Fix drawing of 2D primitives in OpenGL3 renderer Previously the wrong vertices were used when assembling the second triangle of a quad
Fix drawing of 2D primitives in OpenGL3 renderer
Previously the wrong vertices were used when assembling the second triangle
of a quad

pkowal1982/godot,godotengine/godot,guilhermefelipecgs/godot,sanikoyes/godot,pkowal1982/godot,josempans/godot,josempans/godot,guilhermefelipecgs/godot,BastiaanOlij/godot,pkowal1982/godot,pkowal1982/godot,pkowal1982/godot,pkowal1982/godot,godotengine/godot,sanikoyes/godot,godotengine/godot,pkowal1982/godot,sanikoyes/godot,josempans/godot,BastiaanOlij/godot,godotengine/godot,BastiaanOlij/godot,josempans/godot,josempans/godot,guilhermefelipecgs/godot,sanikoyes/godot,sanikoyes/godot,godotengine/godot,BastiaanOlij/godot,BastiaanOlij/godot,godotengine/godot,godotengine/godot,guilhermefelipecgs/godot,godotengine/godot,BastiaanOlij/godot,josempans/godot,guilhermefelipecgs/godot,guilhermefelipecgs/godot,BastiaanOlij/godot,josempans/godot,pkowal1982/godot,sanikoyes/godot,BastiaanOlij/godot,guilhermefelipecgs/godot,josempans/godot,sanikoyes/godot,sanikoyes/godot,guilhermefelipecgs/godot