- Make sure texturizers clean up after themselves properly - Use the texturizer object pointer as a random seed for weighted coordinate   selection instead of the group, since a texturizer may in fact be used for   multiple groups and the coords are cached. Otherwise the coord sequence will   randomly change as the coords are regenerated with multiple groups
- Make sure texturizers clean up after themselves properly
- Use the texturizer object pointer as a random seed for weighted coordinate
  selection instead of the group, since a texturizer may in fact be used for
  multiple groups and the coords are cached. Otherwise the coord sequence will
  randomly change as the coords are regenerated with multiple groups

AlanZatarain/py-lepton,jmichelsen/py-lepton,jmichelsen/py-lepton,Alwnikrotikz/py-lepton,AlanZatarain/py-lepton,tectronics/py-lepton,Alwnikrotikz/py-lepton,tectronics/py-lepton