Renumber uniform blocks, reusing the block for view matrices
Renumber uniform blocks, reusing the block for view matrices

In preparation for fixing the most recent Vulkan validation layer warnings
the uniform block numbers are being renumbered.  It appears to be okay to
reuse uniform block numbers when they are shared for the same purpose,
although it is inefficient to set them up and push them to the GPU
repeatedly when they should contain exactly the same data.  At some point
the framework will be improved to allow shaders to share UBOs.

StrayLightning/aeolius,StrayLightning/aeolius,StrayLightning/aeolius