package unreal.animationbudgetallocator;

extern class USkeletalMeshComponentBudgeted_Extra
{
	/** Updates significance budget if this component has been registered with a AnimationBudgetAllocator */
	public function SetComponentSignificance(Significance:Float32, bNeverSkip:Bool = false, bTickEvenIfNotRendered:Bool = false, bAllowReducedWork:Bool = true, bForceInterpolate:Bool = false) : Void;
}

package unreal.animationbudgetallocator;

extern class USkeletalMeshComponentBudgeted_Extra
{
	@:thisConst
	public function GetShouldUseActorRenderedFlag() : Bool;

	public function SetShouldUseActorRenderedFlag(value:Bool) : Void;

	/** Updates significance budget if this component has been registered with a AnimationBudgetAllocator */
	public function SetComponentSignificance(Significance:Float32, bNeverSkip:Bool = false, bTickEvenIfNotRendered:Bool = false, bAllowReducedWork:Bool = true, bForceInterpolate:Bool = false) : Void;
}

Update to latest perforce change
[CL-62799] Update to latest perforce change

proletariatgames/unreal.hx,proletariatgames/unreal.hx,proletariatgames/unreal.hx