Fix for '0d0a' wrong bytes on Windows.
Fix for '0d0a' wrong bytes on Windows.

This shall fix issue #810.
PE worlds get corrupted on Windows, because all '0a' (NL) are raplced with '0d0a' (CR/NL) pairs when savind `level.dat` file.

fhfuih/MCEdit-Unified,Khroki/MCEdit-Unified,Khroki/MCEdit-Unified,fhfuih/MCEdit-Unified,Khroki/MCEdit-Unified,fhfuih/MCEdit-Unified