class TriangleInShellComponent(object,IDisposable):
 """
 This class represents a triangle in a TriangulatedShellComponent object. The triangle is

    defined by its vertices,which are specified by their indices in the

    TriangulatedShellComponent's array of vertices.

 

 TriangleInShellComponent(other: TriangleInShellComponent)
 """
 def Dispose(self):
  """ Dispose(self: TriangleInShellComponent) """
  pass
 def ReleaseUnmanagedResources(self,*args):
  """ ReleaseUnmanagedResources(self: TriangleInShellComponent,disposing: bool) """
  pass
 def __enter__(self,*args):
  """ __enter__(self: IDisposable) -> object """
  pass
 def __exit__(self,*args):
  """ __exit__(self: IDisposable,exc_type: object,exc_value: object,exc_back: object) """
  pass
 def __init__(self,*args):
  """ x.__init__(...) initializes x; see x.__class__.__doc__ for signaturex.__init__(...) initializes x; see x.__class__.__doc__ for signaturex.__init__(...) initializes x; see x.__class__.__doc__ for signature """
  pass
 @staticmethod
 def __new__(self,other):
  """ __new__(cls: type,other: TriangleInShellComponent) """
  pass
 def __repr__(self,*args):
  """ __repr__(self: object) -> str """
  pass
 IsValidObject=property(lambda self: object(),lambda self,v: None,lambda self: None)
 """Specifies whether the .NET object represents a valid Revit entity.



Get: IsValidObject(self: TriangleInShellComponent) -> bool



"""

 VertexIndex0=property(lambda self: object(),lambda self,v: None,lambda self: None)
 """Index of the triangle's first vertex in the TriangulatedShellComponent's array of vertices.



Get: VertexIndex0(self: TriangleInShellComponent) -> int



"""

 VertexIndex1=property(lambda self: object(),lambda self,v: None,lambda self: None)
 """Index of the triangle's second vertex in the TriangulatedShellComponent's array of vertices.



Get: VertexIndex1(self: TriangleInShellComponent) -> int



"""

 VertexIndex2=property(lambda self: object(),lambda self,v: None,lambda self: None)
 """Index of the triangle's third vertex in the TriangulatedShellComponent's array of vertices.



Get: VertexIndex2(self: TriangleInShellComponent) -> int



"""


