Add Matrix4f.rotateAffine() and .rotateAffineLocal()
Add Matrix4f.rotateAffine() and .rotateAffineLocal()

the latter can be used to rotate a camera around its own local
coordinate axes. So this is essentially what Quaternionf.integrate() and
.rotateLocal() did.
JOML-CI/JOML,JOML-CI/JOML,JOML-CI/JOML