#include "ofMain.h"
#include "ofApp.h"

int main( ){

    ofSetupOpenGL(1024, 768, OF_WINDOW);
    ofxDatGui::setAssetPath("./");

    // this kicks off the running of my app
    // can be OF_WINDOW or OF_FULLSCREEN
    // pass in width and height too:
    ofRunApp(new ofApp());
}

#include "ofMain.h"
#include "ofApp.h"

int main( ){

    ofSetupOpenGL(1024, 768, OF_WINDOW);
    ofSetDataPathRoot("../Resources/data/");
    ofxDatGui::setAssetPath("./");

    // this kicks off the running of my app
    // can be OF_WINDOW or OF_FULLSCREEN
    // pass in width and height too:
    ofRunApp(new ofApp());
}

Use the data/ directory in the Mac app bundle.
Use the data/ directory in the Mac app bundle.

So that we don’t need to distribute a data/ directory alongside the
app. It seems that the data/ director was already being copied in the
app bundle.
