- CHANGED: EntityManager now fires the EntityRemoved event before detaching all components in order to allow subsystems to wrap-up.
- CHANGED: EntityManager now fires the EntityRemoved event before detaching all components in order to allow subsystems to wrap-up.

npruehs/slash-framework,npruehs/slash-framework,SlashGames/slash-framework,npruehs/slash-framework,SlashGames/slash-framework,SlashGames/slash-framework,npruehs/slash-framework,npruehs/slash-framework,npruehs/slash-framework