MOD: Fixing assert issues on MSVC in glm when a 0-sized window is used happens only for autorendering surfaces, because of the calculations done in the rendertarget class
MOD: Fixing assert issues on MSVC in glm when a 0-sized window is used
happens only for autorendering surfaces, because of the calculations done in the
rendertarget class

--HG--
branch : v0-8

cbeck88/cegui-mirror-two,cbeck88/cegui-mirror-two,cbeck88/cegui-mirror-two,cbeck88/cegui-mirror-two,cbeck88/cegui-mirror-two