`Animation.setCurrentFrame` will no longer try to call `setOrigina` or `updateDisplayOrigin` if the Game Object doesn't have the Origin component, preventing unknown function errors.
`Animation.setCurrentFrame` will no longer try to call `setOrigina` or `updateDisplayOrigin` if the Game Object doesn't have the Origin component, preventing unknown function errors.

TukekeSoft/phaser,photonstorm/phaser,spayton/phaser,TukekeSoft/phaser,BeanSeed/phaser,spayton/phaser,BeanSeed/phaser,TukekeSoft/phaser,photonstorm/phaser