/*
 * Copyright (C) 2017 Incognito
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#include "core.h"

#include <boost/scoped_ptr.hpp>

boost::scoped_ptr<Core> core;

Core::Core()
{
	data.reset(new Data);
	grid.reset(new Grid);
	streamer.reset(new Streamer);
}

/*
 * Copyright (C) 2017 Incognito
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#include "core.h"

#include <boost/scoped_ptr.hpp>

boost::scoped_ptr<Core> core;

Core::Core()
{
	data.reset(new Data);
	grid.reset(new Grid);
	chunkStreamer.reset(new ChunkStreamer);
	streamer.reset(new Streamer);
}

Fix crash when player connects
Fix crash when player connects

Fixes #248.
