#include "settings.h"

int N_POLY_POINTS = 6;
int N_COLOR_VAR = 5;
int N_POS_VAR = 10;
int SHAPE_OPT_FREQ = 0;
int GUI_REFRESH_RATE = 1;
int AUTOFOCUS_RES = 2;
int N_CORES = 4;

int FOCUS_LEFT=0, FOCUS_RIGHT=100, FOCUS_TOP=0, FOCUS_BOTTOM=100;

int POLYS_MIN=5, POLYS_MAX=150000;

// Rates of mutation in % of odds per generation
int POLYS_ADD_RATE=20;
int POLYS_REMOVE_RATE=20;
int POLYS_REORDER_RATE=20;
int POINT_MOVE_RATE=20;
int POINT_ADD_RATE=10;
int POINT_DELETE_RATE=10;

#include "settings.h"

int N_POLY_POINTS = 6;
int N_COLOR_VAR = 5;
int N_POS_VAR = 10;
int SHAPE_OPT_FREQ = 0;
int GUI_REFRESH_RATE = 1;
int AUTOFOCUS_RES = 2;
int N_CORES = 4;

int FOCUS_LEFT=0, FOCUS_RIGHT=100, FOCUS_TOP=0, FOCUS_BOTTOM=100;

int POLYS_MIN=15000, POLYS_MAX=150000;

// Rates of mutation in % of odds per generation
int POLYS_ADD_RATE=20;
int POLYS_REMOVE_RATE=20;
int POLYS_REORDER_RATE=20;
int POINT_MOVE_RATE=20;
int POINT_ADD_RATE=10;
int POINT_DELETE_RATE=10;

Disable new mutations for the moment
Disable new mutations for the moment

Keep piling polys in master until we have a decent replacement.
