Only use refBone names in debug builds The names use quite a lot of memory, and they bloat the size of the refEntity_t struct making RE_AddRefEntityToScene slower
Only use refBone names in debug builds
The names use quite a lot of memory, and they bloat the size of the refEntity_t struct making RE_AddRefEntityToScene slower

DaemonEngine/Daemon,DaemonEngine/Daemon,DaemonEngine/Daemon,DaemonEngine/Daemon