Mobs with no respawn information which don't have a master will not get unloaded by the dynamic mobs system. This prevents script-spawned mobs (bio MVPs, Emperium/Guardians, ...) and dead-branched mobs from disappearing (bugreport:1246).
Mobs with no respawn information which don't have a master will not get unloaded by the dynamic mobs system.
This prevents script-spawned mobs (bio MVPs, Emperium/Guardians, ...) and dead-branched mobs from disappearing (bugreport:1246).

git-svn-id: c1e39603916b71782cde5facdf0b79eff05c1414@12424 54d463be-8e91-2dee-dedb-b68131a5f0ec

Nipol/Siesta,Nipol/Siesta,Nipol/Siesta