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Platformer
@Stage\n\n@Sprite2\n\nwhen flag clicked\nforever\n if <(Level) = [14]> then\n if <touching color (#ff00bf)?> then\n switch costume to (costume2 v)\n wait (5) seconds\n switch costume to (costume3 v)\n end\n end\nend\n\nwhen flag clicked\nforever\n if <touching col...
This is the Platformer\nUse the arrow keys to move\nPress 'r' to reset\nIn this game there are platforms that you need to overcome and reach your goal, but be warned there are dangers among you and water levels so use them to your advantage,\nThe gems you gain will give you 5 seconds of smallness so you can fit through...
Platform
@Stage\n\nwhen flag clicked\nshow list [alphabet v]\nhide variable [☁ usernameoflowscore v]\nset volume to (75) %\nhide variable [time v]\nhide variable [deaths v]\nstart sound [Crypt of the Necrodancer OST - Crypteque \(1-2\).mp3 v]\nforever\n if <<key (m v) pressed?> and <(volume) = [0]>> then\n set volume ...
Arrow Keys or WASD to move.\n\nComment your score =D\n\nThanks @purplemoondust for curating this! \n+ What the community is loving! Thanks!\n+ What the community is remixing! \n\n\n
Light - A Platformer
@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\nset [deaths v] to [0]\nhide variable [deaths v]\nwait (1) seconds\nwait until <(Level) = [7]>\nswitch backdrop to (backdrop2 v)\nshow variable [deaths v]\nstop [all v]\n\nwhen flag clicked\nforever\n play sound [Assassin's Creed Rogue OST - Animus Black ...
Use the WASD keys to move. You need to use your torch to see what's ahead. If you get stuck press R to reset. If your game is lagging click See Inside and go to the dust sprite and read the comments to know how to reduce the lag. And don't worry, the first and the last levels lag due to block increase.\n\nPress R if yo...
Horse Platformer
@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\n\nwhen I receive [message1 v]\nnext backdrop\n\nwhen backdrop switches to [backdrop2 v]\nbroadcast (tree v)\n\nwhen backdrop switches to [backdrop4 v]\nbroadcast (message 2 v)\n\nwhen backdrop switches to [backdrop3 v]\nbroadcast (tree 2 v)\n\nwhen backdrop...
Note:\nI know horses typically like water, but they also don't climb trees. :) Also, this game is very old, so there will most likely not be any more levels, as I'm not active on Scratch anymore.\nInstructions:\nUse your arrow keys to move left, right or up. Move forward and up to wall jump. Do not touch the water (hor...
100 Lvl Platformer [Hard]
@Stage\n\n@Your\n\nwhen I receive [message1 v]\nset [clircles: v] to [1]\nswitch backdrop to (backdrop1 v)\nset [level v] to [1]\ngo to x: (-223) y: (-167)\nset [yv v] to [0]\n\nwhen backdrop switches to [backdrop25 v]\nset [clircles: v] to [0]\nwait (4) seconds\nif <(Clircles:) = [0]> then\n switch backdrop to (bac...
---------------------------------------------------------------------\nMAKE SURE TO PLAY IN PLAYER MODE TO GET THE HIGH SCORE (DO NOT PRESS "See Inside" IT WILL NOT COUNT YOUR HIGHSCORE IF YOU FINISH! ---------- GET TO LEVEL 100 TO SET HIGHSCORE!\n!!!Try to get the lowest TIme!!!\n-------------------------------------...
SCRATCH WARS - A Star wars platformer
@Stage\n\nwhen [a v] key pressed\nif <(Intro) = [0]> then\n set [pause v] to [1]\n stop all sounds\n set [intro v] to [1]\n switch backdrop to (menu3 v)\n broadcast (INTRO_2 v)\nend\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\nset [pause v] to [1]\nset volume to (80) %\nforever\n if <(Intro...
