﻿// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.

using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Skinning;

namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
    public class ApproachCircle : Container
    {
        public override bool RemoveWhenNotAlive => false;

        public ApproachCircle()
        {
            Anchor = Anchor.Centre;
            Origin = Anchor.Centre;

            RelativeSizeAxes = Axes.Both;
        }

        [BackgroundDependencyLoader]
        private void load(TextureStore textures)
        {
            Child = new SkinnableDrawable("Play/osu/approachcircle", name => new Sprite { Texture = textures.Get(name) });
        }
    }
}

﻿// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.

using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Textures;
using osu.Game.Skinning;

namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
    public class ApproachCircle : Container
    {
        public override bool RemoveWhenNotAlive => false;

        public ApproachCircle()
        {
            Anchor = Anchor.Centre;
            Origin = Anchor.Centre;

            RelativeSizeAxes = Axes.Both;
        }

        [BackgroundDependencyLoader]
        private void load(TextureStore textures)
        {
            Child = new SkinnableSprite("Play/osu/approachcircle");
        }
    }
}

Use SkinnableSprite for approach circle
Use SkinnableSprite for approach circle

