"""Python representation of Doom's internal tables.

These are the tables that Dehacked allows the user to edit. These are
intentionally separated from the definitions for the types that they are based
upon. The idea is that one way of generating a dehacked patch is to make a
copy of this file, edit it and then use the built-in functions to compare the
modified version against the original "clean" copy.
"""

from __future__ import absolute_import

from deh9000 import c

from deh9000.actions import *
from deh9000.ammo import *
from deh9000.misc import *
from deh9000.mobjs import *
from deh9000.sounds import *
from deh9000.sprites import *
from deh9000.states import *
from deh9000.states_array import CodePointers, StatesArray
from deh9000.weapons import *

ammodata = c.StructArray(ammodata_t, [
	(10, 200),    # am_clip
	( 4,  50),    # am_shell
	(20, 300),    # am_cell
	( 1,  50),    # am_misl
])

ammodata.set_object_names([
	"Bullets",
	"Shells",
	"Cells",
	"Rockets",
])

miscdata = deh_misc_t(
	initial_health=100,
	initial_bullets=50,
	max_health=200,
	max_armor=200,
	green_armor_class=1,
	blue_armor_class=2,
	max_soulsphere=200,
	soulsphere_health=100,
	megasphere_health=200,
	god_mode_health=100,
	idfa_armor=200,
	idfa_armor_class=2,
	idkfa_armor=200,
	idkfa_armor_class=2,
	bfg_cells_per_shot=40,
	species_infighting=202,
)

weaponinfo = c.StructArray(weaponinfo_t, [
	(
		# fist
		am_noammo,
		S_PUNCHUP,
		S_PUNCHDOWN,
		S_PUNCH,
		S_PUNCH1,
		S_NULL
	),
	(
		# pistol
		am_clip,
		S_PISTOLUP,
		S_PISTOLDOWN,
		S_PISTOL,
		S_PISTOL1,
		S_PISTOLFLASH
	),
	(
		# shotgun
		am_shell,
		S_SGUNUP,
		S_SGUNDOWN,
		S_SGUN,
		S_SGUN1,
		S_SGUNFLASH1
	),
	(
		# chaingun
		am_clip,
		S_CHAINUP,
		S_CHAINDOWN,
		S_CHAIN,
		S_CHAIN1,
		S_CHAINFLASH1
	),
	(
		# missile launcher
		am_misl,
		S_MISSILEUP,
		S_MISSILEDOWN,
		S_MISSILE,
		S_MISSILE1,
		S_MISSILEFLASH1
	),
	(
		# plasma rifle
		am_cell,
		S_PLASMAUP,
		S_PLASMADOWN,
		S_PLASMA,
		S_PLASMA1,
		S_PLASMAFLASH1
	),
	(
		# bfg 9000
		am_cell,
		S_BFGUP,
		S_BFGDOWN,
		S_BFG,
		S_BFG1,
		S_BFGFLASH1
	),
	(
		# chainsaw
		am_noammo,
		S_SAWUP,
		S_SAWDOWN,
		S_SAW,
		S_SAW1,
		S_NULL
	),
	(
		# super shotgun
		am_shell,
		S_DSGUNUP,
		S_DSGUNDOWN,
		S_DSGUN,
		S_DSGUN1,
		S_DSGUNFLASH1
	),
])

weaponinfo.set_object_names([
	"Fists",
	"Pistol",
	"Shotgun",
	"Chaingun",
	"Rocket Launcher",
	"Plasma Gun",
	"BFG 9000",
	"Chainsaw",
	"Super Shotgun",
])

