/*
 * This test demonstrates that putting a console into selection mode does not
 * block the low-level console APIs, even though it blocks WriteFile.
 */

#define _WIN32_WINNT 0x0501
#include "../Shared/DebugClient.cc"
#include <windows.h>
#include <stdio.h>

const int SC_CONSOLE_MARK = 0xFFF2;

CALLBACK DWORD writerThread(void*)
{
  CHAR_INFO xChar, fillChar;
  memset(&xChar, 0, sizeof(xChar));
  xChar.Char.AsciiChar = 'X';
  xChar.Attributes = 7;
  memset(&fillChar, 0, sizeof(fillChar));
  fillChar.Char.AsciiChar = ' ';
  fillChar.Attributes = 7;
  COORD oneCoord = { 1, 1 };
  COORD zeroCoord = { 0, 0 };

  while (true) {
    SMALL_RECT writeRegion = { 5, 5, 5, 5 };
    WriteConsoleOutput(GetStdHandle(STD_OUTPUT_HANDLE),
                       &xChar, oneCoord,
                       zeroCoord,
                       &writeRegion);
    Sleep(500);
    SMALL_RECT scrollRect = { 1, 1, 20, 20 };
    COORD destCoord = { 0, 0 };
    ScrollConsoleScreenBuffer(GetStdHandle(STD_OUTPUT_HANDLE),
                              &scrollRect,
                              NULL,
                              destCoord,
                              &fillChar);
  }
}

int main()
{
  CreateThread(NULL, 0, writerThread, NULL, 0, NULL);
  Trace("marking console");
  HWND hwnd = GetConsoleWindow();
  PostMessage(hwnd, WM_SYSCOMMAND, SC_CONSOLE_MARK, 0);

  Sleep(2000);

  Trace("reading output");
  CHAR_INFO buf[1];
  COORD bufSize = { 1, 1 };
  COORD zeroCoord = { 0, 0 };
  SMALL_RECT readRect = { 0, 0, 0, 0 };
  ReadConsoleOutput(GetStdHandle(STD_OUTPUT_HANDLE),
		    buf,
		    bufSize,
		    zeroCoord,
		    &readRect);
  Trace("done reading output");

  Sleep(2000);

  PostMessage(hwnd, WM_CHAR, 27, 0x00010001);

  Sleep(1100);

  return 0;
}

Add another windows test case.
Add another windows test case.
