The Toolsmiths Vault Club Update:
The Toolsmiths Vault Club Update:

Updating Discussed GDC Talks with
- [Keeping Level Designers in the Zone Through Level Editor Design](https://www.gdcvault.com/play/1023235/Keeping-Level-Designers-in-the)
- [Developing Imperfect Software: How to Prepare for Development Pipeline Failure](https://www.gdcvault.com/play/1015531/Developing-Imperfect-Software-How-to)
- [The Asset pipeline for Just Cause 2: Lessons learned](https://www.gdcvault.com/play/1012232/The-Asset-pipeline-for-Just)
- [Level Up Your Jenkins Reporting](https://schedule.gdconf.com/session/level-up-your-jenkins-reporting-/860748)
- [Technical Tools for Authoring Branching Dialogue](https://schedule.gdconf.com/session/technical-tools-for-authoring-branching-dialogue/862202)
- [Technical Artist Bootcamp: Cementing Your Duct Tape: Turning Hacks into Tools](https://schedule.gdconf.com/session/technical-artist-bootcamp-cementing-your-duct-tape-turning-hacks-into-tools/863956)

Updating Discussed GDC Talks with
- GDC 2019 The Future of Scene Description on 'God of War'

Updating Current GDC talk
- GDC 2019 Tools for 'Marvel's Spider-Man': Editing with Immutable Data

TheToolsmiths/TheToolsmiths.github.io,TheToolsmiths/TheToolsmiths.github.io