{ // 获取包含Hugging Face文本的span元素 const spans = link.querySelectorAll('span.whitespace-nowrap, span.hidden.whitespace-nowrap'); spans.forEach(span => { if (span.textContent && span.textContent.trim().match(/Hugging\s*Face/i)) { span.textContent = 'AI快站'; } }); }); // 替换logo图片的alt属性 document.querySelectorAll('img[alt*="Hugging"], img[alt*="Face"]').forEach(img => { if (img.alt.match(/Hugging\s*Face/i)) { img.alt = 'AI快站 logo'; } }); } // 替换导航栏中的链接 function replaceNavigationLinks() { // 已替换标记,防止重复运行 if (window._navLinksReplaced) { return; } // 已经替换过的链接集合,防止重复替换 const replacedLinks = new Set(); // 只在导航栏区域查找和替换链接 const headerArea = document.querySelector('header') || document.querySelector('nav'); if (!headerArea) { return; } // 在导航区域内查找链接 const navLinks = headerArea.querySelectorAll('a'); navLinks.forEach(link => { // 如果已经替换过,跳过 if (replacedLinks.has(link)) return; const linkText = link.textContent.trim(); const linkHref = link.getAttribute('href') || ''; // 替换Spaces链接 - 仅替换一次 if ( (linkHref.includes('/spaces') || linkHref === '/spaces' || linkText === 'Spaces' || linkText.match(/^s*Spacess*$/i)) && linkText !== 'OCR模型免费转Markdown' && linkText !== 'OCR模型免费转Markdown' ) { link.textContent = 'OCR模型免费转Markdown'; link.href = 'https://fast360.xyz'; link.setAttribute('target', '_blank'); link.setAttribute('rel', 'noopener noreferrer'); replacedLinks.add(link); } // 删除Posts链接 else if ( (linkHref.includes('/posts') || linkHref === '/posts' || linkText === 'Posts' || linkText.match(/^s*Postss*$/i)) ) { if (link.parentNode) { link.parentNode.removeChild(link); } replacedLinks.add(link); } // 替换Docs链接 - 仅替换一次 else if ( (linkHref.includes('/docs') || linkHref === '/docs' || linkText === 'Docs' || linkText.match(/^s*Docss*$/i)) && linkText !== '模型下载攻略' ) { link.textContent = '模型下载攻略'; link.href = '/'; replacedLinks.add(link); } // 删除Enterprise链接 else if ( (linkHref.includes('/enterprise') || linkHref === '/enterprise' || linkText === 'Enterprise' || linkText.match(/^s*Enterprises*$/i)) ) { if (link.parentNode) { link.parentNode.removeChild(link); } replacedLinks.add(link); } }); // 查找可能嵌套的Spaces和Posts文本 const textNodes = []; function findTextNodes(element) { if (element.nodeType === Node.TEXT_NODE) { const text = element.textContent.trim(); if (text === 'Spaces' || text === 'Posts' || text === 'Enterprise') { textNodes.push(element); } } else { for (const child of element.childNodes) { findTextNodes(child); } } } // 只在导航区域内查找文本节点 findTextNodes(headerArea); // 替换找到的文本节点 textNodes.forEach(node => { const text = node.textContent.trim(); if (text === 'Spaces') { node.textContent = node.textContent.replace(/Spaces/g, 'OCR模型免费转Markdown'); } else if (text === 'Posts') { // 删除Posts文本节点 if (node.parentNode) { node.parentNode.removeChild(node); } } else if (text === 'Enterprise') { // 删除Enterprise文本节点 if (node.parentNode) { node.parentNode.removeChild(node); } } }); // 标记已替换完成 window._navLinksReplaced = true; } // 替换代码区域中的域名 function replaceCodeDomains() { // 特别处理span.hljs-string和span.njs-string元素 document.querySelectorAll('span.hljs-string, span.njs-string, span[class*="hljs-string"], span[class*="njs-string"]').forEach(span => { if (span.textContent && span.textContent.includes('huggingface.co')) { span.textContent = span.textContent.replace(/huggingface.co/g, 'aifasthub.com'); } }); // 替换hljs-string类的span中的域名(移除多余的转义符号) document.querySelectorAll('span.hljs-string, span[class*="hljs-string"]').forEach(span => { if (span.textContent && span.textContent.includes('huggingface.co')) { span.textContent = span.textContent.replace(/huggingface.co/g, 'aifasthub.com'); } }); // 替换pre和code标签中包含git clone命令的域名 document.querySelectorAll('pre, code').forEach(element => { if (element.textContent && element.textContent.includes('git clone')) { const text = element.innerHTML; if (text.includes('huggingface.co')) { element.innerHTML = text.replace(/huggingface.co/g, 'aifasthub.com'); } } }); // 处理特定的命令行示例 document.querySelectorAll('pre, code').forEach(element => { const text = element.innerHTML; if (text.includes('huggingface.co')) { // 针对git clone命令的专门处理 if (text.includes('git clone') || text.includes('GIT_LFS_SKIP_SMUDGE=1')) { element.innerHTML = text.replace(/huggingface.co/g, 'aifasthub.com'); } } }); // 特别处理模型下载页面上的代码片段 document.querySelectorAll('.flex.border-t, .svelte_hydrator, .inline-block').forEach(container => { const content = container.innerHTML; if (content && content.includes('huggingface.co')) { container.innerHTML = content.replace(/huggingface.co/g, 'aifasthub.com'); } }); // 特别处理模型仓库克隆对话框中的代码片段 try { // 查找包含"Clone this model repository"标题的对话框 const cloneDialog = document.querySelector('.svelte_hydration_boundary, [data-target="MainHeader"]'); if (cloneDialog) { // 查找对话框中所有的代码片段和命令示例 const codeElements = cloneDialog.querySelectorAll('pre, code, span'); codeElements.forEach(element => { if (element.textContent && element.textContent.includes('huggingface.co')) { if (element.innerHTML.includes('huggingface.co')) { element.innerHTML = element.innerHTML.replace(/huggingface.co/g, 'aifasthub.com'); } else { element.textContent = element.textContent.replace(/huggingface.co/g, 'aifasthub.com'); } } }); } // 更精确地定位克隆命令中的域名 document.querySelectorAll('[data-target]').forEach(container => { const codeBlocks = container.querySelectorAll('pre, code, span.hljs-string'); codeBlocks.forEach(block => { if (block.textContent && block.textContent.includes('huggingface.co')) { if (block.innerHTML.includes('huggingface.co')) { block.innerHTML = block.innerHTML.replace(/huggingface.co/g, 'aifasthub.com'); } else { block.textContent = block.textContent.replace(/huggingface.co/g, 'aifasthub.com'); } } }); }); } catch (e) { // 错误处理但不打印日志 } } // 当DOM加载完成后执行替换 if (document.readyState === 'loading') { document.addEventListener('DOMContentLoaded', () => { replaceHeaderBranding(); replaceNavigationLinks(); replaceCodeDomains(); // 只在必要时执行替换 - 3秒后再次检查 setTimeout(() => { if (!window._navLinksReplaced) { console.log('[Client] 3秒后重新检查导航链接'); replaceNavigationLinks(); } }, 3000); }); } else { replaceHeaderBranding(); replaceNavigationLinks(); replaceCodeDomains(); // 只在必要时执行替换 - 3秒后再次检查 setTimeout(() => { if (!window._navLinksReplaced) { console.log('[Client] 3秒后重新检查导航链接'); replaceNavigationLinks(); } }, 3000); } // 增加一个MutationObserver来处理可能的动态元素加载 const observer = new MutationObserver(mutations => { // 检查是否导航区域有变化 const