negated the roation when calculating the local matrix so that it's consistent with sprite batch rotation
negated the roation when calculating the local matrix so that it's consistent with sprite batch rotation

LithiumToast/MonoGame.Extended,cra0zy/MonoGame.Extended,rafaelalmeidatk/MonoGame.Extended,HyperionMT/MonoGame.Extended,rafaelalmeidatk/MonoGame.Extended,Aurioch/MonoGame.Extended