Turns out we really do to capture creations on retry because the same client could, whilst retrying, use the created obj in another txn, and so we need to make sure the server knows about it when it first shows up.
Turns out we really do to capture creations on retry because the same client could, whilst retrying, use the created obj in another txn, and so we need to make sure the server knows about it when it first shows up.

--HG--
extra : signature : gnupg%3AiQEcBAABAgAGBQJPYhz3AAoJEO%2BewIrBgcV3SZoH/1zPO6gEIopAOkN2lG2QZ7vZB4iHJgdaesDvAhGz8IfPl7DgTL3jsupJ4a3OWccQgh6clJ30/CWRSzzlfIZRvK2OnSfJeUamaqFQ%2BDOG0nJZt%2Bg%2BiiHrTV8qcU%2BZ7nq98Y1K/cIxWe5j9KfIHjzspMms3PppQLouoI7dTPQCRNAbsmM%2B%2BTmxkcmLn22fs1kErgXKjwk/bnDTUmQI3Rrb5HKr9OZiE8zEUXJUSaOo0iZhbZhEm%2BWhpzycK8IBFlSj7L5htxXTLk4/A0gBoIU3LsBALEmbbsCGNkT47upwMFW73BaTX9Vu24i8aPmoMP3cUJwKC6iN/ul7R3Sd63l5Xz4%3D

atomizejs/atomize-server-node