using PluginContracts;
using System;
using System.Collections.Generic;
using Xunit;

namespace PluginLoader.Tests
{
    public class Plugins_Tests
    {
        [Fact]
        public void PluginsFoundFromLibsFolder()
        {
            // Arrange
            var path = @"..\..\..\..\LAN\bin\Debug\netstandard1.3";

            // Act
            var plugins = Plugins<IPluginV1>.Load(path);

            // Assert
            Assert.NotEmpty(plugins);
        }

        [Fact]
        public void PluginsNotFoundFromCurrentFolder()
        {
            // Arrange
            var path = @".";

            // Act
            var plugins = Plugins<IPluginV1>.Load(path);

            // Assert
            Assert.Empty(plugins);
        }
    }
}

using PluginContracts;
using System;
using System.Collections.Generic;
using Xunit;

namespace PluginLoader.Tests
{
    public class Plugins_Tests
    {
        [Fact]
        public void PluginsFoundFromLibsFolder()
        {
            // Arrange
            var path = @"..\..\..\..\Libs";

            // Act
            var plugins = Plugins<IPluginV1>.Load(path);

            // Assert
            Assert.NotEmpty(plugins);
        }

        [Fact]
        public void PluginsNotFoundFromCurrentFolder()
        {
            // Arrange
            var path = @".";

            // Act
            var plugins = Plugins<IPluginV1>.Load(path);

            // Assert
            Assert.Empty(plugins);
        }
    }
}

Change the plugin library load path
Change the plugin library load path

Instead of pointing to netstandard1.3 folder this change will change the library load path to point to Libs folder that will contain libraries after code has been compiled.
