Initialize NVRPlayer.ColliderToHandMapping in constructor This ensures that even if an NVRHand is initialized in Awake(), and calls RegisterHand before NVRPlayer.Awake() is called, the ColliderToHandMapping will not be null.
Initialize NVRPlayer.ColliderToHandMapping in constructor
This ensures that even if an NVRHand is initialized in Awake(), and calls
RegisterHand before NVRPlayer.Awake() is called, the ColliderToHandMapping
will not be null.

noirb/NewtonVR