Rework hipNormalizedFloatValueTex test
Rework hipNormalizedFloatValueTex test

This is currently so buggy that it causes a runtime crash on Nvidia platfrom...

Disable the new version for hcc and vdi, header fixes are required for it to pass.

Currently tex1D<char, hipTextureType1D, hipReadModeNormalizedFloat> returns a char, when the actual sampled pixel value is a float, so the hi 3 bytes get lost.

Change-Id: I8222a4d8d1d8b101eb43f3f8dfbe4818f885f8ea

ROCm-Developer-Tools/HIP,ROCm-Developer-Tools/HIP,ROCm-Developer-Tools/HIP,ROCm-Developer-Tools/HIP,ROCm-Developer-Tools/HIP