EC_Terrain::GenerateFromSceneEntity uses the EC_Mesh transform, instead of only the parent EC_Placeable transform.
EC_Terrain::GenerateFromSceneEntity uses the EC_Mesh transform, instead of only the parent EC_Placeable transform.

BogusCurry/tundra,AlphaStaxLLC/tundra,BogusCurry/tundra,jesterKing/naali,jesterKing/naali,jesterKing/naali,pharos3d/tundra,AlphaStaxLLC/tundra,jesterKing/naali,jesterKing/naali,realXtend/tundra,realXtend/tundra,pharos3d/tundra,BogusCurry/tundra,jesterKing/naali,jesterKing/naali,realXtend/tundra,pharos3d/tundra,AlphaStaxLLC/tundra,pharos3d/tundra,antont/tundra,BogusCurry/tundra,realXtend/tundra,antont/tundra,AlphaStaxLLC/tundra,realXtend/tundra,pharos3d/tundra,antont/tundra,antont/tundra,AlphaStaxLLC/tundra,antont/tundra,pharos3d/tundra,AlphaStaxLLC/tundra,BogusCurry/tundra,BogusCurry/tundra,antont/tundra,realXtend/tundra,antont/tundra