Completly rewrote the renderbuffer manager using the VAR extension on Nvidia-cards Added a very lightweight template for a doublelinked list. Renamed iShaderRenderInterface::GetObject to GetPrivateObject to avoid a error with #define GetObject GetObjectA which exsists somewhere in the windows-headers. Renamed iRenderBufferManager::GetBuffer to CreateBuffer to better show what it does.
Completly rewrote the renderbuffer manager using the VAR extension on Nvidia-cards
Added a very lightweight template for a doublelinked list.
Renamed iShaderRenderInterface::GetObject to GetPrivateObject to avoid a error with #define GetObject GetObjectA which exsists somewhere in the windows-headers.
Renamed iRenderBufferManager::GetBuffer to CreateBuffer to better show what it does.


git-svn-id: 28d9401aa571d5108e51b194aae6f24ca5964c06@12633 8cc4aa7f-3514-0410-904f-f2cc9021211c

crystalspace/CS,crystalspace/CS,crystalspace/CS,crystalspace/CS,crystalspace/CS,crystalspace/CS,crystalspace/CS,crystalspace/CS