Don't call D3D12 FirstFrame() on destruct, but on construct
Don't call D3D12 FirstFrame() on destruct, but on construct

baldurk/renderdoc,baldurk/renderdoc,Zorro666/renderdoc,Zorro666/renderdoc,Zorro666/renderdoc,Zorro666/renderdoc,baldurk/renderdoc,baldurk/renderdoc,Zorro666/renderdoc,Zorro666/renderdoc,baldurk/renderdoc,baldurk/renderdoc