InteractiveRender::updateShadersWalk ignores invisible locations
InteractiveRender::updateShadersWalk ignores invisible locations

As setting scene:visible to false completely removes a location and its children from the render, there's no point in recursing into invisible locations

lucienfostier/gaffer,chippey/gaffer,hradec/gaffer,boberfly/gaffer,andrewkaufman/gaffer,goddardl/gaffer,GafferHQ/gaffer,hradec/gaffer,hradec/gaffer,ImageEngine/gaffer,ImageEngine/gaffer,boberfly/gaffer,GafferHQ/gaffer,johnhaddon/gaffer,andrewkaufman/gaffer,GafferHQ/gaffer,appleseedhq/gaffer,cedriclaunay/gaffer,goddardl/gaffer,appleseedhq/gaffer,chippey/gaffer,ImageEngine/gaffer,ivanimanishi/gaffer,johnhaddon/gaffer,cedriclaunay/gaffer,boberfly/gaffer,lucienfostier/gaffer,GafferHQ/gaffer,andrewkaufman/gaffer,boberfly/gaffer,goddardl/gaffer,ivanimanishi/gaffer,johnhaddon/gaffer,hradec/gaffer,chippey/gaffer,cedriclaunay/gaffer,goddardl/gaffer,ivanimanishi/gaffer,johnhaddon/gaffer,johnhaddon/gaffer,GafferHQ/gaffer,lucienfostier/gaffer,chippey/gaffer,andrewkaufman/gaffer,ivanimanishi/gaffer,cedriclaunay/gaffer,ImageEngine/gaffer,appleseedhq/gaffer,andrewkaufman/gaffer,hradec/gaffer,lucienfostier/gaffer,appleseedhq/gaffer