revert #401 as while it does surpress hieght painting touching the center of terrains, it also locks out terrain painting dragging
revert #401 as while it does surpress hieght painting touching the center of terrains, it also locks out terrain painting dragging

Bloodknight/Torque3D,chaigler/Torque3D,JeffProgrammer/Torque3D,JeffProgrammer/Torque3D,Bloodknight/Torque3D,chaigler/Torque3D,JeffProgrammer/Torque3D,chaigler/Torque3D,JeffProgrammer/Torque3D,JeffProgrammer/Torque3D,JeffProgrammer/Torque3D,JeffProgrammer/Torque3D,chaigler/Torque3D,Bloodknight/Torque3D,chaigler/Torque3D,Bloodknight/Torque3D,chaigler/Torque3D,Bloodknight/Torque3D,Bloodknight/Torque3D,chaigler/Torque3D,Bloodknight/Torque3D,Bloodknight/Torque3D,chaigler/Torque3D,Bloodknight/Torque3D,JeffProgrammer/Torque3D,chaigler/Torque3D