chODE: if character velocity > 50m/s apply breaks. In free fall this will give a terminal velocity +- 60m/s
chODE: if character velocity > 50m/s apply breaks. In free fall this will give a terminal velocity +- 60m/s

TomDataworks/opensim,EriHoss/OpenSim_0.8.2.0_Dev_LibLSLCC,RavenB/opensim,TomDataworks/opensim,TomDataworks/opensim,EriHoss/OpenSim_0.8.2.0_Dev_LibLSLCC,RavenB/opensim,EriHoss/OpenSim_0.8.2.0_Dev_LibLSLCC,TomDataworks/opensim,EriHoss/OpenSim_0.8.2.0_Dev_LibLSLCC,EriHoss/OpenSim_0.8.2.0_Dev_LibLSLCC,RavenB/opensim,TomDataworks/opensim,TomDataworks/opensim,RavenB/opensim,RavenB/opensim,EriHoss/OpenSim_0.8.2.0_Dev_LibLSLCC,TomDataworks/opensim,RavenB/opensim,RavenB/opensim,EriHoss/OpenSim_0.8.2.0_Dev_LibLSLCC