Put glTexBuffer into frame record to preserve ordering
Put glTexBuffer into frame record to preserve ordering

* Important buffer chunks like the first glBindBuffer and glBufferStorage
  could happen in the frame, so need to preserve order between those and
  glTexBuffer.
* It is only replayed in READING, so once at startup - not once per frame
  replay.

Lssikkes/renderdoc,etnlGD/renderdoc,Lssikkes/renderdoc,etnlGD/renderdoc,Anteru/renderdoc,Yours3lf/renderdoc,michaelrgb/renderdoc,TurtleRockStudios/renderdoc_public,TurtleRockStudios/renderdoc_public,michaelrgb/renderdoc,Anteru/renderdoc,Zorro666/renderdoc,Zorro666/renderdoc,etnlGD/renderdoc,Velro/renderdoc,TurtleRockStudios/renderdoc_public,googlestadia/renderdoc,Zorro666/renderdoc,victor-moya/renderdoc,etnlGD/renderdoc,cgmb/renderdoc,adrianbu/renderdoc,Lssikkes/renderdoc,cgmb/renderdoc,victor-moya/renderdoc,moradin/renderdoc,adrianbu/renderdoc,moradin/renderdoc,etnlGD/renderdoc,googlestadia/renderdoc,Yours3lf/renderdoc,Anteru/renderdoc,adrianbu/renderdoc,cgmb/renderdoc,Lssikkes/renderdoc,moradin/renderdoc,Velro/renderdoc,michaelrgb/renderdoc,googlestadia/renderdoc,moradin/renderdoc,baldurk/renderdoc,Anteru/renderdoc,adrianbu/renderdoc,adrianbu/renderdoc,Anteru/renderdoc,moradin/renderdoc,Zorro666/renderdoc,victor-moya/renderdoc,googlestadia/renderdoc,TurtleRockStudios/renderdoc_public,baldurk/renderdoc,Velro/renderdoc,Velro/renderdoc,victor-moya/renderdoc,adrianbu/renderdoc,victor-moya/renderdoc,michaelrgb/renderdoc,Anteru/renderdoc,etnlGD/renderdoc,Lssikkes/renderdoc,Lssikkes/renderdoc,Yours3lf/renderdoc,baldurk/renderdoc,moradin/renderdoc,TurtleRockStudios/renderdoc_public,cgmb/renderdoc,baldurk/renderdoc,Anteru/renderdoc,baldurk/renderdoc,Zorro666/renderdoc,Yours3lf/renderdoc,baldurk/renderdoc,michaelrgb/renderdoc,cgmb/renderdoc,Yours3lf/renderdoc,Velro/renderdoc,TurtleRockStudios/renderdoc_public,googlestadia/renderdoc,Yours3lf/renderdoc,victor-moya/renderdoc,googlestadia/renderdoc,Velro/renderdoc,Zorro666/renderdoc