Use numpy array instead of tuple to call glVertexAttrib*f. This hopefully fixes issue #9.
Use numpy array instead of tuple to call glVertexAttrib*f.
This hopefully fixes issue #9.

michaelaye/vispy,inclement/vispy,jay3sh/vispy,RebeccaWPerry/vispy,sbtlaarzc/vispy,jdreaver/vispy,sh4wn/vispy,jdreaver/vispy,QuLogic/vispy,srinathv/vispy,dchilds7/Deysha-Star-Formation,Eric89GXL/vispy,drufat/vispy,jay3sh/vispy,michaelaye/vispy,dchilds7/Deysha-Star-Formation,drufat/vispy,kkuunnddaannkk/vispy,sh4wn/vispy,sh4wn/vispy,kkuunnddaannkk/vispy,jdreaver/vispy,kkuunnddaannkk/vispy,RebeccaWPerry/vispy,michaelaye/vispy,julienr/vispy,srinathv/vispy,srinathv/vispy,bollu/vispy,QuLogic/vispy,dchilds7/Deysha-Star-Formation,sbtlaarzc/vispy,hronoses/vispy,Eric89GXL/vispy,julienr/vispy,drufat/vispy,Eric89GXL/vispy,bollu/vispy,RebeccaWPerry/vispy,inclement/vispy,hronoses/vispy,ghisvail/vispy,ghisvail/vispy,jay3sh/vispy,bollu/vispy,inclement/vispy,ghisvail/vispy,sbtlaarzc/vispy,hronoses/vispy,QuLogic/vispy,julienr/vispy