package nme.utils;


#if (cpp || neko)
typedef UInt8Array = native.utils.UInt8Array;
#elseif js
typedef UInt8Array = browser.utils.UInt8Array;
#end

Add and use UInt8 buffers. Use IMemoryRange where possible. Fix glDepthMask
Add and use UInt8 buffers.  Use IMemoryRange where possible.  Fix glDepthMask

thomasuster/NME,haxenme/nme,haxenme/nme,haxenme/nme,thomasuster/NME,thomasuster/NME,haxenme/nme,madrazo/nme,haxenme/nme,thomasuster/NME,madrazo/nme,madrazo/nme,madrazo/nme,thomasuster/NME,madrazo/nme,thomasuster/NME,madrazo/nme