//
//  GLKMath.h
//  GLKit
//
//  Copyright (c) 2011, Apple Inc. All rights reserved.
//

#include <GLKit/GLKMathTypes.h>

#include <GLKit/GLKMatrix3.h>
#include <GLKit/GLKMatrix4.h>
#include <GLKit/GLKVector2.h>
#include <GLKit/GLKVector3.h>
#include <GLKit/GLKVector4.h>
#include <GLKit/GLKQuaternion.h>

#include <GLKit/GLKMatrixStack.h>

#include <GLKit/GLKMathUtils.h>

//
//  GLKMath.h
//  GLKit
//
//  Copyright (c) 2011, Apple Inc. All rights reserved.
//

#include <GLKit/GLKMathTypes.h>

#include <GLKit/GLKMatrix3.h>
#include <GLKit/GLKMatrix4.h>
#include <GLKit/GLKVector2.h>
#include <GLKit/GLKVector3.h>
#include <GLKit/GLKVector4.h>
#include <GLKit/GLKQuaternion.h>

//#include <GLKit/GLKMatrixStack.h>

#include <GLKit/GLKMathUtils.h>

Remove GLKMatrixStack ... thanks Twilight! :D
Remove GLKMatrixStack ... thanks Twilight! :D
