Switched in place update to pointer by reference to be a bit simpler to use.
Switched in place update to pointer by reference to be a bit simpler to use.

Koderz/UE4RuntimeMeshComponent,SiggiG/UE4RuntimeMeshComponent,Koderz/UE4RuntimeMeshComponent,SiggiG/UE4RuntimeMeshComponent,Koderz/UE4RuntimeMeshComponent,Koderz/RuntimeMeshComponent,SiggiG/UE4RuntimeMeshComponent,Koderz/RuntimeMeshComponent