Conditional added to the `setTimeout` block to make sure that the object hasn't been destroyed before being fired.
Conditional added to the `setTimeout` block to make sure that the object hasn't been destroyed before being fired.

Gamefroot/Gamefroot-Blockly,Gamefroot/Gamefroot-Blockly,Gamefroot/Gamefroot-Blockly,Gamefroot/Gamefroot-Blockly