---
base: RenderStages/PostPhysicalGeometry.shader
modules:
  - type: Vertex
    path: Additive.Vertex.glsl
  - type: Fragment
    path: Additive.Fragment.glsl
uniforms:
  - name: modelViewProjection
    binding: ModelViewProjectionMatrix
  - name: additiveTexture
    type: Texture2
  - name: intensity
    type: Float
    value: 1
depthTested: false
blendMode:
  sourceFactor: One
  destinationFactor: One

---
base: RenderStages/PostPhysicalGeometry.shader
modules:
  - type: Vertex
    path: Additive.Vertex.glsl
  - type: Fragment
    path: Additive.Fragment.glsl
uniforms:
  - name: modelViewProjection
    binding: ModelViewProjectionMatrix
  - name: additiveTexture
    type: Texture2
  - name: intensity
    type: Float
    value: 1.0
depthTested: false
blendMode:
  sourceFactor: One
  destinationFactor: One

Revert "Seeing if recent Valgrind failure is false"
Revert "Seeing if recent Valgrind failure is false"

This reverts commit d7ba66fb9f9fc2555d2ab0c84644b8230d09c43b.
