// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.

using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.IO.Stores;
using osu.Game.Rulesets;
using osu.Game.Skinning;

namespace osu.Game.Tests.Visual
{
    [TestFixture]
    public abstract class LegacySkinPlayerTestScene : PlayerTestScene
    {
        private ISkinSource legacySkinSource;

        protected override TestPlayer CreatePlayer(Ruleset ruleset) => new SkinProvidingPlayer(legacySkinSource);

        [BackgroundDependencyLoader]
        private void load(OsuGameBase game, SkinManager skins)
        {
            var legacySkin = new DefaultLegacySkin(new NamespacedResourceStore<byte[]>(game.Resources, "Skins/Legacy"), skins);
            legacySkinSource = new SkinProvidingContainer(legacySkin);
        }

        public class SkinProvidingPlayer : TestPlayer
        {
            [Cached(typeof(ISkinSource))]
            private readonly ISkinSource skinSource;

            public SkinProvidingPlayer(ISkinSource skinSource)
            {
                this.skinSource = skinSource;
            }
        }
    }
}

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.

using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.IO.Stores;
using osu.Game.Rulesets;
using osu.Game.Skinning;

namespace osu.Game.Tests.Visual
{
    [TestFixture]
    public abstract class LegacySkinPlayerTestScene : PlayerTestScene
    {
        protected LegacySkin LegacySkin { get; private set; }

        private ISkinSource legacySkinSource;

        protected override TestPlayer CreatePlayer(Ruleset ruleset) => new SkinProvidingPlayer(legacySkinSource);

        [BackgroundDependencyLoader]
        private void load(OsuGameBase game, SkinManager skins)
        {
            LegacySkin = new DefaultLegacySkin(new NamespacedResourceStore<byte[]>(game.Resources, "Skins/Legacy"), skins);
            legacySkinSource = new SkinProvidingContainer(LegacySkin);
        }

        public class SkinProvidingPlayer : TestPlayer
        {
            [Cached(typeof(ISkinSource))]
            private readonly ISkinSource skinSource;

            public SkinProvidingPlayer(ISkinSource skinSource)
            {
                this.skinSource = skinSource;
            }
        }
    }
}

Add back actually needed change
Add back actually needed change

*no comment*
