Fix Control not disconnecting signal
Fix Control not disconnecting signal

If a Control has not parent CanvasItem and is set as top_level, then it does not disconnect from the "size_changed" signal when it leaves the Canvas.
This patch corrects this.

josempans/godot,godotengine/godot,josempans/godot,godotengine/godot,pkowal1982/godot,pkowal1982/godot,sanikoyes/godot,BastiaanOlij/godot,josempans/godot,BastiaanOlij/godot,godotengine/godot,godotengine/godot,BastiaanOlij/godot,guilhermefelipecgs/godot,josempans/godot,godotengine/godot,pkowal1982/godot,sanikoyes/godot,pkowal1982/godot,sanikoyes/godot,guilhermefelipecgs/godot,BastiaanOlij/godot,josempans/godot,guilhermefelipecgs/godot,sanikoyes/godot,godotengine/godot,pkowal1982/godot,godotengine/godot,sanikoyes/godot,josempans/godot,pkowal1982/godot,sanikoyes/godot,sanikoyes/godot,josempans/godot,BastiaanOlij/godot,guilhermefelipecgs/godot,guilhermefelipecgs/godot,guilhermefelipecgs/godot,sanikoyes/godot,BastiaanOlij/godot,BastiaanOlij/godot,pkowal1982/godot,godotengine/godot,guilhermefelipecgs/godot,guilhermefelipecgs/godot,BastiaanOlij/godot,pkowal1982/godot,josempans/godot