states = StatesArray(state_t, [
	(SPR_TROO,0,-1,None,S_NULL,0,0),	# S_NULL
	(SPR_SHTG,4,0,A_Light0,S_NULL,0,0),	# S_LIGHTDONE
	(SPR_PUNG,0,1,A_WeaponReady,S_PUNCH,0,0),	# S_PUNCH
	(SPR_PUNG,0,1,A_Lower,S_PUNCHDOWN,0,0),	# S_PUNCHDOWN
	(SPR_PUNG,0,1,A_Raise,S_PUNCHUP,0,0),	# S_PUNCHUP
	(SPR_PUNG,1,4,None,S_PUNCH2,0,0),		# S_PUNCH1
	(SPR_PUNG,2,4,A_Punch,S_PUNCH3,0,0),	# S_PUNCH2
	(SPR_PUNG,3,5,None,S_PUNCH4,0,0),		# S_PUNCH3
	(SPR_PUNG,2,4,None,S_PUNCH5,0,0),		# S_PUNCH4
	(SPR_PUNG,1,5,A_ReFire,S_PUNCH,0,0),	# S_PUNCH5
	(SPR_PISG,0,1,A_WeaponReady,S_PISTOL,0,0),# S_PISTOL
	(SPR_PISG,0,1,A_Lower,S_PISTOLDOWN,0,0),	# S_PISTOLDOWN
	(SPR_PISG,0,1,A_Raise,S_PISTOLUP,0,0),	# S_PISTOLUP
	(SPR_PISG,0,4,None,S_PISTOL2,0,0),	# S_PISTOL1
	(SPR_PISG,1,6,A_FirePistol,S_PISTOL3,0,0),# S_PISTOL2
	(SPR_PISG,2,4,None,S_PISTOL4,0,0),	# S_PISTOL3
	(SPR_PISG,1,5,A_ReFire,S_PISTOL,0,0),	# S_PISTOL4
	(SPR_PISF,32768,7,A_Light1,S_LIGHTDONE,0,0),	# S_PISTOLFLASH
	(SPR_SHTG,0,1,A_WeaponReady,S_SGUN,0,0),	# S_SGUN
	(SPR_SHTG,0,1,A_Lower,S_SGUNDOWN,0,0),	# S_SGUNDOWN
	(SPR_SHTG,0,1,A_Raise,S_SGUNUP,0,0),	# S_SGUNUP
	(SPR_SHTG,0,3,None,S_SGUN2,0,0),	# S_SGUN1
	(SPR_SHTG,0,7,A_FireShotgun,S_SGUN3,0,0),	# S_SGUN2
	(SPR_SHTG,1,5,None,S_SGUN4,0,0),	# S_SGUN3
	(SPR_SHTG,2,5,None,S_SGUN5,0,0),	# S_SGUN4
	(SPR_SHTG,3,4,None,S_SGUN6,0,0),	# S_SGUN5
	(SPR_SHTG,2,5,None,S_SGUN7,0,0),	# S_SGUN6
	(SPR_SHTG,1,5,None,S_SGUN8,0,0),	# S_SGUN7
	(SPR_SHTG,0,3,None,S_SGUN9,0,0),	# S_SGUN8
	(SPR_SHTG,0,7,A_ReFire,S_SGUN,0,0),	# S_SGUN9
	(SPR_SHTF,32768,4,A_Light1,S_SGUNFLASH2,0,0),	# S_SGUNFLASH1
	(SPR_SHTF,32769,3,A_Light2,S_LIGHTDONE,0,0),	# S_SGUNFLASH2
	(SPR_SHT2,0,1,A_WeaponReady,S_DSGUN,0,0),	# S_DSGUN
	(SPR_SHT2,0,1,A_Lower,S_DSGUNDOWN,0,0),	# S_DSGUNDOWN
	(SPR_SHT2,0,1,A_Raise,S_DSGUNUP,0,0),	# S_DSGUNUP
	(SPR_SHT2,0,3,None,S_DSGUN2,0,0),	# S_DSGUN1
	(SPR_SHT2,0,7,A_FireShotgun2,S_DSGUN3,0,0),	# S_DSGUN2
	(SPR_SHT2,1,7,None,S_DSGUN4,0,0),	# S_DSGUN3
	(SPR_SHT2,2,7,A_CheckReload,S_DSGUN5,0,0),	# S_DSGUN4
	(SPR_SHT2,3,7,A_OpenShotgun2,S_DSGUN6,0,0),	# S_DSGUN5
	(SPR_SHT2,4,7,None,S_DSGUN7,0,0),	# S_DSGUN6
	(SPR_SHT2,5,7,A_LoadShotgun2,S_DSGUN8,0,0),	# S_DSGUN7
	(SPR_SHT2,6,6,None,S_DSGUN9,0,0),	# S_DSGUN8
	(SPR_SHT2,7,6,A_CloseShotgun2,S_DSGUN10,0,0),	# S_DSGUN9
	(SPR_SHT2,0,5,A_ReFire,S_DSGUN,0,0),	# S_DSGUN10
	(SPR_SHT2,1,7,None,S_DSNR2,0,0),	# S_DSNR1
	(SPR_SHT2,0,3,None,S_DSGUNDOWN,0,0),	# S_DSNR2
	(SPR_SHT2,32776,5,A_Light1,S_DSGUNFLASH2,0,0),	# S_DSGUNFLASH1
	(SPR_SHT2,32777,4,A_Light2,S_LIGHTDONE,0,0),	# S_DSGUNFLASH2
	(SPR_CHGG,0,1,A_WeaponReady,S_CHAIN,0,0),	# S_CHAIN
	(SPR_CHGG,0,1,A_Lower,S_CHAINDOWN,0,0),	# S_CHAINDOWN
	(SPR_CHGG,0,1,A_Raise,S_CHAINUP,0,0),	# S_CHAINUP
	(SPR_CHGG,0,4,A_FireCGun,S_CHAIN2,0,0),	# S_CHAIN1
	(SPR_CHGG,1,4,A_FireCGun,S_CHAIN3,0,0),	# S_CHAIN2
	(SPR_CHGG,1,0,A_ReFire,S_CHAIN,0,0),	# S_CHAIN3
	(SPR_CHGF,32768,5,A_Light1,S_LIGHTDONE,0,0),	# S_CHAINFLASH1
	(SPR_CHGF,32769,5,A_Light2,S_LIGHTDONE,0,0),	# S_CHAINFLASH2
	(SPR_MISG,0,1,A_WeaponReady,S_MISSILE,0,0),	# S_MISSILE
	(SPR_MISG,0,1,A_Lower,S_MISSILEDOWN,0,0),	# S_MISSILEDOWN
	(SPR_MISG,0,1,A_Raise,S_MISSILEUP,0,0),	# S_MISSILEUP
	(SPR_MISG,1,8,A_GunFlash,S_MISSILE2,0,0),	# S_MISSILE1
	(SPR_MISG,1,12,A_FireMissile,S_MISSILE3,0,0),	# S_MISSILE2
	(SPR_MISG,1,0,A_ReFire,S_MISSILE,0,0),	# S_MISSILE3
	(SPR_MISF,32768,3,A_Light1,S_MISSILEFLASH2,0,0),	# S_MISSILEFLASH1
	(SPR_MISF,32769,4,None,S_MISSILEFLASH3,0,0),	# S_MISSILEFLASH2
	(SPR_MISF,32770,4,A_Light2,S_MISSILEFLASH4,0,0),	# S_MISSILEFLASH3
	(SPR_MISF,32771,4,A_Light2,S_LIGHTDONE,0,0),	# S_MISSILEFLASH4
	(SPR_SAWG,2,4,A_WeaponReady,S_SAWB,0,0),	# S_SAW
	(SPR_SAWG,3,4,A_WeaponReady,S_SAW,0,0),	# S_SAWB
	(SPR_SAWG,2,1,A_Lower,S_SAWDOWN,0,0),	# S_SAWDOWN
	(SPR_SAWG,2,1,A_Raise,S_SAWUP,0,0),	# S_SAWUP
	(SPR_SAWG,0,4,A_Saw,S_SAW2,0,0),	# S_SAW1
	(SPR_SAWG,1,4,A_Saw,S_SAW3,0,0),	# S_SAW2
	(SPR_SAWG,1,0,A_ReFire,S_SAW,0,0),	# S_SAW3
	(SPR_PLSG,0,1,A_WeaponReady,S_PLASMA,0,0),	# S_PLASMA
	(SPR_PLSG,0,1,A_Lower,S_PLASMADOWN,0,0),	# S_PLASMADOWN
	(SPR_PLSG,0,1,A_Raise,S_PLASMAUP,0,0),	# S_PLASMAUP
	(SPR_PLSG,0,3,A_FirePlasma,S_PLASMA2,0,0),	# S_PLASMA1
	(SPR_PLSG,1,20,A_ReFire,S_PLASMA,0,0),	# S_PLASMA2
	(SPR_PLSF,32768,4,A_Light1,S_LIGHTDONE,0,0),	# S_PLASMAFLASH1
	(SPR_PLSF,32769,4,A_Light1,S_LIGHTDONE,0,0),	# S_PLASMAFLASH2
	(SPR_BFGG,0,1,A_WeaponReady,S_BFG,0,0),	# S_BFG
	(SPR_BFGG,0,1,A_Lower,S_BFGDOWN,0,0),	# S_BFGDOWN
	(SPR_BFGG,0,1,A_Raise,S_BFGUP,0,0),	# S_BFGUP
	(SPR_BFGG,0,20,A_BFGsound,S_BFG2,0,0),	# S_BFG1
	(SPR_BFGG,1,10,A_GunFlash,S_BFG3,0,0),	# S_BFG2
	(SPR_BFGG,1,10,A_FireBFG,S_BFG4,0,0),	# S_BFG3
	(SPR_BFGG,1,20,A_ReFire,S_BFG,0,0),	# S_BFG4
	(SPR_BFGF,32768,11,A_Light1,S_BFGFLASH2,0,0),	# S_BFGFLASH1
	(SPR_BFGF,32769,6,A_Light2,S_LIGHTDONE,0,0),	# S_BFGFLASH2
	(SPR_BLUD,2,8,None,S_BLOOD2,0,0),	# S_BLOOD1
	(SPR_BLUD,1,8,None,S_BLOOD3,0,0),	# S_BLOOD2
	(SPR_BLUD,0,8,None,S_NULL,0,0),	# S_BLOOD3
	(SPR_PUFF,32768,4,None,S_PUFF2,0,0),	# S_PUFF1
	(SPR_PUFF,1,4,None,S_PUFF3,0,0),	# S_PUFF2
	(SPR_PUFF,2,4,None,S_PUFF4,0,0),	# S_PUFF3
	(SPR_PUFF,3,4,None,S_NULL,0,0),	# S_PUFF4
	(SPR_BAL1,32768,4,None,S_TBALL2,0,0),	# S_TBALL1
	(SPR_BAL1,32769,4,None,S_TBALL1,0,0),	# S_TBALL2
	(SPR_BAL1,32770,6,None,S_TBALLX2,0,0),	# S_TBALLX1
	(SPR_BAL1,32771,6,None,S_TBALLX3,0,0),	# S_TBALLX2
	(SPR_BAL1,32772,6,None,S_NULL,0,0),	# S_TBALLX3
	(SPR_BAL2,32768,4,None,S_RBALL2,0,0),	# S_RBALL1
	(SPR_BAL2,32769,4,None,S_RBALL1,0,0),	# S_RBALL2
	(SPR_BAL2,32770,6,None,S_RBALLX2,0,0),	# S_RBALLX1
	(SPR_BAL2,32771,6,None,S_RBALLX3,0,0),	# S_RBALLX2
	(SPR_BAL2,32772,6,None,S_NULL,0,0),	# S_RBALLX3
	(SPR_PLSS,32768,6,None,S_PLASBALL2,0,0),	# S_PLASBALL
	(SPR_PLSS,32769,6,None,S_PLASBALL,0,0),	# S_PLASBALL2
	(SPR_PLSE,32768,4,None,S_PLASEXP2,0,0),	# S_PLASEXP
	(SPR_PLSE,32769,4,None,S_PLASEXP3,0,0),	# S_PLASEXP2
	(SPR_PLSE,32770,4,None,S_PLASEXP4,0,0),	# S_PLASEXP3
	(SPR_PLSE,32771,4,None,S_PLASEXP5,0,0),	# S_PLASEXP4
	(SPR_PLSE,32772,4,None,S_NULL,0,0),	# S_PLASEXP5
	(SPR_MISL,32768,1,None,S_ROCKET,0,0),	# S_ROCKET
	(SPR_BFS1,32768,4,None,S_BFGSHOT2,0,0),	# S_BFGSHOT
	(SPR_BFS1,32769,4,None,S_BFGSHOT,0,0),	# S_BFGSHOT2
	(SPR_BFE1,32768,8,None,S_BFGLAND2,0,0),	# S_BFGLAND
	(SPR_BFE1,32769,8,None,S_BFGLAND3,0,0),	# S_BFGLAND2
	(SPR_BFE1,32770,8,A_BFGSpray,S_BFGLAND4,0,0),	# S_BFGLAND3
	(SPR_BFE1,32771,8,None,S_BFGLAND5,0,0),	# S_BFGLAND4
	(SPR_BFE1,32772,8,None,S_BFGLAND6,0,0),	# S_BFGLAND5
	(SPR_BFE1,32773,8,None,S_NULL,0,0),	# S_BFGLAND6
	(SPR_BFE2,32768,8,None,S_BFGEXP2,0,0),	# S_BFGEXP
	(SPR_BFE2,32769,8,None,S_BFGEXP3,0,0),	# S_BFGEXP2
	(SPR_BFE2,32770,8,None,S_BFGEXP4,0,0),	# S_BFGEXP3
	(SPR_BFE2,32771,8,None,S_NULL,0,0),	# S_BFGEXP4
	(SPR_MISL,32769,8,A_Explode,S_EXPLODE2,0,0),	# S_EXPLODE1
	(SPR_MISL,32770,6,None,S_EXPLODE3,0,0),	# S_EXPLODE2
	(SPR_MISL,32771,4,None,S_NULL,0,0),	# S_EXPLODE3
	(SPR_TFOG,32768,6,None,S_TFOG01,0,0),	# S_TFOG
	(SPR_TFOG,32769,6,None,S_TFOG02,0,0),	# S_TFOG01
	(SPR_TFOG,32768,6,None,S_TFOG2,0,0),	# S_TFOG02
	(SPR_TFOG,32769,6,None,S_TFOG3,0,0),	# S_TFOG2
	(SPR_TFOG,32770,6,None,S_TFOG4,0,0),	# S_TFOG3
	(SPR_TFOG,32771,6,None,S_TFOG5,0,0),	# S_TFOG4
	(SPR_TFOG,32772,6,None,S_TFOG6,0,0),	# S_TFOG5
	(SPR_TFOG,32773,6,None,S_TFOG7,0,0),	# S_TFOG6
	(SPR_TFOG,32774,6,None,S_TFOG8,0,0),	# S_TFOG7
	(SPR_TFOG,32775,6,None,S_TFOG9,0,0),	# S_TFOG8
	(SPR_TFOG,32776,6,None,S_TFOG10,0,0),	# S_TFOG9
	(SPR_TFOG,32777,6,None,S_NULL,0,0),	# S_TFOG10
	(SPR_IFOG,32768,6,None,S_IFOG01,0,0),	# S_IFOG
	(SPR_IFOG,32769,6,None,S_IFOG02,0,0),	# S_IFOG01
	(SPR_IFOG,32768,6,None,S_IFOG2,0,0),	# S_IFOG02
	(SPR_IFOG,32769,6,None,S_IFOG3,0,0),	# S_IFOG2
	(SPR_IFOG,32770,6,None,S_IFOG4,0,0),	# S_IFOG3
	(SPR_IFOG,32771,6,None,S_IFOG5,0,0),	# S_IFOG4
	(SPR_IFOG,32772,6,None,S_NULL,0,0),	# S_IFOG5
	(SPR_PLAY,0,-1,None,S_NULL,0,0),	# S_PLAY
	(SPR_PLAY,0,4,None,S_PLAY_RUN2,0,0),	# S_PLAY_RUN1
	(SPR_PLAY,1,4,None,S_PLAY_RUN3,0,0),	# S_PLAY_RUN2
	(SPR_PLAY,2,4,None,S_PLAY_RUN4,0,0),	# S_PLAY_RUN3
	(SPR_PLAY,3,4,None,S_PLAY_RUN1,0,0),	# S_PLAY_RUN4
	(SPR_PLAY,4,12,None,S_PLAY,0,0),	# S_PLAY_ATK1
	(SPR_PLAY,32773,6,None,S_PLAY_ATK1,0,0),	# S_PLAY_ATK2
	(SPR_PLAY,6,4,None,S_PLAY_PAIN2,0,0),	# S_PLAY_PAIN
	(SPR_PLAY,6,4,A_Pain,S_PLAY,0,0),	# S_PLAY_PAIN2
	(SPR_PLAY,7,10,None,S_PLAY_DIE2,0,0),	# S_PLAY_DIE1
	(SPR_PLAY,8,10,A_PlayerScream,S_PLAY_DIE3,0,0),	# S_PLAY_DIE2
	(SPR_PLAY,9,10,A_Fall,S_PLAY_DIE4,0,0),	# S_PLAY_DIE3
	(SPR_PLAY,10,10,None,S_PLAY_DIE5,0,0),	# S_PLAY_DIE4
	(SPR_PLAY,11,10,None,S_PLAY_DIE6,0,0),	# S_PLAY_DIE5
	(SPR_PLAY,12,10,None,S_PLAY_DIE7,0,0),	# S_PLAY_DIE6
	(SPR_PLAY,13,-1,None,S_NULL,0,0),	# S_PLAY_DIE7
	(SPR_PLAY,14,5,None,S_PLAY_XDIE2,0,0),	# S_PLAY_XDIE1
	(SPR_PLAY,15,5,A_XScream,S_PLAY_XDIE3,0,0),	# S_PLAY_XDIE2
	(SPR_PLAY,16,5,A_Fall,S_PLAY_XDIE4,0,0),	# S_PLAY_XDIE3
	(SPR_PLAY,17,5,None,S_PLAY_XDIE5,0,0),	# S_PLAY_XDIE4
	(SPR_PLAY,18,5,None,S_PLAY_XDIE6,0,0),	# S_PLAY_XDIE5
	(SPR_PLAY,19,5,None,S_PLAY_XDIE7,0,0),	# S_PLAY_XDIE6
	(SPR_PLAY,20,5,None,S_PLAY_XDIE8,0,0),	# S_PLAY_XDIE7
	(SPR_PLAY,21,5,None,S_PLAY_XDIE9,0,0),	# S_PLAY_XDIE8
	(SPR_PLAY,22,-1,None,S_NULL,0,0),	# S_PLAY_XDIE9
	(SPR_POSS,0,10,A_Look,S_POSS_STND2,0,0),	# S_POSS_STND
	(SPR_POSS,1,10,A_Look,S_POSS_STND,0,0),	# S_POSS_STND2
	(SPR_POSS,0,4,A_Chase,S_POSS_RUN2,0,0),	# S_POSS_RUN1
	(SPR_POSS,0,4,A_Chase,S_POSS_RUN3,0,0),	# S_POSS_RUN2
	(SPR_POSS,1,4,A_Chase,S_POSS_RUN4,0,0),	# S_POSS_RUN3
	(SPR_POSS,1,4,A_Chase,S_POSS_RUN5,0,0),	# S_POSS_RUN4
	(SPR_POSS,2,4,A_Chase,S_POSS_RUN6,0,0),	# S_POSS_RUN5
	(SPR_POSS,2,4,A_Chase,S_POSS_RUN7,0,0),	# S_POSS_RUN6
	(SPR_POSS,3,4,A_Chase,S_POSS_RUN8,0,0),	# S_POSS_RUN7
	(SPR_POSS,3,4,A_Chase,S_POSS_RUN1,0,0),	# S_POSS_RUN8
	(SPR_POSS,4,10,A_FaceTarget,S_POSS_ATK2,0,0),	# S_POSS_ATK1
	(SPR_POSS,5,8,A_PosAttack,S_POSS_ATK3,0,0),	# S_POSS_ATK2
	(SPR_POSS,4,8,None,S_POSS_RUN1,0,0),	# S_POSS_ATK3
	(SPR_POSS,6,3,None,S_POSS_PAIN2,0,0),	# S_POSS_PAIN
	(SPR_POSS,6,3,A_Pain,S_POSS_RUN1,0,0),	# S_POSS_PAIN2
	(SPR_POSS,7,5,None,S_POSS_DIE2,0,0),	# S_POSS_DIE1
	(SPR_POSS,8,5,A_Scream,S_POSS_DIE3,0,0),	# S_POSS_DIE2
	(SPR_POSS,9,5,A_Fall,S_POSS_DIE4,0,0),	# S_POSS_DIE3
	(SPR_POSS,10,5,None,S_POSS_DIE5,0,0),	# S_POSS_DIE4
	(SPR_POSS,11,-1,None,S_NULL,0,0),	# S_POSS_DIE5
	(SPR_POSS,12,5,None,S_POSS_XDIE2,0,0),	# S_POSS_XDIE1
	(SPR_POSS,13,5,A_XScream,S_POSS_XDIE3,0,0),	# S_POSS_XDIE2
	(SPR_POSS,14,5,A_Fall,S_POSS_XDIE4,0,0),	# S_POSS_XDIE3
	(SPR_POSS,15,5,None,S_POSS_XDIE5,0,0),	# S_POSS_XDIE4
	(SPR_POSS,16,5,None,S_POSS_XDIE6,0,0),	# S_POSS_XDIE5
	(SPR_POSS,17,5,None,S_POSS_XDIE7,0,0),	# S_POSS_XDIE6
	(SPR_POSS,18,5,None,S_POSS_XDIE8,0,0),	# S_POSS_XDIE7
	(SPR_POSS,19,5,None,S_POSS_XDIE9,0,0),	# S_POSS_XDIE8
	(SPR_POSS,20,-1,None,S_NULL,0,0),	# S_POSS_XDIE9
	(SPR_POSS,10,5,None,S_POSS_RAISE2,0,0),	# S_POSS_RAISE1
	(SPR_POSS,9,5,None,S_POSS_RAISE3,0,0),	# S_POSS_RAISE2
	(SPR_POSS,8,5,None,S_POSS_RAISE4,0,0),	# S_POSS_RAISE3
	(SPR_POSS,7,5,None,S_POSS_RUN1,0,0),	# S_POSS_RAISE4
	(SPR_SPOS,0,10,A_Look,S_SPOS_STND2,0,0),	# S_SPOS_STND
	(SPR_SPOS,1,10,A_Look,S_SPOS_STND,0,0),	# S_SPOS_STND2
	(SPR_SPOS,0,3,A_Chase,S_SPOS_RUN2,0,0),	# S_SPOS_RUN1
	(SPR_SPOS,0,3,A_Chase,S_SPOS_RUN3,0,0),	# S_SPOS_RUN2
	(SPR_SPOS,1,3,A_Chase,S_SPOS_RUN4,0,0),	# S_SPOS_RUN3
	(SPR_SPOS,1,3,A_Chase,S_SPOS_RUN5,0,0),	# S_SPOS_RUN4
	(SPR_SPOS,2,3,A_Chase,S_SPOS_RUN6,0,0),	# S_SPOS_RUN5
	(SPR_SPOS,2,3,A_Chase,S_SPOS_RUN7,0,0),	# S_SPOS_RUN6
	(SPR_SPOS,3,3,A_Chase,S_SPOS_RUN8,0,0),	# S_SPOS_RUN7
	(SPR_SPOS,3,3,A_Chase,S_SPOS_RUN1,0,0),	# S_SPOS_RUN8
	(SPR_SPOS,4,10,A_FaceTarget,S_SPOS_ATK2,0,0),	# S_SPOS_ATK1
	(SPR_SPOS,32773,10,A_SPosAttack,S_SPOS_ATK3,0,0),	# S_SPOS_ATK2
	(SPR_SPOS,4,10,None,S_SPOS_RUN1,0,0),	# S_SPOS_ATK3
	(SPR_SPOS,6,3,None,S_SPOS_PAIN2,0,0),	# S_SPOS_PAIN
	(SPR_SPOS,6,3,A_Pain,S_SPOS_RUN1,0,0),	# S_SPOS_PAIN2
	(SPR_SPOS,7,5,None,S_SPOS_DIE2,0,0),	# S_SPOS_DIE1
	(SPR_SPOS,8,5,A_Scream,S_SPOS_DIE3,0,0),	# S_SPOS_DIE2
	(SPR_SPOS,9,5,A_Fall,S_SPOS_DIE4,0,0),	# S_SPOS_DIE3
	(SPR_SPOS,10,5,None,S_SPOS_DIE5,0,0),	# S_SPOS_DIE4
	(SPR_SPOS,11,-1,None,S_NULL,0,0),	# S_SPOS_DIE5
	(SPR_SPOS,12,5,None,S_SPOS_XDIE2,0,0),	# S_SPOS_XDIE1
	(SPR_SPOS,13,5,A_XScream,S_SPOS_XDIE3,0,0),	# S_SPOS_XDIE2
	(SPR_SPOS,14,5,A_Fall,S_SPOS_XDIE4,0,0),	# S_SPOS_XDIE3
	(SPR_SPOS,15,5,None,S_SPOS_XDIE5,0,0),	# S_SPOS_XDIE4
	(SPR_SPOS,16,5,None,S_SPOS_XDIE6,0,0),	# S_SPOS_XDIE5
	(SPR_SPOS,17,5,None,S_SPOS_XDIE7,0,0),	# S_SPOS_XDIE6
	(SPR_SPOS,18,5,None,S_SPOS_XDIE8,0,0),	# S_SPOS_XDIE7
	(SPR_SPOS,19,5,None,S_SPOS_XDIE9,0,0),	# S_SPOS_XDIE8
	(SPR_SPOS,20,-1,None,S_NULL,0,0),	# S_SPOS_XDIE9
	(SPR_SPOS,11,5,None,S_SPOS_RAISE2,0,0),	# S_SPOS_RAISE1
	(SPR_SPOS,10,5,None,S_SPOS_RAISE3,0,0),	# S_SPOS_RAISE2
	(SPR_SPOS,9,5,None,S_SPOS_RAISE4,0,0),	# S_SPOS_RAISE3
	(SPR_SPOS,8,5,None,S_SPOS_RAISE5,0,0),	# S_SPOS_RAISE4
	(SPR_SPOS,7,5,None,S_SPOS_RUN1,0,0),	# S_SPOS_RAISE5
	(SPR_VILE,0,10,A_Look,S_VILE_STND2,0,0),	# S_VILE_STND
	(SPR_VILE,1,10,A_Look,S_VILE_STND,0,0),	# S_VILE_STND2
	(SPR_VILE,0,2,A_VileChase,S_VILE_RUN2,0,0),	# S_VILE_RUN1
	(SPR_VILE,0,2,A_VileChase,S_VILE_RUN3,0,0),	# S_VILE_RUN2
	(SPR_VILE,1,2,A_VileChase,S_VILE_RUN4,0,0),	# S_VILE_RUN3
	(SPR_VILE,1,2,A_VileChase,S_VILE_RUN5,0,0),	# S_VILE_RUN4
	(SPR_VILE,2,2,A_VileChase,S_VILE_RUN6,0,0),	# S_VILE_RUN5
	(SPR_VILE,2,2,A_VileChase,S_VILE_RUN7,0,0),	# S_VILE_RUN6
	(SPR_VILE,3,2,A_VileChase,S_VILE_RUN8,0,0),	# S_VILE_RUN7
	(SPR_VILE,3,2,A_VileChase,S_VILE_RUN9,0,0),	# S_VILE_RUN8
	(SPR_VILE,4,2,A_VileChase,S_VILE_RUN10,0,0),	# S_VILE_RUN9
	(SPR_VILE,4,2,A_VileChase,S_VILE_RUN11,0,0),	# S_VILE_RUN10
	(SPR_VILE,5,2,A_VileChase,S_VILE_RUN12,0,0),	# S_VILE_RUN11
	(SPR_VILE,5,2,A_VileChase,S_VILE_RUN1,0,0),	# S_VILE_RUN12
	(SPR_VILE,32774,0,A_VileStart,S_VILE_ATK2,0,0),	# S_VILE_ATK1
	(SPR_VILE,32774,10,A_FaceTarget,S_VILE_ATK3,0,0),	# S_VILE_ATK2
	(SPR_VILE,32775,8,A_VileTarget,S_VILE_ATK4,0,0),	# S_VILE_ATK3
	(SPR_VILE,32776,8,A_FaceTarget,S_VILE_ATK5,0,0),	# S_VILE_ATK4
	(SPR_VILE,32777,8,A_FaceTarget,S_VILE_ATK6,0,0),	# S_VILE_ATK5
	(SPR_VILE,32778,8,A_FaceTarget,S_VILE_ATK7,0,0),	# S_VILE_ATK6
	(SPR_VILE,32779,8,A_FaceTarget,S_VILE_ATK8,0,0),	# S_VILE_ATK7
	(SPR_VILE,32780,8,A_FaceTarget,S_VILE_ATK9,0,0),	# S_VILE_ATK8
	(SPR_VILE,32781,8,A_FaceTarget,S_VILE_ATK10,0,0),	# S_VILE_ATK9
	(SPR_VILE,32782,8,A_VileAttack,S_VILE_ATK11,0,0),	# S_VILE_ATK10
	(SPR_VILE,32783,20,None,S_VILE_RUN1,0,0),	# S_VILE_ATK11
	(SPR_VILE,32794,10,None,S_VILE_HEAL2,0,0),	# S_VILE_HEAL1
	(SPR_VILE,32795,10,None,S_VILE_HEAL3,0,0),	# S_VILE_HEAL2
	(SPR_VILE,32796,10,None,S_VILE_RUN1,0,0),	# S_VILE_HEAL3
	(SPR_VILE,16,5,None,S_VILE_PAIN2,0,0),	# S_VILE_PAIN
	(SPR_VILE,16,5,A_Pain,S_VILE_RUN1,0,0),	# S_VILE_PAIN2
	(SPR_VILE,16,7,None,S_VILE_DIE2,0,0),	# S_VILE_DIE1
	(SPR_VILE,17,7,A_Scream,S_VILE_DIE3,0,0),	# S_VILE_DIE2
	(SPR_VILE,18,7,A_Fall,S_VILE_DIE4,0,0),	# S_VILE_DIE3
	(SPR_VILE,19,7,None,S_VILE_DIE5,0,0),	# S_VILE_DIE4
	(SPR_VILE,20,7,None,S_VILE_DIE6,0,0),	# S_VILE_DIE5
	(SPR_VILE,21,7,None,S_VILE_DIE7,0,0),	# S_VILE_DIE6
	(SPR_VILE,22,7,None,S_VILE_DIE8,0,0),	# S_VILE_DIE7
	(SPR_VILE,23,5,None,S_VILE_DIE9,0,0),	# S_VILE_DIE8
	(SPR_VILE,24,5,None,S_VILE_DIE10,0,0),	# S_VILE_DIE9
	(SPR_VILE,25,-1,None,S_NULL,0,0),	# S_VILE_DIE10
	(SPR_FIRE,32768,2,A_StartFire,S_FIRE2,0,0),	# S_FIRE1
	(SPR_FIRE,32769,2,A_Fire,S_FIRE3,0,0),	# S_FIRE2
	(SPR_FIRE,32768,2,A_Fire,S_FIRE4,0,0),	# S_FIRE3
	(SPR_FIRE,32769,2,A_Fire,S_FIRE5,0,0),	# S_FIRE4
	(SPR_FIRE,32770,2,A_FireCrackle,S_FIRE6,0,0),	# S_FIRE5
	(SPR_FIRE,32769,2,A_Fire,S_FIRE7,0,0),	# S_FIRE6
	(SPR_FIRE,32770,2,A_Fire,S_FIRE8,0,0),	# S_FIRE7
	(SPR_FIRE,32769,2,A_Fire,S_FIRE9,0,0),	# S_FIRE8
	(SPR_FIRE,32770,2,A_Fire,S_FIRE10,0,0),	# S_FIRE9
	(SPR_FIRE,32771,2,A_Fire,S_FIRE11,0,0),	# S_FIRE10
	(SPR_FIRE,32770,2,A_Fire,S_FIRE12,0,0),	# S_FIRE11
	(SPR_FIRE,32771,2,A_Fire,S_FIRE13,0,0),	# S_FIRE12
	(SPR_FIRE,32770,2,A_Fire,S_FIRE14,0,0),	# S_FIRE13
	(SPR_FIRE,32771,2,A_Fire,S_FIRE15,0,0),	# S_FIRE14
	(SPR_FIRE,32772,2,A_Fire,S_FIRE16,0,0),	# S_FIRE15
	(SPR_FIRE,32771,2,A_Fire,S_FIRE17,0,0),	# S_FIRE16
	(SPR_FIRE,32772,2,A_Fire,S_FIRE18,0,0),	# S_FIRE17
	(SPR_FIRE,32771,2,A_Fire,S_FIRE19,0,0),	# S_FIRE18
	(SPR_FIRE,32772,2,A_FireCrackle,S_FIRE20,0,0),	# S_FIRE19
	(SPR_FIRE,32773,2,A_Fire,S_FIRE21,0,0),	# S_FIRE20
	(SPR_FIRE,32772,2,A_Fire,S_FIRE22,0,0),	# S_FIRE21
	(SPR_FIRE,32773,2,A_Fire,S_FIRE23,0,0),	# S_FIRE22
	(SPR_FIRE,32772,2,A_Fire,S_FIRE24,0,0),	# S_FIRE23
	(SPR_FIRE,32773,2,A_Fire,S_FIRE25,0,0),	# S_FIRE24
	(SPR_FIRE,32774,2,A_Fire,S_FIRE26,0,0),	# S_FIRE25
	(SPR_FIRE,32775,2,A_Fire,S_FIRE27,0,0),	# S_FIRE26
	(SPR_FIRE,32774,2,A_Fire,S_FIRE28,0,0),	# S_FIRE27
	(SPR_FIRE,32775,2,A_Fire,S_FIRE29,0,0),	# S_FIRE28
	(SPR_FIRE,32774,2,A_Fire,S_FIRE30,0,0),	# S_FIRE29
	(SPR_FIRE,32775,2,A_Fire,S_NULL,0,0),	# S_FIRE30
	(SPR_PUFF,1,4,None,S_SMOKE2,0,0),	# S_SMOKE1
	(SPR_PUFF,2,4,None,S_SMOKE3,0,0),	# S_SMOKE2
	(SPR_PUFF,1,4,None,S_SMOKE4,0,0),	# S_SMOKE3
	(SPR_PUFF,2,4,None,S_SMOKE5,0,0),	# S_SMOKE4
	(SPR_PUFF,3,4,None,S_NULL,0,0),	# S_SMOKE5
	(SPR_FATB,32768,2,A_Tracer,S_TRACER2,0,0),	# S_TRACER
	(SPR_FATB,32769,2,A_Tracer,S_TRACER,0,0),	# S_TRACER2
	(SPR_FBXP,32768,8,None,S_TRACEEXP2,0,0),	# S_TRACEEXP1
	(SPR_FBXP,32769,6,None,S_TRACEEXP3,0,0),	# S_TRACEEXP2
	(SPR_FBXP,32770,4,None,S_NULL,0,0),	# S_TRACEEXP3
	(SPR_SKEL,0,10,A_Look,S_SKEL_STND2,0,0),	# S_SKEL_STND
	(SPR_SKEL,1,10,A_Look,S_SKEL_STND,0,0),	# S_SKEL_STND2
	(SPR_SKEL,0,2,A_Chase,S_SKEL_RUN2,0,0),	# S_SKEL_RUN1
	(SPR_SKEL,0,2,A_Chase,S_SKEL_RUN3,0,0),	# S_SKEL_RUN2
	(SPR_SKEL,1,2,A_Chase,S_SKEL_RUN4,0,0),	# S_SKEL_RUN3
	(SPR_SKEL,1,2,A_Chase,S_SKEL_RUN5,0,0),	# S_SKEL_RUN4
