anv/pipeline: Use get_scratch_space/address for compute shaders
anv/pipeline: Use get_scratch_space/address for compute shaders

Reviewed-by: Kristian H. Kristensen <5277675e75ce288440b982e61b7eecdaaf22a4dd@google.com>
Reviewed-by: Timothy Arceri <5dd83789ef3714029244367ba1ca09f1d7627408@collabora.com>

metora/MesaGLSLCompiler,metora/MesaGLSLCompiler,metora/MesaGLSLCompiler