call updateAndDrawTrajectory on a fixed timer, rather than on model changed
call updateAndDrawTrajectory on a fixed timer, rather than on model changed

patmarion/director,rdeits/director,manuelli/director,rdeits/director,RussTedrake/director,RussTedrake/director,rdeits/director,gizatt/director,gizatt/director,patmarion/director,openhumanoids/director,edowson/director,mithrandir123/director,gizatt/director,edowson/director,empireryan/director,mitdrc/director,manuelli/director,empireryan/director,patmarion/director,mitdrc/director,openhumanoids/director,patmarion/director,rdeits/director,mithrandir123/director,mitdrc/director,RussTedrake/director,manuelli/director,RobotLocomotion/director,rdeits/director,empireryan/director,edowson/director,edowson/director,mithrandir123/director,gizatt/director,RobotLocomotion/director,RussTedrake/director,mitdrc/director,empireryan/director,mitdrc/director,empireryan/director,openhumanoids/director,mithrandir123/director,patmarion/director,RussTedrake/director,gizatt/director,manuelli/director,openhumanoids/director,RobotLocomotion/director,edowson/director,RobotLocomotion/director,openhumanoids/director,manuelli/director,mithrandir123/director,RobotLocomotion/director