added an extra behaviour to the mouse handlers to deactivate all the interactables and disable the various possible states of select, when UP fires, so that we avoid a situation where the canvas isn't in a receptive state after an UP.
added an extra behaviour to the mouse handlers to deactivate all the interactables and disable the various possible states of select, when UP fires, so that we avoid a situation where the canvas isn't in a receptive state after an UP.

StackableRegiments/analyticalmetlx,StackableRegiments/analyticalmetlx,StackableRegiments/analyticalmetlx,StackableRegiments/analyticalmetlx