package unreal;

extern class UProjectileMovementComponent_Extra
{
	function HasStoppedSimulation() : Bool;
}
package unreal;

extern class UProjectileMovementComponent_Extra
{
	function HasStoppedSimulation() : Bool;

	/** Compute the distance we should move in the given time, at a given a velocity. */
	@:thisConst
	private function ComputeMoveDelta(InVelocity:PRef<Const<FVector>>, DeltaTime:Float32) : FVector;
}

Update to latest perforce change
[CL-32685] Update to latest perforce change

proletariatgames/unreal.hx,proletariatgames/unreal.hx,proletariatgames/unreal.hx