﻿// Copyright © 2010-2014 The CefSharp Authors. All rights reserved.
//
// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.


using System;

namespace CefSharp
{
    [Flags]
    public enum DragOperationsMask : uint
    {
        None = 0,
        Copy = 1,
        Link = 2,
        Generic = 4, 
        Private = 8, 
        Move = 16, 
        Delete = 32,
        Every = UInt32.MaxValue
    } 
}

﻿// Copyright © 2010-2014 The CefSharp Authors. All rights reserved.
//
// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.


using System;

namespace CefSharp
{
    [Flags]
    public enum DragOperationsMask : uint
    {
        None = 0,
        Copy = 1,
        Link = 2,
        Generic = 4, 
        Private = 8, 
        Move = 16, 
        Delete = 32,
        Every = uint.MaxValue
    } 
}

Use uint instead of Uint32 for consistency (even though they're exactly the same)
Use uint instead of Uint32 for consistency (even though they're exactly the same)
