fixed the bug caused get MatrixData from objectFrame that make the vertex bind to the wrong texture vertex
fixed the bug caused get MatrixData from objectFrame that make the vertex bind to the wrong texture vertex

wjingzhe/OpenGL_SB5_static,wjingzhe/OpenGL_SB5_static,wjingzhe/OpenGL_SB5_static,wjingzhe/OpenGL_SB5_static,wjingzhe/OpenGL_SB5_static