Fix for wrong translation depending on look direction in world relating to entity to be moved.
Fix for wrong translation depending on look direction in world relating to entity to be moved.

Noticed that it'd be good to have a Better Rotation widget. The current
widget doesn't allow (easily?) to discern what side of the widget was chosen.

Either we get a simpler (and IMO better visualising) widget, or have the current
widget be broken into more submeshes...

BogusCurry/tundra,realXtend/tundra,AlphaStaxLLC/tundra,jesterKing/naali,BogusCurry/tundra,pharos3d/tundra,antont/tundra,realXtend/tundra,BogusCurry/tundra,realXtend/tundra,BogusCurry/tundra,jesterKing/naali,jesterKing/naali,pharos3d/tundra,BogusCurry/tundra,realXtend/tundra,BogusCurry/tundra,antont/tundra,jesterKing/naali,pharos3d/tundra,AlphaStaxLLC/tundra,jesterKing/naali,antont/tundra,jesterKing/naali,pharos3d/tundra,pharos3d/tundra,jesterKing/naali,pharos3d/tundra,AlphaStaxLLC/tundra,antont/tundra,antont/tundra,realXtend/tundra,AlphaStaxLLC/tundra,realXtend/tundra,antont/tundra,antont/tundra,AlphaStaxLLC/tundra,AlphaStaxLLC/tundra