﻿using System;
using FezGame.Mod;

namespace FezGame {
    public class patch_Fez {

        public void orig_Exit() {
        }

        public void Exit() {
            orig_Exit();
            FEZMod.Exit();
        }

    }
}


﻿using System;
using FezGame.Mod;

namespace FezGame {
    public class patch_Fez {

        public void OnExiting(Object sender, EventArgs args) {
            //It's possible that FEZ doesn't contain this method and thus orig_OnExiting won't exist.
            FEZMod.Exit();
        }

    }
}


Change when FEZMod.Exit gets called. Either LiveSplit doesn't crash on my PC or it's fixed now.
Change when FEZMod.Exit gets called.
Either LiveSplit doesn't crash on my PC or it's fixed now.
