From Macro, added a setActiveTextureUnit(0) to osg::Text::drawImmediateMode() to prevent the wrong OpenGL mode being used.
From Macro, added a setActiveTextureUnit(0) to osg::Text::drawImmediateMode() to
prevent the wrong OpenGL mode being used.


marchelbling/osg,marchelbling/osg,openscenegraph/osg,tomasthoresen/osg,marchelbling/osg,openscenegraph/osg,artoolkit/osg,openscenegraph/osg,jtorresfabra/osg,artoolkit/osg,jtorresfabra/osg,tomasthoresen/osg,tomasthoresen/osg,scrawl/osg,marchelbling/osg,scrawl/osg,scrawl/osg,artoolkit/osg,jtorresfabra/osg,openscenegraph/osg,tomasthoresen/osg,jtorresfabra/osg,scrawl/osg,artoolkit/osg