anv/stream_alloc: Properly manage valgrind NOACCESS and UNDEFINED status
anv/stream_alloc: Properly manage valgrind NOACCESS and UNDEFINED status

When I first did the valgrindifying for stream allocators, I misunderstood
some things about valgrind's expectations for NOACCESS and UNDEFINED.
First off, valgrind expects things to be marked NOACCESS before you
allocate out of them.  Since our blocks came from a pool backed by a
mmapped memfd, they came in as UNDEFINED; we needed to mark them as
NOACCESS.  Also, I didn't realize that VALGRIND_MEMPOOL_CHANGE only updated
the mempool allocation state and didn't actually change definedness; we had
to add a VALGRIND_MAKE_MEM_UNDEFINED to get rid of the NOACCESS on the
newly allocated portion.

metora/MesaGLSLCompiler,metora/MesaGLSLCompiler,metora/MesaGLSLCompiler