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| package rd222dv_assign3.Creature; | |
| import java.util.Random; | |
| import javafx.animation.KeyFrame; | |
| import javafx.animation.KeyValue; | |
| import javafx.animation.Timeline; | |
| import javafx.event.ActionEvent; | |
| import javafx.event.EventHandler; | |
| import javafx.geometry.Pos; | |
| import javafx.scene.control.Label; | |
| import javafx.scene.image.Image; | |
| import javafx.scene.image.ImageView; | |
| import javafx.scene.layout.BorderPane; | |
| import javafx.scene.layout.HBox; | |
| import javafx.scene.layout.StackPane; | |
| import javafx.scene.text.Font; | |
| import javafx.scene.text.Text; | |
| import javafx.util.Duration; | |
| public class Creature { | |
| ImageView view = new ImageView(); | |
| private StackPane stack = new StackPane(); | |
| private BorderPane bp = new BorderPane(); | |
| private Text text = new Text("0"); | |
| private Timeline timeline = new Timeline(); | |
| private EventHandler<ActionEvent> mover; | |
| public Creature() { //Constructor | |
| Image image = new Image("file:src/Knight.png"); //Image | |
| view.setImage(image); // image into view (we need view for clicking event) | |
| view.setFitWidth(70); | |
| view.setFitHeight(70); | |
| Label points = new Label("Points: "); //display Points | |
| points.setFont(Font.font(21)); | |
| text.setFont(Font.font(21)); // for counter | |
| HBox hbox = new HBox(); | |
| hbox.getChildren().addAll(points, text); //putting the label and counter into a hbox | |
| hbox.setPrefSize(55, 55); | |
| hbox.setAlignment(Pos.TOP_CENTER); | |
| stack.getChildren().addAll(view); | |
| stack.setPrefSize(400, 400); | |
| stack.setAlignment(Pos.TOP_LEFT); | |
| bp.setTop(stack); | |
| bp.setBottom(hbox); | |
| bp.setPrefSize(480, 480); | |
| timeline.setCycleCount(Timeline.INDEFINITE); // timer that lets the creature appear again | |
| //timeline.setAutoReverse(true); | |
| KeyValue value1 = new KeyValue(view.scaleXProperty(), 0); // to make the creature appear from small and disappear into small | |
| KeyValue value2 = new KeyValue(view.scaleYProperty(), 0); //is nicer than if it would jump from one place to another | |
| Duration dur = Duration.millis(650); //how fast the creature should appear and disappear | |
| move(); | |
| click(); | |
| KeyFrame key = new KeyFrame(dur, mover, value1, value2); | |
| timeline.getKeyFrames().add(key); //adding everything to the timeline | |
| timeline.setAutoReverse(true); | |
| timeline.play(); | |
| } | |
| public BorderPane getRoot() { | |
| return bp; | |
| } | |
| private void move() { | |
| mover = new EventHandler<ActionEvent>() { | |
| Random rand = new Random(); //to get the random position | |
| public void handle(ActionEvent t) { | |
| stack.setTranslateX(rand.nextInt(500)); //random number generator for | |
| stack.setTranslateY(rand.nextInt(500)); //changing the position of the creature | |
| }}; | |
| } | |
| private void click() { | |
| view.setOnMouseClicked(e -> { | |
| int points = Integer.valueOf(text.getText()); | |
| int counter = points + 1; //increasing the counter if creature is clicked | |
| text.setText("" + counter); | |
| }); | |
| } | |
| } | |
| /* my old wrong "game" | |
| private Point2D center; | |
| private double radius; | |
| public Creature(double x, double y, double r) { | |
| setCenter(x, y); | |
| setRadius(r); | |
| } | |
| public void setCenter(double x, double y) { | |
| center = new Point2D(x, y); | |
| } | |
| public void setRadius(double r) { | |
| radius = r; | |
| } | |
| public double getX() { | |
| return center.getX(); | |
| } | |
| public double getY() { | |
| return center.getY(); | |
| } | |
| public double getRadius() { | |
| return radius; | |
| } | |
| public boolean containsPoint(double x, double y) { | |
| return (center.distance(x, y) < radius); | |
| } | |
| }*/ | |
| /*private boolean isWithin(double x, double y, Rectangle rect) | |
| { | |
| double minX = rect.getX(); | |
| double maxX = minX + rect.getWidth(); | |
| double minY = rect.getY(); | |
| double maxY = minY + rect.getHeight(); | |
| return (minX <= x && x <= maxX) && (minY <= y && y <= maxY); | |
| } | |
| private double getVaildHeight() | |
| { | |
| double h = this.getHeight(); | |
| if (h == 0) | |
| h = this.getMinHeight(); | |
| return h; | |
| } | |
| private double getVaildWidth() | |
| { | |
| double w = this.getWidth(); | |
| if (w == 0) | |
| w = this.getMinWidth(); | |
| return w; | |
| } | |
| */ | |