Collision area offset with round join types
Collision area offset with round join types

Because our branches are round we should use a round join type wherever possible. However the branch radius itself is currently giving problems with the offset, so we should find a fix for that...

Contributes to issue CURA-4523.

Ultimaker/CuraEngine,Ultimaker/CuraEngine,ROBO3D/CuraEngine,alephobjects/CuraEngine,alephobjects/CuraEngine,ROBO3D/CuraEngine,ROBO3D/CuraEngine,alephobjects/CuraEngine