Added notes (lots of thoughts I've been having) about   1) the use of graph abstractions in games, and   2) layers of reality and how to represent them, move between them, etc.
Added notes (lots of thoughts I've been having) about
  1) the use of graph abstractions in games, and
  2) layers of reality and how to represent them, move between them, etc.

oubiwann/myriad-worlds