Significantly improved Unit parsing performance, implemented the new 'UnitRevivedEvent', and code now assumes we have accurate 'UnitBorn'/'UnitDied'/'UnitRevived' events for each Hero unit
Significantly improved Unit parsing performance, implemented the new 'UnitRevivedEvent', and code now assumes we have accurate 'UnitBorn'/'UnitDied'/'UnitRevived' events for each Hero unit

barrett777/Heroes.ReplayParser,koliva8245/Heroes.ReplayParser