Matrix parms initialized by m=matrix(consta,constb,...) should statically initialize, not need init ops. This makes it similar to triples, and makes oslinfo work sensibly for a wider variety of cases.
Matrix parms initialized by m=matrix(consta,constb,...) should statically initialize, not need init ops.
This makes it similar to triples, and makes oslinfo work sensibly for
a wider variety of cases.

amartinez-cg/OpenShadingLanguage,juvenal/OpenShadingLanguage,brechtvl/OpenShadingLanguage,juvenal/OpenShadingLanguage,fpsunflower/OpenShadingLanguage,lgritz/OpenShadingLanguage,imageworks/OpenShadingLanguage,juvenal/OpenShadingLanguage,johnhaddon/OpenShadingLanguage,svenstaro/OpenShadingLanguage,rlmh/OpenShadingLanguage,Anteru/OpenShadingLanguage,rlmh/OpenShadingLanguage,Anteru/OpenShadingLanguage,yaroslav-tarasov/OpenShadingLanguage,amartinez-cg/OpenShadingLanguage,aconty/OpenShadingLanguage,gzorin/OpenShadingLanguage,rlmh/OpenShadingLanguage,imageworks/OpenShadingLanguage,imageworks/OpenShadingLanguage,imageworks/OpenShadingLanguage,juvenal/OpenShadingLanguage,mcanthony/OpenShadingLanguage,rlmh/OpenShadingLanguage,fpsunflower/OpenShadingLanguage,johnhaddon/OpenShadingLanguage,mcanthony/OpenShadingLanguage,amartinez-cg/OpenShadingLanguage,johnhaddon/OpenShadingLanguage,brechtvl/OpenShadingLanguage,gzorin/OpenShadingLanguage,aconty/OpenShadingLanguage,yaroslav-tarasov/OpenShadingLanguage,fpsunflower/OpenShadingLanguage,svenstaro/OpenShadingLanguage,Anteru/OpenShadingLanguage,lgritz/OpenShadingLanguage,lgritz/OpenShadingLanguage,fpsunflower/OpenShadingLanguage,mcanthony/OpenShadingLanguage,svenstaro/OpenShadingLanguage,amartinez-cg/OpenShadingLanguage,aconty/OpenShadingLanguage,sjparker/OpenShadingLanguage,aconty/OpenShadingLanguage,amartinez-cg/OpenShadingLanguage,lgritz/OpenShadingLanguage,yaroslav-tarasov/OpenShadingLanguage,yaroslav-tarasov/OpenShadingLanguage,brechtvl/OpenShadingLanguage,johnhaddon/OpenShadingLanguage,gzorin/OpenShadingLanguage,brechtvl/OpenShadingLanguage,svenstaro/OpenShadingLanguage,Anteru/OpenShadingLanguage,sjparker/OpenShadingLanguage,gzorin/OpenShadingLanguage,lgritz/OpenShadingLanguage,sjparker/OpenShadingLanguage,imageworks/OpenShadingLanguage,brechtvl/OpenShadingLanguage,mcanthony/OpenShadingLanguage,aconty/OpenShadingLanguage,gzorin/OpenShadingLanguage,sjparker/OpenShadingLanguage