Used wxFONTENCODING_DEFAULT rather than its utf8 equivalent in wxPLDevice::SetFont. This removes the wxWidgets generated error message about being unable to find a utf8 encoded font on Windows, but still correctly renders the glyphs in example 24.
Used wxFONTENCODING_DEFAULT rather than its utf8 equivalent in wxPLDevice::SetFont. This removes
the wxWidgets generated error message about being unable to find a utf8 encoded font on Windows,
but still correctly renders the glyphs in example 24.

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