// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.

using osu.Game.Rulesets.Scoring;

namespace osu.Game.Rulesets.Mania.Judgements
{
    public class HoldNoteTickJudgement : ManiaJudgement
    {
        public override bool AffectsCombo => false;

        protected override int NumericResultFor(HitResult result) => 20;

        protected override double HealthIncreaseFor(HitResult result)
        {
            switch (result)
            {
                default:
                    return 0;

                case HitResult.Perfect:
                    return 0.01;
            }
        }
    }
}

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.

using osu.Game.Rulesets.Scoring;

namespace osu.Game.Rulesets.Mania.Judgements
{
    public class HoldNoteTickJudgement : ManiaJudgement
    {
        protected override int NumericResultFor(HitResult result) => 20;

        protected override double HealthIncreaseFor(HitResult result)
        {
            switch (result)
            {
                default:
                    return 0;

                case HitResult.Perfect:
                    return 0.01;
            }
        }
    }
}

Make hold note ticks affect combo score rather than bonus
Make hold note ticks affect combo score rather than bonus
