//
//  Constants.h
//  hashtag-warrior
//
//  Created by Daniel Wood on 20/04/2013.
//  Copyright (c) 2013 Ossum Games. All rights reserved.
//

#ifndef hashtag_warrior_Constants_h
#define hashtag_warrior_Constants_h

// UI & appearance
#define kHWBackgroundColor ccc4(142, 193, 218, 255)
#define kHWTextColor ccc3(8, 90, 124);
#define kHWTextHeadingFamily @"Marker Felt"
#define kHWTextBodyFamily @"Arial"

// Gameplay
#define kHWMinProjectileSize 2.0f          // TODO net yet used
#define kHWMaxProjectileSize 10.0f         // TODO net yet used
#define kHWMinProjectileStartVelocity 2.0f // TODO net yet used
#define kHWMaxProjectileStartVelocity 8.0f // TODO net yet used
#define kHWMinProjectileStartAngle -5      // TODO net yet used
#define kHWMaxProjectileStartAngle 30      // TODO net yet used

// Environment
#define kHWMaxVelocity 10.0f
#define kHWForceMagnifier 5

#endif

//
//  Constants.h
//  hashtag-warrior
//
//  Created by Daniel Wood on 20/04/2013.
//  Copyright (c) 2013 Ossum Games. All rights reserved.
//

#ifndef hashtag_warrior_Constants_h
#define hashtag_warrior_Constants_h

// UI & appearance
#define kHWBackgroundColor ccc4(142, 193, 218, 255)
#define kHWTextColor ccc3(8, 90, 124);
#define kHWTextHeadingFamily @"Marker Felt"
#define kHWTextBodyFamily @"Arial"

// Gameplay
#define kHWMinProjectileSize 2.0f          // TODO net yet used
#define kHWMaxProjectileSize 10.0f         // TODO net yet used
#define kHWMinProjectileStartVelocity 2.0f // TODO net yet used
#define kHWMaxProjectileStartVelocity 8.0f // TODO net yet used
#define kHWMinProjectileStartAngle -5      // TODO net yet used
#define kHWMaxProjectileStartAngle 30      // TODO net yet used

// Environment
#define kHWMaxVelocity 10.0f
#define kHWForceMagnifier 5

// Misc
#define kHWIsDebug 0

#endif

Add a constant for detecting whether we are in debug mode.
Add a constant for detecting whether we are in debug mode.
