assorted improvements: return of the annoying tiny mistakes
assorted improvements: return of the annoying tiny mistakes

1. Go away, Github, my summary is of fine length
2. I basically went through and tested the shit out of attack until it worked. It was a lot of small things like needing to move minForHit and make it a singular function under SentientBeing with an if/elif statement to determine the case, adding int() around newMonster asking for armor class, and changing attacks(attack) to attacks[attack] because attacks isn't callable. To the best of my knowledge, from testing attack() with my 'character' Elenor and Jim the orc, attack should now work.
3. filled in addExp and newArm, and lines of the pound character because I was losing myself when scrolling through the code.
mrthomaslb/dnd