#include "common/application_info.h"

namespace brightray {

std::string GetApplicationName() {
  return std::string();
}

std::string GetApplicationVersion() {
  return std::string();
}

}

#include "common/application_info.h"

#include "base/file_version_info.h"
#include "base/memory/scoped_ptr.h"
#include "base/utf_string_conversions.h"

namespace brightray {

std::string GetApplicationName() {
  auto info = make_scoped_ptr(FileVersionInfo::CreateFileVersionInfoForModule(GetModuleHandle(nullptr)));
  return UTF16ToUTF8(info->product_name());
}

std::string GetApplicationVersion() {
  auto info = make_scoped_ptr(FileVersionInfo::CreateFileVersionInfoForModule(GetModuleHandle(nullptr)));
  return UTF16ToUTF8(info->file_version());
}

}

Set the user agent string correctly on Windows
Set the user agent string correctly on Windows

We use the main executable's ProductName and FileVersion resources to build the
user agent string.
