Reverting to maya original shader when we are done rendering with IECoreGL. Also ditching the material code since our default shader will not use it.
Reverting to maya original shader when we are done rendering with IECoreGL. Also ditching the material code since our default shader will not use it.

tectronics/cortex-vfx,Alwnikrotikz/cortex-vfx,AlanZatarain/cortex-vfx,Alwnikrotikz/cortex-vfx,Alwnikrotikz/cortex-vfx,tectronics/cortex-vfx,AlanZatarain/cortex-vfx,AlanZatarain/cortex-vfx,tectronics/cortex-vfx