still losing resolution, but revert to gl::setMatricesWindow(mVDSettings->mRenderWidth, mVDSettings->mRenderHeight, false)
still losing resolution, but revert to gl::setMatricesWindow(mVDSettings->mRenderWidth, mVDSettings->mRenderHeight, false)

videodromm/videodromm-controller-cinder,videodromm/videodromm-controller-cinder,videodromm/videodromm-controller-cinder