D3D9: HLSL Paramters weren't being cleared when unloading the High level microcode. As a result, if the the shader got later recompiled & reloaded, the parameters indices could end up being different, and the mapping would be wrong.
D3D9: HLSL Paramters weren't being cleared when unloading the High level microcode. As a result, if the the shader got later recompiled & reloaded, the parameters indices could end up being different, and the mapping would be wrong.

paroj/ogre,RealityFactory/ogre,OGRECave/ogre,OGRECave/ogre,RealityFactory/ogre,RealityFactory/ogre,paroj/ogre,RealityFactory/ogre,OGRECave/ogre,RealityFactory/ogre,OGRECave/ogre,paroj/ogre,paroj/ogre,OGRECave/ogre,paroj/ogre