#include <Ogre.h>
#include <OgreMeshFileFormat.h>
#include <OgreOptimisedUtil.h>
#include <OgrePredefinedControllers.h>

#ifdef WIN32
#include <OgreD3D9RenderSystem.h>
#include <OgreD3D9HLSLProgram.h>
#endif

#include <OgreOctreePlugin.h>
#include <OgreOctreeSceneManager.h>

#include <OgreCgPlugin.h>
#include <OgreCgProgram.h>


#include <Ogre.h>
#include <OgreDepthBuffer.h>
#include <OgreMeshFileFormat.h>
#include <OgreOptimisedUtil.h>
#include <OgrePredefinedControllers.h>

#ifdef WIN32
#include <OgreD3D9RenderSystem.h>
#include <OgreD3D9HLSLProgram.h>
#endif

#include <OgreOctreePlugin.h>
#include <OgreOctreeSceneManager.h>

#include <OgreCgPlugin.h>
#include <OgreCgProgram.h>


Add Depthbuffer to precompiled header
Add Depthbuffer to precompiled header
