#version 330

varying vec2 texCoord;

uniform sampler2D texture;

void main() {
    gl_FragColor = texture(texture, texCoord);
}

#version 330

varying vec2 texCoord;

uniform sampler2D texture;

void main() {
    gl_FragColor = texture2D(texture, texCoord);
}

Fix fragment shader on AMD/NVIDIA cards
Fix fragment shader on AMD/NVIDIA cards
