Avoid using the non-array ShaderValue accessors
Avoid using the non-array ShaderValue accessors

* These don't have 64-bit or 16-bit equivalents so will be harder to fix later
  when adding support for those bit widths

baldurk/renderdoc,baldurk/renderdoc,baldurk/renderdoc,Zorro666/renderdoc,Zorro666/renderdoc,Zorro666/renderdoc,Zorro666/renderdoc,baldurk/renderdoc,Zorro666/renderdoc,baldurk/renderdoc,baldurk/renderdoc,Zorro666/renderdoc