﻿using UnityEngine.Events;

[System.Serializable]
public class LiteNetLibLoadSceneEvent : UnityEvent<string, bool, float>
{

	// Use this for initialization
	void Start () {
		
	}
	
	// Update is called once per frame
	void Update () {
		
	}
}

﻿using UnityEngine.Events;

[System.Serializable]
public class LiteNetLibLoadSceneEvent : UnityEvent<string, bool, float>
{
}

Remove unused functions (that generate by unity :p)
Remove unused functions (that generate by unity :p)