hasNavChanges = mutations.some(mutation => { // 检查是否存在header或nav元素变化 return Array.from(mutation.addedNodes).some(node => { if (node.nodeType === Node.ELEMENT_NODE) { // 检查是否是导航元素或其子元素 if (node.tagName === 'HEADER' || node.tagName === 'NAV' || node.querySelector('header, nav')) { return true; } // 检查是否在导航元素内部 let parent = node.parentElement; while (parent) { if (parent.tagName === 'HEADER' || parent.tagName === 'NAV') { return true; } parent = parent.parentElement; } } return false; }); }); // 只在导航区域有变化时执行替换 if (hasNavChanges) { // 重置替换状态,允许再次替换 window._navLinksReplaced = false; replaceHeaderBranding(); replaceNavigationLinks(); } }); // 开始观察document.body的变化,包括子节点 if (document.body) { observer.observe(document.body, { childList: true, subtree: true }); } else { document.addEventListener('DOMContentLoaded', () => { observer.observe(document.body, { childList: true, subtree: true }); }); } })(); \n","role":"assistant","thinking":"I need to create a complete Angry Birds game step by step. Let me think through this systematically:\n\n1. First, I need to plan the game structure:\n - HTML structure with canvas for the game\n - CSS for styling and layout\n - JavaScript for game logic\n\n2. Core game components I need:\n - Bird class with physics (velocity, gravity, collision)\n - Pig class as targets\n - Block class for obstacles\n - Slingshot mechanics for aiming and launching\n - Scoring system\n - Win/lose conditions\n\n3. Game mechanics to implement:\n - Mouse interaction for aiming and launching\n - Physics simulation with gravity and friction\n - Collision detection between birds, pigs, and blocks\n - Trail effect for bird movement\n - Game state management\n\n4. Visual elements:\n - Colorful background with sky and ground\n - Animated bird with eyes and beak\n - Green pigs with faces\n - Brown wooden blocks\n - Slingshot with rubber band visualization\n\n5. User interface:\n - Score display\n - Birds remaining counter\n - Instructions for the player\n - Win/lose screen\n\nLet me implement this step by step, creating a fully functional game with proper physics, graphics, and user interaction."}],"string":"[\n {\n \"content\": \"You are an expert web developer. When creating games, provide step-by-step thinking and complete, functional code.\",\n \"role\": \"system\",\n \"thinking\": null\n },\n {\n \"content\": \"Create an HTML page with an Angry Birds game\",\n \"role\": \"user\",\n \"thinking\": null\n },\n {\n \"content\": \"\\n\\n\\n \\n \\n Angry Birds Game\\n \\n\\n\\n
\\n
Score: 0
\\n
Birds: 3
\\n
\\n
\\n Click and drag to aim the slingshot.
\\n Release to launch the bird at the pigs!\\n
\\n \\n \\n \\n\\n\",\n \"role\": \"assistant\",\n \"thinking\": \"I need to create a complete Angry Birds game step by step. Let me think through this systematically:\\n\\n1. First, I need to plan the game structure:\\n - HTML structure with canvas for the game\\n - CSS for styling and layout\\n - JavaScript for game logic\\n\\n2. Core game components I need:\\n - Bird class with physics (velocity, gravity, collision)\\n - Pig class as targets\\n - Block class for obstacles\\n - Slingshot mechanics for aiming and launching\\n - Scoring system\\n - Win/lose conditions\\n\\n3. Game mechanics to implement:\\n - Mouse interaction for aiming and launching\\n - Physics simulation with gravity and friction\\n - Collision detection between birds, pigs, and blocks\\n - Trail effect for bird movement\\n - Game state management\\n\\n4. Visual elements:\\n - Colorful background with sky and ground\\n - Animated bird with eyes and beak\\n - Green pigs with faces\\n - Brown wooden blocks\\n - Slingshot with rubber band visualization\\n\\n5. User interface:\\n - Score display\\n - Birds remaining counter\\n - Instructions for the player\\n - Win/lose screen\\n\\nLet me implement this step by step, creating a fully functional game with proper physics, graphics, and user interaction.\"\n }\n]"}}}],"truncated":false,"partial":false},"paginationData":{"pageIndex":0,"numItemsPerPage":100,"numTotalItems":1,"offset":0,"length":100}},"jwt":"eyJhbGciOiJFZERTQSJ9.eyJyZWFkIjp0cnVlLCJwZXJtaXNzaW9ucyI6eyJyZXBvLmNvbnRlbnQucmVhZCI6dHJ1ZX0sImlhdCI6MTc1NjE3OTQyMywic3ViIjoiL2RhdGFzZXRzL1RoZUZsb2F0aW5nU3RyaW5nL3dlYi1nYW1lLXJlYXNvbmluZyIsImV4cCI6MTc1NjE4MzAyMywiaXNzIjoiaHR0cHM6Ly9odWdnaW5nZmFjZS5jbyJ9._QS_IN86mB3OoG6DrpGEfYkr3OGCugzJu_YrXoB3By73zhkc_D8wmRbLuG4WTfK65sFPBFNM3AQcpzx5JluwBw","displayUrls":true},"discussionsStats":{"closed":0,"open":0,"total":0},"fullWidth":true,"hasGatedAccess":true,"hasFullAccess":true,"isEmbedded":false,"savedQueries":{"community":[],"user":[]}}">
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[ { "content": "You are an expert web developer. When creating games, provide step-by-step thinking and complete, functional code.", "role": "system", "thinking": null }, { "content": "Create an HTML page with an Angry Birds game", "role": "user", "thinking": null }, { "content": "<!DOCTYPE html>\n<html lang=\"en\">\n<head>\n <meta charset=\"UTF-8\">\n <meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0\">\n <title>Angry Birds Game</title>\n <style>\n body {\n margin: 0;\n padding: 0;\n background: linear-gradient(135deg, #87CEEB 0%, #98FB98 100%);\n font-family: Arial, sans-serif;\n overflow: hidden;\n }\n \n #gameCanvas {\n border: 2px solid #8B4513;\n display: block;\n margin: 0 auto;\n background: linear-gradient(to bottom, #87CEEB 0%, #90EE90 70%, #8B4513 100%);\n }\n \n #ui {\n position: absolute;\n top: 10px;\n left: 10px;\n color: white;\n font-size: 18px;\n text-shadow: 2px 2px 4px rgba(0,0,0,0.5);\n }\n \n #instructions {\n position: absolute;\n top: 10px;\n right: 10px;\n color: white;\n font-size: 14px;\n text-shadow: 2px 2px 4px rgba(0,0,0,0.5);\n max-width: 200px;\n }\n </style>\n</head>\n<body>\n <div id=\"ui\">\n <div>Score: <span id=\"score\">0</span></div>\n <div>Birds: <span id=\"birds\">3</span></div>\n </div>\n <div id=\"instructions\">\n Click and drag to aim the slingshot.<br>\n Release to launch the bird at the pigs!