SDL_Flip() can be faster when there are a large number of rectangles... mostly this will be when rectcount is about to overflow. The existing mechanism is clearly faster in many circumstances, and, I think, in most that will be encountered in real applications. But it's a complex issue.
SDL_Flip() can be faster when there are a large number of rectangles...
mostly this will be when rectcount is about to overflow. The existing
mechanism is clearly faster in many circumstances, and, I think, in most
that will be encountered in real applications. But it's a complex issue.

BurningEnlightenment/PDCurses,BurningEnlightenment/PDCurses,BurningEnlightenment/PDCurses