From Juergen Rensen, "This is a fix for the latest SVN version (rev 13269). The ‘destroyFrameBuffer’ method in ‘GraphicsWindowIOS.mm’ had ‘glDeleteFramebuffersOES’ calls for the stencil buffer, MSAA render buffer and MSAA depth buffer instead of ‘glDeleteRenderbuffersOES’. The fix changes the mismatched calls to ‘glDeleteRenderbuffersOES’.
From Juergen Rensen, "This is a fix for the latest SVN version (rev 13269). The ‘destroyFrameBuffer’ method in ‘GraphicsWindowIOS.mm’ had ‘glDeleteFramebuffersOES’ calls for the stencil buffer, MSAA render buffer and MSAA depth buffer instead of ‘glDeleteRenderbuffersOES’. The fix changes the mismatched calls to ‘glDeleteRenderbuffersOES’.



The impact of the bug was a memory leak that would affect multi-sampling iOS apps that allow for device rotation or window resizing in general. For our app, the leak ranged from ca. 10 MB to 40 MB per device rotation, depending on device, for the MSAA buffers. I have not been able to confirm impact for the stencil buffer. "


ghub/osg,ntoand/osg,XiaoCC/osg,ntoand/osg,XiaoCC/osg,omega-hub/osg,omega-hub/osg,ntoand/osg,koshman86/osg,ntoand/osg,artoolkit/osg,ghub/osg,XiaoCC/osg,koshman86/osg,XiaoCC/osg,XiaoCC/osg,koshman86/osg,artoolkit/osg,ghub/osg,artoolkit/osg,koshman86/osg,omega-hub/osg,ghub/osg,artoolkit/osg,omega-hub/osg