Remove DENY_SHADER_RESOURCE flag on MSAA textures in D3D12
Remove DENY_SHADER_RESOURCE flag on MSAA textures in D3D12

* We need to use MSAA textures as SRVs for copying them out in initial states.

Zorro666/renderdoc,baldurk/renderdoc,Zorro666/renderdoc,baldurk/renderdoc,Zorro666/renderdoc,Zorro666/renderdoc,baldurk/renderdoc,baldurk/renderdoc,TurtleRockStudios/renderdoc_public,TurtleRockStudios/renderdoc_public,TurtleRockStudios/renderdoc_public,baldurk/renderdoc,TurtleRockStudios/renderdoc_public,Zorro666/renderdoc,Zorro666/renderdoc,baldurk/renderdoc,TurtleRockStudios/renderdoc_public,TurtleRockStudios/renderdoc_public