Added an animation mockup for the Bad Weed.
Added an animation mockup for the Bad Weed.

Added a new GIF mockup that shows how the Bad Weed will spring out of
the ground and move towards to player. The order of animation frames is
as follows:

1) Hiding in the ground - Frame 1
2) Anticipation before springing out - Frame 3
3) Jumping in midair (held until touching the ground) - Frame 2
4) Landing on the ground and moving forward - A loop of Frame 0 - Frame
4 played on repeat

The frame numbers referenced here refer to the order presented in the
Bad Weed's original sprite sheet.

TEAMarg/ID-47-Helmets-Hordes,TEAMarg/ID-47-Helmets-Hordes