\n </div>\n <canvas id=\"gameCanvas\" width=\"800\" height=\"600\"></canvas>\n \n <script>\n const canvas = document.getElementById('gameCanvas');\n const ctx = canvas.getContext('2d');\n \n // Game state\n let score = 0;\n let birdsLeft = 3;\n let isAiming = false;\n let isDragging = false;\n let gameObjects = [];\n \n // Slingshot position\n const slingshot = { x: 100, y: 400 };\n \n // Physics constants\n const gravity = 0.3;\n const friction = 0.98;\n \n // Bird class\n class Bird {\n constructor(x, y) {\n this.x = x;\n this.y = y;\n this.vx = 0;\n this.vy = 0;\n this.radius = 15;\n this.color = '#FF0000';\n this.launched = false;\n this.trail = [];\n }\n \n update() {\n if (this.launched) {\n this.trail.push({x: this.x, y: this.y});\n if (this.trail.length > 10) this.trail.shift();\n \n this.vx *= friction;\n this.vy += gravity;\n this.x += this.vx;\n this.y += this.vy;\n \n // Bounce off ground\n if (this.y > canvas.height - 50 - this.radius) {\n this.y = canvas.height - 50 - this.radius;\n this.vy *= -0.5;\n this.vx *= 0.8;\n }\n \n // Stop if moving too slowly\n if (Math.abs(this.vx) < 0.1 && Math.abs(this.vy) < 0.1) {\n this.vx = 0;\n this.vy = 0;\n }\n }\n }\n \n draw() {\n // Draw trail\n ctx.strokeStyle = 'rgba(255, 0, 0, 0.3)';\n ctx.lineWidth = 3;\n ctx.beginPath();\n for (let i = 0; i < this.trail.length - 1; i++) {\n ctx.moveTo(this.trail[i].x, this.trail[i].y);\n ctx.lineTo(this.trail[i + 1].x, this.trail[i + 1].y);\n }\n ctx.stroke();\n \n // Draw bird\n ctx.fillStyle = this.color;\n ctx.beginPath();\n ctx.arc(this.x, this.y, this.radius, 0, Math.PI * 2);\n ctx.fill();\n \n // Draw eyes\n ctx.fillStyle = 'white';\n ctx.beginPath();\n ctx.arc(this.x - 5, this.y - 5, 4, 0, Math.PI * 2);\n ctx.arc(this.x + 5, this.y - 5, 4, 0, Math.PI * 2);\n ctx.fill();\n \n ctx.fillStyle = 'black';\n ctx.beginPath();\n ctx.arc(this.x - 5, this.y - 5, 2, 0, Math.PI * 2);\n ctx.arc(this.x + 5, this.y - 5, 2, 0, Math.PI * 2);\n ctx.fill();\n \n // Draw beak\n ctx.fillStyle = '#FFA500';\n ctx.beginPath();\n ctx.moveTo(this.x + 10, this.y);\n ctx.lineTo(this.x + 18, this.y - 3);\n ctx.lineTo(this.x + 18, this.y + 3);\n ctx.closePath();\n ctx.fill();\n }\n }\n \n // Pig class\n class Pig {\n constructor(x, y) {\n this.x = x;\n this.y = y;\n this.radius = 20;\n this.color = '#00FF00';\n this.health = 1;\n this.destroyed = false;\n }\n \n update() {\n // Check collision with birds\n gameObjects.forEach(obj => {\n if (obj instanceof Bird && obj.launched) {\n const dx = this.x - obj.x;\n const dy = this.y - obj.y;\n const distance = Math.sqrt(dx * dx + dy * dy);\n \n if (distance < this.radius + obj.radius && !this.destroyed) {\n this.destroyed = true;\n score += 100;\n updateUI();\n }\n }\n });\n }\n \n draw() {\n if (!this.destroyed) {\n ctx.fillStyle = this.color;\n ctx.beginPath();\n ctx.arc(this.x, this.y, this.radius, 0, Math.PI * 2);\n ctx.fill();\n \n // Draw pig face\n ctx.fillStyle = 'white';\n ctx.beginPath();\n ctx.arc(this.x - 8, this.y - 5, 5, 0, Math.PI * 2);\n ctx.arc(this.x + 8, this.y - 5, 5, 0, Math.PI * 2);\n ctx.fill();\n \n ctx.fillStyle = 'black';\n ctx.beginPath();\n ctx.arc(this.x - 8, this.y - 5, 2, 0, Math.PI * 2);\n ctx.arc(this.x + 8, this.y - 5, 2, 0, Math.PI * 2);\n ctx.fill();\n \n // Snout\n ctx.fillStyle = '#90EE90';\n ctx.beginPath();\n ctx.ellipse(this.x, this.y + 5, 6, 4, 0, 0, Math.PI * 2);\n ctx.fill();\n \n ctx.fillStyle = 'black';\n ctx.beginPath();\n ctx.arc(this.x - 2, this.y + 5, 1, 0, Math.PI * 2);\n ctx.arc(this.x + 2, this.y + 5, 