# Volatility
#
# This file is part of Volatility.
#
# Volatility is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# Volatility is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Volatility.  If not, see <http://www.gnu.org/licenses/>.
#
from volatility import renderers

import volatility.plugins.common as common
from volatility.renderers.basic import Hex, Address
import volatility.utils as utils
import volatility.poolscan as poolscan
import volatility.obj as obj

class ObjectTypeScanner(poolscan.PoolScanner):
    """Pool scanner for object type objects"""

    def __init__(self, address_space, **kwargs):
        poolscan.PoolScanner.__init__(self, address_space, **kwargs)

        self.struct_name = "_OBJECT_TYPE"
        self.object_type = "Type"
        self.pooltag = obj.VolMagic(address_space).ObjectTypePoolTag.v()
        size = 0xc8 # self.address_space.profile.get_obj_size("_OBJECT_TYPE")

        self.checks = [
                ('CheckPoolSize', dict(condition = lambda x: x >= size)),
                ('CheckPoolType', dict(paged = False, non_paged = True, free = True)),
                #('CheckPoolIndex', dict(value = 0)),
                ]

class ObjectTypeKeyModification(obj.ProfileModification):
    before = ['WindowsVTypes']
    conditions = {'os': lambda x: x == 'windows'}

    def modification(self, profile):
        profile.merge_overlay({
            '_OBJECT_TYPE': [ None, {'Key': [ None, ['String', dict(length = 4)]]}]
            })

class ObjTypeScan(common.AbstractScanCommand):
    """Scan for Windows object type objects"""

    scanners = [ObjectTypeScanner]

    def unified_output(self, data):

        def generator(data):
            for object_type in data:
                yield (0, [
                    Address(object_type.obj_offset),
                    Hex(object_type.TotalNumberOfObjects),
                    Hex(object_type.TotalNumberOfHandles),
                    str(object_type.Key),
                    str(object_type.Name or ''),
                    str(object_type.TypeInfo.PoolType)])


        return renderers.TreeGrid( [("Offset", Address),
                                  ("nObjects", Hex),
                                  ("nHandles", Hex),
                                  ("Key", str),
                                  ("Name", str),
                                  ("PoolType", str)],
                                 generator(data))
