Added Heal() method to Actor - increases 'currentWounds' by given amount up to the maximum set by 'wounds', returning the actual amount healed (i.e. no 'overkill')
Added Heal() method to Actor - increases 'currentWounds' by given amount up to the maximum set by 'wounds', returning the actual amount healed (i.e. no 'overkill')

Omnikron13/TheQuest