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//Csaba | |
package battleship.gui.Game; | |
import battleship.Logic.CellStatus; | |
import java.awt.BasicStroke; | |
import java.awt.Color; | |
import java.awt.Graphics; | |
import java.awt.Graphics2D; | |
import java.awt.geom.Line2D; | |
import javax.swing.BorderFactory; | |
import javax.swing.JPanel; | |
/** | |
* | |
* @author Csaba | |
*/ | |
public class CellGUI extends JPanel { | |
private final Color backgroundColor = new Color(82, 137, 200); | |
private final Color shipColor = new Color(18, 73, 136); | |
private final Color waterColor = new Color(0, 0, 0); | |
private final int i; | |
private final int j; | |
private CellStatus cellStatus; | |
public CellGUI(int i, int j) { | |
this.i = i; | |
this.j = j; | |
cellStatus = CellStatus.Empty; | |
setBackground(backgroundColor); | |
setName("Button: " + i + ":" + j); | |
setBorder(BorderFactory.createLineBorder(Color.BLACK)); | |
} | |
public void setCell(CellStatus cellStatus) { | |
switch (cellStatus) { | |
case Empty: | |
this.cellStatus = cellStatus; | |
setBackground(backgroundColor); | |
break; | |
case EmptyHit: | |
this.cellStatus = cellStatus; | |
setBackground(waterColor); | |
break; | |
case NearShip: | |
this.cellStatus = cellStatus; | |
setBackground(waterColor); | |
break; | |
case Ship: | |
placeShip(); | |
//paintX(this.getGraphics()); | |
break; | |
case ShipHit: | |
this.cellStatus = cellStatus; | |
this.paintComponent(this.getGraphics()); | |
break; | |
case ShipSunk: | |
this.cellStatus = cellStatus; | |
break; | |
default: | |
throw new AssertionError(); | |
} | |
repaint(); | |
} | |
private void placeShip() { | |
if (cellStatus == CellStatus.Empty) { | |
cellStatus = CellStatus.Ship; | |
setBackground(shipColor); | |
} | |
} | |
public void select() { | |
if (cellStatus == CellStatus.Empty) { | |
// setBackground(selectedColor); | |
setColorSelected(); | |
} | |
} | |
public void unSelect() { | |
if (cellStatus == CellStatus.Empty) { | |
//setBackground(backgroundColor); | |
SetColorUnSelected(); | |
} | |
} | |
public CellStatus getStatus() { | |
return cellStatus; | |
} | |
public int getI() { | |
return i; | |
} | |
public int getJ() { | |
return j; | |
} | |
public boolean isIJ(int i, int j) { | |
return this.i == i && this.j == j; | |
} | |
private void setColorSelected() { | |
int darkeningLevel = -32; | |
Color color = new Color( | |
getBackground().getRed() + darkeningLevel < 0 ? 0 : getBackground().getRed() + darkeningLevel, | |
getBackground().getGreen() + darkeningLevel < 0 ? 0 : getBackground().getGreen() + darkeningLevel, | |
getBackground().getBlue() + darkeningLevel < 0 ? 0 : getBackground().getBlue() + darkeningLevel | |
); | |
setBackground(color); | |
} | |
private void SetColorUnSelected() { | |
int darkeningLevel = 32; | |
Color color = new Color( | |
getBackground().getRed() + darkeningLevel > 256 ? 255 : getBackground().getRed() + darkeningLevel, | |
getBackground().getGreen() + darkeningLevel > 256 ? 255 : getBackground().getGreen() + darkeningLevel, | |
getBackground().getBlue() + darkeningLevel > 256 ? 255 : getBackground().getBlue() + darkeningLevel | |
); | |
setBackground(color); | |
} | |
protected void paintComponent(Graphics g) { | |
Graphics2D g2 = (Graphics2D) g; | |
super.paintComponent(g2); | |
switch (cellStatus) { | |
case Empty: | |
break; | |
case EmptyHit: | |
g2.setColor(backgroundColor); | |
g2.fillRect(0, 0, size().width, size().height); | |
g2.setColor(Color.BLUE); | |
g2.setStroke(new BasicStroke(2)); | |
for (int k = 0; k < 6; k++) { | |
int[] x = {0, 5, 10, 15, 20, 25, 30}; | |
int[] y = {0 + k * 5, 5 + k * 5, 0 + k * 5, 5 + k * 5, 0 + k * 5, 5 + k * 5, 0 + k * 5}; | |
for (int i = 1; i < x.length; i++) { | |
g2.draw(new Line2D.Float(x[i - 1], y[i - 1], x[i], y[i])); | |
} | |
} | |
break; | |
case NearShip: | |
g2.setColor(Color.BLUE); | |
g2.setStroke(new BasicStroke(2)); | |
for (int k = 0; k < 6; k++) { | |
int[] x = {0, 5, 10, 15, 20, 25, 30}; | |
int[] y = {0 + k * 5, 5 + k * 5, 0 + k * 5, 5 + k * 5, 0 + k * 5, 5 + k * 5, 0 + k * 5}; | |
for (int i = 1; i < x.length; i++) { | |
g2.draw(new Line2D.Float(x[i - 1], y[i - 1], x[i], y[i])); | |
} | |
} | |
break; | |
case Ship: | |
break; | |
case ShipHit: | |
g2.setColor(shipColor); | |
g2.fillRect(0, 0, size().width, size().height); | |
g2.setColor(Color.RED); | |
g2.setStroke(new BasicStroke(5)); | |
g2.draw(new Line2D.Float(0, 0, 30, 30)); | |
g2.draw(new Line2D.Float(0, 30, 30, 0)); | |
break; | |
case ShipSunk: | |
break; | |
default: | |
throw new AssertionError(); | |
} | |
} | |
} | |