Added softness parameter in a few places it wasn't (Thought this was there already) Changed behavior of mesh colliders attached to bodies so they won't transform based on the mesh (the body is already transformed based on the mesh so this would do the transform twice) mesh colliders attached to a systme are unaffected.
Added softness parameter in a few places it wasn't (Thought this was there already)
Changed behavior of mesh colliders attached to bodies so they won't transform
based on the mesh (the body is already transformed based on the mesh so
this would do the transform twice) mesh colliders attached to a systme are
unaffected.


git-svn-id: 28d9401aa571d5108e51b194aae6f24ca5964c06@15270 8cc4aa7f-3514-0410-904f-f2cc9021211c

crystalspace/CS,crystalspace/CS,crystalspace/CS,crystalspace/CS,crystalspace/CS,crystalspace/CS,crystalspace/CS,crystalspace/CS