#include <stdio.h>
#include <iostream>


/// The main function

int main () {
	std::cout << "Hello !" << std::endl; 
	return 0;
}
#include <GL/glew.h> // to load OpenGL extensions at runtime
#include <GLFW/glfw3.h> // to set up the OpenGL context and manage window lifecycle and inputs

#include <stdio.h>
#include <iostream>


/// The main function

int main () {
	std::cout << "Hello !" << std::endl; 
	return 0;
}
Include headers for GLEW and glfw3
Include headers for GLEW and glfw3

GLEW is used to load OpenGL extensions (hardware dependent) at runtime.
glfw3 is used to create a window, an OpenGL context, and handle
interactions.


Former-commit-id: 4d2c192166c2735a8d6150e11838cb8c8f3a1382