p5js/terrain-3d - Establish basic concept of a moving camera
p5js/terrain-3d - Establish basic concept of a moving camera

* Use a p5.Vector to represent a camera's location
* Offset the location requested of the terrain based on the camera's location
* Move the camera bit (-10) in each draw() loop

brianhonohan/sketchbook,brianhonohan/sketchbook,brianhonohan/sketchbook