Fix for Doug's " Mapping sounds with collisions" problem.
Fix for Doug's " Mapping sounds with collisions" problem.

The removed code is believed to be un-necessary. It is benign or mostly harmless for openAL, but causes a resource leak of an FMOD channel (FMOD refcounts playing or paused channels) because it allocates a channel but we never get around to telling it to play and apply() below repeats the process (and then does play the second-allocated channel).

git-svn-id: 437764123c2e69732731433a8073bc2f24523c07@36 574e1c32-2fce-11df-82ed-5f3c927ac887

vancegroup-mirrors/osgAudio-mirror,vancegroup-mirrors/osgAudio-mirror