Use assignSG instead of hyperShade to assign material
Use assignSG instead of hyperShade to assign material

This is simpler, and also works in batch mode.

sonictk/HoudiniEngineForMaya,pokyfudywise/HoudiniEngineForMaya,sonictk/HoudiniEngineForMaya,pokyfudywise/HoudiniEngineForMaya,sideeffects/HoudiniEngineForMaya,pokyfudywise/HoudiniEngineForMaya,sonictk/HoudiniEngineForMaya,sideeffects/HoudiniEngineForMaya,sideeffects/HoudiniEngineForMaya