Adjusted type of shaderPath in shaderMaterial so it is the same type as baseName in "engine.createEffect()".
Adjusted type of shaderPath in shaderMaterial so it is the same type as baseName in "engine.createEffect()".

Temechon/Babylon.js,abow/Babylon.js,abow/Babylon.js,Kesshi/Babylon.js,NicolasBuecher/Babylon.js,RaananW/Babylon.js,RaananW/Babylon.js,jbousquie/Babylon.js,Temechon/Babylon.js,jbousquie/Babylon.js,RaananW/Babylon.js,BabylonJS/Babylon.js,NicolasBuecher/Babylon.js,NicolasBuecher/Babylon.js,Kesshi/Babylon.js,jbousquie/Babylon.js,Hersir88/Babylon.js,sebavan/Babylon.js,BabylonJS/Babylon.js,Hersir88/Babylon.js,sebavan/Babylon.js,Hersir88/Babylon.js,sebavan/Babylon.js,Kesshi/Babylon.js,abow/Babylon.js,BabylonJS/Babylon.js,Temechon/Babylon.js