Force the interpolation on the vertex color primvars to be vertex, for meshes. Windows seems to be more sensitive to this and was causing a crash.
Force the interpolation on the
vertex color primvars to be vertex,
for meshes.
Windows seems to be more
sensitive to this and was causing
a crash.

prman-pixar/RenderManForBlender,prman-pixar/RenderManForBlender,adminradio/RenderManForBlender