ClutterActor: clear redraw entry before emitting signals
ClutterActor: clear redraw entry before emitting signals

If the redraw entry is not cleared, queueing a redraw from a signal
handler could reinsert the same object in the stage redraw list,
causing the segfault later (as the object is immediately freed)

https://bugzilla.gnome.org/show_bug.cgi?id=671173

heysion/clutter-clone,GNOME/clutter,ebassi/clutter,heysion/clutter-clone,jigpu/clutter,Distrotech/clutter,Distrotech/clutter,djdeath/clutter,ebassi/clutter,djdeath/clutter-multithreaded,Distrotech/clutter,djdeath/clutter-android,jigpu/clutter,djdeath/clutter-android,djdeath/clutter-multithreaded,djdeath/clutter-multithreaded,djdeath/clutter,kerrickstaley/clutter-vala,jigpu/clutter,ebassi/clutter,Distrotech/clutter,collects/clutter,heysion/clutter-clone,djdeath/clutter-multithreaded,kerrickstaley/clutter-vala,collects/clutter,collects/clutter,djdeath/clutter-android,kerrickstaley/clutter-vala,GNOME/clutter,djdeath/clutter,djdeath/clutter-android,Distrotech/clutter,Distrotech/clutter,collects/clutter,jigpu/clutter,jigpu/clutter,kerrickstaley/clutter-vala,GNOME/clutter,djdeath/clutter-android,GNOME/clutter,collects/clutter,ebassi/clutter,jigpu/clutter,heysion/clutter-clone,djdeath/clutter,ebassi/clutter,GNOME/clutter,heysion/clutter-clone,djdeath/clutter,djdeath/clutter