Press Arrow keys to move\nPress A to FIRE\nPress Z to JUMP\nPress SPACE BAR to skip the intro\n\nUPDATE: v1.2 : \nYou can jump pressing UP ARROW as well\nDuring the game, press SPACE BAR to turn Ghost effect OFF and ON\n\nUPDATE: v1.3 : \nMade a jump in stage 5 easier\nI also made a change where if you press the space ...
Watermelon Platformer
@Stage\n\nwhen I receive [next v]\nnext backdrop\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\n\n@Sprite1\n\nwhen flag clicked\nset [xv v] to [0]\nset [yv v] to [0]\nforever\n if <key (right arrow v) pressed?> then\n change [xv v] by (1)\n end\n if <key (left arrow v) pressed?> then\n c...
Arrow keys to move.\n
Scrolling Platformer Base
@Stage\n\nforever\n if <(level) = [1]> then\n repeat until <(level) = [2]>\n play sound [ v] until done\n end\n end\n if <(level) = [2]> then\n repeat until <(level) = [3]>\n play sound [ v] until done\n end\n end\n if <(level) = [3]> then\n repeat...
This is not supposed to be a game! This is a base used for remixing and making your own scrolling platformer. Change the character, levels and background to make your own game.\n\nRed is lava, blue is water, purple is bouncy, and yellow is the end of the level. Press R to restart. If you have any questions about making...
Egnaro's Adventure 【Platformer】
@Stage\n\nwhen flag clicked\nforever\n switch backdrop to (Level)\nend\n\nwhen I receive [impossible v]\nset [typesize v] to [100]\n\nwhen I receive [hacker v]\nstop [other scripts in stage v]\nforever\n play sound [dis v] until done\nend\n\nwhen flag clicked\nset [sp v] to [0]\n\nwhen I receive [guide distrusted...
[This game was designed to be played on a computer, and probably doesn't work on mobile. Sorry for any inconvenience]\nBe sure to check out Bluey's Quest as well! https://scratch.mit.edu/projects/116148528/\n\nThanks for clicking on this project! Egnaro's Adventure is a platformer game I've spent a lot of time working ...
Adventures of Crystal: A Platformer
@Stage\n\nwhen I receive [test account v]\nswitch backdrop to (screen shot 2016-03-31 at 3.55.10 pm v)\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\n\nwhen I receive [back2normal v]\nswitch backdrop to (backdrop1 v)\n\nwhen I receive [finished! v]\nswitch backdrop to (screen shot 2016-03-31 at 4.21.00 pm v)\n...
platformer
@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\n\nwhen flag clicked\nforever\n play sound [dance magic v] until done\nend\n\n@Sprite1\n\nwhen flag clicked\nset [kills v] to [0]\n\nwhen flag clicked\nforever\n next costume\n wait (1) seconds\nend\n\nwhen flag clicked\nforever\n wait (1) second...
arrow keys and get to portal
Legend of Zelda Platformer! (WIP)
@Stage\n\nwhen flag clicked\nset [switched? v] to [0]\nswitch backdrop to (l1 v)\n\nwhen I receive [next v]\nnext backdrop\nwait (0.3) seconds\n\nwhen I receive [overworld v]\nstop all sounds\nstart sound [Zelda Theme v]\n\nwhen I receive [cave v]\nstop all sounds\nstart sound [Cave v]\n\nwhen I receive [forest v]\nsto...
This is a work in progress. :)\n\nUse arrow keys to move & jump; press space to swing your sword.\n\nUpdates:\n5/2 - Fixed mid-air sword glitch! Although in exchange of a strange, but a lot less noticeable glitch, where Link can sometimes transport up above a ceiling when he jumps and swings his sword at the same time....
Unconfided (a scrolling platformer)
@Stage\n\nwhen flag clicked\nset volume to (75) %\nwait (0.5) seconds\nforever\n play sound [Burned v] until done\nend\n\n@Player's square\n\nwhen flag clicked\nhide\nswitch costume to (costume3 v)\nset size to (75) %\nset [yv v] to [0]\nset [xv v] to [0]\nforever\n change y by (-0.5)\n if <touching color (#6c...
