[Bugfix] Unity would except on a mesh with different vertex size than before, adding clear before the mesh is updated fixes this. [Added] More robust system for the mesh buffer. It will only grow when necessary, and won't shrink back down. Although there will be 'dummy quads' on the screen they won't be seen.
[Bugfix] Unity would except on a mesh with different vertex size than before, adding clear before the mesh is updated fixes this.
[Added] More robust system for the mesh buffer. It will only grow when necessary, and won't shrink back down. Although there will be 'dummy quads' on the screen they won't be seen.

betajaen/giraffe,betajaen/giraffe