Fixed vertexes not assigned to bone recive 0 as weight to all bone. This fixes visual problems in ill-defined objects when using hardware animation.
Fixed vertexes not assigned to bone recive 0 as weight to all bone.
This fixes visual problems in ill-defined objects when using hardware animation.

vancepym/ogre,largerussiangames/ogre,largerussiangames/ogre,nezticle/ogre,nezticle/ogre,nezticle/ogre,jhu-lcsr-forks/ogre,jhu-lcsr-forks/ogre,vancepym/ogre,jhu-lcsr-forks/ogre,jhu-lcsr-forks/ogre,jhu-lcsr-forks/ogre,vancepym/ogre,nezticle/ogre,vancepym/ogre,largerussiangames/ogre,largerussiangames/ogre,vancepym/ogre