IECoreGL renderer now uses new MeshPrimitive::setTopologyUnchecked() method to save a bit of work
IECoreGL renderer now uses new MeshPrimitive::setTopologyUnchecked() method to save a bit of work

davidsminor/cortex,goddardl/cortex,lento/cortex,lento/cortex,davidsminor/cortex,appleseedhq/cortex,appleseedhq/cortex,hradec/cortex,goddardl/cortex,danieldresser/cortex,danieldresser/cortex,lento/cortex,hradec/cortex,davidsminor/cortex,danieldresser/cortex,danieldresser/cortex,goddardl/cortex,davidsminor/cortex,hradec/cortex,appleseedhq/cortex