// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.

using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Osu.Objects;
using osuTK;

namespace osu.Game.Rulesets.Osu.Tests
{
    [TestFixture]
    public class TestCaseHitCircleLongCombo : Game.Tests.Visual.TestCasePlayer
    {
        public TestCaseHitCircleLongCombo()
            : base(new OsuRuleset())
        {
        }

        protected override IBeatmap CreateBeatmap(Ruleset ruleset)
        {
            var beatmap = new Beatmap
            {
                BeatmapInfo = new BeatmapInfo
                {
                    BaseDifficulty = new BeatmapDifficulty { CircleSize = 6 },
                    Ruleset = ruleset.RulesetInfo
                }
            };

            for (int i = 0; i < 512; i++)
                beatmap.HitObjects.Add(new HitCircle { Position = new Vector2(256, 192), StartTime = i * 100 });

            return beatmap;
        }
    }
}

Add a TestCase for looong combos
Add a TestCase for looong combos
