#ifndef GUI_COMPONENTS
#define GUI_COMPONENTS

void typewriterTextEffect() {

}

//reminder: use composition
//reminder: game will be played almost entirely through keyboard

class TextBox {

};

class ContextMenu {};





#endif

#ifndef GUI_COMPONENTS
#define GUI_COMPONENTS


#endif

DELETE USELESS CLASSES -ok that was fun
DELETE USELESS CLASSES -ok that was fun
