﻿using System;

namespace Lidgren.Network
{
	internal sealed class NetUnreliableSequencedReceiver : NetReceiverChannelBase
	{
		private int m_lastReceivedSequenceNumber;

		public NetUnreliableSequencedReceiver(NetConnection connection)
			: base(connection)
		{
		}

		internal override void ReceiveMessage(NetIncomingMessage msg)
		{
			int nr = msg.m_sequenceNumber;

			// ack no matter what
			m_connection.QueueAck(msg.m_receivedMessageType, nr);

			int relate = NetUtility.RelativeSequenceNumber(nr, m_lastReceivedSequenceNumber + 1);
			if (relate < 0)
				return; // drop if late

			m_lastReceivedSequenceNumber = nr;
			m_peer.ReleaseMessage(msg);
		}
	}
}

﻿using System;

namespace Lidgren.Network
{
	internal sealed class NetUnreliableSequencedReceiver : NetReceiverChannelBase
	{
		private int m_lastReceivedSequenceNumber = -1;

		public NetUnreliableSequencedReceiver(NetConnection connection)
			: base(connection)
		{
		}

		internal override void ReceiveMessage(NetIncomingMessage msg)
		{
			int nr = msg.m_sequenceNumber;

			// ack no matter what
			m_connection.QueueAck(msg.m_receivedMessageType, nr);

			int relate = NetUtility.RelativeSequenceNumber(nr, m_lastReceivedSequenceNumber + 1);
			if (relate < 0)
				return; // drop if late

			m_lastReceivedSequenceNumber = nr;
			m_peer.ReleaseMessage(msg);
		}
	}
}

Fix for first unreliable sequenced message automatically being dropped
Fix for first unreliable sequenced message automatically being dropped