Fixed UVMap Duplication
Fixed UVMap Duplication

When UV is present in mesh, it gets cleared first

karl-/OD_CopyPasteExternal,heimlich1024/OD_CopyPasteExternal,heimlich1024/OD_CopyPasteExternal,karl-/OD_CopyPasteExternal,heimlich1024/OD_CopyPasteExternal,karl-/OD_CopyPasteExternal,karl-/OD_CopyPasteExternal,karl-/OD_CopyPasteExternal,heimlich1024/OD_CopyPasteExternal,heimlich1024/OD_CopyPasteExternal