Messed around with time_loadsave until I found out (duh) that the [Tile]EntityRefs are keeping the chunk alive indefinitely.
Messed around with time_loadsave until I found out (duh) that the [Tile]EntityRefs are keeping the chunk alive indefinitely.

vorburger/mcedit2,Rubisk/mcedit2,Rubisk/mcedit2,vorburger/mcedit2