Use glGetIntegerv(GL_MAX_TEXTURE_UNITS) directly to establish number of fixed pipeline texture units available.
Use glGetIntegerv(GL_MAX_TEXTURE_UNITS) directly to establish number of fixed pipeline texture units available.
markraz/vtp,markraz/vtp,seanisom/vtp,markraz/vtp,markraz/vtp,seanisom/vtp,seanisom/vtp,markraz/vtp,seanisom/vtp,seanisom/vtp