// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.

using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Localisation;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online;
using osu.Game.Online.Rooms;

namespace osu.Game.Screens.OnlinePlay.Components
{
    public abstract class ReadyButton : TriangleButton, IHasTooltip
    {
        public new readonly BindableBool Enabled = new BindableBool();

        private IBindable<BeatmapAvailability> availability;

        [BackgroundDependencyLoader]
        private void load(OnlinePlayBeatmapAvailabilityTracker beatmapTracker)
        {
            availability = beatmapTracker.Availability.GetBoundCopy();

            availability.BindValueChanged(_ => updateState());
            Enabled.BindValueChanged(_ => updateState(), true);
        }

        private void updateState() =>
            base.Enabled.Value = availability.Value.State == DownloadState.LocallyAvailable && Enabled.Value;

        public virtual LocalisableString TooltipText
        {
            get
            {
                if (Enabled.Value)
                    return string.Empty;

                return "Beatmap not downloaded";
            }
        }
    }
}

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.

using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Localisation;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online;
using osu.Game.Online.Rooms;

namespace osu.Game.Screens.OnlinePlay.Components
{
    public abstract class ReadyButton : TriangleButton, IHasTooltip
    {
        public new readonly BindableBool Enabled = new BindableBool();

        private IBindable<BeatmapAvailability> availability;

        [BackgroundDependencyLoader]
        private void load(OnlinePlayBeatmapAvailabilityTracker beatmapTracker)
        {
            availability = beatmapTracker.Availability.GetBoundCopy();

            availability.BindValueChanged(_ => updateState());
            Enabled.BindValueChanged(_ => updateState(), true);
        }

        private void updateState() =>
            base.Enabled.Value = availability.Value.State == DownloadState.LocallyAvailable && Enabled.Value;

        public virtual LocalisableString TooltipText
        {
            get
            {
                if (Enabled.Value)
                    return string.Empty;

                if (availability.Value.State != DownloadState.LocallyAvailable)
                    return "Beatmap not downloaded";

                return string.Empty;
            }
        }
    }
}

Fix ready button tooltip showing when locally available
Fix ready button tooltip showing when locally available
