reset type member collection after every successful run to avoid conflicts
reset type member collection after every successful run to avoid conflicts

wbardzinski/boo,BillHally/boo,scottstephens/boo,scottstephens/boo,wbardzinski/boo,boo-lang/boo,Unity-Technologies/boo,boo-lang/boo,rmartinho/boo,rmartinho/boo,KingJiangNet/boo,BITechnologies/boo,Unity-Technologies/boo,KidFashion/boo,rmboggs/boo,rmartinho/boo,KidFashion/boo,BillHally/boo,BITechnologies/boo,BitPuffin/boo,BillHally/boo,BillHally/boo,BITechnologies/boo,scottstephens/boo,rmboggs/boo,wbardzinski/boo,drslump/boo,rmboggs/boo,BITechnologies/boo,scottstephens/boo,drslump/boo,BitPuffin/boo,Unity-Technologies/boo,bamboo/boo,boo-lang/boo,KidFashion/boo,rmartinho/boo,Unity-Technologies/boo,drslump/boo,hmah/boo,wbardzinski/boo,rmboggs/boo,BitPuffin/boo,KingJiangNet/boo,drslump/boo,boo-lang/boo,rmboggs/boo,hmah/boo,BITechnologies/boo,BillHally/boo,BITechnologies/boo,KingJiangNet/boo,KidFashion/boo,Unity-Technologies/boo,KingJiangNet/boo,rmboggs/boo,scottstephens/boo,KidFashion/boo,drslump/boo,Unity-Technologies/boo,KidFashion/boo,KingJiangNet/boo,hmah/boo,KingJiangNet/boo,BitPuffin/boo,KidFashion/boo,hmah/boo,hmah/boo,boo-lang/boo,rmartinho/boo,bamboo/boo,wbardzinski/boo,BitPuffin/boo,Unity-Technologies/boo,rmboggs/boo,KingJiangNet/boo,BillHally/boo,BitPuffin/boo,boo-lang/boo,drslump/boo,bamboo/boo,hmah/boo,wbardzinski/boo,KingJiangNet/boo,rmartinho/boo,bamboo/boo,hmah/boo,rmboggs/boo,bamboo/boo,scottstephens/boo,wbardzinski/boo,scottstephens/boo,boo-lang/boo,wbardzinski/boo,BITechnologies/boo,BillHally/boo,scottstephens/boo,drslump/boo,rmartinho/boo,bamboo/boo,BITechnologies/boo,hmah/boo,Unity-Technologies/boo,bamboo/boo,BitPuffin/boo,hmah/boo,BitPuffin/boo,rmartinho/boo,boo-lang/boo