runtime; sdl; avoid glew on mobile, add device pixel ratio, make sure all values going to app are in backing pixels, make sure high dpi windows are allowed, use the right values for the window size
runtime; sdl; avoid glew on mobile, add device pixel ratio, make sure all values going to app are in backing pixels, make sure high dpi windows are allowed, use the right values for the window size

underscorediscovery/snow,underscorediscovery/snow,snowkit/snow,snowkit/snow,snowkit/snow,underscorediscovery/snow