	(SPR_SKEL,2,2,A_Chase,S_SKEL_RUN6,0,0),	# S_SKEL_RUN5
	(SPR_SKEL,2,2,A_Chase,S_SKEL_RUN7,0,0),	# S_SKEL_RUN6
	(SPR_SKEL,3,2,A_Chase,S_SKEL_RUN8,0,0),	# S_SKEL_RUN7
	(SPR_SKEL,3,2,A_Chase,S_SKEL_RUN9,0,0),	# S_SKEL_RUN8
	(SPR_SKEL,4,2,A_Chase,S_SKEL_RUN10,0,0),	# S_SKEL_RUN9
	(SPR_SKEL,4,2,A_Chase,S_SKEL_RUN11,0,0),	# S_SKEL_RUN10
	(SPR_SKEL,5,2,A_Chase,S_SKEL_RUN12,0,0),	# S_SKEL_RUN11
	(SPR_SKEL,5,2,A_Chase,S_SKEL_RUN1,0,0),	# S_SKEL_RUN12
	(SPR_SKEL,6,0,A_FaceTarget,S_SKEL_FIST2,0,0),	# S_SKEL_FIST1
	(SPR_SKEL,6,6,A_SkelWhoosh,S_SKEL_FIST3,0,0),	# S_SKEL_FIST2
	(SPR_SKEL,7,6,A_FaceTarget,S_SKEL_FIST4,0,0),	# S_SKEL_FIST3
	(SPR_SKEL,8,6,A_SkelFist,S_SKEL_RUN1,0,0),	# S_SKEL_FIST4
	(SPR_SKEL,32777,0,A_FaceTarget,S_SKEL_MISS2,0,0),	# S_SKEL_MISS1
	(SPR_SKEL,32777,10,A_FaceTarget,S_SKEL_MISS3,0,0),	# S_SKEL_MISS2
	(SPR_SKEL,10,10,A_SkelMissile,S_SKEL_MISS4,0,0),	# S_SKEL_MISS3
	(SPR_SKEL,10,10,A_FaceTarget,S_SKEL_RUN1,0,0),	# S_SKEL_MISS4
	(SPR_SKEL,11,5,None,S_SKEL_PAIN2,0,0),	# S_SKEL_PAIN
	(SPR_SKEL,11,5,A_Pain,S_SKEL_RUN1,0,0),	# S_SKEL_PAIN2
	(SPR_SKEL,11,7,None,S_SKEL_DIE2,0,0),	# S_SKEL_DIE1
	(SPR_SKEL,12,7,None,S_SKEL_DIE3,0,0),	# S_SKEL_DIE2
	(SPR_SKEL,13,7,A_Scream,S_SKEL_DIE4,0,0),	# S_SKEL_DIE3
	(SPR_SKEL,14,7,A_Fall,S_SKEL_DIE5,0,0),	# S_SKEL_DIE4
	(SPR_SKEL,15,7,None,S_SKEL_DIE6,0,0),	# S_SKEL_DIE5
	(SPR_SKEL,16,-1,None,S_NULL,0,0),	# S_SKEL_DIE6
	(SPR_SKEL,16,5,None,S_SKEL_RAISE2,0,0),	# S_SKEL_RAISE1
	(SPR_SKEL,15,5,None,S_SKEL_RAISE3,0,0),	# S_SKEL_RAISE2
	(SPR_SKEL,14,5,None,S_SKEL_RAISE4,0,0),	# S_SKEL_RAISE3
	(SPR_SKEL,13,5,None,S_SKEL_RAISE5,0,0),	# S_SKEL_RAISE4
	(SPR_SKEL,12,5,None,S_SKEL_RAISE6,0,0),	# S_SKEL_RAISE5
	(SPR_SKEL,11,5,None,S_SKEL_RUN1,0,0),	# S_SKEL_RAISE6
	(SPR_MANF,32768,4,None,S_FATSHOT2,0,0),	# S_FATSHOT1
	(SPR_MANF,32769,4,None,S_FATSHOT1,0,0),	# S_FATSHOT2
	(SPR_MISL,32769,8,None,S_FATSHOTX2,0,0),	# S_FATSHOTX1
	(SPR_MISL,32770,6,None,S_FATSHOTX3,0,0),	# S_FATSHOTX2
	(SPR_MISL,32771,4,None,S_NULL,0,0),	# S_FATSHOTX3
	(SPR_FATT,0,15,A_Look,S_FATT_STND2,0,0),	# S_FATT_STND
	(SPR_FATT,1,15,A_Look,S_FATT_STND,0,0),	# S_FATT_STND2
	(SPR_FATT,0,4,A_Chase,S_FATT_RUN2,0,0),	# S_FATT_RUN1
	(SPR_FATT,0,4,A_Chase,S_FATT_RUN3,0,0),	# S_FATT_RUN2
	(SPR_FATT,1,4,A_Chase,S_FATT_RUN4,0,0),	# S_FATT_RUN3
	(SPR_FATT,1,4,A_Chase,S_FATT_RUN5,0,0),	# S_FATT_RUN4
	(SPR_FATT,2,4,A_Chase,S_FATT_RUN6,0,0),	# S_FATT_RUN5
	(SPR_FATT,2,4,A_Chase,S_FATT_RUN7,0,0),	# S_FATT_RUN6
	(SPR_FATT,3,4,A_Chase,S_FATT_RUN8,0,0),	# S_FATT_RUN7
	(SPR_FATT,3,4,A_Chase,S_FATT_RUN9,0,0),	# S_FATT_RUN8
	(SPR_FATT,4,4,A_Chase,S_FATT_RUN10,0,0),	# S_FATT_RUN9
	(SPR_FATT,4,4,A_Chase,S_FATT_RUN11,0,0),	# S_FATT_RUN10
	(SPR_FATT,5,4,A_Chase,S_FATT_RUN12,0,0),	# S_FATT_RUN11
	(SPR_FATT,5,4,A_Chase,S_FATT_RUN1,0,0),	# S_FATT_RUN12
	(SPR_FATT,6,20,A_FatRaise,S_FATT_ATK2,0,0),	# S_FATT_ATK1
	(SPR_FATT,32775,10,A_FatAttack1,S_FATT_ATK3,0,0),	# S_FATT_ATK2
	(SPR_FATT,8,5,A_FaceTarget,S_FATT_ATK4,0,0),	# S_FATT_ATK3
	(SPR_FATT,6,5,A_FaceTarget,S_FATT_ATK5,0,0),	# S_FATT_ATK4
	(SPR_FATT,32775,10,A_FatAttack2,S_FATT_ATK6,0,0),	# S_FATT_ATK5
	(SPR_FATT,8,5,A_FaceTarget,S_FATT_ATK7,0,0),	# S_FATT_ATK6
	(SPR_FATT,6,5,A_FaceTarget,S_FATT_ATK8,0,0),	# S_FATT_ATK7
	(SPR_FATT,32775,10,A_FatAttack3,S_FATT_ATK9,0,0),	# S_FATT_ATK8
	(SPR_FATT,8,5,A_FaceTarget,S_FATT_ATK10,0,0),	# S_FATT_ATK9
	(SPR_FATT,6,5,A_FaceTarget,S_FATT_RUN1,0,0),	# S_FATT_ATK10
	(SPR_FATT,9,3,None,S_FATT_PAIN2,0,0),	# S_FATT_PAIN
	(SPR_FATT,9,3,A_Pain,S_FATT_RUN1,0,0),	# S_FATT_PAIN2
	(SPR_FATT,10,6,None,S_FATT_DIE2,0,0),	# S_FATT_DIE1
	(SPR_FATT,11,6,A_Scream,S_FATT_DIE3,0,0),	# S_FATT_DIE2
	(SPR_FATT,12,6,A_Fall,S_FATT_DIE4,0,0),	# S_FATT_DIE3
	(SPR_FATT,13,6,None,S_FATT_DIE5,0,0),	# S_FATT_DIE4
	(SPR_FATT,14,6,None,S_FATT_DIE6,0,0),	# S_FATT_DIE5
	(SPR_FATT,15,6,None,S_FATT_DIE7,0,0),	# S_FATT_DIE6
	(SPR_FATT,16,6,None,S_FATT_DIE8,0,0),	# S_FATT_DIE7
	(SPR_FATT,17,6,None,S_FATT_DIE9,0,0),	# S_FATT_DIE8
	(SPR_FATT,18,6,None,S_FATT_DIE10,0,0),	# S_FATT_DIE9
	(SPR_FATT,19,-1,A_BossDeath,S_NULL,0,0),	# S_FATT_DIE10
	(SPR_FATT,17,5,None,S_FATT_RAISE2,0,0),	# S_FATT_RAISE1
	(SPR_FATT,16,5,None,S_FATT_RAISE3,0,0),	# S_FATT_RAISE2
	(SPR_FATT,15,5,None,S_FATT_RAISE4,0,0),	# S_FATT_RAISE3
	(SPR_FATT,14,5,None,S_FATT_RAISE5,0,0),	# S_FATT_RAISE4
	(SPR_FATT,13,5,None,S_FATT_RAISE6,0,0),	# S_FATT_RAISE5
	(SPR_FATT,12,5,None,S_FATT_RAISE7,0,0),	# S_FATT_RAISE6
	(SPR_FATT,11,5,None,S_FATT_RAISE8,0,0),	# S_FATT_RAISE7
	(SPR_FATT,10,5,None,S_FATT_RUN1,0,0),	# S_FATT_RAISE8
	(SPR_CPOS,0,10,A_Look,S_CPOS_STND2,0,0),	# S_CPOS_STND
	(SPR_CPOS,1,10,A_Look,S_CPOS_STND,0,0),	# S_CPOS_STND2
	(SPR_CPOS,0,3,A_Chase,S_CPOS_RUN2,0,0),	# S_CPOS_RUN1
	(SPR_CPOS,0,3,A_Chase,S_CPOS_RUN3,0,0),	# S_CPOS_RUN2
	(SPR_CPOS,1,3,A_Chase,S_CPOS_RUN4,0,0),	# S_CPOS_RUN3
	(SPR_CPOS,1,3,A_Chase,S_CPOS_RUN5,0,0),	# S_CPOS_RUN4
	(SPR_CPOS,2,3,A_Chase,S_CPOS_RUN6,0,0),	# S_CPOS_RUN5
	(SPR_CPOS,2,3,A_Chase,S_CPOS_RUN7,0,0),	# S_CPOS_RUN6
	(SPR_CPOS,3,3,A_Chase,S_CPOS_RUN8,0,0),	# S_CPOS_RUN7
	(SPR_CPOS,3,3,A_Chase,S_CPOS_RUN1,0,0),	# S_CPOS_RUN8
	(SPR_CPOS,4,10,A_FaceTarget,S_CPOS_ATK2,0,0),	# S_CPOS_ATK1
	(SPR_CPOS,32773,4,A_CPosAttack,S_CPOS_ATK3,0,0),	# S_CPOS_ATK2
	(SPR_CPOS,32772,4,A_CPosAttack,S_CPOS_ATK4,0,0),	# S_CPOS_ATK3
	(SPR_CPOS,5,1,A_CPosRefire,S_CPOS_ATK2,0,0),	# S_CPOS_ATK4
	(SPR_CPOS,6,3,None,S_CPOS_PAIN2,0,0),	# S_CPOS_PAIN
	(SPR_CPOS,6,3,A_Pain,S_CPOS_RUN1,0,0),	# S_CPOS_PAIN2
	(SPR_CPOS,7,5,None,S_CPOS_DIE2,0,0),	# S_CPOS_DIE1
	(SPR_CPOS,8,5,A_Scream,S_CPOS_DIE3,0,0),	# S_CPOS_DIE2
	(SPR_CPOS,9,5,A_Fall,S_CPOS_DIE4,0,0),	# S_CPOS_DIE3
	(SPR_CPOS,10,5,None,S_CPOS_DIE5,0,0),	# S_CPOS_DIE4
	(SPR_CPOS,11,5,None,S_CPOS_DIE6,0,0),	# S_CPOS_DIE5
	(SPR_CPOS,12,5,None,S_CPOS_DIE7,0,0),	# S_CPOS_DIE6
	(SPR_CPOS,13,-1,None,S_NULL,0,0),	# S_CPOS_DIE7
	(SPR_CPOS,14,5,None,S_CPOS_XDIE2,0,0),	# S_CPOS_XDIE1
	(SPR_CPOS,15,5,A_XScream,S_CPOS_XDIE3,0,0),	# S_CPOS_XDIE2
	(SPR_CPOS,16,5,A_Fall,S_CPOS_XDIE4,0,0),	# S_CPOS_XDIE3
	(SPR_CPOS,17,5,None,S_CPOS_XDIE5,0,0),	# S_CPOS_XDIE4
	(SPR_CPOS,18,5,None,S_CPOS_XDIE6,0,0),	# S_CPOS_XDIE5
	(SPR_CPOS,19,-1,None,S_NULL,0,0),	# S_CPOS_XDIE6
	(SPR_CPOS,13,5,None,S_CPOS_RAISE2,0,0),	# S_CPOS_RAISE1
	(SPR_CPOS,12,5,None,S_CPOS_RAISE3,0,0),	# S_CPOS_RAISE2
	(SPR_CPOS,11,5,None,S_CPOS_RAISE4,0,0),	# S_CPOS_RAISE3
	(SPR_CPOS,10,5,None,S_CPOS_RAISE5,0,0),	# S_CPOS_RAISE4
	(SPR_CPOS,9,5,None,S_CPOS_RAISE6,0,0),	# S_CPOS_RAISE5
	(SPR_CPOS,8,5,None,S_CPOS_RAISE7,0,0),	# S_CPOS_RAISE6
	(SPR_CPOS,7,5,None,S_CPOS_RUN1,0,0),	# S_CPOS_RAISE7
	(SPR_TROO,0,10,A_Look,S_TROO_STND2,0,0),	# S_TROO_STND
	(SPR_TROO,1,10,A_Look,S_TROO_STND,0,0),	# S_TROO_STND2
	(SPR_TROO,0,3,A_Chase,S_TROO_RUN2,0,0),	# S_TROO_RUN1
	(SPR_TROO,0,3,A_Chase,S_TROO_RUN3,0,0),	# S_TROO_RUN2
	(SPR_TROO,1,3,A_Chase,S_TROO_RUN4,0,0),	# S_TROO_RUN3
	(SPR_TROO,1,3,A_Chase,S_TROO_RUN5,0,0),	# S_TROO_RUN4
	(SPR_TROO,2,3,A_Chase,S_TROO_RUN6,0,0),	# S_TROO_RUN5
	(SPR_TROO,2,3,A_Chase,S_TROO_RUN7,0,0),	# S_TROO_RUN6
	(SPR_TROO,3,3,A_Chase,S_TROO_RUN8,0,0),	# S_TROO_RUN7
	(SPR_TROO,3,3,A_Chase,S_TROO_RUN1,0,0),	# S_TROO_RUN8
	(SPR_TROO,4,8,A_FaceTarget,S_TROO_ATK2,0,0),	# S_TROO_ATK1
	(SPR_TROO,5,8,A_FaceTarget,S_TROO_ATK3,0,0),	# S_TROO_ATK2
	(SPR_TROO,6,6,A_TroopAttack,S_TROO_RUN1,0,0),	# S_TROO_ATK3
	(SPR_TROO,7,2,None,S_TROO_PAIN2,0,0),	# S_TROO_PAIN
	(SPR_TROO,7,2,A_Pain,S_TROO_RUN1,0,0),	# S_TROO_PAIN2
	(SPR_TROO,8,8,None,S_TROO_DIE2,0,0),	# S_TROO_DIE1
	(SPR_TROO,9,8,A_Scream,S_TROO_DIE3,0,0),	# S_TROO_DIE2
	(SPR_TROO,10,6,None,S_TROO_DIE4,0,0),	# S_TROO_DIE3
	(SPR_TROO,11,6,A_Fall,S_TROO_DIE5,0,0),	# S_TROO_DIE4
	(SPR_TROO,12,-1,None,S_NULL,0,0),	# S_TROO_DIE5
	(SPR_TROO,13,5,None,S_TROO_XDIE2,0,0),	# S_TROO_XDIE1
	(SPR_TROO,14,5,A_XScream,S_TROO_XDIE3,0,0),	# S_TROO_XDIE2
	(SPR_TROO,15,5,None,S_TROO_XDIE4,0,0),	# S_TROO_XDIE3
	(SPR_TROO,16,5,A_Fall,S_TROO_XDIE5,0,0),	# S_TROO_XDIE4
	(SPR_TROO,17,5,None,S_TROO_XDIE6,0,0),	# S_TROO_XDIE5
	(SPR_TROO,18,5,None,S_TROO_XDIE7,0,0),	# S_TROO_XDIE6
	(SPR_TROO,19,5,None,S_TROO_XDIE8,0,0),	# S_TROO_XDIE7
	(SPR_TROO,20,-1,None,S_NULL,0,0),	# S_TROO_XDIE8
	(SPR_TROO,12,8,None,S_TROO_RAISE2,0,0),	# S_TROO_RAISE1
	(SPR_TROO,11,8,None,S_TROO_RAISE3,0,0),	# S_TROO_RAISE2
	(SPR_TROO,10,6,None,S_TROO_RAISE4,0,0),	# S_TROO_RAISE3
	(SPR_TROO,9,6,None,S_TROO_RAISE5,0,0),	# S_TROO_RAISE4
	(SPR_TROO,8,6,None,S_TROO_RUN1,0,0),	# S_TROO_RAISE5
	(SPR_SARG,0,10,A_Look,S_SARG_STND2,0,0),	# S_SARG_STND
	(SPR_SARG,1,10,A_Look,S_SARG_STND,0,0),	# S_SARG_STND2
	(SPR_SARG,0,2,A_Chase,S_SARG_RUN2,0,0),	# S_SARG_RUN1
	(SPR_SARG,0,2,A_Chase,S_SARG_RUN3,0,0),	# S_SARG_RUN2
	(SPR_SARG,1,2,A_Chase,S_SARG_RUN4,0,0),	# S_SARG_RUN3
	(SPR_SARG,1,2,A_Chase,S_SARG_RUN5,0,0),	# S_SARG_RUN4
	(SPR_SARG,2,2,A_Chase,S_SARG_RUN6,0,0),	# S_SARG_RUN5
	(SPR_SARG,2,2,A_Chase,S_SARG_RUN7,0,0),	# S_SARG_RUN6
	(SPR_SARG,3,2,A_Chase,S_SARG_RUN8,0,0),	# S_SARG_RUN7
	(SPR_SARG,3,2,A_Chase,S_SARG_RUN1,0,0),	# S_SARG_RUN8
	(SPR_SARG,4,8,A_FaceTarget,S_SARG_ATK2,0,0),	# S_SARG_ATK1
	(SPR_SARG,5,8,A_FaceTarget,S_SARG_ATK3,0,0),	# S_SARG_ATK2
	(SPR_SARG,6,8,A_SargAttack,S_SARG_RUN1,0,0),	# S_SARG_ATK3
	(SPR_SARG,7,2,None,S_SARG_PAIN2,0,0),	# S_SARG_PAIN
	(SPR_SARG,7,2,A_Pain,S_SARG_RUN1,0,0),	# S_SARG_PAIN2
	(SPR_SARG,8,8,None,S_SARG_DIE2,0,0),	# S_SARG_DIE1
	(SPR_SARG,9,8,A_Scream,S_SARG_DIE3,0,0),	# S_SARG_DIE2
	(SPR_SARG,10,4,None,S_SARG_DIE4,0,0),	# S_SARG_DIE3
	(SPR_SARG,11,4,A_Fall,S_SARG_DIE5,0,0),	# S_SARG_DIE4
	(SPR_SARG,12,4,None,S_SARG_DIE6,0,0),	# S_SARG_DIE5
	(SPR_SARG,13,-1,None,S_NULL,0,0),	# S_SARG_DIE6
	(SPR_SARG,13,5,None,S_SARG_RAISE2,0,0),	# S_SARG_RAISE1
	(SPR_SARG,12,5,None,S_SARG_RAISE3,0,0),	# S_SARG_RAISE2
	(SPR_SARG,11,5,None,S_SARG_RAISE4,0,0),	# S_SARG_RAISE3
	(SPR_SARG,10,5,None,S_SARG_RAISE5,0,0),	# S_SARG_RAISE4
	(SPR_SARG,9,5,None,S_SARG_RAISE6,0,0),	# S_SARG_RAISE5
	(SPR_SARG,8,5,None,S_SARG_RUN1,0,0),	# S_SARG_RAISE6
	(SPR_HEAD,0,10,A_Look,S_HEAD_STND,0,0),	# S_HEAD_STND
	(SPR_HEAD,0,3,A_Chase,S_HEAD_RUN1,0,0),	# S_HEAD_RUN1
	(SPR_HEAD,1,5,A_FaceTarget,S_HEAD_ATK2,0,0),	# S_HEAD_ATK1
	(SPR_HEAD,2,5,A_FaceTarget,S_HEAD_ATK3,0,0),	# S_HEAD_ATK2
	(SPR_HEAD,32771,5,A_HeadAttack,S_HEAD_RUN1,0,0),	# S_HEAD_ATK3
	(SPR_HEAD,4,3,None,S_HEAD_PAIN2,0,0),	# S_HEAD_PAIN
	(SPR_HEAD,4,3,A_Pain,S_HEAD_PAIN3,0,0),	# S_HEAD_PAIN2
	(SPR_HEAD,5,6,None,S_HEAD_RUN1,0,0),	# S_HEAD_PAIN3
	(SPR_HEAD,6,8,None,S_HEAD_DIE2,0,0),	# S_HEAD_DIE1
	(SPR_HEAD,7,8,A_Scream,S_HEAD_DIE3,0,0),	# S_HEAD_DIE2
	(SPR_HEAD,8,8,None,S_HEAD_DIE4,0,0),	# S_HEAD_DIE3
	(SPR_HEAD,9,8,None,S_HEAD_DIE5,0,0),	# S_HEAD_DIE4
	(SPR_HEAD,10,8,A_Fall,S_HEAD_DIE6,0,0),	# S_HEAD_DIE5
	(SPR_HEAD,11,-1,None,S_NULL,0,0),	# S_HEAD_DIE6
	(SPR_HEAD,11,8,None,S_HEAD_RAISE2,0,0),	# S_HEAD_RAISE1
	(SPR_HEAD,10,8,None,S_HEAD_RAISE3,0,0),	# S_HEAD_RAISE2
	(SPR_HEAD,9,8,None,S_HEAD_RAISE4,0,0),	# S_HEAD_RAISE3
	(SPR_HEAD,8,8,None,S_HEAD_RAISE5,0,0),	# S_HEAD_RAISE4
	(SPR_HEAD,7,8,None,S_HEAD_RAISE6,0,0),	# S_HEAD_RAISE5
	(SPR_HEAD,6,8,None,S_HEAD_RUN1,0,0),	# S_HEAD_RAISE6
	(SPR_BAL7,32768,4,None,S_BRBALL2,0,0),	# S_BRBALL1
	(SPR_BAL7,32769,4,None,S_BRBALL1,0,0),	# S_BRBALL2
	(SPR_BAL7,32770,6,None,S_BRBALLX2,0,0),	# S_BRBALLX1
	(SPR_BAL7,32771,6,None,S_BRBALLX3,0,0),	# S_BRBALLX2
	(SPR_BAL7,32772,6,None,S_NULL,0,0),	# S_BRBALLX3
	(SPR_BOSS,0,10,A_Look,S_BOSS_STND2,0,0),	# S_BOSS_STND
	(SPR_BOSS,1,10,A_Look,S_BOSS_STND,0,0),	# S_BOSS_STND2
	(SPR_BOSS,0,3,A_Chase,S_BOSS_RUN2,0,0),	# S_BOSS_RUN1
	(SPR_BOSS,0,3,A_Chase,S_BOSS_RUN3,0,0),	# S_BOSS_RUN2
	(SPR_BOSS,1,3,A_Chase,S_BOSS_RUN4,0,0),	# S_BOSS_RUN3
	(SPR_BOSS,1,3,A_Chase,S_BOSS_RUN5,0,0),	# S_BOSS_RUN4
	(SPR_BOSS,2,3,A_Chase,S_BOSS_RUN6,0,0),	# S_BOSS_RUN5
	(SPR_BOSS,2,3,A_Chase,S_BOSS_RUN7,0,0),	# S_BOSS_RUN6
	(SPR_BOSS,3,3,A_Chase,S_BOSS_RUN8,0,0),	# S_BOSS_RUN7
	(SPR_BOSS,3,3,A_Chase,S_BOSS_RUN1,0,0),	# S_BOSS_RUN8
	(SPR_BOSS,4,8,A_FaceTarget,S_BOSS_ATK2,0,0),	# S_BOSS_ATK1
	(SPR_BOSS,5,8,A_FaceTarget,S_BOSS_ATK3,0,0),	# S_BOSS_ATK2
	(SPR_BOSS,6,8,A_BruisAttack,S_BOSS_RUN1,0,0),	# S_BOSS_ATK3
	(SPR_BOSS,7,2,None,S_BOSS_PAIN2,0,0),	# S_BOSS_PAIN
	(SPR_BOSS,7,2,A_Pain,S_BOSS_RUN1,0,0),	# S_BOSS_PAIN2
	(SPR_BOSS,8,8,None,S_BOSS_DIE2,0,0),	# S_BOSS_DIE1
	(SPR_BOSS,9,8,A_Scream,S_BOSS_DIE3,0,0),	# S_BOSS_DIE2
	(SPR_BOSS,10,8,None,S_BOSS_DIE4,0,0),	# S_BOSS_DIE3
	(SPR_BOSS,11,8,A_Fall,S_BOSS_DIE5,0,0),	# S_BOSS_DIE4
	(SPR_BOSS,12,8,None,S_BOSS_DIE6,0,0),	# S_BOSS_DIE5
	(SPR_BOSS,13,8,None,S_BOSS_DIE7,0,0),	# S_BOSS_DIE6
	(SPR_BOSS,14,-1,A_BossDeath,S_NULL,0,0),	# S_BOSS_DIE7
	(SPR_BOSS,14,8,None,S_BOSS_RAISE2,0,0),	# S_BOSS_RAISE1
	(SPR_BOSS,13,8,None,S_BOSS_RAISE3,0,0),	# S_BOSS_RAISE2
	(SPR_BOSS,12,8,None,S_BOSS_RAISE4,0,0),	# S_BOSS_RAISE3
	(SPR_BOSS,11,8,None,S_BOSS_RAISE5,0,0),	# S_BOSS_RAISE4
	(SPR_BOSS,10,8,None,S_BOSS_RAISE6,0,0),	# S_BOSS_RAISE5
	(SPR_BOSS,9,8,None,S_BOSS_RAISE7,0,0),	# S_BOSS_RAISE6
	(SPR_BOSS,8,8,None,S_BOSS_RUN1,0,0),	# S_BOSS_RAISE7
	(SPR_BOS2,0,10,A_Look,S_BOS2_STND2,0,0),	# S_BOS2_STND
	(SPR_BOS2,1,10,A_Look,S_BOS2_STND,0,0),	# S_BOS2_STND2
	(SPR_BOS2,0,3,A_Chase,S_BOS2_RUN2,0,0),	# S_BOS2_RUN1
	(SPR_BOS2,0,3,A_Chase,S_BOS2_RUN3,0,0),	# S_BOS2_RUN2
	(SPR_BOS2,1,3,A_Chase,S_BOS2_RUN4,0,0),	# S_BOS2_RUN3
	(SPR_BOS2,1,3,A_Chase,S_BOS2_RUN5,0,0),	# S_BOS2_RUN4
	(SPR_BOS2,2,3,A_Chase,S_BOS2_RUN6,0,0),	# S_BOS2_RUN5
	(SPR_BOS2,2,3,A_Chase,S_BOS2_RUN7,0,0),	# S_BOS2_RUN6
	(SPR_BOS2,3,3,A_Chase,S_BOS2_RUN8,0,0),	# S_BOS2_RUN7
	(SPR_BOS2,3,3,A_Chase,S_BOS2_RUN1,0,0),	# S_BOS2_RUN8
	(SPR_BOS2,4,8,A_FaceTarget,S_BOS2_ATK2,0,0),	# S_BOS2_ATK1
	(SPR_BOS2,5,8,A_FaceTarget,S_BOS2_ATK3,0,0),	# S_BOS2_ATK2
	(SPR_BOS2,6,8,A_BruisAttack,S_BOS2_RUN1,0,0),	# S_BOS2_ATK3
	(SPR_BOS2,7,2,None,S_BOS2_PAIN2,0,0),	# S_BOS2_PAIN
	(SPR_BOS2,7,2,A_Pain,S_BOS2_RUN1,0,0),	# S_BOS2_PAIN2
	(SPR_BOS2,8,8,None,S_BOS2_DIE2,0,0),	# S_BOS2_DIE1
	(SPR_BOS2,9,8,A_Scream,S_BOS2_DIE3,0,0),	# S_BOS2_DIE2
	(SPR_BOS2,10,8,None,S_BOS2_DIE4,0,0),	# S_BOS2_DIE3
	(SPR_BOS2,11,8,A_Fall,S_BOS2_DIE5,0,0),	# S_BOS2_DIE4
	(SPR_BOS2,12,8,None,S_BOS2_DIE6,0,0),	# S_BOS2_DIE5
	(SPR_BOS2,13,8,None,S_BOS2_DIE7,0,0),	# S_BOS2_DIE6
	(SPR_BOS2,14,-1,None,S_NULL,0,0),	# S_BOS2_DIE7
	(SPR_BOS2,14,8,None,S_BOS2_RAISE2,0,0),	# S_BOS2_RAISE1
	(SPR_BOS2,13,8,None,S_BOS2_RAISE3,0,0),	# S_BOS2_RAISE2
	(SPR_BOS2,12,8,None,S_BOS2_RAISE4,0,0),	# S_BOS2_RAISE3
	(SPR_BOS2,11,8,None,S_BOS2_RAISE5,0,0),	# S_BOS2_RAISE4
	(SPR_BOS2,10,8,None,S_BOS2_RAISE6,0,0),	# S_BOS2_RAISE5
	(SPR_BOS2,9,8,None,S_BOS2_RAISE7,0,0),	# S_BOS2_RAISE6
	(SPR_BOS2,8,8,None,S_BOS2_RUN1,0,0),	# S_BOS2_RAISE7
	(SPR_SKUL,32768,10,A_Look,S_SKULL_STND2,0,0),	# S_SKULL_STND
	(SPR_SKUL,32769,10,A_Look,S_SKULL_STND,0,0),	# S_SKULL_STND2
	(SPR_SKUL,32768,6,A_Chase,S_SKULL_RUN2,0,0),	# S_SKULL_RUN1
	(SPR_SKUL,32769,6,A_Chase,S_SKULL_RUN1,0,0),	# S_SKULL_RUN2
	(SPR_SKUL,32770,10,A_FaceTarget,S_SKULL_ATK2,0,0),	# S_SKULL_ATK1
	(SPR_SKUL,32771,4,A_SkullAttack,S_SKULL_ATK3,0,0),	# S_SKULL_ATK2
	(SPR_SKUL,32770,4,None,S_SKULL_ATK4,0,0),	# S_SKULL_ATK3
	(SPR_SKUL,32771,4,None,S_SKULL_ATK3,0,0),	# S_SKULL_ATK4
	(SPR_SKUL,32772,3,None,S_SKULL_PAIN2,0,0),	# S_SKULL_PAIN
	(SPR_SKUL,32772,3,A_Pain,S_SKULL_RUN1,0,0),	# S_SKULL_PAIN2
	(SPR_SKUL,32773,6,None,S_SKULL_DIE2,0,0),	# S_SKULL_DIE1
	(SPR_SKUL,32774,6,A_Scream,S_SKULL_DIE3,0,0),	# S_SKULL_DIE2
	(SPR_SKUL,32775,6,None,S_SKULL_DIE4,0,0),	# S_SKULL_DIE3
	(SPR_SKUL,32776,6,A_Fall,S_SKULL_DIE5,0,0),	# S_SKULL_DIE4
	(SPR_SKUL,9,6,None,S_SKULL_DIE6,0,0),	# S_SKULL_DIE5
	(SPR_SKUL,10,6,None,S_NULL,0,0),	# S_SKULL_DIE6
	(SPR_SPID,0,10,A_Look,S_SPID_STND2,0,0),	# S_SPID_STND
	(SPR_SPID,1,10,A_Look,S_SPID_STND,0,0),	# S_SPID_STND2
	(SPR_SPID,0,3,A_Metal,S_SPID_RUN2,0,0),	# S_SPID_RUN1
	(SPR_SPID,0,3,A_Chase,S_SPID_RUN3,0,0),	# S_SPID_RUN2
	(SPR_SPID,1,3,A_Chase,S_SPID_RUN4,0,0),	# S_SPID_RUN3
	(SPR_SPID,1,3,A_Chase,S_SPID_RUN5,0,0),	# S_SPID_RUN4
	(SPR_SPID,2,3,A_Metal,S_SPID_RUN6,0,0),	# S_SPID_RUN5
	(SPR_SPID,2,3,A_Chase,S_SPID_RUN7,0,0),	# S_SPID_RUN6
	(SPR_SPID,3,3,A_Chase,S_SPID_RUN8,0,0),	# S_SPID_RUN7
	(SPR_SPID,3,3,A_Chase,S_SPID_RUN9,0,0),	# S_SPID_RUN8
	(SPR_SPID,4,3,A_Metal,S_SPID_RUN10,0,0),	# S_SPID_RUN9
	(SPR_SPID,4,3,A_Chase,S_SPID_RUN11,0,0),	# S_SPID_RUN10
	(SPR_SPID,5,3,A_Chase,S_SPID_RUN12,0,0),	# S_SPID_RUN11
	(SPR_SPID,5,3,A_Chase,S_SPID_RUN1,0,0),	# S_SPID_RUN12
	(SPR_SPID,32768,20,A_FaceTarget,S_SPID_ATK2,0,0),	# S_SPID_ATK1
	(SPR_SPID,32774,4,A_SPosAttack,S_SPID_ATK3,0,0),	# S_SPID_ATK2
	(SPR_SPID,32775,4,A_SPosAttack,S_SPID_ATK4,0,0),	# S_SPID_ATK3
	(SPR_SPID,32775,1,A_SpidRefire,S_SPID_ATK2,0,0),	# S_SPID_ATK4
	(SPR_SPID,8,3,None,S_SPID_PAIN2,0,0),	# S_SPID_PAIN
	(SPR_SPID,8,3,A_Pain,S_SPID_RUN1,0,0),	# S_SPID_PAIN2
	(SPR_SPID,9,20,A_Scream,S_SPID_DIE2,0,0),	# S_SPID_DIE1
	(SPR_SPID,10,10,A_Fall,S_SPID_DIE3,0,0),	# S_SPID_DIE2
	(SPR_SPID,11,10,None,S_SPID_DIE4,0,0),	# S_SPID_DIE3
	(SPR_SPID,12,10,None,S_SPID_DIE5,0,0),	# S_SPID_DIE4
	(SPR_SPID,13,10,None,S_SPID_DIE6,0,0),	# S_SPID_DIE5
	(SPR_SPID,14,10,None,S_SPID_DIE7,0,0),	# S_SPID_DIE6
	(SPR_SPID,15,10,None,S_SPID_DIE8,0,0),	# S_SPID_DIE7
	(SPR_SPID,16,10,None,S_SPID_DIE9,0,0),	# S_SPID_DIE8
	(SPR_SPID,17,10,None,S_SPID_DIE10,0,0),	# S_SPID_DIE9
	(SPR_SPID,18,30,None,S_SPID_DIE11,0,0),	# S_SPID_DIE10
	(SPR_SPID,18,-1,A_BossDeath,S_NULL,0,0),	# S_SPID_DIE11
	(SPR_BSPI,0,10,A_Look,S_BSPI_STND2,0,0),	# S_BSPI_STND
	(SPR_BSPI,1,10,A_Look,S_BSPI_STND,0,0),	# S_BSPI_STND2
	(SPR_BSPI,0,20,None,S_BSPI_RUN1,0,0),	# S_BSPI_SIGHT
	(SPR_BSPI,0,3,A_BabyMetal,S_BSPI_RUN2,0,0),	# S_BSPI_RUN1
	(SPR_BSPI,0,3,A_Chase,S_BSPI_RUN3,0,0),	# S_BSPI_RUN2
	(SPR_BSPI,1,3,A_Chase,S_BSPI_RUN4,0,0),	# S_BSPI_RUN3
	(SPR_BSPI,1,3,A_Chase,S_BSPI_RUN5,0,0),	# S_BSPI_RUN4