1, 0, Math.PI * 2);\n ctx.fill();\n }\n }\n }\n \n // Block class\n class Block {\n constructor(x, y, width, height) {\n this.x = x;\n this.y = y;\n this.width = width;\n this.height = height;\n this.color = '#8B4513';\n this.destroyed = false;\n }\n \n update() {\n // Check collision with birds\n gameObjects.forEach(obj => {\n if (obj instanceof Bird && obj.launched) {\n if (obj.x > this.x && obj.x < this.x + this.width &&\n obj.y > this.y && obj.y < this.y + this.height && !this.destroyed) {\n this.destroyed = true;\n obj.vx *= 0.3;\n obj.vy *= 0.3;\n score += 10;\n updateUI();\n }\n }\n });\n }\n \n draw() {\n if (!this.destroyed) {\n ctx.fillStyle = this.color;\n ctx.fillRect(this.x, this.y, this.width, this.height);\n ctx.strokeStyle = '#654321';\n ctx.lineWidth = 2;\n ctx.strokeRect(this.x, this.y, this.width, this.height);\n }\n }\n }\n \n // Initialize game objects\n function initGame() {\n gameObjects = [];\n \n // Add pigs\n gameObjects.push(new Pig(600, 450));\n gameObjects.push(new Pig(650, 400));\n gameObjects.push(new Pig(700, 450));\n \n // Add blocks\n gameObjects.push(new Block(580, 460, 20, 60));\n gameObjects.push(new Block(600, 520, 60, 20));\n gameObjects.push(new Block(680, 460, 20, 60));\n gameObjects.push(new Block(640, 520, 60, 20));\n gameObjects.push(new Block(620, 380, 60, 20));\n }\n \n // Current bird being aimed\n let currentBird = null;\n \n // Mouse handling\n let mouseX = 0;\n let mouseY = 0;\n \n canvas.addEventListener('mousedown', (e) => {\n const rect = canvas.getBoundingClientRect();\n mouseX = e.clientX - rect.left;\n mouseY = e.clientY - rect.top;\n \n const dx = mouseX - slingshot.x;\n const dy = mouseY - slingshot.y;\n const distance = Math.sqrt(dx * dx + dy * dy);\n \n if (distance < 100 && birdsLeft > 0 && !currentBird) {\n currentBird = new Bird(slingshot.x, slingshot.y);\n isDragging = true;\n isAiming = true;\n }\n });\n \n canvas.addEventListener('mousemove', (e) => {\n const rect = canvas.getBoundingClientRect();\n mouseX = e.clientX - rect.left;\n mouseY = e.clientY - rect.top;\n });\n \n canvas.addEventListener('mouseup', () => {\n if (isDragging && currentBird) {\n const dx = slingshot.x - mouseX;\n const dy = slingshot.y - mouseY;\n \n currentBird.vx = dx * 0.1;\n currentBird.vy = dy * 0.1;\n currentBird.launched = true;\n \n gameObjects.push(currentBird);\n birdsLeft--;\n updateUI();\n \n currentBird = null;\n isDragging = false;\n isAiming = false;\n }\n });\n \n function updateUI() {\n document.getElementById('score').textContent = score;\n document.getElementById('birds').textContent = birdsLeft;\n }\n \n function drawSlingshot() {\n // Draw slingshot base\n ctx.fillStyle = '#8B4513';\n ctx.fillRect(slingshot.x - 10, slingshot.y, 20, 50);\n \n // Draw slingshot arms\n ctx.strokeStyle = '#654321';\n ctx.lineWidth = 8;\n ctx.beginPath();\n ctx.moveTo(slingshot.x - 8, slingshot.y);\n ctx.lineTo(slingshot.x - 15, slingshot.y - 40);\n ctx.moveTo(slingshot.x + 8, slingshot.y);\n ctx.lineTo(slingshot.x + 15, slingshot.y - 40);\n ctx.stroke();\n \n // Draw rubber band if aiming\n if (isAiming && currentBird) {\n ctx.strokeStyle = '#8B4513';\n ctx.lineWidth = 3;\n ctx.beginPath();\n