
/*
 * Copyright 2010 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */



#include "SkTypes.h"

static const size_t kBufferSize = 2048;

#include <stdarg.h>
#include <stdio.h>
#include <windows.h>

void SkDebugf(const char format[], ...) {
    char    buffer[kBufferSize + 1];
    va_list args;

    va_start(args, format);
    vprintf(format, args);
    va_end(args);
    // When we crash on Windows we often are missing a lot of prints. Since we don't really care
    // about SkDebugf performance we flush after every print.
//    fflush(stdout);

    va_start(args, format);
    vsnprintf(buffer, kBufferSize, format, args);
    va_end(args);

    OutputDebugStringA(buffer);
}


/*
 * Copyright 2010 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */



#include "SkTypes.h"

static const size_t kBufferSize = 2048;

#include <stdarg.h>
#include <stdio.h>
#include <windows.h>

void SkDebugf(const char format[], ...) {
    char    buffer[kBufferSize + 1];
    va_list args;

    va_start(args, format);
    vfprintf(stderr, format, args);
    va_end(args);
    fflush(stderr);

    va_start(args, format);
    vsnprintf(buffer, kBufferSize, format, args);
    va_end(args);

    OutputDebugStringA(buffer);
}

Send SkDebugf through stderr and flush on Windows too.
Send SkDebugf through stderr and flush on Windows too.

This makes it consistent with Linux/Mac.  There, stderr is not buffered, so the flush is not needed / implicit.

BUG=skia:

Review URL: https://codereview.chromium.org/1419073003
