Added DestroyPooled/DestroyAll
Added DestroyPooled/DestroyAll

Added two additional functions, one for destroying all pooled objects
(thus removing them from the pool), and another which will do that and
additionally destroy all spawned instances of a prefab as well.

Morac/Orca6,Morac/Orca6,herman-rogers/ObjectPool,UnityPatterns/ObjectPool