multi material skinning; disbaled normalizing vertex weights because it slows down the exporter below the point were it isn't usable any more
multi material skinning; disbaled normalizing vertex weights because it slows down the exporter below the point were it isn't usable any more


amorilia/blender_nif_plugin,amorilia/blender_nif_plugin,nightstrike/blender_nif_plugin,nightstrike/blender_nif_plugin