fix(:input layout bepo): make evilem use gé
fix(:input layout bepo): make evilem use gé

For some reason, using only the `map!` call did not work, the reason is
still unclear but calling the evilem-default-keybdings function worked
so going with that.

hlissner/doom-emacs,hlissner/.emacs.d,hlissner/.emacs.d,hlissner/doom-emacs,hlissner/.emacs.d,hlissner/.emacs.d,hlissner/.emacs.d,hlissner/.emacs.d,hlissner/doom-emacs,hlissner/doom-emacs,hlissner/doom-emacs,hlissner/doom-emacs,hlissner/.emacs.d,hlissner/doom-emacs,hlissner/.emacs.d