Fixing text caret issue
Fixing text caret issue

Everything drawn in MLI goes through the Image class, which takes the
game surface resolution into account - except for the caret in prompt
overlays, which is just drawn as a rectangle.  This fixes things by
making the caret take the screen scale into account as well.

GabuEx/my-little-investigations,mdevlamynck/my-little-investigations,GabuEx/my-little-investigations,MaddTheSane/my-little-investigations,MaddTheSane/my-little-investigations,mdevlamynck/my-little-investigations,mdevlamynck/my-little-investigations,GabuEx/my-little-investigations,MaddTheSane/my-little-investigations