﻿using Klawr.ClrHost.Interfaces;
using Klawr.UnrealEngine;

namespace $RootNamespace$
{
    public class $ScriptName$ : UKlawrScriptComponent
    {
        public $ScriptName$(long instanceID, UObjectHandle nativeComponent)
            : base(instanceID, nativeComponent)
        {
        }
    }
}

﻿using Klawr.ClrHost.Interfaces;
using Klawr.ClrHost.Managed.SafeHandles;
using Klawr.UnrealEngine;

namespace $RootNamespace$
{
    public class $ScriptName$ : UKlawrScriptComponent
    {
        public $ScriptName$(long instanceID, UObjectHandle nativeComponent)
            : base(instanceID, nativeComponent)
        {
        }
    }
}

Add missing namespace to Klawr script component template
Add missing namespace to Klawr script component template

This fixes an issue where adding a new script in UnrealEd broke
building of the GameScripts assembly.
