Removed object_verts parameter from ComputeNormals. Use less accurate direction from light to center of sprite instead of direction from light to vertex in UpdateLightingLQ. Tried to implement normal interpolation in UpdateLightingLQ/HQ, but it doesn't do anything! Added MergeNormals to sprite templates and world format to smooth out sprite seams.
Removed object_verts parameter from ComputeNormals.
Use less accurate direction from light to center of sprite instead of direction from light to vertex in UpdateLightingLQ.
Tried to implement normal interpolation in UpdateLightingLQ/HQ, but it doesn't do anything!
Added MergeNormals to sprite templates and world format to smooth out sprite seams.


git-svn-id: 28d9401aa571d5108e51b194aae6f24ca5964c06@5304 8cc4aa7f-3514-0410-904f-f2cc9021211c

crystalspace/CS,crystalspace/CS,crystalspace/CS,crystalspace/CS,crystalspace/CS,crystalspace/CS,crystalspace/CS,crystalspace/CS