z when generating texture patches.
Also we don't need to consider the overlap when generating number of tiles if there
is only one tile required in a given direction.
See http://www.cmiss.org/cmgui/tracker/596


cmiss/cmgui,cmiss/cmgui