Im kind of tired of the negative comments im getting. I know this project is slow and hard. This was my first scrolling platformer with this physics pattern. \nArrow Keys\n"R" to respawn\nI am soooo happy that the physics are perfect now!\nPlease if you want to, tell your friends and show the community a good game!\nI ...
Rayman (Scratch Edition) V1.0
@Stage\n\nwhen I receive [cloning and setup v]\nstop all sounds\nforever\n if <(Level) = [2]> then\n play sound [04 - Deep Forest.mp3 v] until done\n else\n play sound [07 - Betilla the Fairy.mp3 v] until done\n end\nend\n\nwhen I receive [tick v]\nswitch backdrop to ((Level) - (1))\nif <(Dead?) ...
Up = Jump\nLeft = Walk Left\nRight = Walk Right\nSpace = Continue (I add punching and enemies later)\n==================================================\nThis is a re-creation of the game Rayman for the PS1/Sega Saturn I have created purely because of nostalgia. \nRayman was a platform game released in 1995 by Ubisoft...
8-Bit Adventure
@Stage\n\nwhen flag clicked\nforever\n play sound [577016_A-Whole-New-World-8Bit.mp3 v] until done\nend\n\n@Character\n\nwhen flag clicked\nset [level v] to [1]\nset [x vel v] to [0]\nset [y vel v] to [0]\nset [change v] to [0]\nshow\ngo to x: (-212) y: (-47)\npoint in direction (90)\nswitch costume to (costume1 v)\...
Oh noes! Lil' Bobby McBobberton the 3rd Junior Senior Sir Ma'am is lost! I wonder what deadly traps and enemies he will encounter?\n\nAs always, arrow keys to move the little guy around.
Nova: The Platformer
@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop3 v)\nbroadcast (ahh bear v)\nset [level v] to [0]\n\n@Sprite1\n\ndefine Touch Ground <up?>\nchange [falling? v] by (1)\nrepeat until <not <touching (ground v)?>>\n if <up?> then\n change y by (-1)\n else\n change y by (1)\n set [fallin...
~~~~~~~~~~~~~~~~~~~PLEASE READ~~~~~~~~~~~~~~~~~~~\n✵After the animation in the beginning is over, click anywhere for the controls to start working\n\n✵Use the arrow keys to move around\n\n✵You can use either the up arrow key or the space bar to jump\n\n✵Comment how many deaths you got!\n\nUPDATE:\n\n✵If you hover your ...
Puzzle Platformer
@Stage\n\nwhen flag clicked\nforever\n if <(Level) = [1]> then\n switch backdrop to (1 v)\n end\n if <(Level) = [2]> then\n switch backdrop to (2 v)\n end\n if <(Level) = [3]> then\n switch backdrop to (3 v)\n end\n if <(Level) = [4]> then\n switch backdrop to (4 v)\n ...
Use arrow keys to move\nIf this gets 20 views I will add more levels 14/04/16\nNew levels added 25/04/16\nNew levels added 01/06/16\nIf you have any ideas for more levels, please comment down below and tell me. Thanks :D\nThank you so much for getting up to 12 loves, 8 favorite and 68 VIEWS!!!! Thank you guys so much!\...
Jumping Blue {Easy Platformer}
@Stage\n\nwhen I receive [logo finish v]\nforever\n play sound [Vexento - Tevo.mp3 v] until done\nend\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\n\nwhen I receive [logo start v]\nswitch backdrop to (backdrop2 v)\n\nwhen I receive [play v]\nswitch backdrop to (backdrop1 v)\n\nset volume to (0) %\n\n@Platf...
--------------------------------Made By Devils W--------------------------\nIm sorry. VERY laggy.\nFINALLY! FINISHED! All levels are really easy. My first platformer.\n*Use the arrow keys to move\n*R to restart\n*Press Up arrow and right (Or left) to climb walls. (Space is the same as up)\n*Have fun!\nP.S. All levels a...