ctx.moveTo(slingshot.x - 15, slingshot.y - 40);\n ctx.lineTo(mouseX, mouseY);\n ctx.lineTo(slingshot.x + 15, slingshot.y - 40);\n ctx.stroke();\n \n // Update bird position while aiming\n currentBird.x = mouseX;\n currentBird.y = mouseY;\n }\n }\n \n function drawGround() {\n ctx.fillStyle = '#8B4513';\n ctx.fillRect(0, canvas.height - 50, canvas.width, 50);\n \n // Draw grass\n ctx.fillStyle = '#228B22';\n for (let i = 0; i < canvas.width; i += 20) {\n ctx.fillRect(i, canvas.height - 55, 15, 10);\n }\n }\n \n function checkWinCondition() {\n const pigsLeft = gameObjects.filter(obj => obj instanceof Pig && !obj.destroyed).length;\n if (pigsLeft === 0) {\n ctx.fillStyle = 'rgba(0, 0, 0, 0.7)';\n ctx.fillRect(0, 0, canvas.width, canvas.height);\n ctx.fillStyle = 'white';\n ctx.font = '48px Arial';\n ctx.textAlign = 'center';\n ctx.fillText('YOU WIN!', canvas.width / 2, canvas.height / 2);\n ctx.font = '24px Arial';\n ctx.fillText('Final Score: ' + score, canvas.width / 2, canvas.height / 2 + 50);\n } else if (birdsLeft === 0 && !currentBird) {\n ctx.fillStyle = 'rgba(0, 0, 0, 0.7)';\n ctx.fillRect(0, 0, canvas.width, canvas.height);\n ctx.fillStyle = 'white';\n ctx.font = '48px Arial';\n ctx.textAlign = 'center';\n ctx.fillText('GAME OVER', canvas.width / 2, canvas.height / 2);\n ctx.font = '24px Arial';\n ctx.fillText('Final Score: ' + score, canvas.width / 2, canvas.height / 2 + 50);\n }\n }\n \n function gameLoop() {\n // Clear canvas\n ctx.clearRect(0, 0, canvas.width, canvas.height);\n \n // Draw background elements\n drawGround();\n drawSlingshot();\n \n // Update and draw game objects\n gameObjects.forEach(obj => {\n obj.update();\n obj.draw();\n });\n \n // Draw current bird if aiming\n if (currentBird && !currentBird.launched) {\n currentBird.draw();\n }\n \n checkWinCondition();\n \n requestAnimationFrame(gameLoop);\n }\n \n // Initialize and start game\n initGame();\n updateUI();\n gameLoop();\n </script>\n</body>\n</html>", "role": "assistant", "thinking": "I need to create a complete Angry Birds game step by step. Let me think through this systematically:\n\n1. First, I need to plan the game structure:\n - HTML structure with canvas for the game\n - CSS for styling and layout\n - JavaScript for game logic\n\n2. Core game components I need:\n - Bird class with physics (velocity, gravity, collision)\n - Pig class as targets\n - Block class for obstacles\n - Slingshot mechanics for aiming and launching\n - Scoring system\n - Win/lose conditions\n\n3. Game mechanics to implement:\n - Mouse interaction for aiming and launching\n - Physics simulation with gravity and friction\n - Collision detection between birds, pigs, and blocks\n - Trail effect for bird movement\n - Game state management\n\n4. Visual elements:\n - Colorful background with sky and ground\n - Animated bird with eyes and beak\n - Green pigs with faces\n - Brown wooden blocks\n - Slingshot with rubber band visualization\n\n5. User interface:\n - Score display\n - Birds remaining counter\n - Instructions for the player\n - Win/lose screen\n\nLet me implement this step by step, creating a fully functional game with proper physics, graphics, and user interaction." } ]