// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.

using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Game.Online.RealtimeMultiplayer;

namespace osu.Game.Screens.Multi.RealtimeMultiplayer
{
    public abstract class RealtimeRoomComposite : MultiplayerComposite
    {
        [CanBeNull]
        protected MultiplayerRoom Room => Client.Room;

        [Resolved]
        protected StatefulMultiplayerClient Client { get; private set; }

        protected override void LoadComplete()
        {
            base.LoadComplete();

            Client.RoomChanged += OnRoomChanged;
            OnRoomChanged();
        }

        protected virtual void OnRoomChanged()
        {
        }

        protected override void Dispose(bool isDisposing)
        {
            if (Client != null)
                Client.RoomChanged -= OnRoomChanged;

            base.Dispose(isDisposing);
        }
    }
}

Add base class for all realtime multiplayer classes
Add base class for all realtime multiplayer classes