Minecraft Platformer remix
@Stage\n\n@Blocks\n\ndefine Render\nset [a v] to [0]\nset [b v] to [0]\nset [orbx v] to [0]\nset [orby v] to [0]\ngo to x: (-232) y: (-177)\nshow\nerase all\nrepeat (23)\n repeat (31)\n switch costume to (render v)\n if <touching color (#7f7f7f)?> then\n switch costume to (dirt block v)\n ...
Curated by @Scottishdancer1 !!!!!!! THANKS! My dreams have come true!!!!!!!!! Please love, fave, follow, and check out my other games!\n\nI you like this, see:\nhttps://scratch.mit.edu/projects/104531904/\nhttps://scratch.mit.edu/projects/104813498/ \nhttps://scratch.mit.edu/projects/103929025/\n\nHere it is: after t...
Star Wars platformer
@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\nforever\n play sound [03-main-title.mp3 v] until done\n if <(backdrop [name v]) = [13]> then\n broadcast (порука1 v)\n end\nend\n\n@Obi Van Kenobi\n\nwhen flag clicked\nhide variable [☁ highscore holder v]\ngo to x: (-191) y: (-120)\nset [x ...
In the game.
Platformer Sample
@Stage\n\n@player\n\nwhen flag clicked\nset [gravity v] to [0]\nset [coins v] to [0]\nhide variable [gravity v]\nset x to (-200)\nset y to (-60)\nforever\n if <(gravity) > [-10]> then\n change [gravity v] by (-1)\n end\n if <touching (ground v)?> then\n set [gravity v] to [0]\n switch cost...
Arrow keys to move, spacebar to jump.
Elemental crystals the platformer
@Stage\n\nwhen I receive [message1 v]\nswitch backdrop to (tło2 v)\nwait until <(level) = [15]>\nswitch backdrop to (tło3 v)\nwait until <(level) = [19]>\nswitch backdrop to (tło4 v)\nwait until <(level) = [24]>\nswitch backdrop to (tło5 v)\nwait until <(level) = [28]>\nswitch backdrop to (tło6 v)\nwait until <(level) ...
Press green flag few times.\nInstructions in game.\nr to restart\ns to skip a level\n\nSTORYLINE\nThe world is very dangerous for balls. They can't defend themselves. They can only jump. You want to save them. The elemental crystals can create completely new world, without any dangers, where balls can live happily. But...
How to make a platformer
@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\n\nwhen I receive [other v]\nnext backdrop\n\nswitch backdrop to (backdrop4 v)\n\nnext backdrop\n\nrepeat (1)\nend\nswitch backdrop to (backdrop1 v)\n\n@Sprite1\n\nwhen this sprite clicked\nrepeat (100)\n change [ghost v] effect by (1)\nend\nhide\n\nwhen ...
space for next step
Dinosaurs (platformer)
@Stage\n\nwhen flag clicked\nforever\n set [tmpfps v] to [0]\n reset timer\n repeat until <[1] < (timer)>\n change [tmpfps v] by (1)\n end\n set [fps v] to (tmpfps)\nend\n\nwhen I receive [show v]\nif <[4] = (Level)> then\n switch backdrop to (backdrop2 v)\nelse\n switch backdrop to (backdro...
follow directions on screen
VEct0rIzED - A Platformer
@Stage\n\nwhen flag clicked\nset [deaths v] to [0]\nset [deathsonlevel6 v] to [0]\nset [player_touched_cloud? v] to [0]\n\n@V\n\nwhen flag clicked\nswitch costume to (costume1 v)\nclear graphic effects\ngo to [front v] layer\ngo to x: (0) y: (0)\nset size to (0) %\nbroadcast (message1 v)\ngo [backward v] (1) layers\n\n...
Simply Platformer
@Stage\n\nwhen flag clicked\nset [level v] to [0]\n\nwhen flag clicked\nforever\n if <(Level) = [1 ]> then\n switch backdrop to (backdrop3 v)\n end\n if <(Level) = [2]> then\n switch backdrop to (backdrop4 v)\n end\n if <(Level) = [3 ]> then\n switch backdrop to (backdrop5 v)\n en...
Up, Down, Left, and Right to move\n\n\nR to restart a level if it glitches\n\nThanks for 1000 views!
