Check for game state in the dataContext
Check for game state in the dataContext

Previously DI state data was saved in the dataContext. With the new API
it is saved in the interactiveFrame. With this change, we request the
dataContext state as well, and iff there is no state in the interactive,
we'll check the dataContext. 
concord-consortium/building-models,concord-consortium/building-models,concord-consortium/building-models,concord-consortium/building-models,concord-consortium/building-models