BOB's Wormh0le - Kimoto Gravity Well Customization
BOB's Wormh0le - Kimoto Gravity Well Customization

	BOB, at 10 minutes, has a much longer block target than most
	coins currently implementing KGW.  In my mind, and what personal
	testing seems exhibit, this leaves it more susceptible to
	"time and space" distorytion caused by multipool hammerings.
	The 144 minimum block window will allow dozens of coins to be stripped
	off in minutes, clamp down softly, recover slowly as well, and
	basically allow multipools to hit for 30 - 40 blocks, and probably
	take as many blocks to recover. It just doesn't seem to react fast
	enough.

	So, here I've dropped the window down to:

		9 blocks min
		252 blocks max

	Clamps down within 9 blocks, and recovers within 9 blocks.

	Testing method:

	1. Mine testnet with CPU(90KH/s) to block 50.
	2. Once KGW kicks, hit with GPUs(1MH/s)
	3. Wait for 6 block hour to happen. This happens:

		@block 80 w/ 9 block min
		@block 120 w/ 36 block min (a good amount of block instamined)
		@block 160 w/ 144 block min (large about of blocks instamined)

	4. Cut off GPU mining at when 6 block hour reached
	5. Mine with CPU until 6 block hour reached again

		9 block min recovers in 9 blocks (3 - 4 hours)
			* I've done this 3 times with 9 block min *
		36 block min takes a long time to recover
			Dozen blocks, 6 hours, and not letting up fast enough.
		144 block min, worse than 36

	In all cases, it will recover faster than current algorithm.
	9 block min just seems to fit BOB well.  Also very different from
	any other coins KGW settings.  I think this setting deserves
	a thorough testing.

Earlz/dobbscoin-source,Earlz/dobbscoin-source,Earlz/dobbscoin-source,Earlz/dobbscoin-source,dobbscoin/dobbscoin-source,dobbscoin/dobbscoin-source,dobbscoin/dobbscoin-source,dobbscoin/dobbscoin-source,dobbscoin/dobbscoin-source,Earlz/dobbscoin-source,Earlz/dobbscoin-source,dobbscoin/dobbscoin-source