I C E | A platformer
@Stage\n\nwhen flag clicked\nswitch backdrop to (title v)\nset volume to (200) %\nforever\n play sound [Vexento - Keep Fighting.mp3 v] until done\nend\n\nwhen I receive [play v]\nswitch backdrop to (level 1 v)\n\nwhen I receive [next level v]\nnext backdrop\n\n@Sprite1\n\nwhen flag clicked\nset [ghost v] effect to (...
Jumping Blind (Unique Platformer)
@Stage\n\nwhen I receive [start v]\nswitch backdrop to (backdrop2 v)\n\nwhen flag clicked\nforever\n if <(Level) > [10]> then\n broadcast (TIHnkgl fw v)\n end\nend\n\n@Player\n\nwhen I receive [actual start v]\ngo to x: (-220) y: (35)\nshow\nset [xvelocity v] to [0]\nset [yvelocity v] to [0]\nforever\n ...
Welcome to Jumping Blind!\nInstructions in game. -=-=-10 Levels-=-=-\nPlatforms are almost invisible!\nTo make it harder, once you land on a platform, it falls behind you!\n\nThis is one of my earlier projects - I've gotten much better with my art and coding more recently, so don't feel af...
CopyCat - A Platformer and Simulation
@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\nwait until <key (space v) pressed?>\nwait until <not <key (space v) pressed?>>\nswitch backdrop to (drop flag v)\n\nwhen backdrop switches to [drop flag v]\nbroadcast (Drop flag v)\n\nwhen I receive [share time! v]\nswitch backdrop to (share time v)\n\nwhen...
Apple Platformer
@Stage\n\n@Apple\n\nwhen flag clicked\nhide\nset pen size to (5)\nerase all\npen up\nset pen color to (#666666)\nswitch backdrop to (backdrop1 v)\ngo to x: (-201) y: (-146)\npoint in direction (90)\nwait (2) seconds\nshow\nforever\n if <(game) = [1]> then\n change [yv v] by (-0.5)\n if <key (right arro...
Use the arrow keys to move.\nGet to the light blue.\nAvoid the dark blue.\nRed is bouncy.\nYou can swim in light green.
Nature (A Platformer)
@Stage\n\nwhen flag clicked\nset volume to (30) %\nswitch backdrop to (backdrop19 v)\nwait (5.8) seconds\nswitch backdrop to (backdrop1 v)\nforever\n play sound [Itro x Valcos - Starbound \[NCS Release\].mp3 v] until done\nend\n\nwhen backdrop switches to [backdrop18 v]\nrepeat (10)\n change volume by (-10)\nend\...
Scratch 3.0 broke it lol\n\n\n\n\nStop saying it lags because I can't fix that >.<\n________________________________________________________ \nJeez 130 messages o.o \nPlease Note: I read every single comment even if I don't respond :)\n\nAll levels are possible! (Yes, even the cloud one).\n_____________________________...
Make your own platformer! V2.5
@Stage\n\nwhen flag clicked\nask [what health would you like your figure to have? \(whole numbers only\)] and wait\n\nwhen I receive [health set v]\nask [what health would you like your figure to have? \(whole numbers only\)] and wait\n\n@Sprite1\n\nwhen I receive [play v]\nshow\nset [health v] to (answer)\nset [jumpin...
arrow keys to move in test mode\nclick and drag the person in edit mode to change start position\nvillains only move in test mode\nyou can move blocks around in edit mode\nto delete unwanted objects, drag them to the light grey area \n\nblocks:\ngrey block: platform\ngreen flag: finish\nred block: hazard\nvillain: movi...
The Longest Platformer Ever!
@Stage\n\n@Sprite1\n\nwhen backdrop switches to [backdrop30 v]\npen down\nwait (10) seconds\npen up\nerase all\nswitch backdrop to (backdrop31 v)\n\nwhen I receive [message1 v]\nset [clircles: v] to [1]\nswitch backdrop to (backdrop1 v)\nset [level v] to [1]\ngo to x: (-223) y: (-167)\nset [yv v] to [0]\n\nwhen backdro...
