layout(std140) uniform b_Locals {
    mat4 u_World;
    mat4 u_JointMatrix[4];
    vec4 u_Color;
    vec4 u_MatParams;
    vec4 u_UvRange;
};

layout(std140) uniform b_Locals {
    vec4 u_Color;
    vec4 u_MatParams;
    vec4 u_UvRange;
    mat4 u_World;
    mat4 u_JointMatrix[4];
};

Add joint matrices to shaders
Add joint matrices to shaders
