using UnityEngine;
using System.Collections;

namespace Fungus
{
	// Defines a camera view point.
	// The position and rotation are specified using the game object's transform, so this class
	// only specifies the ortographic view size.
	[ExecuteInEditMode]
	public class View : MonoBehaviour 
	{
		public float viewSize = 0.5f;

		void Start()
		{
			// An empty Start() method is needed to display enable checkbox in editor
		}
	}
}
using UnityEngine;
using System.Collections;

namespace Fungus
{
	// Defines a camera view point.
	// The position and rotation are specified using the game object's transform, so this class
	// only specifies the ortographic view size.
	[ExecuteInEditMode]
	public class View : MonoBehaviour 
	{
		public float viewSize = 0.5f;

		// An empty Start() method is needed to display enable checkbox in editor
		void Start()
		{}
	}
}
Tidy up Start() function comment
Tidy up Start() function comment
