Allow attributes to be bound after a QGLShaderProgram is linked.
Allow attributes to be bound after a QGLShaderProgram is linked.

Task-number: QTBUG-9450
Reviewed-by: Sarah Smith

igor-sfdc/qt-wk,pruiz/wkhtmltopdf-qt,igor-sfdc/qt-wk,igor-sfdc/qt-wk,pruiz/wkhtmltopdf-qt,igor-sfdc/qt-wk,pruiz/wkhtmltopdf-qt,igor-sfdc/qt-wk,pruiz/wkhtmltopdf-qt,igor-sfdc/qt-wk,igor-sfdc/qt-wk,pruiz/wkhtmltopdf-qt,pruiz/wkhtmltopdf-qt,pruiz/wkhtmltopdf-qt,pruiz/wkhtmltopdf-qt,pruiz/wkhtmltopdf-qt,igor-sfdc/qt-wk,pruiz/wkhtmltopdf-qt,igor-sfdc/qt-wk,igor-sfdc/qt-wk,pruiz/wkhtmltopdf-qt,igor-sfdc/qt-wk