Fix timing issues by constructing local state before firing events
Fix timing issues by constructing local state before firing events

- Assign LoadedGCode only after constructing GCodeRenderer
   Otherwise assignment fires LoadedGCodeChanged and Renderer is null

mmoening/MatterControl,unlimitedbacon/MatterControl,unlimitedbacon/MatterControl,larsbrubaker/MatterControl,unlimitedbacon/MatterControl,jlewin/MatterControl,larsbrubaker/MatterControl,jlewin/MatterControl,mmoening/MatterControl,unlimitedbacon/MatterControl,larsbrubaker/MatterControl,jlewin/MatterControl,larsbrubaker/MatterControl,jlewin/MatterControl,mmoening/MatterControl