Bouncing this down to 40ms instead of 10ms cuts our CPU usage in half.
Bouncing this down to 40ms instead of 10ms cuts our CPU usage in half.

We shouldn't have a *major* impact on simulation quality, per se although 20ms would get us below the Shannon limit of course...

MrJoy/audio_playground,MrJoy/flux-hue,MrJoy/audio_playground,MrJoy/sparkle_motion,MrJoy/sparkle_motion,MrJoy/flux-hue,MrJoy/flux-hue,MrJoy/audio_playground,MrJoy/sparkle_motion