Changing loadResource() behavior on WinRT; loads based on local file name and requires resource to be included in project Resource Files
Changing loadResource() behavior on WinRT; loads based on local file name and requires resource to be included in project Resource Files

morbozoo/sonyHeadphones,sosolimited/Cinder,morbozoo/sonyHeadphones,sosolimited/Cinder,sosolimited/Cinder,morbozoo/sonyHeadphones,2666hz/Cinder,2666hz/Cinder,morbozoo/sonyHeadphones,2666hz/Cinder,2666hz/Cinder,sosolimited/Cinder