Fix rotation in world space by reimplementing euler/quat conversions to work properly with QQuaternion
Fix rotation in world space by reimplementing euler/quat conversions to work properly with QQuaternion

realXtend/tundra,AlphaStaxLLC/tundra,antont/tundra,AlphaStaxLLC/tundra,jesterKing/naali,realXtend/tundra,BogusCurry/tundra,pharos3d/tundra,antont/tundra,antont/tundra,jesterKing/naali,pharos3d/tundra,pharos3d/tundra,AlphaStaxLLC/tundra,pharos3d/tundra,AlphaStaxLLC/tundra,jesterKing/naali,realXtend/tundra,BogusCurry/tundra,realXtend/tundra,jesterKing/naali,realXtend/tundra,antont/tundra,AlphaStaxLLC/tundra,AlphaStaxLLC/tundra,pharos3d/tundra,antont/tundra,antont/tundra,BogusCurry/tundra,jesterKing/naali,BogusCurry/tundra,BogusCurry/tundra,antont/tundra,jesterKing/naali,BogusCurry/tundra,jesterKing/naali,realXtend/tundra,pharos3d/tundra