Rebuild on /updateserver rather than /hotpatch
Rebuild on /updateserver rather than /hotpatch

Rebuilding on /updateserver is nicer than needing to do it individually
per hotpatch function, and also makes it apply to restarts (in case
you're manually launching `node server` instead of
`./pokemon-showdown`).

Enigami/Pokemon-Showdown,QuiteQuiet/Pokemon-Showdown,QuiteQuiet/Pokemon-Showdown,svivian/Pokemon-Showdown,xfix/Pokemon-Showdown,Enigami/Pokemon-Showdown,QuiteQuiet/Pokemon-Showdown,panpawn/Gold-Server,Zarel/Pokemon-Showdown,svivian/Pokemon-Showdown,xfix/Pokemon-Showdown,Zarel/Pokemon-Showdown,xfix/Pokemon-Showdown,sirDonovan/Pokemon-Showdown,xfix/Pokemon-Showdown,panpawn/Gold-Server,Enigami/Pokemon-Showdown,Zarel/Pokemon-Showdown,jumbowhales/Pokemon-Showdown,jumbowhales/Pokemon-Showdown,Enigami/Pokemon-Showdown,urkerab/Pokemon-Showdown,panpawn/Gold-Server,svivian/Pokemon-Showdown,svivian/Pokemon-Showdown,AustinXII/Pokemon-Showdown,urkerab/Pokemon-Showdown,urkerab/Pokemon-Showdown,jumbowhales/Pokemon-Showdown,AustinXII/Pokemon-Showdown,svivian/Pokemon-Showdown,sirDonovan/Pokemon-Showdown,sirDonovan/Pokemon-Showdown,AustinXII/Pokemon-Showdown,xfix/Pokemon-Showdown