Added all necessary Matlab <=> C++ conversions for extract_texture()
Added all necessary Matlab <=> C++ conversions for extract_texture()

* Convert Frustum back and forth
* Convert RenderingParameters back to C++
* Convert glm::mat4x4 back to C++

icyrizard/eos,icyrizard/eos,icyrizard/eos,patrikhuber/eos,patrikhuber/eos,patrikhuber/eos