Added trashcan's attack and updated their AI a bit-- their attack right now is an agent spray. Discovered source of lag from collision tiles-- a lot of tiles were adding spaces to the rtree that were then not being drawn. That no longer happens.
Added trashcan's attack and updated their AI a bit-- their attack right now is an agent spray. Discovered source of lag from collision tiles-- a lot of tiles were adding spaces to the rtree that were then not being drawn. That no longer happens.

oakmound/oak,oakmound/oak,oakmound/oak