Trying to shrink player sight gradient and trying out multiple draw buffers. We could probably figure out the right number of buffers to use through the number of cores available on the machine? Or based on how fast it can wipe a screen buffer to black again.
Trying to shrink player sight gradient and trying out multiple draw buffers. We could probably figure out the right number of buffers to use through the number of cores available on the machine? Or based on how fast it can wipe a screen buffer to black again.

oakmound/oak,oakmound/oak,oakmound/oak