	(SPR_BSPI,2,3,A_Chase,S_BSPI_RUN6,0,0),	# S_BSPI_RUN5
	(SPR_BSPI,2,3,A_Chase,S_BSPI_RUN7,0,0),	# S_BSPI_RUN6
	(SPR_BSPI,3,3,A_BabyMetal,S_BSPI_RUN8,0,0),	# S_BSPI_RUN7
	(SPR_BSPI,3,3,A_Chase,S_BSPI_RUN9,0,0),	# S_BSPI_RUN8
	(SPR_BSPI,4,3,A_Chase,S_BSPI_RUN10,0,0),	# S_BSPI_RUN9
	(SPR_BSPI,4,3,A_Chase,S_BSPI_RUN11,0,0),	# S_BSPI_RUN10
	(SPR_BSPI,5,3,A_Chase,S_BSPI_RUN12,0,0),	# S_BSPI_RUN11
	(SPR_BSPI,5,3,A_Chase,S_BSPI_RUN1,0,0),	# S_BSPI_RUN12
	(SPR_BSPI,32768,20,A_FaceTarget,S_BSPI_ATK2,0,0),	# S_BSPI_ATK1
	(SPR_BSPI,32774,4,A_BspiAttack,S_BSPI_ATK3,0,0),	# S_BSPI_ATK2
	(SPR_BSPI,32775,4,None,S_BSPI_ATK4,0,0),	# S_BSPI_ATK3
	(SPR_BSPI,32775,1,A_SpidRefire,S_BSPI_ATK2,0,0),	# S_BSPI_ATK4
	(SPR_BSPI,8,3,None,S_BSPI_PAIN2,0,0),	# S_BSPI_PAIN
	(SPR_BSPI,8,3,A_Pain,S_BSPI_RUN1,0,0),	# S_BSPI_PAIN2
	(SPR_BSPI,9,20,A_Scream,S_BSPI_DIE2,0,0),	# S_BSPI_DIE1
	(SPR_BSPI,10,7,A_Fall,S_BSPI_DIE3,0,0),	# S_BSPI_DIE2
	(SPR_BSPI,11,7,None,S_BSPI_DIE4,0,0),	# S_BSPI_DIE3
	(SPR_BSPI,12,7,None,S_BSPI_DIE5,0,0),	# S_BSPI_DIE4
	(SPR_BSPI,13,7,None,S_BSPI_DIE6,0,0),	# S_BSPI_DIE5
	(SPR_BSPI,14,7,None,S_BSPI_DIE7,0,0),	# S_BSPI_DIE6
	(SPR_BSPI,15,-1,A_BossDeath,S_NULL,0,0),	# S_BSPI_DIE7
	(SPR_BSPI,15,5,None,S_BSPI_RAISE2,0,0),	# S_BSPI_RAISE1
	(SPR_BSPI,14,5,None,S_BSPI_RAISE3,0,0),	# S_BSPI_RAISE2
	(SPR_BSPI,13,5,None,S_BSPI_RAISE4,0,0),	# S_BSPI_RAISE3
	(SPR_BSPI,12,5,None,S_BSPI_RAISE5,0,0),	# S_BSPI_RAISE4
	(SPR_BSPI,11,5,None,S_BSPI_RAISE6,0,0),	# S_BSPI_RAISE5
	(SPR_BSPI,10,5,None,S_BSPI_RAISE7,0,0),	# S_BSPI_RAISE6
	(SPR_BSPI,9,5,None,S_BSPI_RUN1,0,0),	# S_BSPI_RAISE7
	(SPR_APLS,32768,5,None,S_ARACH_PLAZ2,0,0),	# S_ARACH_PLAZ
	(SPR_APLS,32769,5,None,S_ARACH_PLAZ,0,0),	# S_ARACH_PLAZ2
	(SPR_APBX,32768,5,None,S_ARACH_PLEX2,0,0),	# S_ARACH_PLEX
	(SPR_APBX,32769,5,None,S_ARACH_PLEX3,0,0),	# S_ARACH_PLEX2
	(SPR_APBX,32770,5,None,S_ARACH_PLEX4,0,0),	# S_ARACH_PLEX3
	(SPR_APBX,32771,5,None,S_ARACH_PLEX5,0,0),	# S_ARACH_PLEX4
	(SPR_APBX,32772,5,None,S_NULL,0,0),	# S_ARACH_PLEX5
	(SPR_CYBR,0,10,A_Look,S_CYBER_STND2,0,0),	# S_CYBER_STND
	(SPR_CYBR,1,10,A_Look,S_CYBER_STND,0,0),	# S_CYBER_STND2
	(SPR_CYBR,0,3,A_Hoof,S_CYBER_RUN2,0,0),	# S_CYBER_RUN1
	(SPR_CYBR,0,3,A_Chase,S_CYBER_RUN3,0,0),	# S_CYBER_RUN2
	(SPR_CYBR,1,3,A_Chase,S_CYBER_RUN4,0,0),	# S_CYBER_RUN3
	(SPR_CYBR,1,3,A_Chase,S_CYBER_RUN5,0,0),	# S_CYBER_RUN4
	(SPR_CYBR,2,3,A_Chase,S_CYBER_RUN6,0,0),	# S_CYBER_RUN5
	(SPR_CYBR,2,3,A_Chase,S_CYBER_RUN7,0,0),	# S_CYBER_RUN6
	(SPR_CYBR,3,3,A_Metal,S_CYBER_RUN8,0,0),	# S_CYBER_RUN7
	(SPR_CYBR,3,3,A_Chase,S_CYBER_RUN1,0,0),	# S_CYBER_RUN8
	(SPR_CYBR,4,6,A_FaceTarget,S_CYBER_ATK2,0,0),	# S_CYBER_ATK1
	(SPR_CYBR,5,12,A_CyberAttack,S_CYBER_ATK3,0,0),	# S_CYBER_ATK2
	(SPR_CYBR,4,12,A_FaceTarget,S_CYBER_ATK4,0,0),	# S_CYBER_ATK3
	(SPR_CYBR,5,12,A_CyberAttack,S_CYBER_ATK5,0,0),	# S_CYBER_ATK4
	(SPR_CYBR,4,12,A_FaceTarget,S_CYBER_ATK6,0,0),	# S_CYBER_ATK5
	(SPR_CYBR,5,12,A_CyberAttack,S_CYBER_RUN1,0,0),	# S_CYBER_ATK6
	(SPR_CYBR,6,10,A_Pain,S_CYBER_RUN1,0,0),	# S_CYBER_PAIN
	(SPR_CYBR,7,10,None,S_CYBER_DIE2,0,0),	# S_CYBER_DIE1
	(SPR_CYBR,8,10,A_Scream,S_CYBER_DIE3,0,0),	# S_CYBER_DIE2
	(SPR_CYBR,9,10,None,S_CYBER_DIE4,0,0),	# S_CYBER_DIE3
	(SPR_CYBR,10,10,None,S_CYBER_DIE5,0,0),	# S_CYBER_DIE4
	(SPR_CYBR,11,10,None,S_CYBER_DIE6,0,0),	# S_CYBER_DIE5
	(SPR_CYBR,12,10,A_Fall,S_CYBER_DIE7,0,0),	# S_CYBER_DIE6
	(SPR_CYBR,13,10,None,S_CYBER_DIE8,0,0),	# S_CYBER_DIE7
	(SPR_CYBR,14,10,None,S_CYBER_DIE9,0,0),	# S_CYBER_DIE8
	(SPR_CYBR,15,30,None,S_CYBER_DIE10,0,0),	# S_CYBER_DIE9
	(SPR_CYBR,15,-1,A_BossDeath,S_NULL,0,0),	# S_CYBER_DIE10
	(SPR_PAIN,0,10,A_Look,S_PAIN_STND,0,0),	# S_PAIN_STND
	(SPR_PAIN,0,3,A_Chase,S_PAIN_RUN2,0,0),	# S_PAIN_RUN1
	(SPR_PAIN,0,3,A_Chase,S_PAIN_RUN3,0,0),	# S_PAIN_RUN2
	(SPR_PAIN,1,3,A_Chase,S_PAIN_RUN4,0,0),	# S_PAIN_RUN3
	(SPR_PAIN,1,3,A_Chase,S_PAIN_RUN5,0,0),	# S_PAIN_RUN4
	(SPR_PAIN,2,3,A_Chase,S_PAIN_RUN6,0,0),	# S_PAIN_RUN5
	(SPR_PAIN,2,3,A_Chase,S_PAIN_RUN1,0,0),	# S_PAIN_RUN6
	(SPR_PAIN,3,5,A_FaceTarget,S_PAIN_ATK2,0,0),	# S_PAIN_ATK1
	(SPR_PAIN,4,5,A_FaceTarget,S_PAIN_ATK3,0,0),	# S_PAIN_ATK2
	(SPR_PAIN,32773,5,A_FaceTarget,S_PAIN_ATK4,0,0),	# S_PAIN_ATK3
	(SPR_PAIN,32773,0,A_PainAttack,S_PAIN_RUN1,0,0),	# S_PAIN_ATK4
	(SPR_PAIN,6,6,None,S_PAIN_PAIN2,0,0),	# S_PAIN_PAIN
	(SPR_PAIN,6,6,A_Pain,S_PAIN_RUN1,0,0),	# S_PAIN_PAIN2
	(SPR_PAIN,32775,8,None,S_PAIN_DIE2,0,0),	# S_PAIN_DIE1
	(SPR_PAIN,32776,8,A_Scream,S_PAIN_DIE3,0,0),	# S_PAIN_DIE2
	(SPR_PAIN,32777,8,None,S_PAIN_DIE4,0,0),	# S_PAIN_DIE3
	(SPR_PAIN,32778,8,None,S_PAIN_DIE5,0,0),	# S_PAIN_DIE4
	(SPR_PAIN,32779,8,A_PainDie,S_PAIN_DIE6,0,0),	# S_PAIN_DIE5
	(SPR_PAIN,32780,8,None,S_NULL,0,0),	# S_PAIN_DIE6
	(SPR_PAIN,12,8,None,S_PAIN_RAISE2,0,0),	# S_PAIN_RAISE1
	(SPR_PAIN,11,8,None,S_PAIN_RAISE3,0,0),	# S_PAIN_RAISE2
	(SPR_PAIN,10,8,None,S_PAIN_RAISE4,0,0),	# S_PAIN_RAISE3
	(SPR_PAIN,9,8,None,S_PAIN_RAISE5,0,0),	# S_PAIN_RAISE4
	(SPR_PAIN,8,8,None,S_PAIN_RAISE6,0,0),	# S_PAIN_RAISE5
	(SPR_PAIN,7,8,None,S_PAIN_RUN1,0,0),	# S_PAIN_RAISE6
	(SPR_SSWV,0,10,A_Look,S_SSWV_STND2,0,0),	# S_SSWV_STND
	(SPR_SSWV,1,10,A_Look,S_SSWV_STND,0,0),	# S_SSWV_STND2
	(SPR_SSWV,0,3,A_Chase,S_SSWV_RUN2,0,0),	# S_SSWV_RUN1
	(SPR_SSWV,0,3,A_Chase,S_SSWV_RUN3,0,0),	# S_SSWV_RUN2
	(SPR_SSWV,1,3,A_Chase,S_SSWV_RUN4,0,0),	# S_SSWV_RUN3
	(SPR_SSWV,1,3,A_Chase,S_SSWV_RUN5,0,0),	# S_SSWV_RUN4
	(SPR_SSWV,2,3,A_Chase,S_SSWV_RUN6,0,0),	# S_SSWV_RUN5
	(SPR_SSWV,2,3,A_Chase,S_SSWV_RUN7,0,0),	# S_SSWV_RUN6
	(SPR_SSWV,3,3,A_Chase,S_SSWV_RUN8,0,0),	# S_SSWV_RUN7
	(SPR_SSWV,3,3,A_Chase,S_SSWV_RUN1,0,0),	# S_SSWV_RUN8
	(SPR_SSWV,4,10,A_FaceTarget,S_SSWV_ATK2,0,0),	# S_SSWV_ATK1
	(SPR_SSWV,5,10,A_FaceTarget,S_SSWV_ATK3,0,0),	# S_SSWV_ATK2
	(SPR_SSWV,32774,4,A_CPosAttack,S_SSWV_ATK4,0,0),	# S_SSWV_ATK3
	(SPR_SSWV,5,6,A_FaceTarget,S_SSWV_ATK5,0,0),	# S_SSWV_ATK4
	(SPR_SSWV,32774,4,A_CPosAttack,S_SSWV_ATK6,0,0),	# S_SSWV_ATK5
	(SPR_SSWV,5,1,A_CPosRefire,S_SSWV_ATK2,0,0),	# S_SSWV_ATK6
	(SPR_SSWV,7,3,None,S_SSWV_PAIN2,0,0),	# S_SSWV_PAIN
	(SPR_SSWV,7,3,A_Pain,S_SSWV_RUN1,0,0),	# S_SSWV_PAIN2
	(SPR_SSWV,8,5,None,S_SSWV_DIE2,0,0),	# S_SSWV_DIE1
	(SPR_SSWV,9,5,A_Scream,S_SSWV_DIE3,0,0),	# S_SSWV_DIE2
	(SPR_SSWV,10,5,A_Fall,S_SSWV_DIE4,0,0),	# S_SSWV_DIE3
	(SPR_SSWV,11,5,None,S_SSWV_DIE5,0,0),	# S_SSWV_DIE4
	(SPR_SSWV,12,-1,None,S_NULL,0,0),	# S_SSWV_DIE5
	(SPR_SSWV,13,5,None,S_SSWV_XDIE2,0,0),	# S_SSWV_XDIE1
	(SPR_SSWV,14,5,A_XScream,S_SSWV_XDIE3,0,0),	# S_SSWV_XDIE2
	(SPR_SSWV,15,5,A_Fall,S_SSWV_XDIE4,0,0),	# S_SSWV_XDIE3
	(SPR_SSWV,16,5,None,S_SSWV_XDIE5,0,0),	# S_SSWV_XDIE4
	(SPR_SSWV,17,5,None,S_SSWV_XDIE6,0,0),	# S_SSWV_XDIE5
	(SPR_SSWV,18,5,None,S_SSWV_XDIE7,0,0),	# S_SSWV_XDIE6
	(SPR_SSWV,19,5,None,S_SSWV_XDIE8,0,0),	# S_SSWV_XDIE7
	(SPR_SSWV,20,5,None,S_SSWV_XDIE9,0,0),	# S_SSWV_XDIE8
	(SPR_SSWV,21,-1,None,S_NULL,0,0),	# S_SSWV_XDIE9
	(SPR_SSWV,12,5,None,S_SSWV_RAISE2,0,0),	# S_SSWV_RAISE1
	(SPR_SSWV,11,5,None,S_SSWV_RAISE3,0,0),	# S_SSWV_RAISE2
	(SPR_SSWV,10,5,None,S_SSWV_RAISE4,0,0),	# S_SSWV_RAISE3
	(SPR_SSWV,9,5,None,S_SSWV_RAISE5,0,0),	# S_SSWV_RAISE4
	(SPR_SSWV,8,5,None,S_SSWV_RUN1,0,0),	# S_SSWV_RAISE5
	(SPR_KEEN,0,-1,None,S_KEENSTND,0,0),	# S_KEENSTND
	(SPR_KEEN,0,6,None,S_COMMKEEN2,0,0),	# S_COMMKEEN
	(SPR_KEEN,1,6,None,S_COMMKEEN3,0,0),	# S_COMMKEEN2
	(SPR_KEEN,2,6,A_Scream,S_COMMKEEN4,0,0),	# S_COMMKEEN3
	(SPR_KEEN,3,6,None,S_COMMKEEN5,0,0),	# S_COMMKEEN4
	(SPR_KEEN,4,6,None,S_COMMKEEN6,0,0),	# S_COMMKEEN5
	(SPR_KEEN,5,6,None,S_COMMKEEN7,0,0),	# S_COMMKEEN6
	(SPR_KEEN,6,6,None,S_COMMKEEN8,0,0),	# S_COMMKEEN7
	(SPR_KEEN,7,6,None,S_COMMKEEN9,0,0),	# S_COMMKEEN8
	(SPR_KEEN,8,6,None,S_COMMKEEN10,0,0),	# S_COMMKEEN9
	(SPR_KEEN,9,6,None,S_COMMKEEN11,0,0),	# S_COMMKEEN10
	(SPR_KEEN,10,6,A_KeenDie,S_COMMKEEN12,0,0),# S_COMMKEEN11
	(SPR_KEEN,11,-1,None,S_NULL,0,0),		# S_COMMKEEN12
	(SPR_KEEN,12,4,None,S_KEENPAIN2,0,0),	# S_KEENPAIN
	(SPR_KEEN,12,8,A_Pain,S_KEENSTND,0,0),	# S_KEENPAIN2
	(SPR_BBRN,0,-1,None,S_NULL,0,0),		# S_BRAIN
	(SPR_BBRN,1,36,A_BrainPain,S_BRAIN,0,0),	# S_BRAIN_PAIN
	(SPR_BBRN,0,100,A_BrainScream,S_BRAIN_DIE2,0,0),	# S_BRAIN_DIE1
	(SPR_BBRN,0,10,None,S_BRAIN_DIE3,0,0),	# S_BRAIN_DIE2
	(SPR_BBRN,0,10,None,S_BRAIN_DIE4,0,0),	# S_BRAIN_DIE3
	(SPR_BBRN,0,-1,A_BrainDie,S_NULL,0,0),	# S_BRAIN_DIE4
	(SPR_SSWV,0,10,A_Look,S_BRAINEYE,0,0),	# S_BRAINEYE
	(SPR_SSWV,0,181,A_BrainAwake,S_BRAINEYE1,0,0),	# S_BRAINEYESEE
	(SPR_SSWV,0,150,A_BrainSpit,S_BRAINEYE1,0,0),	# S_BRAINEYE1
	(SPR_BOSF,32768,3,A_SpawnSound,S_SPAWN2,0,0),	# S_SPAWN1
	(SPR_BOSF,32769,3,A_SpawnFly,S_SPAWN3,0,0),	# S_SPAWN2
	(SPR_BOSF,32770,3,A_SpawnFly,S_SPAWN4,0,0),	# S_SPAWN3
	(SPR_BOSF,32771,3,A_SpawnFly,S_SPAWN1,0,0),	# S_SPAWN4
	(SPR_FIRE,32768,4,A_Fire,S_SPAWNFIRE2,0,0),	# S_SPAWNFIRE1
	(SPR_FIRE,32769,4,A_Fire,S_SPAWNFIRE3,0,0),	# S_SPAWNFIRE2
	(SPR_FIRE,32770,4,A_Fire,S_SPAWNFIRE4,0,0),	# S_SPAWNFIRE3
	(SPR_FIRE,32771,4,A_Fire,S_SPAWNFIRE5,0,0),	# S_SPAWNFIRE4
	(SPR_FIRE,32772,4,A_Fire,S_SPAWNFIRE6,0,0),	# S_SPAWNFIRE5
	(SPR_FIRE,32773,4,A_Fire,S_SPAWNFIRE7,0,0),	# S_SPAWNFIRE6
	(SPR_FIRE,32774,4,A_Fire,S_SPAWNFIRE8,0,0),	# S_SPAWNFIRE7
	(SPR_FIRE,32775,4,A_Fire,S_NULL,0,0),		# S_SPAWNFIRE8
	(SPR_MISL,32769,10,None,S_BRAINEXPLODE2,0,0),	# S_BRAINEXPLODE1
	(SPR_MISL,32770,10,None,S_BRAINEXPLODE3,0,0),	# S_BRAINEXPLODE2
	(SPR_MISL,32771,10,A_BrainExplode,S_NULL,0,0),	# S_BRAINEXPLODE3
	(SPR_ARM1,0,6,None,S_ARM1A,0,0),	# S_ARM1
	(SPR_ARM1,32769,7,None,S_ARM1,0,0),	# S_ARM1A
	(SPR_ARM2,0,6,None,S_ARM2A,0,0),	# S_ARM2
	(SPR_ARM2,32769,6,None,S_ARM2,0,0),	# S_ARM2A
	(SPR_BAR1,0,6,None,S_BAR2,0,0),	# S_BAR1
	(SPR_BAR1,1,6,None,S_BAR1,0,0),	# S_BAR2
	(SPR_BEXP,32768,5,None,S_BEXP2,0,0),	# S_BEXP
	(SPR_BEXP,32769,5,A_Scream,S_BEXP3,0,0),	# S_BEXP2
	(SPR_BEXP,32770,5,None,S_BEXP4,0,0),	# S_BEXP3
	(SPR_BEXP,32771,10,A_Explode,S_BEXP5,0,0),	# S_BEXP4
	(SPR_BEXP,32772,10,None,S_NULL,0,0),	# S_BEXP5
	(SPR_FCAN,32768,4,None,S_BBAR2,0,0),	# S_BBAR1
	(SPR_FCAN,32769,4,None,S_BBAR3,0,0),	# S_BBAR2
	(SPR_FCAN,32770,4,None,S_BBAR1,0,0),	# S_BBAR3
	(SPR_BON1,0,6,None,S_BON1A,0,0),	# S_BON1
	(SPR_BON1,1,6,None,S_BON1B,0,0),	# S_BON1A
	(SPR_BON1,2,6,None,S_BON1C,0,0),	# S_BON1B
	(SPR_BON1,3,6,None,S_BON1D,0,0),	# S_BON1C
	(SPR_BON1,2,6,None,S_BON1E,0,0),	# S_BON1D
	(SPR_BON1,1,6,None,S_BON1,0,0),	# S_BON1E
	(SPR_BON2,0,6,None,S_BON2A,0,0),	# S_BON2
	(SPR_BON2,1,6,None,S_BON2B,0,0),	# S_BON2A
	(SPR_BON2,2,6,None,S_BON2C,0,0),	# S_BON2B
	(SPR_BON2,3,6,None,S_BON2D,0,0),	# S_BON2C
	(SPR_BON2,2,6,None,S_BON2E,0,0),	# S_BON2D
	(SPR_BON2,1,6,None,S_BON2,0,0),	# S_BON2E
	(SPR_BKEY,0,10,None,S_BKEY2,0,0),	# S_BKEY
	(SPR_BKEY,32769,10,None,S_BKEY,0,0),	# S_BKEY2
	(SPR_RKEY,0,10,None,S_RKEY2,0,0),	# S_RKEY
	(SPR_RKEY,32769,10,None,S_RKEY,0,0),	# S_RKEY2
	(SPR_YKEY,0,10,None,S_YKEY2,0,0),	# S_YKEY
	(SPR_YKEY,32769,10,None,S_YKEY,0,0),	# S_YKEY2
	(SPR_BSKU,0,10,None,S_BSKULL2,0,0),	# S_BSKULL
	(SPR_BSKU,32769,10,None,S_BSKULL,0,0),	# S_BSKULL2
	(SPR_RSKU,0,10,None,S_RSKULL2,0,0),	# S_RSKULL
	(SPR_RSKU,32769,10,None,S_RSKULL,0,0),	# S_RSKULL2
	(SPR_YSKU,0,10,None,S_YSKULL2,0,0),	# S_YSKULL
	(SPR_YSKU,32769,10,None,S_YSKULL,0,0),	# S_YSKULL2
	(SPR_STIM,0,-1,None,S_NULL,0,0),	# S_STIM
	(SPR_MEDI,0,-1,None,S_NULL,0,0),	# S_MEDI
	(SPR_SOUL,32768,6,None,S_SOUL2,0,0),	# S_SOUL
	(SPR_SOUL,32769,6,None,S_SOUL3,0,0),	# S_SOUL2
	(SPR_SOUL,32770,6,None,S_SOUL4,0,0),	# S_SOUL3
	(SPR_SOUL,32771,6,None,S_SOUL5,0,0),	# S_SOUL4
	(SPR_SOUL,32770,6,None,S_SOUL6,0,0),	# S_SOUL5
	(SPR_SOUL,32769,6,None,S_SOUL,0,0),	# S_SOUL6
	(SPR_PINV,32768,6,None,S_PINV2,0,0),	# S_PINV
	(SPR_PINV,32769,6,None,S_PINV3,0,0),	# S_PINV2
	(SPR_PINV,32770,6,None,S_PINV4,0,0),	# S_PINV3
	(SPR_PINV,32771,6,None,S_PINV,0,0),	# S_PINV4
	(SPR_PSTR,32768,-1,None,S_NULL,0,0),	# S_PSTR
	(SPR_PINS,32768,6,None,S_PINS2,0,0),	# S_PINS
	(SPR_PINS,32769,6,None,S_PINS3,0,0),	# S_PINS2
	(SPR_PINS,32770,6,None,S_PINS4,0,0),	# S_PINS3
	(SPR_PINS,32771,6,None,S_PINS,0,0),	# S_PINS4
	(SPR_MEGA,32768,6,None,S_MEGA2,0,0),	# S_MEGA
	(SPR_MEGA,32769,6,None,S_MEGA3,0,0),	# S_MEGA2
	(SPR_MEGA,32770,6,None,S_MEGA4,0,0),	# S_MEGA3
	(SPR_MEGA,32771,6,None,S_MEGA,0,0),	# S_MEGA4
	(SPR_SUIT,32768,-1,None,S_NULL,0,0),	# S_SUIT
	(SPR_PMAP,32768,6,None,S_PMAP2,0,0),	# S_PMAP
	(SPR_PMAP,32769,6,None,S_PMAP3,0,0),	# S_PMAP2
	(SPR_PMAP,32770,6,None,S_PMAP4,0,0),	# S_PMAP3
	(SPR_PMAP,32771,6,None,S_PMAP5,0,0),	# S_PMAP4
	(SPR_PMAP,32770,6,None,S_PMAP6,0,0),	# S_PMAP5
	(SPR_PMAP,32769,6,None,S_PMAP,0,0),	# S_PMAP6
	(SPR_PVIS,32768,6,None,S_PVIS2,0,0),	# S_PVIS
	(SPR_PVIS,1,6,None,S_PVIS,0,0),	# S_PVIS2
	(SPR_CLIP,0,-1,None,S_NULL,0,0),	# S_CLIP
	(SPR_AMMO,0,-1,None,S_NULL,0,0),	# S_AMMO
	(SPR_ROCK,0,-1,None,S_NULL,0,0),	# S_ROCK
	(SPR_BROK,0,-1,None,S_NULL,0,0),	# S_BROK
	(SPR_CELL,0,-1,None,S_NULL,0,0),	# S_CELL
	(SPR_CELP,0,-1,None,S_NULL,0,0),	# S_CELP
	(SPR_SHEL,0,-1,None,S_NULL,0,0),	# S_SHEL
	(SPR_SBOX,0,-1,None,S_NULL,0,0),	# S_SBOX
	(SPR_BPAK,0,-1,None,S_NULL,0,0),	# S_BPAK
	(SPR_BFUG,0,-1,None,S_NULL,0,0),	# S_BFUG
	(SPR_MGUN,0,-1,None,S_NULL,0,0),	# S_MGUN
	(SPR_CSAW,0,-1,None,S_NULL,0,0),	# S_CSAW
	(SPR_LAUN,0,-1,None,S_NULL,0,0),	# S_LAUN
	(SPR_PLAS,0,-1,None,S_NULL,0,0),	# S_PLAS
	(SPR_SHOT,0,-1,None,S_NULL,0,0),	# S_SHOT
	(SPR_SGN2,0,-1,None,S_NULL,0,0),	# S_SHOT2
	(SPR_COLU,32768,-1,None,S_NULL,0,0),	# S_COLU
	(SPR_SMT2,0,-1,None,S_NULL,0,0),	# S_STALAG
	(SPR_GOR1,0,10,None,S_BLOODYTWITCH2,0,0),	# S_BLOODYTWITCH
	(SPR_GOR1,1,15,None,S_BLOODYTWITCH3,0,0),	# S_BLOODYTWITCH2
	(SPR_GOR1,2,8,None,S_BLOODYTWITCH4,0,0),	# S_BLOODYTWITCH3
	(SPR_GOR1,1,6,None,S_BLOODYTWITCH,0,0),	# S_BLOODYTWITCH4
	(SPR_PLAY,13,-1,None,S_NULL,0,0),	# S_DEADTORSO
	(SPR_PLAY,18,-1,None,S_NULL,0,0),	# S_DEADBOTTOM
	(SPR_POL2,0,-1,None,S_NULL,0,0),	# S_HEADSONSTICK
	(SPR_POL5,0,-1,None,S_NULL,0,0),	# S_GIBS
	(SPR_POL4,0,-1,None,S_NULL,0,0),	# S_HEADONASTICK
	(SPR_POL3,32768,6,None,S_HEADCANDLES2,0,0),	# S_HEADCANDLES
	(SPR_POL3,32769,6,None,S_HEADCANDLES,0,0),	# S_HEADCANDLES2
	(SPR_POL1,0,-1,None,S_NULL,0,0),	# S_DEADSTICK
	(SPR_POL6,0,6,None,S_LIVESTICK2,0,0),	# S_LIVESTICK
	(SPR_POL6,1,8,None,S_LIVESTICK,0,0),	# S_LIVESTICK2
	(SPR_GOR2,0,-1,None,S_NULL,0,0),	# S_MEAT2
	(SPR_GOR3,0,-1,None,S_NULL,0,0),	# S_MEAT3
	(SPR_GOR4,0,-1,None,S_NULL,0,0),	# S_MEAT4
	(SPR_GOR5,0,-1,None,S_NULL,0,0),	# S_MEAT5
	(SPR_SMIT,0,-1,None,S_NULL,0,0),	# S_STALAGTITE
	(SPR_COL1,0,-1,None,S_NULL,0,0),	# S_TALLGRNCOL
	(SPR_COL2,0,-1,None,S_NULL,0,0),	# S_SHRTGRNCOL
	(SPR_COL3,0,-1,None,S_NULL,0,0),	# S_TALLREDCOL
	(SPR_COL4,0,-1,None,S_NULL,0,0),	# S_SHRTREDCOL
	(SPR_CAND,32768,-1,None,S_NULL,0,0),	# S_CANDLESTIK
	(SPR_CBRA,32768,-1,None,S_NULL,0,0),	# S_CANDELABRA
	(SPR_COL6,0,-1,None,S_NULL,0,0),	# S_SKULLCOL
	(SPR_TRE1,0,-1,None,S_NULL,0,0),	# S_TORCHTREE
	(SPR_TRE2,0,-1,None,S_NULL,0,0),	# S_BIGTREE
	(SPR_ELEC,0,-1,None,S_NULL,0,0),	# S_TECHPILLAR
	(SPR_CEYE,32768,6,None,S_EVILEYE2,0,0),	# S_EVILEYE
	(SPR_CEYE,32769,6,None,S_EVILEYE3,0,0),	# S_EVILEYE2
	(SPR_CEYE,32770,6,None,S_EVILEYE4,0,0),	# S_EVILEYE3
	(SPR_CEYE,32769,6,None,S_EVILEYE,0,0),	# S_EVILEYE4
	(SPR_FSKU,32768,6,None,S_FLOATSKULL2,0,0),	# S_FLOATSKULL
	(SPR_FSKU,32769,6,None,S_FLOATSKULL3,0,0),	# S_FLOATSKULL2
	(SPR_FSKU,32770,6,None,S_FLOATSKULL,0,0),	# S_FLOATSKULL3
	(SPR_COL5,0,14,None,S_HEARTCOL2,0,0),	# S_HEARTCOL
	(SPR_COL5,1,14,None,S_HEARTCOL,0,0),	# S_HEARTCOL2
	(SPR_TBLU,32768,4,None,S_BLUETORCH2,0,0),	# S_BLUETORCH
	(SPR_TBLU,32769,4,None,S_BLUETORCH3,0,0),	# S_BLUETORCH2
	(SPR_TBLU,32770,4,None,S_BLUETORCH4,0,0),	# S_BLUETORCH3
	(SPR_TBLU,32771,4,None,S_BLUETORCH,0,0),	# S_BLUETORCH4
	(SPR_TGRN,32768,4,None,S_GREENTORCH2,0,0),	# S_GREENTORCH
	(SPR_TGRN,32769,4,None,S_GREENTORCH3,0,0),	# S_GREENTORCH2
	(SPR_TGRN,32770,4,None,S_GREENTORCH4,0,0),	# S_GREENTORCH3
	(SPR_TGRN,32771,4,None,S_GREENTORCH,0,0),	# S_GREENTORCH4
	(SPR_TRED,32768,4,None,S_REDTORCH2,0,0),	# S_REDTORCH
	(SPR_TRED,32769,4,None,S_REDTORCH3,0,0),	# S_REDTORCH2
	(SPR_TRED,32770,4,None,S_REDTORCH4,0,0),	# S_REDTORCH3
	(SPR_TRED,32771,4,None,S_REDTORCH,0,0),	# S_REDTORCH4
	(SPR_SMBT,32768,4,None,S_BTORCHSHRT2,0,0),	# S_BTORCHSHRT
	(SPR_SMBT,32769,4,None,S_BTORCHSHRT3,0,0),	# S_BTORCHSHRT2
	(SPR_SMBT,32770,4,None,S_BTORCHSHRT4,0,0),	# S_BTORCHSHRT3
	(SPR_SMBT,32771,4,None,S_BTORCHSHRT,0,0),	# S_BTORCHSHRT4
	(SPR_SMGT,32768,4,None,S_GTORCHSHRT2,0,0),	# S_GTORCHSHRT
	(SPR_SMGT,32769,4,None,S_GTORCHSHRT3,0,0),	# S_GTORCHSHRT2
	(SPR_SMGT,32770,4,None,S_GTORCHSHRT4,0,0),	# S_GTORCHSHRT3
	(SPR_SMGT,32771,4,None,S_GTORCHSHRT,0,0),	# S_GTORCHSHRT4
	(SPR_SMRT,32768,4,None,S_RTORCHSHRT2,0,0),	# S_RTORCHSHRT
	(SPR_SMRT,32769,4,None,S_RTORCHSHRT3,0,0),	# S_RTORCHSHRT2
	(SPR_SMRT,32770,4,None,S_RTORCHSHRT4,0,0),	# S_RTORCHSHRT3
	(SPR_SMRT,32771,4,None,S_RTORCHSHRT,0,0),	# S_RTORCHSHRT4
	(SPR_HDB1,0,-1,None,S_NULL,0,0),	# S_HANGNOGUTS
	(SPR_HDB2,0,-1,None,S_NULL,0,0),	# S_HANGBNOBRAIN
	(SPR_HDB3,0,-1,None,S_NULL,0,0),	# S_HANGTLOOKDN
	(SPR_HDB4,0,-1,None,S_NULL,0,0),	# S_HANGTSKULL
	(SPR_HDB5,0,-1,None,S_NULL,0,0),	# S_HANGTLOOKUP
	(SPR_HDB6,0,-1,None,S_NULL,0,0),	# S_HANGTNOBRAIN
	(SPR_POB1,0,-1,None,S_NULL,0,0),	# S_COLONGIBS
	(SPR_POB2,0,-1,None,S_NULL,0,0),	# S_SMALLPOOL
	(SPR_BRS1,0,-1,None,S_NULL,0,0),		# S_BRAINSTEM
	(SPR_TLMP,32768,4,None,S_TECHLAMP2,0,0),	# S_TECHLAMP
	(SPR_TLMP,32769,4,None,S_TECHLAMP3,0,0),	# S_TECHLAMP2
	(SPR_TLMP,32770,4,None,S_TECHLAMP4,0,0),	# S_TECHLAMP3
	(SPR_TLMP,32771,4,None,S_TECHLAMP,0,0),	# S_TECHLAMP4
	(SPR_TLP2,32768,4,None,S_TECH2LAMP2,0,0),	# S_TECH2LAMP
	(SPR_TLP2,32769,4,None,S_TECH2LAMP3,0,0),	# S_TECH2LAMP2
	(SPR_TLP2,32770,4,None,S_TECH2LAMP4,0,0),	# S_TECH2LAMP3
	(SPR_TLP2,32771,4,None,S_TECH2LAMP,0,0)	# S_TECH2LAMP4
])

