--- ../src-base/minecraft/net/minecraft/client/renderer/texture/Stitcher.java
+++ ../src-work/minecraft/net/minecraft/client/renderer/texture/Stitcher.java
@@ -60,6 +60,7 @@
     public void func_94305_f()
     {
         Stitcher.Holder[] aholder = (Stitcher.Holder[])this.field_94319_a.toArray(new Stitcher.Holder[this.field_94319_a.size()]);
+        cpw.mods.fml.common.ProgressManager.ProgressBar bar = cpw.mods.fml.common.ProgressManager.push("Texture stitching", aholder.length);
         Arrays.sort(aholder);
         Stitcher.Holder[] aholder1 = aholder;
         int i = aholder.length;
@@ -67,6 +68,7 @@
         for (int j = 0; j < i; ++j)
         {
             Stitcher.Holder holder = aholder1[j];
+            bar.step(holder.func_98150_a().func_94215_i());
 
             if (!this.func_94310_b(holder))
             {
@@ -80,6 +82,7 @@
             this.field_94318_c = MathHelper.func_151236_b(this.field_94318_c);
             this.field_94315_d = MathHelper.func_151236_b(this.field_94315_d);
         }
+        cpw.mods.fml.common.ProgressManager.pop(bar);
     }
 
     public List func_94309_g()

Add the stitching allocation stage to loading screen.
Add the stitching allocation stage to loading screen.
