Fixed looping through of eglCreateContext's attribute list
Fixed looping through of eglCreateContext's attribute list

I fixed an issue in the looping of eglCreateContext's attribute list where it was going until the attribute name was 0 instead of EGL_NONE.

googlestadia/renderdoc,baldurk/renderdoc,googlestadia/renderdoc,Zorro666/renderdoc,Zorro666/renderdoc,baldurk/renderdoc,baldurk/renderdoc,Zorro666/renderdoc,googlestadia/renderdoc,baldurk/renderdoc,TurtleRockStudios/renderdoc_public,baldurk/renderdoc,TurtleRockStudios/renderdoc_public,Zorro666/renderdoc,googlestadia/renderdoc,Zorro666/renderdoc,TurtleRockStudios/renderdoc_public,Zorro666/renderdoc,baldurk/renderdoc,googlestadia/renderdoc,TurtleRockStudios/renderdoc_public,googlestadia/renderdoc,TurtleRockStudios/renderdoc_public,TurtleRockStudios/renderdoc_public