Fix displacement broken by the recent merge by copying out P and N correctly for the interpreter, as we do for the LLVM path, so that the renderer on the other end can count on it working the same whichever way is in effect.
Fix displacement broken by the recent merge by copying out P and N
correctly for the interpreter, as we do for the LLVM path, so that the
renderer on the other end can count on it working the same whichever way
is in effect.


h3rb/openshadinglanguage,tectronics/openshadinglanguage,tectronics/openshadinglanguage,h3rb/openshadinglanguage,h3rb/openshadinglanguage,qdtk/openshadinglanguage,qdtk/openshadinglanguage,qdtk/openshadinglanguage,qdtk/openshadinglanguage,tectronics/openshadinglanguage,tectronics/openshadinglanguage,h3rb/openshadinglanguage