mobjinfo = c.StructArray(mobjinfo_t, [
	(		# MT_PLAYER
		-1,		# doomednum
		S_PLAY,		# spawnstate
		100,		# spawnhealth
		S_PLAY_RUN1,		# seestate
		sfx_None,		# seesound
		0,		# reactiontime
		sfx_None,		# attacksound
		S_PLAY_PAIN,		# painstate
		255,		# painchance
		sfx_plpain,		# painsound
		S_NULL,		# meleestate
		S_PLAY_ATK1,		# missilestate
		S_PLAY_DIE1,		# deathstate
		S_PLAY_XDIE1,		# xdeathstate
		sfx_pldeth,		# deathsound
		0,		# speed
		16*FRACUNIT,		# radius
		56*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_PICKUP|MF_NOTDMATCH,		# flags
		S_NULL		# raisestate
	),

	(		# MT_POSSESSED
		3004,		# doomednum
		S_POSS_STND,		# spawnstate
		20,		# spawnhealth
		S_POSS_RUN1,		# seestate
		sfx_posit1,		# seesound
		8,		# reactiontime
		sfx_pistol,		# attacksound
		S_POSS_PAIN,		# painstate
		200,		# painchance
		sfx_popain,		# painsound
		0,		# meleestate
		S_POSS_ATK1,		# missilestate
		S_POSS_DIE1,		# deathstate
		S_POSS_XDIE1,		# xdeathstate
		sfx_podth1,		# deathsound
		8,		# speed
		20*FRACUNIT,		# radius
		56*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_posact,		# activesound
		MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,		# flags
		S_POSS_RAISE1		# raisestate
	),

