GLES2 Batching - Fix FORCE_REPEAT not being set properly on npot hardware
GLES2 Batching - Fix FORCE_REPEAT not being set properly on npot hardware

On platforms that don't report support for GL_REPEAT for non power of two textures, the FORCE_REPEAT conditional is used instead. However for rect batches, the conditional was being set AFTER binding the shader, which meant it wasn't being activated.

This PR simply shifts setting the conditional to before the shader bind.

ex/godot,ex/godot,ex/godot,ex/godot,ex/godot,ex/godot,ex/godot,ex/godot