cheat detection for MsgCaptureFlag by making sure the sender is really on either their own base if they have an opponent's flag, or someone else's base if they have their own flag. If not, then kick them unless they are on their own base with their own flag and this message was sent, then just ignore it. It is much like the logic a normal client uses to check whether or not to send the message in the first place.
cheat detection for MsgCaptureFlag by making sure the sender is really on either their own base if they have an opponent's flag, or someone else's base if they have their own flag. If not, then kick them unless they are on their own base with their own flag and this message was sent, then just ignore it. It is much like the logic a normal client uses to check whether or not to send the message in the first place.

git-svn-id: 67bf12f30ddf2081c31403e0b02b2123541f1680@7359 08b3d480-bf2c-0410-a26f-811ee3361c24

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