using System;
using Memoria.Prime.Ini;

namespace Memoria
{
    public sealed partial class Configuration
    {
        private sealed class GraphicsSection : IniSection
        {
            public readonly IniValue<Int32> BattleFPS;
            public readonly IniValue<Int32> MovieFPS;
            public readonly IniValue<Int32> BattleSwirlFrames;
            public readonly IniValue<Boolean> WidescreenSupport;
            public readonly IniValue<Int32> TileSize;
            public readonly IniValue<Int32> SkipIntros;
            public readonly IniValue<Int32> GarnetHair;

            public GraphicsSection() : base(nameof(GraphicsSection), false)
            {
                BattleFPS = BindInt32(nameof(BattleFPS), 15);
                MovieFPS = BindInt32(nameof(MovieFPS), 15);
                BattleSwirlFrames = BindInt32(nameof(BattleSwirlFrames), 115);
                WidescreenSupport = BindBoolean(nameof(WidescreenSupport), true);
                TileSize = BindInt32(nameof(TileSize), 64);
                SkipIntros = BindInt32(nameof(SkipIntros), 0);
                GarnetHair = BindInt32(nameof(GarnetHair), 0);
            }
        }
    }
}
using System;
using Memoria.Prime.Ini;

namespace Memoria
{
    public sealed partial class Configuration
    {
        private sealed class GraphicsSection : IniSection
        {
            public readonly IniValue<Int32> BattleFPS;
            public readonly IniValue<Int32> MovieFPS;
            public readonly IniValue<Int32> BattleSwirlFrames;
            public readonly IniValue<Boolean> WidescreenSupport;
            public readonly IniValue<Int32> TileSize;
            public readonly IniValue<Int32> SkipIntros;
            public readonly IniValue<Int32> GarnetHair;

            public GraphicsSection() : base(nameof(GraphicsSection), false)
            {
                BattleFPS = BindInt32(nameof(BattleFPS), 15);
                MovieFPS = BindInt32(nameof(MovieFPS), 15);
                BattleSwirlFrames = BindInt32(nameof(BattleSwirlFrames), 115);
                WidescreenSupport = BindBoolean(nameof(WidescreenSupport), true);
                TileSize = BindInt32(nameof(TileSize), 32);
                SkipIntros = BindInt32(nameof(SkipIntros), 0);
                GarnetHair = BindInt32(nameof(GarnetHair), 0);
            }
        }
    }
}

Set default tile size to 32. Change it via config.
Set default tile size to 32. Change it via config.

Default tile size is 32. If you need to change it do that via Memoria.ini