﻿// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.

using System;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Edit.Timing;
using osuTK;
using osuTK.Graphics;

namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
    public class TimelineButton : CompositeDrawable
    {
        public Action Action;
        public readonly BindableBool Enabled = new BindableBool(true);

        public IconUsage Icon
        {
            get => button.Icon;
            set => button.Icon = value;
        }

        private readonly TimelineIconButton button;

        public TimelineButton()
        {
            InternalChild = button = new TimelineIconButton { Action = () => Action?.Invoke() };

            button.Enabled.BindTo(Enabled);
            Width = button.Width;
        }

        protected override void Update()
        {
            base.Update();

            button.Size = new Vector2(button.Width, DrawHeight);
        }

        private class TimelineIconButton : IconButton
        {
            public TimelineIconButton()
            {
                Anchor = Anchor.Centre;
                Origin = Anchor.Centre;
                IconColour = OsuColour.Gray(0.35f);
                IconHoverColour = Color4.White;
                HoverColour = OsuColour.Gray(0.25f);
                FlashColour = OsuColour.Gray(0.5f);

                Add(new RepeatingButtonBehaviour(this));
            }

            protected override HoverSounds CreateHoverSounds(HoverSampleSet sampleSet) => new HoverSounds(sampleSet);
        }
    }
}

﻿// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.

using osu.Framework.Allocation;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osu.Game.Screens.Edit.Timing;

namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
    public class TimelineButton : IconButton
    {
        [BackgroundDependencyLoader]
        private void load(OverlayColourProvider colourProvider)
        {
            // These are using colourProvider but don't match the design.
            // Just something to fit until someone implements the updated design.
            IconColour = colourProvider.Background1;
            IconHoverColour = colourProvider.Content2;

            HoverColour = colourProvider.Background1;
            FlashColour = colourProvider.Content2;

            Add(new RepeatingButtonBehaviour(this));
        }

        protected override HoverSounds CreateHoverSounds(HoverSampleSet sampleSet) => new HoverSounds(sampleSet);
    }
}

Remove unnecessary nesting of `IconButton` and update design a touch
Remove unnecessary nesting of `IconButton` and update design a touch
