using UnityEngine;
using System.Collections;
using ArabicSupport;

public class FixArabic3DText : MonoBehaviour {

    public bool showTashkeel = true;
    public bool useHinduNumbers = true;

    // Use this for initialization
    void Start () {
        TextMesh textMesh = gameObject.GetComponent<TextMesh>();

        string fixedFixed = ArabicFixer.Fix(textMesh.text, showTashkeel, useHinduNumbers);

		gameObject.GetComponent<TextMesh>().text = fixedFixed;

        Debug.Log(fixedFixed);
	}

}

using UnityEngine;
using System.Collections;
using ArabicSupport;

public class FixArabic3DText : MonoBehaviour {

    public bool showTashkeel = true;
    public bool useHinduNumbers = true;

    // Use this for initialization
    void Start () {
        TextMesh textMesh = gameObject.GetComponent<TextMesh>();

        string fixedText = ArabicFixer.Fix(textMesh.text, showTashkeel, useHinduNumbers);

        gameObject.GetComponent<TextMesh>().text = fixedText;

        Debug.Log(fixedFixed);
    }

}

Make var name more descriptive
Make var name more descriptive

* Fix some whitespace issues (there was a mix of spaces and tabs).
