turned around logic to get a random restaurant instead of meal if we get a random meal, we'll never get restaurants without meals, but we need that to suggest adding meals for a restaurant. so we get a random restaurant, try to get a random meal for it and otherwise fallback to "someting" from <restaurant>
turned around logic to get a random restaurant instead of meal
if we get a random meal, we'll never get restaurants without meals, but we need that to suggest adding meals for a restaurant. so we get a random restaurant, try to get a random meal for it and otherwise fallback to "someting" from <restaurant>

chlab/lunchy,chlab/lunchy,chlab/lunchy