	(		# MT_SHOTGUY
		9,		# doomednum
		S_SPOS_STND,		# spawnstate
		30,		# spawnhealth
		S_SPOS_RUN1,		# seestate
		sfx_posit2,		# seesound
		8,		# reactiontime
		0,		# attacksound
		S_SPOS_PAIN,		# painstate
		170,		# painchance
		sfx_popain,		# painsound
		0,		# meleestate
		S_SPOS_ATK1,		# missilestate
		S_SPOS_DIE1,		# deathstate
		S_SPOS_XDIE1,		# xdeathstate
		sfx_podth2,		# deathsound
		8,		# speed
		20*FRACUNIT,		# radius
		56*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_posact,		# activesound
		MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,		# flags
		S_SPOS_RAISE1		# raisestate
	),

	(		# MT_VILE
		64,		# doomednum
		S_VILE_STND,		# spawnstate
		700,		# spawnhealth
		S_VILE_RUN1,		# seestate
		sfx_vilsit,		# seesound
		8,		# reactiontime
		0,		# attacksound
		S_VILE_PAIN,		# painstate
		10,		# painchance
		sfx_vipain,		# painsound
		0,		# meleestate
		S_VILE_ATK1,		# missilestate
		S_VILE_DIE1,		# deathstate
		S_NULL,		# xdeathstate
		sfx_vildth,		# deathsound
		15,		# speed
		20*FRACUNIT,		# radius
		56*FRACUNIT,		# height
		500,		# mass
		0,		# damage
		sfx_vilact,		# activesound
		MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,		# flags
		S_NULL		# raisestate
	),

	(		# MT_FIRE
		-1,		# doomednum
		S_FIRE1,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		20*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_NOBLOCKMAP|MF_NOGRAVITY,		# flags
		S_NULL		# raisestate
	),

	(		# MT_UNDEAD
		66,		# doomednum
		S_SKEL_STND,		# spawnstate
		300,		# spawnhealth
		S_SKEL_RUN1,		# seestate
		sfx_skesit,		# seesound
		8,		# reactiontime
		0,		# attacksound
		S_SKEL_PAIN,		# painstate
		100,		# painchance
		sfx_popain,		# painsound
		S_SKEL_FIST1,		# meleestate
		S_SKEL_MISS1,		# missilestate
		S_SKEL_DIE1,		# deathstate
		S_NULL,		# xdeathstate
		sfx_skedth,		# deathsound
		10,		# speed
		20*FRACUNIT,		# radius
		56*FRACUNIT,		# height
		500,		# mass
		0,		# damage
		sfx_skeact,		# activesound
		MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,		# flags
		S_SKEL_RAISE1		# raisestate
	),

	(		# MT_TRACER
		-1,		# doomednum
		S_TRACER,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_skeatk,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_TRACEEXP1,		# deathstate
		S_NULL,		# xdeathstate
		sfx_barexp,		# deathsound
		10*FRACUNIT,		# speed
		11*FRACUNIT,		# radius
		8*FRACUNIT,		# height
		100,		# mass
		10,		# damage
		sfx_None,		# activesound
		MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		# flags
		S_NULL		# raisestate
	),

