Make sure all arrays preserve 'depth' when calculating mip dims
Make sure all arrays preserve 'depth' when calculating mip dims

moradin/renderdoc,victor-moya/renderdoc,etnlGD/renderdoc,googlestadia/renderdoc,cgmb/renderdoc,michaelrgb/renderdoc,Lssikkes/renderdoc,moradin/renderdoc,Anteru/renderdoc,Zorro666/renderdoc,victor-moya/renderdoc,michaelrgb/renderdoc,baldurk/renderdoc,Anteru/renderdoc,adrianbu/renderdoc,baldurk/renderdoc,moradin/renderdoc,Anteru/renderdoc,Zorro666/renderdoc,googlestadia/renderdoc,Lssikkes/renderdoc,Velro/renderdoc,michaelrgb/renderdoc,Anteru/renderdoc,michaelrgb/renderdoc,TurtleRockStudios/renderdoc_public,cgmb/renderdoc,etnlGD/renderdoc,googlestadia/renderdoc,Lssikkes/renderdoc,Anteru/renderdoc,googlestadia/renderdoc,cgmb/renderdoc,googlestadia/renderdoc,michaelrgb/renderdoc,Lssikkes/renderdoc,adrianbu/renderdoc,moradin/renderdoc,victor-moya/renderdoc,googlestadia/renderdoc,Zorro666/renderdoc,Zorro666/renderdoc,victor-moya/renderdoc,baldurk/renderdoc,Lssikkes/renderdoc,Lssikkes/renderdoc,TurtleRockStudios/renderdoc_public,Velro/renderdoc,adrianbu/renderdoc,TurtleRockStudios/renderdoc_public,Yours3lf/renderdoc,Velro/renderdoc,adrianbu/renderdoc,baldurk/renderdoc,etnlGD/renderdoc,Zorro666/renderdoc,adrianbu/renderdoc,victor-moya/renderdoc,Yours3lf/renderdoc,etnlGD/renderdoc,Yours3lf/renderdoc,baldurk/renderdoc,moradin/renderdoc,Yours3lf/renderdoc,baldurk/renderdoc,Yours3lf/renderdoc,Zorro666/renderdoc,victor-moya/renderdoc,Anteru/renderdoc,Anteru/renderdoc,TurtleRockStudios/renderdoc_public,etnlGD/renderdoc,adrianbu/renderdoc,Velro/renderdoc,Velro/renderdoc,TurtleRockStudios/renderdoc_public,Velro/renderdoc,cgmb/renderdoc,TurtleRockStudios/renderdoc_public,Yours3lf/renderdoc,etnlGD/renderdoc,cgmb/renderdoc,moradin/renderdoc