Two fixes: use the high-performance timer if it's available and make our frame tick interval 10ms on Windows because any non-multiple of 10 causes the big fat fuckola in the form of heinously accelerated clock drift.
Two fixes: use the high-performance timer if it's available and make our
frame tick interval 10ms on Windows because any non-multiple of 10 causes
the big fat fuckola in the form of heinously accelerated clock drift.


git-svn-id: a1a4b28b82a3276cc491891159dd9963a0a72fae@2751 542714f4-19e9-0310-aa3c-eee0fc999fb1

threerings/narya,threerings/narya,threerings/narya,threerings/narya,threerings/narya