Visual Active Tracking (VAT) aims at following a target object by autonomously controlling the motion system of a tracker given visual observations. Previous work has shown that the tracker can be trained in a simulator via reinforcement learning and deployed in real-world scenarios. However, during training, such a method requires manually specifying the moving path of the target object to be tracked, which cannot ensure the tracker’s generalization on the unseen object moving patterns. To learn a robust tracker for VAT, in this paper, we propose a novel adversarial RL method which adopts an Asymmetric Dueling mechanism, referred to as AD-VAT. In AD-VAT, both the tracker and the target are approximated by end-to-end neural networks, and are trained via RL in a dueling/competitive manner: i.e., the tracker intends to lockup the target, while the target tries to escape from the tracker. They are asymmetric in that the target is aware of the tracker, but not vice versa. Specifically, besides its own observation, the target is fed with the tracker’s observation and action, and learns to predict the tracker’s reward as an auxiliary task. We show that such an asymmetric dueling mechanism produces a stronger target, which in turn induces a more robust tracker. To stabilize the training, we also propose a novel partial zero-sum reward for the tracker/target. The experimental results, in both 2D and 3D environments, demonstrate that the proposed method leads to a faster convergence in training and yields more robust tracking behaviors in different testing scenarios. For supplementary videos, see: https://www.youtube.com/playlist?list=PL9rZj4Mea7wOZkdajK1TsprRg8iUf51BS 
 The code is available at https://github.com/zfw1226/active_tracking_rl
We propose AD-VAT, where the tracker and the target object, viewed as two learnable agents, are opponents and can mutually enhance during training. This work aims to address the visual active tracking problem with a training mechanism in which the tracker and target serve as mutual opponents This paper presents a simple multi-agent Deep RL task where a moving tracker tries to follow a moving target. Proposes a novel reward function - "partial zero sum", which only encourages the tracker-target competition when they are close and penalizes whey they are too far.