Vulkan: Rotate damage rects for 90/270 rotation
Vulkan: Rotate damage rects for 90/270 rotation

ANGLE supports the EGL_KHR_swap_buffers_with_damage extension by using
the Vulkan-equivalent VK_KHR_incremental_present extension.  The
damage rectangles need to be rotated for 90/270-degree rotations.

Test: Aztec Ruins with VVL
Bug: b/157667116
Change-Id: I9a43594b30bc67ca80aeff7705b4350659207d09
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2289035
Reviewed-by: Courtney Goeltzenleuchter <aa371ec5c940a0ded89f7ed95bce84faebcf51df@google.com>
Reviewed-by: Cody Northrop <94770d7fe1cce6ea0791fa9927c1107de4d2e37b@google.com>
Commit-Queue: Ian Elliott <ac50c12f27752fd82643b0b72adab33538bb2c97@google.com>

ppy/angle,ppy/angle,ppy/angle,ppy/angle