console: load files for macro-defined assets
console: load files for macro-defined assets

In other words, don't use haxe's embedded resources.

madrazo/lime-1,fbricker/lime,player-03/lime,player-03/lime,openfl/lime,MinoGames/lime,openfl/lime,fbricker/lime,madrazo/lime-1,player-03/lime,player-03/lime,openfl/lime,fbricker/lime,openfl/lime,player-03/lime,MinoGames/lime,madrazo/lime-1,player-03/lime,MinoGames/lime,MinoGames/lime,madrazo/lime-1,player-03/lime,fbricker/lime,fbricker/lime,fbricker/lime,fbricker/lime,MinoGames/lime,madrazo/lime-1,openfl/lime,MinoGames/lime,openfl/lime,madrazo/lime-1,madrazo/lime-1,MinoGames/lime,openfl/lime