	(		# MT_SMOKE
		-1,		# doomednum
		S_SMOKE1,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		20*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_NOBLOCKMAP|MF_NOGRAVITY,		# flags
		S_NULL		# raisestate
	),

	(		# MT_FATSO
		67,		# doomednum
		S_FATT_STND,		# spawnstate
		600,		# spawnhealth
		S_FATT_RUN1,		# seestate
		sfx_mansit,		# seesound
		8,		# reactiontime
		0,		# attacksound
		S_FATT_PAIN,		# painstate
		80,		# painchance
		sfx_mnpain,		# painsound
		0,		# meleestate
		S_FATT_ATK1,		# missilestate
		S_FATT_DIE1,		# deathstate
		S_NULL,		# xdeathstate
		sfx_mandth,		# deathsound
		8,		# speed
		48*FRACUNIT,		# radius
		64*FRACUNIT,		# height
		1000,		# mass
		0,		# damage
		sfx_posact,		# activesound
		MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,		# flags
		S_FATT_RAISE1		# raisestate
	),

	(		# MT_FATSHOT
		-1,		# doomednum
		S_FATSHOT1,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_firsht,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_FATSHOTX1,		# deathstate
		S_NULL,		# xdeathstate
		sfx_firxpl,		# deathsound
		20*FRACUNIT,		# speed
		6*FRACUNIT,		# radius
		8*FRACUNIT,		# height
		100,		# mass
		8,		# damage
		sfx_None,		# activesound
		MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		# flags
		S_NULL		# raisestate
	),

	(		# MT_CHAINGUY
		65,		# doomednum
		S_CPOS_STND,		# spawnstate
		70,		# spawnhealth
		S_CPOS_RUN1,		# seestate
		sfx_posit2,		# seesound
		8,		# reactiontime
		0,		# attacksound
		S_CPOS_PAIN,		# painstate
		170,		# painchance
		sfx_popain,		# painsound
		0,		# meleestate
		S_CPOS_ATK1,		# missilestate
		S_CPOS_DIE1,		# deathstate
		S_CPOS_XDIE1,		# xdeathstate
		sfx_podth2,		# deathsound
		8,		# speed
		20*FRACUNIT,		# radius
		56*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_posact,		# activesound
		MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,		# flags
		S_CPOS_RAISE1		# raisestate
	),

	(		# MT_TROOP
		3001,		# doomednum
		S_TROO_STND,		# spawnstate
		60,		# spawnhealth
		S_TROO_RUN1,		# seestate
		sfx_bgsit1,		# seesound
		8,		# reactiontime
		0,		# attacksound
		S_TROO_PAIN,		# painstate
		200,		# painchance
		sfx_popain,		# painsound
		S_TROO_ATK1,		# meleestate
		S_TROO_ATK1,		# missilestate
		S_TROO_DIE1,		# deathstate
		S_TROO_XDIE1,		# xdeathstate
		sfx_bgdth1,		# deathsound
		8,		# speed
		20*FRACUNIT,		# radius
		56*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_bgact,		# activesound
		MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,		# flags
		S_TROO_RAISE1		# raisestate
	),

	(		# MT_SERGEANT
		3002,		# doomednum
		S_SARG_STND,		# spawnstate
		150,		# spawnhealth
		S_SARG_RUN1,		# seestate
		sfx_sgtsit,		# seesound
		8,		# reactiontime
		sfx_sgtatk,		# attacksound
		S_SARG_PAIN,		# painstate
		180,		# painchance
		sfx_dmpain,		# painsound
		S_SARG_ATK1,		# meleestate
		0,		# missilestate
		S_SARG_DIE1,		# deathstate
		S_NULL,		# xdeathstate
		sfx_sgtdth,		# deathsound
		10,		# speed
		30*FRACUNIT,		# radius
		56*FRACUNIT,		# height
		400,		# mass
		0,		# damage
		sfx_dmact,		# activesound
		MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,		# flags
		S_SARG_RAISE1		# raisestate
	),

	(		# MT_SHADOWS
		58,		# doomednum
		S_SARG_STND,		# spawnstate
		150,		# spawnhealth
		S_SARG_RUN1,		# seestate
		sfx_sgtsit,		# seesound
		8,		# reactiontime
		sfx_sgtatk,		# attacksound
		S_SARG_PAIN,		# painstate
		180,		# painchance
		sfx_dmpain,		# painsound
		S_SARG_ATK1,		# meleestate
		0,		# missilestate
		S_SARG_DIE1,		# deathstate
		S_NULL,		# xdeathstate
		sfx_sgtdth,		# deathsound
		10,		# speed
		30*FRACUNIT,		# radius
		56*FRACUNIT,		# height
		400,		# mass
		0,		# damage
		sfx_dmact,		# activesound
		MF_SOLID|MF_SHOOTABLE|MF_SHADOW|MF_COUNTKILL,		# flags
		S_SARG_RAISE1		# raisestate
	),

	(		# MT_HEAD
		3005,		# doomednum
		S_HEAD_STND,		# spawnstate
		400,		# spawnhealth
		S_HEAD_RUN1,		# seestate
		sfx_cacsit,		# seesound
		8,		# reactiontime
		0,		# attacksound
		S_HEAD_PAIN,		# painstate
		128,		# painchance
		sfx_dmpain,		# painsound
		0,		# meleestate
		S_HEAD_ATK1,		# missilestate
		S_HEAD_DIE1,		# deathstate
		S_NULL,		# xdeathstate
		sfx_cacdth,		# deathsound
		8,		# speed
		31*FRACUNIT,		# radius
		56*FRACUNIT,		# height
		400,		# mass
		0,		# damage
		sfx_dmact,		# activesound
		MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL,		# flags
		S_HEAD_RAISE1		# raisestate
	),

	(		# MT_BRUISER
		3003,		# doomednum
		S_BOSS_STND,		# spawnstate
		1000,		# spawnhealth
		S_BOSS_RUN1,		# seestate
		sfx_brssit,		# seesound
		8,		# reactiontime
		0,		# attacksound
		S_BOSS_PAIN,		# painstate
		50,		# painchance
		sfx_dmpain,		# painsound
		S_BOSS_ATK1,		# meleestate
		S_BOSS_ATK1,		# missilestate
		S_BOSS_DIE1,		# deathstate
		S_NULL,		# xdeathstate
		sfx_brsdth,		# deathsound
		8,		# speed
		24*FRACUNIT,		# radius
		64*FRACUNIT,		# height
		1000,		# mass
		0,		# damage
		sfx_dmact,		# activesound
		MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,		# flags
		S_BOSS_RAISE1		# raisestate
	),

	(		# MT_BRUISERSHOT
		-1,		# doomednum
		S_BRBALL1,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_firsht,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_BRBALLX1,		# deathstate
		S_NULL,		# xdeathstate
		sfx_firxpl,		# deathsound
		15*FRACUNIT,		# speed
		6*FRACUNIT,		# radius
		8*FRACUNIT,		# height
		100,		# mass
		8,		# damage
		sfx_None,		# activesound
		MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		# flags
		S_NULL		# raisestate
	),

	(		# MT_KNIGHT
		69,		# doomednum
		S_BOS2_STND,		# spawnstate
		500,		# spawnhealth
		S_BOS2_RUN1,		# seestate
		sfx_kntsit,		# seesound
		8,		# reactiontime
		0,		# attacksound
		S_BOS2_PAIN,		# painstate
		50,		# painchance
		sfx_dmpain,		# painsound
		S_BOS2_ATK1,		# meleestate
		S_BOS2_ATK1,		# missilestate
		S_BOS2_DIE1,		# deathstate
		S_NULL,		# xdeathstate
		sfx_kntdth,		# deathsound
		8,		# speed
		24*FRACUNIT,		# radius
		64*FRACUNIT,		# height
		1000,		# mass
		0,		# damage
		sfx_dmact,		# activesound
		MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,		# flags
		S_BOS2_RAISE1		# raisestate
	),

	(		# MT_SKULL
		3006,		# doomednum
		S_SKULL_STND,		# spawnstate
		100,		# spawnhealth
		S_SKULL_RUN1,		# seestate
		0,		# seesound
		8,		# reactiontime
		sfx_sklatk,		# attacksound
		S_SKULL_PAIN,		# painstate
		256,		# painchance
		sfx_dmpain,		# painsound
		0,		# meleestate
		S_SKULL_ATK1,		# missilestate
		S_SKULL_DIE1,		# deathstate
		S_NULL,		# xdeathstate
		sfx_firxpl,		# deathsound
		8,		# speed
		16*FRACUNIT,		# radius
		56*FRACUNIT,		# height
		50,		# mass
		3,		# damage
		sfx_dmact,		# activesound
		MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY,		# flags
		S_NULL		# raisestate
	),

	(		# MT_SPIDER
		7,		# doomednum
		S_SPID_STND,		# spawnstate
		3000,		# spawnhealth
		S_SPID_RUN1,		# seestate
		sfx_spisit,		# seesound
		8,		# reactiontime
		sfx_shotgn,		# attacksound
		S_SPID_PAIN,		# painstate
		40,		# painchance
		sfx_dmpain,		# painsound
		0,		# meleestate
		S_SPID_ATK1,		# missilestate
		S_SPID_DIE1,		# deathstate
		S_NULL,		# xdeathstate
		sfx_spidth,		# deathsound
		12,		# speed
		128*FRACUNIT,		# radius
		100*FRACUNIT,		# height
		1000,		# mass
		0,		# damage
		sfx_dmact,		# activesound
		MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,		# flags
		S_NULL		# raisestate
	),

	(		# MT_BABY
		68,		# doomednum
		S_BSPI_STND,		# spawnstate
		500,		# spawnhealth
		S_BSPI_SIGHT,		# seestate
		sfx_bspsit,		# seesound
		8,		# reactiontime
		0,		# attacksound
		S_BSPI_PAIN,		# painstate
		128,		# painchance
		sfx_dmpain,		# painsound
		0,		# meleestate
		S_BSPI_ATK1,		# missilestate
		S_BSPI_DIE1,		# deathstate
		S_NULL,		# xdeathstate
		sfx_bspdth,		# deathsound
		12,		# speed
		64*FRACUNIT,		# radius
		64*FRACUNIT,		# height
		600,		# mass
		0,		# damage
		sfx_bspact,		# activesound
		MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,		# flags
		S_BSPI_RAISE1		# raisestate
	),

	(		# MT_CYBORG
		16,		# doomednum
		S_CYBER_STND,		# spawnstate
		4000,		# spawnhealth
		S_CYBER_RUN1,		# seestate
		sfx_cybsit,		# seesound
		8,		# reactiontime
		0,		# attacksound
		S_CYBER_PAIN,		# painstate
		20,		# painchance
		sfx_dmpain,		# painsound
		0,		# meleestate
		S_CYBER_ATK1,		# missilestate
		S_CYBER_DIE1,		# deathstate
		S_NULL,		# xdeathstate
		sfx_cybdth,		# deathsound
		16,		# speed
		40*FRACUNIT,		# radius
		110*FRACUNIT,		# height
		1000,		# mass
		0,		# damage
		sfx_dmact,		# activesound
		MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,		# flags
		S_NULL		# raisestate
	),

	(		# MT_PAIN
		71,		# doomednum
		S_PAIN_STND,		# spawnstate
		400,		# spawnhealth
		S_PAIN_RUN1,		# seestate
		sfx_pesit,		# seesound
		8,		# reactiontime
		0,		# attacksound
		S_PAIN_PAIN,		# painstate
		128,		# painchance
		sfx_pepain,		# painsound
		0,		# meleestate
		S_PAIN_ATK1,		# missilestate
		S_PAIN_DIE1,		# deathstate
		S_NULL,		# xdeathstate
		sfx_pedth,		# deathsound
		8,		# speed
		31*FRACUNIT,		# radius
		56*FRACUNIT,		# height
		400,		# mass
		0,		# damage
		sfx_dmact,		# activesound
		MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL,		# flags
		S_PAIN_RAISE1		# raisestate
	),

	(		# MT_WOLFSS
		84,		# doomednum
		S_SSWV_STND,		# spawnstate
		50,		# spawnhealth
		S_SSWV_RUN1,		# seestate
		sfx_sssit,		# seesound
		8,		# reactiontime
		0,		# attacksound
		S_SSWV_PAIN,		# painstate
		170,		# painchance
		sfx_popain,		# painsound
		0,		# meleestate
		S_SSWV_ATK1,		# missilestate
		S_SSWV_DIE1,		# deathstate
		S_SSWV_XDIE1,		# xdeathstate
		sfx_ssdth,		# deathsound
		8,		# speed
		20*FRACUNIT,		# radius
		56*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_posact,		# activesound
		MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,		# flags
		S_SSWV_RAISE1		# raisestate
	),

	(		# MT_KEEN
		72,		# doomednum
		S_KEENSTND,		# spawnstate
		100,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_KEENPAIN,		# painstate
		256,		# painchance
		sfx_keenpn,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_COMMKEEN,		# deathstate
		S_NULL,		# xdeathstate
		sfx_keendt,		# deathsound
		0,		# speed
		16*FRACUNIT,		# radius
		72*FRACUNIT,		# height
		10000000,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY|MF_SHOOTABLE|MF_COUNTKILL,		# flags
		S_NULL		# raisestate
	),

	(		# MT_BOSSBRAIN
		88,		# doomednum
		S_BRAIN,		# spawnstate
		250,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_BRAIN_PAIN,		# painstate
		255,		# painchance
		sfx_bospn,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_BRAIN_DIE1,		# deathstate
		S_NULL,		# xdeathstate
		sfx_bosdth,		# deathsound
		0,		# speed
		16*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		10000000,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SOLID|MF_SHOOTABLE,		# flags
		S_NULL		# raisestate
	),

	(		# MT_BOSSSPIT
		89,		# doomednum
		S_BRAINEYE,		# spawnstate
		1000,		# spawnhealth
		S_BRAINEYESEE,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		20*FRACUNIT,		# radius
		32*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_NOBLOCKMAP|MF_NOSECTOR,		# flags
		S_NULL		# raisestate
	),

	(		# MT_BOSSTARGET
		87,		# doomednum
		S_NULL,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		20*FRACUNIT,		# radius
		32*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_NOBLOCKMAP|MF_NOSECTOR,		# flags
		S_NULL		# raisestate
	),

	(		# MT_SPAWNSHOT
		-1,		# doomednum
		S_SPAWN1,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_bospit,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_firxpl,		# deathsound
		10*FRACUNIT,		# speed
		6*FRACUNIT,		# radius
		32*FRACUNIT,		# height
		100,		# mass
		3,		# damage
		sfx_None,		# activesound
		MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_NOCLIP,		# flags
		S_NULL		# raisestate
	),

	(		# MT_SPAWNFIRE
		-1,		# doomednum
		S_SPAWNFIRE1,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		20*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_NOBLOCKMAP|MF_NOGRAVITY,		# flags
		S_NULL		# raisestate
	),

	(		# MT_BARREL
		2035,		# doomednum
		S_BAR1,		# spawnstate
		20,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_BEXP,		# deathstate
		S_NULL,		# xdeathstate
		sfx_barexp,		# deathsound
		0,		# speed
		10*FRACUNIT,		# radius
		42*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD,		# flags
		S_NULL		# raisestate
	),

	(		# MT_TROOPSHOT
		-1,		# doomednum
		S_TBALL1,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_firsht,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_TBALLX1,		# deathstate
		S_NULL,		# xdeathstate
		sfx_firxpl,		# deathsound
		10*FRACUNIT,		# speed
		6*FRACUNIT,		# radius
		8*FRACUNIT,		# height
		100,		# mass
		3,		# damage
		sfx_None,		# activesound
		MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		# flags
		S_NULL		# raisestate
	),

	(		# MT_HEADSHOT
		-1,		# doomednum
		S_RBALL1,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_firsht,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_RBALLX1,		# deathstate
		S_NULL,		# xdeathstate
		sfx_firxpl,		# deathsound
		10*FRACUNIT,		# speed
		6*FRACUNIT,		# radius
		8*FRACUNIT,		# height
		100,		# mass
		5,		# damage
		sfx_None,		# activesound
		MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		# flags
		S_NULL		# raisestate
	),

	(		# MT_ROCKET
		-1,		# doomednum
		S_ROCKET,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_rlaunc,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_EXPLODE1,		# deathstate
		S_NULL,		# xdeathstate
		sfx_barexp,		# deathsound
		20*FRACUNIT,		# speed
		11*FRACUNIT,		# radius
		8*FRACUNIT,		# height
		100,		# mass
		20,		# damage
		sfx_None,		# activesound
		MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		# flags
		S_NULL		# raisestate
	),

	(		# MT_PLASMA
		-1,		# doomednum
		S_PLASBALL,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_plasma,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_PLASEXP,		# deathstate
		S_NULL,		# xdeathstate
		sfx_firxpl,		# deathsound
		25*FRACUNIT,		# speed
		13*FRACUNIT,		# radius
		8*FRACUNIT,		# height
		100,		# mass
		5,		# damage
		sfx_None,		# activesound
		MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		# flags
		S_NULL		# raisestate
	),

	(		# MT_BFG
		-1,		# doomednum
		S_BFGSHOT,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		0,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_BFGLAND,		# deathstate
		S_NULL,		# xdeathstate
		sfx_rxplod,		# deathsound
		25*FRACUNIT,		# speed
		13*FRACUNIT,		# radius
		8*FRACUNIT,		# height
		100,		# mass
		100,		# damage
		sfx_None,		# activesound
		MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		# flags
		S_NULL		# raisestate
	),

	(		# MT_ARACHPLAZ
		-1,		# doomednum
		S_ARACH_PLAZ,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_plasma,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_ARACH_PLEX,		# deathstate
		S_NULL,		# xdeathstate
		sfx_firxpl,		# deathsound
		25*FRACUNIT,		# speed
		13*FRACUNIT,		# radius
		8*FRACUNIT,		# height
		100,		# mass
		5,		# damage
		sfx_None,		# activesound
		MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		# flags
		S_NULL		# raisestate
	),

	(		# MT_PUFF
		-1,		# doomednum
		S_PUFF1,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		20*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_NOBLOCKMAP|MF_NOGRAVITY,		# flags
		S_NULL		# raisestate
	),

	(		# MT_BLOOD
		-1,		# doomednum
		S_BLOOD1,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		20*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_NOBLOCKMAP,		# flags
		S_NULL		# raisestate
	),

	(		# MT_TFOG
		-1,		# doomednum
		S_TFOG,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		20*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_NOBLOCKMAP|MF_NOGRAVITY,		# flags
		S_NULL		# raisestate
	),

	(		# MT_IFOG
		-1,		# doomednum
		S_IFOG,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		20*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_NOBLOCKMAP|MF_NOGRAVITY,		# flags
		S_NULL		# raisestate
	),

	(		# MT_TELEPORTMAN
		14,		# doomednum
		S_NULL,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		20*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_NOBLOCKMAP|MF_NOSECTOR,		# flags
		S_NULL		# raisestate
	),

