CCEffectRefraction - Support rotation
CCEffectRefraction - Support rotation

Compute the tangent and binormal for the sprite in the effect's begin block and pass these
to the shader as uniforms. Use these vectors to convert the the tangent space vectors from the
normal map to screen space.

savysoda/cocos2d-objc,cocos2d/cocos2d-objc,cogddo/cocos2d-objc,lpeancovschi/cocos2d-objc,cogddo/cocos2d-objc,tambarskjelve/cocos2d-objc,oxeron/cocos2d-objc,codepython/cocos2d-objc,lpeancovschi/cocos2d-objc,cocos2d/cocos2d-objc,codepython/cocos2d-objc,tambarskjelve/cocos2d-objc,SuPair/cocos2d-objc,zaneLou/cocos2d-objc,dnessorga/cocos2d-objc,TukekeSoft/cocos2d-spritebuilder,nader-eloshaiker/cocos2d-objc,DNESS/cocos2d-objc,savysoda/cocos2d-objc,yaoxiaoyong/cocos2d-objc,nader-eloshaiker/cocos2d-objc,liduanw/cocos2d-objc,finthamoussu/cocos2d-objc,savysoda/cocos2d-objc,DNESS/cocos2d-objc,SuPair/cocos2d-objc,savysoda/cocos2d-objc,dnessorga/cocos2d-objc,yaoxiaoyong/cocos2d-objc,yaoxiaoyong/cocos2d-objc,finthamoussu/cocos2d-objc,zaneLou/cocos2d-objc,nader-eloshaiker/cocos2d-objc,liduanw/cocos2d-objc,oxeron/cocos2d-objc,knight2010/cocos2d-objc,lpeancovschi/cocos2d-objc,tambarskjelve/cocos2d-objc,lpeancovschi/cocos2d-objc,zaneLou/cocos2d-objc,yaoxiaoyong/cocos2d-objc,SuPair/cocos2d-objc,dnessorga/cocos2d-objc,TukekeSoft/cocos2d-spritebuilder,finthamoussu/cocos2d-objc,SuPair/cocos2d-objc,cogddo/cocos2d-objc,TukekeSoft/cocos2d-spritebuilder,codepython/cocos2d-objc,liduanw/cocos2d-objc,seem-sky/cocos2d-swift,tambarskjelve/cocos2d-objc,seem-sky/cocos2d-swift,liduanw/cocos2d-objc,knight2010/cocos2d-objc,knight2010/cocos2d-objc,knight2010/cocos2d-objc,seem-sky/cocos2d-swift,dnessorga/cocos2d-objc,yaoxiaoyong/cocos2d-objc,zaneLou/cocos2d-objc,dnessorga/cocos2d-objc,DNESS/cocos2d-objc,finthamoussu/cocos2d-objc,seem-sky/cocos2d-swift,liduanw/cocos2d-objc,codepython/cocos2d-objc,TukekeSoft/cocos2d-spritebuilder,DNESS/cocos2d-objc,cogddo/cocos2d-objc,DNESS/cocos2d-objc,SuPair/cocos2d-objc,nader-eloshaiker/cocos2d-objc,tambarskjelve/cocos2d-objc