fix(cloud, sidekick): don't stop livesync on iOS device without developer disk image when app is built in cloud on windows
fix(cloud, sidekick): don't stop livesync on iOS device without developer disk image when app is built in cloud on windows

The livesync process is stopped when a native change is made in app built in cloud on windows OS. This happens as CLI builds the app and after that tries to restart it. As the `platformLiveSyncService.restartApplication` is without try/catch, the CLI is not able to start the application due to missing developer disk image mounted on device. After that an error is thrown and the livesync process is stopped. This PR replaces `platformLiveSyncService.restartApplication` with `this.refreshApplication`. The `this.refreshApplication` method has try/catch and shows a warning `Unable to start application...`  when an error is thrown during restart process. On the other side, this method has a check if a naive change occurs, so no additional checks will be executed from the method in order to determine if the application should be refreshed or restarted. (https://github.com/NativeScript/nativescript-cli/blob/24b21c4c3ec46ecf05f3b3aa1d2ed5b7d2301424/lib/controllers/run-controller.ts#L187)

NativeScript/nativescript-cli,NativeScript/nativescript-cli,NativeScript/nativescript-cli,NathanaelA/nativescript-cli,NativeScript/nativescript-cli,NathanaelA/nativescript-cli,NathanaelA/nativescript-cli,NathanaelA/nativescript-cli