	(		# MT_EXTRABFG
		-1,		# doomednum
		S_BFGEXP,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		20*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_NOBLOCKMAP|MF_NOGRAVITY,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC0
		2018,		# doomednum
		S_ARM1,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		20*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SPECIAL,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC1
		2019,		# doomednum
		S_ARM2,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		20*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SPECIAL,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC2
		2014,		# doomednum
		S_BON1,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		20*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SPECIAL|MF_COUNTITEM,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC3
		2015,		# doomednum
		S_BON2,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		20*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SPECIAL|MF_COUNTITEM,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC4
		5,		# doomednum
		S_BKEY,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		20*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SPECIAL|MF_NOTDMATCH,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC5
		13,		# doomednum
		S_RKEY,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		20*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SPECIAL|MF_NOTDMATCH,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC6
		6,		# doomednum
		S_YKEY,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		20*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SPECIAL|MF_NOTDMATCH,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC7
		39,		# doomednum
		S_YSKULL,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		20*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SPECIAL|MF_NOTDMATCH,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC8
		38,		# doomednum
		S_RSKULL,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		20*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SPECIAL|MF_NOTDMATCH,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC9
		40,		# doomednum
		S_BSKULL,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		20*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SPECIAL|MF_NOTDMATCH,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC10
		2011,		# doomednum
		S_STIM,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		20*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SPECIAL,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC11
		2012,		# doomednum
		S_MEDI,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		20*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SPECIAL,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC12
		2013,		# doomednum
		S_SOUL,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		20*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SPECIAL|MF_COUNTITEM,		# flags
		S_NULL		# raisestate
	),

	(		# MT_INV
		2022,		# doomednum
		S_PINV,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		20*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SPECIAL|MF_COUNTITEM,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC13
		2023,		# doomednum
		S_PSTR,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		20*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SPECIAL|MF_COUNTITEM,		# flags
		S_NULL		# raisestate
	),

	(		# MT_INS
		2024,		# doomednum
		S_PINS,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		20*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SPECIAL|MF_COUNTITEM,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC14
		2025,		# doomednum
		S_SUIT,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		20*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SPECIAL,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC15
		2026,		# doomednum
		S_PMAP,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		20*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SPECIAL|MF_COUNTITEM,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC16
		2045,		# doomednum
		S_PVIS,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		20*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SPECIAL|MF_COUNTITEM,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MEGA
		83,		# doomednum
		S_MEGA,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		20*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SPECIAL|MF_COUNTITEM,		# flags
		S_NULL		# raisestate
	),

	(		# MT_CLIP
		2007,		# doomednum
		S_CLIP,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		20*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SPECIAL,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC17
		2048,		# doomednum
		S_AMMO,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		20*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SPECIAL,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC18
		2010,		# doomednum
		S_ROCK,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		20*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SPECIAL,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC19
		2046,		# doomednum
		S_BROK,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		20*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SPECIAL,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC20
		2047,		# doomednum
		S_CELL,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		20*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SPECIAL,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC21
		17,		# doomednum
		S_CELP,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		20*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SPECIAL,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC22
		2008,		# doomednum
		S_SHEL,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		20*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SPECIAL,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC23
		2049,		# doomednum
		S_SBOX,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		20*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SPECIAL,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC24
		8,		# doomednum
		S_BPAK,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		20*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SPECIAL,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC25
		2006,		# doomednum
		S_BFUG,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		20*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SPECIAL,		# flags
		S_NULL		# raisestate
	),

	(		# MT_CHAINGUN
		2002,		# doomednum
		S_MGUN,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		20*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SPECIAL,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC26
		2005,		# doomednum
		S_CSAW,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		20*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SPECIAL,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC27
		2003,		# doomednum
		S_LAUN,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		20*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SPECIAL,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC28
		2004,		# doomednum
		S_PLAS,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		20*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SPECIAL,		# flags
		S_NULL		# raisestate
	),

	(		# MT_SHOTGUN
		2001,		# doomednum
		S_SHOT,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		20*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SPECIAL,		# flags
		S_NULL		# raisestate
	),

	(		# MT_SUPERSHOTGUN
		82,		# doomednum
		S_SHOT2,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		20*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SPECIAL,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC29
		85,		# doomednum
		S_TECHLAMP,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		16*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SOLID,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC30
		86,		# doomednum
		S_TECH2LAMP,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		16*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SOLID,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC31
		2028,		# doomednum
		S_COLU,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		16*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SOLID,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC32
		30,		# doomednum
		S_TALLGRNCOL,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		16*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SOLID,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC33
		31,		# doomednum
		S_SHRTGRNCOL,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		16*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SOLID,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC34
		32,		# doomednum
		S_TALLREDCOL,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		16*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SOLID,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC35
		33,		# doomednum
		S_SHRTREDCOL,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		16*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SOLID,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC36
		37,		# doomednum
		S_SKULLCOL,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		16*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SOLID,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC37
		36,		# doomednum
		S_HEARTCOL,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		16*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SOLID,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC38
		41,		# doomednum
		S_EVILEYE,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		16*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SOLID,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC39
		42,		# doomednum
		S_FLOATSKULL,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		16*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SOLID,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC40
		43,		# doomednum
		S_TORCHTREE,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		16*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SOLID,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC41
		44,		# doomednum
		S_BLUETORCH,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		16*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SOLID,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC42
		45,		# doomednum
		S_GREENTORCH,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		16*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SOLID,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC43
		46,		# doomednum
		S_REDTORCH,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		16*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SOLID,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC44
		55,		# doomednum
		S_BTORCHSHRT,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		16*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SOLID,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC45
		56,		# doomednum
		S_GTORCHSHRT,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		16*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SOLID,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC46
		57,		# doomednum
		S_RTORCHSHRT,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		16*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SOLID,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC47
		47,		# doomednum
		S_STALAGTITE,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		16*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SOLID,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC48
		48,		# doomednum
		S_TECHPILLAR,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		16*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SOLID,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC49
		34,		# doomednum
		S_CANDLESTIK,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		20*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		0,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC50
		35,		# doomednum
		S_CANDELABRA,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		16*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SOLID,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC51
		49,		# doomednum
		S_BLOODYTWITCH,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		16*FRACUNIT,		# radius
		68*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC52
		50,		# doomednum
		S_MEAT2,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		16*FRACUNIT,		# radius
		84*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC53
		51,		# doomednum
		S_MEAT3,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		16*FRACUNIT,		# radius
		84*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC54
		52,		# doomednum
		S_MEAT4,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		16*FRACUNIT,		# radius
		68*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC55
		53,		# doomednum
		S_MEAT5,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		16*FRACUNIT,		# radius
		52*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC56
		59,		# doomednum
		S_MEAT2,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		20*FRACUNIT,		# radius
		84*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SPAWNCEILING|MF_NOGRAVITY,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC57
		60,		# doomednum
		S_MEAT4,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		20*FRACUNIT,		# radius
		68*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SPAWNCEILING|MF_NOGRAVITY,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC58
		61,		# doomednum
		S_MEAT3,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		20*FRACUNIT,		# radius
		52*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SPAWNCEILING|MF_NOGRAVITY,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC59
		62,		# doomednum
		S_MEAT5,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		20*FRACUNIT,		# radius
		52*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SPAWNCEILING|MF_NOGRAVITY,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC60
		63,		# doomednum
		S_BLOODYTWITCH,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		20*FRACUNIT,		# radius
		68*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SPAWNCEILING|MF_NOGRAVITY,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC61
		22,		# doomednum
		S_HEAD_DIE6,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		20*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		0,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC62
		15,		# doomednum
		S_PLAY_DIE7,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		20*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		0,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC63
		18,		# doomednum
		S_POSS_DIE5,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		20*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		0,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC64
		21,		# doomednum
		S_SARG_DIE6,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		20*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		0,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC65
		23,		# doomednum
		S_SKULL_DIE6,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		20*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		0,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC66
		20,		# doomednum
		S_TROO_DIE5,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		20*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		0,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC67
		19,		# doomednum
		S_SPOS_DIE5,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		20*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		0,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC68
		10,		# doomednum
		S_PLAY_XDIE9,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		20*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		0,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC69
		12,		# doomednum
		S_PLAY_XDIE9,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		20*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		0,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC70
		28,		# doomednum
		S_HEADSONSTICK,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		16*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SOLID,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC71
		24,		# doomednum
		S_GIBS,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		20*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		0,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC72
		27,		# doomednum
		S_HEADONASTICK,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		16*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SOLID,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC73
		29,		# doomednum
		S_HEADCANDLES,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		16*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SOLID,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC74
		25,		# doomednum
		S_DEADSTICK,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		16*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SOLID,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC75
		26,		# doomednum
		S_LIVESTICK,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		16*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SOLID,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC76
		54,		# doomednum
		S_BIGTREE,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		32*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SOLID,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC77
		70,		# doomednum
		S_BBAR1,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		16*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SOLID,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC78
		73,		# doomednum
		S_HANGNOGUTS,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		16*FRACUNIT,		# radius
		88*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC79
		74,		# doomednum
		S_HANGBNOBRAIN,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		16*FRACUNIT,		# radius
		88*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC80
		75,		# doomednum
		S_HANGTLOOKDN,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		16*FRACUNIT,		# radius
		64*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC81
		76,		# doomednum
		S_HANGTSKULL,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		16*FRACUNIT,		# radius
		64*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC82
		77,		# doomednum
		S_HANGTLOOKUP,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		16*FRACUNIT,		# radius
		64*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC83
		78,		# doomednum
		S_HANGTNOBRAIN,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		16*FRACUNIT,		# radius
		64*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC84
		79,		# doomednum
		S_COLONGIBS,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		20*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_NOBLOCKMAP,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC85
		80,		# doomednum
		S_SMALLPOOL,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		20*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_NOBLOCKMAP,		# flags
		S_NULL		# raisestate
	),

	(		# MT_MISC86
		81,		# doomednum
		S_BRAINSTEM,		# spawnstate
		1000,		# spawnhealth
		S_NULL,		# seestate
		sfx_None,		# seesound
		8,		# reactiontime
		sfx_None,		# attacksound
		S_NULL,		# painstate
		0,		# painchance
		sfx_None,		# painsound
		S_NULL,		# meleestate
		S_NULL,		# missilestate
		S_NULL,		# deathstate
		S_NULL,		# xdeathstate
		sfx_None,		# deathsound
		0,		# speed
		20*FRACUNIT,		# radius
		16*FRACUNIT,		# height
		100,		# mass
		0,		# damage
		sfx_None,		# activesound
		MF_NOBLOCKMAP,		# flags
		S_NULL		# raisestate
	)
], one_indexed=True)

mobjinfo.set_object_names([
	"Player",
	"Trooper",
	"Sargeant",
	"Archvile",
	"Archvile Attack",
	"Revenant",
	"Revenant Fireball",
	"Fireball Trail",
	"Mancubus",
	"Mancubus Fireball",
	"Chaingun Sargeant",
	"Imp",
	"Demon",
	"Spectre",
	"Cacodemon",
	"Baron of Hell",
	"Baron Fireball",
	"Hell Knight",
	"Lost Soul",
	"Spiderdemon",
	"Arachnotron",
	"Cyberdemon",
	"Pain Elemental",
	"SS Nazi",
	"Commander Keen",
	"Big Brain",
	"Demon Spawner",
	"Demon Spawn Spot",
	"Demon Spawn Cube",
	"Demon Spawn Fire",
	"Barrel",
	"Imp Fireball",
	"Caco Fireball",
	"Rocket (in air)",
	"Plasma Bullet",
	"BFG Shot",
	"Arach. Fireball",
	"Bullet Puff",
	"Blood Splat",
	"Teleport Flash",
	"Item Respawn Fog",
	"Teleport Exit",
	"BFG Hit",
	"Green Armor",
	"Blue Armor",
	"Health Potion",
	"Armor Helmet",
	"Blue Keycard",
	"Red Keycard",
	"Yellow Keycard",
	"Yellow Skull Key",
	"Red Skull Key",
	"Blue Skull Key",
	"Stim Pack",
	"Medical Kit",
	"Soul Sphere",
	"Invulnerability",
	"Berserk Sphere",
	"Blur Sphere",
	"Radiation Suit",
	"Computer Map",
	"Lite Amp. Visor",
	"Mega Sphere",
	"Ammo Clip",
	"Box of Ammo",
	"Rocket",
	"Box of Rockets",
	"Energy Cell",
	"Energy Pack",
	"Shells",
	"Box of Shells",
	"Backpack",
	"BFG 9000",
	"Chaingun",
	"Chainsaw",
	"Rocket Launcher",
	"Plasma Gun",
	"Shotgun",
	"Super Shotgun",
	"Tall Lamp",
	"Tall Lamp 2",
	"Short Lamp",
	"Tall Gr. Pillar",
	"Short Gr. Pillar",
	"Tall Red Pillar",
	"Short Red Pillar",
	"Pillar w/Skull",
	"Pillar w/Heart",
	"Eye in Symbol",
	"Flaming Skulls",
	"Grey Tree",
	"Tall Blue Torch",
	"Tall Green Torch",
	"Tall Red Torch",
	"Small Blue Torch",
	"Small Gr. Torch",
	"Small Red Torch",
	"Brown Stub",
	"Technical Column",
	"Candle",
	"Candelabra",
	"Swaying Body",
	"Hanging Arms Out",
	"One-legged Body",
	"Hanging Torso",
	"Hanging Leg",
	"Hanging Arms Out2",
	"Hanging Torso 2",
	"One-legged Body 2",
	"Hanging Leg 2",
	"Swaying Body 2",
	"Dead Cacodemon",
	"Dead Marine",
	"Dead Trooper",
	"Dead Demon",
	"Dead Lost Soul",
	"Dead Imp",
	"Dead Sargeant",
	"Guts and Bones",
	"Guts and Bones 2",
	"Skewered Heads",
	"Pool of Blood",
	"Pole with Skull",
	"Pile of Skulls",
	"Impaled Body",
	"Twitching Body",
	"Large Tree",
	"Flaming Barrel",
	"Hanging Body 1",
	"Hanging Body 2",
	"Hanging Body 3",
	"Hanging Body 4",
	"Hanging Body 5",
	"Hanging Body 6",
	"Pool Of Blood 1",
	"Pool Of Blood 2",
	"Brains",
	"Clipboard",
])

S_sfx = c.StructArray(sfxinfo_t, [
	("none", 0,  0, 0, -1, -1),
	("pistol", 0, 64, 0, -1, -1),
	("shotgn", 0, 64, 0, -1, -1),
	("sgcock", 0, 64, 0, -1, -1),
	("dshtgn", 0, 64, 0, -1, -1),
	("dbopn", 0, 64, 0, -1, -1),
	("dbcls", 0, 64, 0, -1, -1),
	("dbload", 0, 64, 0, -1, -1),
	("plasma", 0, 64, 0, -1, -1),
	("bfg", 0, 64, 0, -1, -1),
	("sawup", 0, 64, 0, -1, -1),
	("sawidl", 0, 118, 0, -1, -1),
	("sawful", 0, 64, 0, -1, -1),
	("sawhit", 0, 64, 0, -1, -1),
	("rlaunc", 0, 64, 0, -1, -1),
	("rxplod", 0, 70, 0, -1, -1),
	("firsht", 0, 70, 0, -1, -1),
	("firxpl", 0, 70, 0, -1, -1),
	("pstart", 0, 100, 0, -1, -1),
	("pstop", 0, 100, 0, -1, -1),
	("doropn", 0, 100, 0, -1, -1),
	("dorcls", 0, 100, 0, -1, -1),
	("stnmov", 0, 119, 0, -1, -1),
	("swtchn", 0, 78, 0, -1, -1),
	("swtchx", 0, 78, 0, -1, -1),
	("plpain", 0, 96, 0, -1, -1),
	("dmpain", 0, 96, 0, -1, -1),
	("popain", 0, 96, 0, -1, -1),
	("vipain", 0, 96, 0, -1, -1),
	("mnpain", 0, 96, 0, -1, -1),
	("pepain", 0, 96, 0, -1, -1),
	("slop", 0, 78, 0, -1, -1),
	("itemup", 1, 78, 0, -1, -1),
	("wpnup", 1, 78, 0, -1, -1),
	("oof", 0, 96, 0, -1, -1),
	("telept", 0, 32, 0, -1, -1),
	("posit1", 1, 98, 0, -1, -1),
	("posit2", 1, 98, 0, -1, -1),
	("posit3", 1, 98, 0, -1, -1),
	("bgsit1", 1, 98, 0, -1, -1),
	("bgsit2", 1, 98, 0, -1, -1),
	("sgtsit", 1, 98, 0, -1, -1),
	("cacsit", 1, 98, 0, -1, -1),
	("brssit", 1, 94, 0, -1, -1),
	("cybsit", 1, 92, 0, -1, -1),
	("spisit", 1, 90, 0, -1, -1),
	("bspsit", 1, 90, 0, -1, -1),
	("kntsit", 1, 90, 0, -1, -1),
	("vilsit", 1, 90, 0, -1, -1),
	("mansit", 1, 90, 0, -1, -1),
	("pesit", 1, 90, 0, -1, -1),
	("sklatk", 0, 70, 0, -1, -1),
	("sgtatk", 0, 70, 0, -1, -1),
	("skepch", 0, 70, 0, -1, -1),
	("vilatk", 0, 70, 0, -1, -1),
	("claw", 0, 70, 0, -1, -1),
	("skeswg", 0, 70, 0, -1, -1),
	("pldeth", 0, 32, 0, -1, -1),
	("pdiehi", 0, 32, 0, -1, -1),
	("podth1", 0, 70, 0, -1, -1),
	("podth2", 0, 70, 0, -1, -1),
	("podth3", 0, 70, 0, -1, -1),
	("bgdth1", 0, 70, 0, -1, -1),
	("bgdth2", 0, 70, 0, -1, -1),
	("sgtdth", 0, 70, 0, -1, -1),
	("cacdth", 0, 70, 0, -1, -1),
	("skldth", 0, 70, 0, -1, -1),
	("brsdth", 0, 32, 0, -1, -1),
	("cybdth", 0, 32, 0, -1, -1),
	("spidth", 0, 32, 0, -1, -1),
	("bspdth", 0, 32, 0, -1, -1),
	("vildth", 0, 32, 0, -1, -1),
	("kntdth", 0, 32, 0, -1, -1),
	("pedth", 0, 32, 0, -1, -1),
	("skedth", 0, 32, 0, -1, -1),
	("posact", 1, 120, 0, -1, -1),
	("bgact", 1, 120, 0, -1, -1),
	("dmact", 1, 120, 0, -1, -1),
	("bspact", 1, 100, 0, -1, -1),
	("bspwlk", 1, 100, 0, -1, -1),
	("vilact", 1, 100, 0, -1, -1),
	("noway", 0, 78, 0, -1, -1),
	("barexp", 0, 60, 0, -1, -1),
	("punch", 0, 64, 0, -1, -1),
	("hoof", 0, 70, 0, -1, -1),
	("metal", 0, 70, 0, -1, -1),
	# This field has a pointer that is being represented here
	# just with a garbage value:
	("chgun", 0, 64, 12345678, 150, 0),
	("tink", 0, 60, 0, -1, -1),
	("bdopn", 0, 100, 0, -1, -1),
	("bdcls", 0, 100, 0, -1, -1),
	("itmbk", 0, 100, 0, -1, -1),
	("flame", 0, 32, 0, -1, -1),
	("flamst", 0, 32, 0, -1, -1),
	("getpow", 0, 60, 0, -1, -1),
	("bospit", 0, 70, 0, -1, -1),
	("boscub", 0, 70, 0, -1, -1),
	("bossit", 0, 70, 0, -1, -1),
	("bospn", 0, 70, 0, -1, -1),
	("bosdth", 0, 70, 0, -1, -1),
	("manatk", 0, 70, 0, -1, -1),
	("mandth", 0, 70, 0, -1, -1),
	("sssit", 0, 70, 0, -1, -1),
	("ssdth", 0, 70, 0, -1, -1),
	("keenpn", 0, 70, 0, -1, -1),
	("keendt", 0, 70, 0, -1, -1),
	("skeact", 0, 70, 0, -1, -1),
	("skesit", 0, 70, 0, -1, -1),
	("skeatk", 0, 70, 0, -1, -1),
	("radio", 0, 60, 0, -1, -1),
])

