﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace PluginTest
{
    public class TestPlugin
    {
    }
}

﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;

namespace PluginTest
{
    public class TestPlugin : MonoBehaviour
    {
        private void Start()
        {
            Debug.Log("Start called");
        }
    }
}

Add a stronger dependency on UnityEngine for testing.
Add a stronger dependency on UnityEngine for testing.

This makes it easier to test what happens if ReferencePath is used, but
removed.
