/////////////////////////////////////////////////////////////////////////////
// This file is part of EasyRPG.
//
// EasyRPG is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// EasyRPG is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
/////////////////////////////////////////////////////////////////////////////

////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include "rpg_chipset.h"

////////////////////////////////////////////////////////////
/// Constructor
////////////////////////////////////////////////////////////
RPG::Chipset::Chipset() {
	ID = 0;
	name = "";
	chipset_name = "";
	animation_type = 0;
	animation_speed = 0;
}

/////////////////////////////////////////////////////////////////////////////
// This file is part of EasyRPG.
//
// EasyRPG is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// EasyRPG is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
/////////////////////////////////////////////////////////////////////////////

////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include "rpg_chipset.h"

////////////////////////////////////////////////////////////
/// Constructor
////////////////////////////////////////////////////////////
RPG::Chipset::Chipset() {
	ID = 0;
	name = "";
	chipset_name = "";
	terrain_data.resize(162, 1);
	animation_type = 0;
	animation_speed = 0;
}

Set default value for terrain_data field
Set default value for terrain_data field

