# Simple Snake Game in Python 3 for Beginners
# By @TokyoEdTech

# Live Coding Update: Add Multiple Snakes (2-Player Mode)

import turtle
import time
import random

delay = 0.01

# Score
score = 0
high_score = 0

# Set up the screen
wn = turtle.Screen()
wn.title("Snake Game by @TokyoEdTech")
wn.bgcolor("green")
wn.setup(width=600, height=600)
wn.tracer(0) # Turns off the screen updates

# Snake head
head = turtle.Turtle()
head.speed(0)
head.shape("square")
head.color("black")
head.penup()
head.goto(0,0)
head.direction = "stop"
head.destination = (0, 0)

# Snake food
food = turtle.Turtle()
food.speed(0)
food.shape("circle")
food.color("red")
food.penup()
food.goto(0,100)

segments = []

# Pen
pen = turtle.Turtle()
pen.speed(0)
pen.shape("square")
pen.color("white")
pen.penup()
pen.hideturtle()
pen.goto(0, 260)
pen.write("Score: 0  High Score: 0", align="center", font=("Courier", 24, "normal"))

# Functions
def go_up():
    if head.direction != "down":
        head.direction = "up"

def go_down():
    if head.direction != "up":
        head.direction = "down"

def go_left():
    if head.direction != "right":
        head.direction = "left"

def go_right():
    if head.direction != "left":
        head.direction = "right"

def move():
    destination_x = head.destination[0]
    destination_y = head.destination[1]
    
    if head.xcor() < destination_x:
        head.setx(head.xcor() + 2)
    
    elif head.xcor() > destination_x:
        head.setx(head.xcor() - 2)
 
    elif head.ycor() > destination_y:
        head.sety(head.ycor() - 2)
        
    elif head.ycor() < destination_y:
        head.sety(head.ycor() + 2)
    
    # Recalculate Destination
    else:
        if head.direction == "up":
            destination_y += 20
        elif head.direction == "down":
            destination_y -= 20
        elif head.direction == "left":
            destination_x -= 20
        elif head.direction == "right":
            destination_x += 20
        
        head.destination = (destination_x, destination_y)
        
    

# Keyboard bindings
wn.listen()
wn.onkeypress(go_up, "w")
wn.onkeypress(go_down, "s")
wn.onkeypress(go_left, "a")
wn.onkeypress(go_right, "d")

# Main game loop
while True:
    wn.update()

    # Check for a collision with the border
    if head.xcor()>290 or head.xcor()<-290 or head.ycor()>290 or head.ycor()<-290:
        time.sleep(1)
        head.goto(0,0)
        head.direction = "stop"

        # Hide the segments
        for segment in segments:
            segment.goto(1000, 1000)
        
        # Clear the segments list
        segments.clear()

        # Reset the score
        score = 0

        # Reset the delay
        delay = 0.01

        pen.clear()
        pen.write("Score: {}  High Score: {}".format(score, high_score), align="center", font=("Courier", 24, "normal")) 


    # Check for a collision with the food
    if head.distance(food) < 20:
        # Move the food to a random spot
        x = random.randrange(-280, 280, 20)
        y = random.randint(-280, 280, 20)
        food.goto(x,y)

        # Add a segment
        new_segment = turtle.Turtle()
        new_segment.speed(0)
        new_segment.shape("square")
        new_segment.color("grey")
        new_segment.penup()
        segments.append(new_segment)

        # Shorten the delay
        delay -= 0.001

        # Increase the score
        score += 10

        if score > high_score:
            high_score = score
        
        pen.clear()
        pen.write("Score: {}  High Score: {}".format(score, high_score), align="center", font=("Courier", 24, "normal")) 

    # Move the end segments first in reverse order
    for index in range(len(segments)-1, 0, -1):
        x = segments[index-1].xcor()
        y = segments[index-1].ycor()
        segments[index].goto(x, y)

    # Move segment 0 to where the head is
    if len(segments) > 0:
        x = head.xcor()
        y = head.ycor()
        segments[0].goto(x,y)

    move()    

    # Check for head collision with the body segments
    for segment in segments:
        if segment.distance(head) < 20:
            time.sleep(1)
            head.goto(0,0)
            head.direction = "stop"
        
            # Hide the segments
            for segment in segments:
                segment.goto(1000, 1000)
        
            # Clear the segments list
            segments.clear()

            # Reset the score
            score = 0

            # Reset the delay
            delay = 0.01
        
            # Update the score display
            pen.clear()
            pen.write("Score: {}  High Score: {}".format(score, high_score), align="center", font=("Courier", 24, "normal"))

    time.sleep(delay)

wn.mainloop()
