
Oriol Esteve has done some hacks to try to avoid the opengl shadow bug.
This code is experimental though. It has been tested in some levels and
seems to place the lightmaps correctly and doesn't crash (and well, that's important :).

It seems stable, but is still under observation.

Greetings,

Toni


git-svn-id: 28d9401aa571d5108e51b194aae6f24ca5964c06@10300 8cc4aa7f-3514-0410-904f-f2cc9021211c

crystalspace/CS,crystalspace/CS,crystalspace/CS,crystalspace/CS,crystalspace/CS,crystalspace/CS,crystalspace/CS,crystalspace/CS