Audiomanager takes volume from range 0-1 (float). Previously it was feed in as int (0-10) causing huge distortion on bigger levels
Audiomanager takes volume from range 0-1 (float). Previously it was feed in as int (0-10) causing huge distortion on bigger levels



Niektory/fifengine,gravitystorm/fifengine,fifengine/fifengine,cbeck88/fifengine,cbeck88/fifengine,fifengine/fifengine,Niektory/fifengine,gravitystorm/fifengine,gravitystorm/fifengine,fifengine/fifengine,gravitystorm/fifengine,Niektory/fifengine,cbeck88/fifengine,cbeck88/fifengine