1)I changed BD_CalcOutput so that x is intent(in) instead of intent(inout) 2)I added some logic in BD_ReadPrimaryFile() so that the path name of BldFile is relative to the BeamDyn input file (this is important when I’m running FAST from a different directory than the one that contains the BeamDyn input files.) 3)I made y%ReactionForce a sibling of u%RootMotion (the y mesh didn't have an element, so I was getting an error there)
1)I changed BD_CalcOutput so that x is intent(in) instead of intent(inout)
2)I added some logic in BD_ReadPrimaryFile() so that the path name of BldFile is relative to the BeamDyn input file (this is important when I’m running FAST from a different directory than the one that contains the BeamDyn input files.)
3)I made y%ReactionForce a sibling of u%RootMotion (the y mesh didn't have an element, so I was getting an error there)

Former-commit-id: d98447e8d83144aaa59499bdf72254e34d610bfe
OpenFAST/OpenFAST,OpenFAST/OpenFAST,OpenFAST/OpenFAST