make horizontal shift available to float vectors (it'd still be faster than the software fallback despite pipeline penalty)
make horizontal shift available to float vectors (it'd still be faster than the software fallback despite pipeline penalty)
slavapestov/factor,mrjbq7/factor,slavapestov/factor,bjourne/factor,factor/factor,tgunr/factor,tgunr/factor,sarvex/factor-lang,AlexIljin/factor,AlexIljin/factor,bpollack/factor,bpollack/factor,nicolas-p/factor,slavapestov/factor,nicolas-p/factor,sarvex/factor-lang,dch/factor,bjourne/factor,dch/factor,AlexIljin/factor,mrjbq7/factor,nicolas-p/factor,factor/factor,bjourne/factor,bjourne/factor,nicolas-p/factor,mrjbq7/factor,dch/factor,factor/factor,nicolas-p/factor,AlexIljin/factor,slavapestov/factor,slavapestov/factor,bjourne/factor,sarvex/factor-lang,mrjbq7/factor,slavapestov/factor,bjourne/factor,tgunr/factor,mrjbq7/factor,nicolas-p/factor,tgunr/factor,AlexIljin/factor,factor/factor,sarvex/factor-lang,tgunr/factor,tgunr/factor,bjourne/factor,factor/factor,nicolas-p/factor,sarvex/factor-lang,AlexIljin/factor,bpollack/factor,factor/factor,bpollack/factor,bpollack/factor,AlexIljin/factor,sarvex/factor-lang,bpollack/factor,bpollack/factor,mrjbq7/factor,dch/factor,dch/factor,dch/factor,slavapestov/factor,sarvex/factor-lang