res fixed the software shader plugin. They don't really do anything,   but even failed that. Instead of the SW shaders, a multipass   lighting shader, intended for GL only, was used, causing suboptimal   quality.
res fixed the software shader plugin. They don't really do anything,
  but even failed that. Instead of the SW shaders, a multipass
  lighting shader, intended for GL only, was used, causing suboptimal
  quality.


git-svn-id: 28d9401aa571d5108e51b194aae6f24ca5964c06@18193 8cc4aa7f-3514-0410-904f-f2cc9021211c

crystalspace/CS,crystalspace/CS,crystalspace/CS,crystalspace/CS,crystalspace/CS,crystalspace/CS,crystalspace/CS,crystalspace/CS