All resources can be keyed as 'resource' ...
All resources can be keyed as 'resource' ...

and all attributes can be keyed as 'attribute'

Attributes and resources aren't looked up by key so it doesn't matter in
the game logic, but it makes it easier (for me) to understand the game
worlds.

cwmaguire/erl_mud,cwmaguire/erl_mud,cwmaguire/erl_mud