Shaders: use Int instead of GLint.
Shaders: use Int instead of GLint.

Don't know how this only place got forgotten.

DerThorsten/magnum,ashimidashajia/magnum,DerThorsten/magnum,MiUishadow/magnum,DerThorsten/magnum,DerThorsten/magnum,MiUishadow/magnum,MiUishadow/magnum,MiUishadow/magnum,ashimidashajia/magnum,ashimidashajia/magnum,MiUishadow/magnum,MiUishadow/magnum,ashimidashajia/magnum,ashimidashajia/magnum,DerThorsten/magnum