Fixup panning gain calculations Clamp the panning vector magnitude to 1, and use an energy-reduction method as the vector magnitude increases (to simulate reverb area occlusion)
Fixup panning gain calculations
Clamp the panning vector magnitude to 1, and use an energy-reduction method as
the vector magnitude increases (to simulate reverb area occlusion)

EddieRingle/openal-soft,franklixuefei/openal-soft,alexxvk/openal-soft,irungentoo/openal-soft-tox,cambridgehackers/klaatu-openal-soft,arkana-fts/openal-soft,BeamNG/openal-soft,Wemersive/openal-soft,soundsrc/openal-soft,rryan/openal-soft,cambridgehackers/klaatu-openal-soft,zorbathut/opengal32,mmozeiko/OpenAL-Soft,BeamNG/openal-soft,rryan/openal-soft,aaronmjacobs/openal-soft,jims/openal-soft,AerialX/openal-soft-android,mmozeiko/OpenAL-Soft,irungentoo/openal-soft-tox,franklixuefei/openal-soft,aaronmjacobs/openal-soft,soundsrc/openal-soft,Wemersive/openal-soft,dapetcu21/openal-soft,EddieRingle/openal-soft,cambridgehackers/klaatu-openal-soft,alexxvk/openal-soft,jims/openal-soft,arkana-fts/openal-soft