Fix auto_accept_quit option to work
Fix auto_accept_quit option to work

auto_accept_quit value is set first properly with GLOBAL_DEF("application/auto_accept_quit", true) in main.cpp
after that it's reset to true in SceneTree:init() whatever value was.

pixelpicosean/my-godot-2.1,pixelpicosean/my-godot-2.1,pixelpicosean/my-godot-2.1,pixelpicosean/my-godot-2.1,pixelpicosean/my-godot-2.1