#include "pebble_os.h"
#include "pebble_app.h"
#include "pebble_fonts.h"


#define MY_UUID { 0x78, 0x1D, 0x21, 0x66, 0x09, 0x09, 0x4F, 0x9C, 0x88, 0xFD, 0x89, 0x9B, 0x04, 0xBF, 0x5E, 0x32 }
PBL_APP_INFO(MY_UUID,
             "Template App", "Your Company",
             1, 0, /* App version */
             DEFAULT_MENU_ICON,
             APP_INFO_STANDARD_APP);

Window window;


void handle_init(AppContextRef ctx) {

  window_init(&window, "Window Name");
  window_stack_push(&window, true /* Animated */);
}


void pbl_main(void *params) {
  PebbleAppHandlers handlers = {
    .init_handler = &handle_init
  };
  app_event_loop(params, &handlers);
}

#include "pebble_os.h"
#include "pebble_app.h"
#include "pebble_fonts.h"

#define MY_UUID { 0x78, 0x1D, 0x21, 0x66, 0x09, 0x09, 0x4F, 0x9C, 0x88, 0xFD, 0x89, 0x9B, 0x04, 0xBF, 0x5E, 0x32 }

PBL_APP_INFO(MY_UUID,
             "Pomade", "Jon Speicher",
             0, 1, /* App version */
             DEFAULT_MENU_ICON,
             APP_INFO_STANDARD_APP);

Window window;

void handle_init(AppContextRef ctx) {
  window_init(&window, "Pomade");
  window_stack_push(&window, true /* Animated */);
}

void pbl_main(void *params) {
  PebbleAppHandlers handlers = {
    .init_handler = &handle_init
  };
  app_event_loop(params, &handlers);
}

Change version, app and window name
Change version, app and window name
