From Philippe Renon, "Fixed potential divide by zero in NodeTrackerManipulator :  The divide by zero happens when throwing a NodeTrackerManipulator. The infinite result trickles down and later causes NaN in culling.
From Philippe Renon, "Fixed potential divide by zero in NodeTrackerManipulator :  The divide by zero happens when throwing a NodeTrackerManipulator.
The infinite result trickles down and later causes NaN in culling.

The fix was to use getThrowScale() as done everywhere else."


git-svn-id: aa838dfc23441284dd616281de4245daec5d2135@14905 16af8721-9629-0410-8352-f15c8da7e697

scrawl/osg,artoolkit/osg,artoolkit/osg,tomasthoresen/osg,marchelbling/osg,tomasthoresen/osg,scrawl/osg,openscenegraph/osg,tomasthoresen/osg,artoolkit/osg,scrawl/osg,jtorresfabra/osg,marchelbling/osg,scrawl/osg,jtorresfabra/osg,openscenegraph/osg,marchelbling/osg,tomasthoresen/osg,jtorresfabra/osg,marchelbling/osg,jtorresfabra/osg,openscenegraph/osg,openscenegraph/osg,artoolkit/osg