lg_pano: camera.rotation.{x,z} makes for a better experience
lg_pano: camera.rotation.{x,z} makes for a better experience

Mesh.quaternion was not the right choice, there are still some problems
with camera movement though.

EndPointCorp/lg_ros_nodes,EndPointCorp/lg_ros_nodes,EndPointCorp/lg_ros_nodes,EndPointCorp/lg_ros_nodes,EndPointCorp/lg_ros_nodes,EndPointCorp/lg_ros_nodes