(ns {{namespace}}
  (:require [play-clj.core :refer :all])
  (:import [com.badlogic.gdx.graphics Color]
           [com.badlogic.gdx.graphics.g2d BitmapFont]
           [com.badlogic.gdx.scenes.scene2d.ui Label Label$LabelStyle]))

(defscreen main-screen
  :on-show
  (fn [screen entities]
    (update! screen :renderer (stage))
    (conj entities (label "Hello world!" (color :white))))
  :on-render
  (fn [screen entities]
    (clear!)
    (draw! screen entities)
    entities))

(defgame {{app-name}}
  :on-create
  (fn [this]
    (set-screen! this main-screen)))

(ns {{namespace}}
  (:require [play-clj.core :refer :all]))

(defscreen main-screen
  :on-show
  (fn [screen entities]
    (update! screen :renderer (stage))
    (conj entities (label "Hello world!" (color :white))))
  :on-render
  (fn [screen entities]
    (clear!)
    (draw! screen entities)))

(defgame {{app-name}}
  :on-create
  (fn [this]
    (set-screen! this main-screen)))

Remove unnecessary imports from clojure game template
Remove unnecessary imports from clojure game template

oakes/Nightcode,Immortalin/Nightcode,Immortalin/Nightcode,oakes/Nightcode,Immortalin/Nightcode,bsmr-clojure/Nightcode,bsmr-clojure/Nightcode,bsmr-clojure/Nightcode