Added a getBound() to the SceneView::app() to make sure the bounding volume is updated well before the cull traversal which can be multithreaded.
Added a getBound() to the SceneView::app() to make sure the bounding volume is
updated well before the cull traversal which can be multithreaded.


git-svn-id: 23b6355f2bb369032457de4eb5f713ee134f73a8@1303 16af8721-9629-0410-8352-f15c8da7e697

joevandyk/osg,joevandyk/osg,joevandyk/osg,joevandyk/osg,joevandyk/osg