﻿
namespace SharpexGL.Framework.Game.Timing
{
    public enum RenderMode
    {
        /// <summary>
        /// Limits the render call to a fixed fps amount.
        /// </summary>
        Limited,
        /// <summary>
        /// No limitations.
        /// </summary>
        Unlimited
    }
}

Enable limitation control for rendering
Enable limitation control for rendering

There is now the ability to set the rendering thread to unlimited, which
means, the fps have no limit.
