package lime.graphics.opengl;

class ExtensionAnisotropicFiltering {
	
	public static var TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE;
	public static var MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF;
	
	
}
Add support for anisotropic filtering through GL extension
Add support for anisotropic filtering through GL extension

MinoGames/lime,player-03/lime,madrazo/lime-1,player-03/lime,openfl/lime,player-03/lime,player-03/lime,openfl/lime,openfl/lime,player-03/lime,madrazo/lime-1,madrazo/lime-1,MinoGames/lime,madrazo/lime-1,MinoGames/lime,madrazo/lime-1,openfl/lime,player-03/lime,openfl/lime,madrazo/lime-1,player-03/lime,madrazo/lime-1,MinoGames/lime,openfl/lime,MinoGames/lime,openfl/lime,MinoGames/lime,MinoGames/lime