The past "..." commits aim to fix the team colors not syncing across the network. That is now fixed, but it introduces a new bug where if the host or client disconnects, stops the LAN session, then rejoin, everything desyncs.
The past "..." commits aim to fix the team colors not syncing across the network. That is now fixed, but it introduces a new bug where if the host or client disconnects, stops the LAN session, then rejoin, everything desyncs.

All desyncs are now somewhat fixed, but I only did limited testing on this.

tommai78101/Unity-UNET-RTS