(BROKEN)\n\nArrow keys to move.\nFind the 'exit'\nCan you find the secret at the end?\n\nKeys:\n\nP - Pause\nR - Reset
Poo Platformer
@Stage\n\nwhen flag clicked\nset [blue - score v] to [0]\nset [green - score v] to [0]\nforever\n hide variable [sho2 v]\n set [score v] to (join (Blue - Score) (join [ - ] (Green - Score)))\nend\n\n@Sprite1\n\nwhen backdrop switches to [backdrop2 v]\npen down\nwait (10) seconds\npen up\nerase all\nswitch backdro...
\n \nhaha Tricked ya its not fortnite but its fun\n\n
Emoji Platformer
@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\nforever\n play sound [Jake Kaufman - Shovel Knight v] until done\nend\n\nwhen I receive [actually start!!! v]\nswitch backdrop to (backdrop2 v)\n\nwhen I receive [castle!!!!!!! v]\nswitch backdrop to (backdrop3 v)\n\nwhen I receive [actually start!!! v]\...
~~~~~~~~~~~~~!WARNING GAME MAY FREEZE!~~~~~~~~~~~~\n WELCOME To Emoji Platformer!\nThe game that took me almost 3 MONTHS to Finish! I hope you like it! This is by far my Most advanced Platformer!\n~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\nOBJECT OF THE GAME. You must...
Blok (VERSION 1.4)
@Stage\n\nwhen flag clicked\nset [asking v] to [no]\nforever\n play sound [minimal_techno v] until done\n repeat (2)\n play sound [hardcore v] until done\n end\n play sound [mello v] until done\nend\n\nwhen I receive [code v]\nset [key v] to [1]\nask [Enter a code \(level name or custom level\):] and...
YOU NEED THIS SYMBOL ----> ⓿ \nAT THE BEGINNING OF YOUR CODE!!! If you don't have it then your didn't copy the entire code correctly!!!\n\nRemember to triple click to copy the ENTIRE code. If your level is BIG and your code is longer then 500 characters you need to paste it into to separate comments to post everything...
A Land Frozen In Time
@Stage\n\nwhen flag clicked\nforever\n play sound [Peaceful Background Music- Ambient Dreams - relaxdaily N°032.mp3 v] until done\nend\n\n@Levels\n\nwhen flag clicked\nforever\n go to x: (0) y: (0)\n show\n switch costume to (join [Lv] (Lv))\n set size to (100) %\nend\n\nwhen I receive [next lv v]\nrepea...
Ultimate Platformer
@Stage\n\nwhen I receive [message1 v]\nnext backdrop\n\nwhen flag clicked\nset [time v] to [0]\nswitch backdrop to (backdrop1 v)\n\nwhen flag clicked\nhide variable [☁ record_time v]\nrepeat until <(backdrop [number v]) = [20]>\n wait (0.1) seconds\n change [time v] by (0.1)\nend\nshow variable [☁ record_time v]\...
-Use the arrow keys to move\n-Avoid red at all costs\n-Blue is bouncy\n-Try to get to purple\n-Try to beat the record time\n-@crazyhenryj currently has the record time of 74.9 seconds.
Jons Platformer
@Stage\n\nwhen flag clicked\nset volume to (80) %\nbroadcast (levelstart v)\nforever\n play sound [Jake Kaufman - Shovel Knight Original Soundtrack - 43 The Inner Struggle \(Tower\).mp3 v] until done\nend\n\n@Player\n\nwhen flag clicked\nset size to (100) %\nhide\ngo to x: (-200) y: (-108)\n\ndefine Physics\nif <not...
arrow keys to move \nspace / up arrow to jump
JON'S 2 PLAYER PLATFORMER
@Stage\n\n@Sprite1\n\nwhen backdrop switches to [backdrop30 v]\npen down\nwait (10) seconds\npen up\nerase all\nswitch backdrop to (backdrop31 v)\n\nwhen I receive [message1 v]\nset [clircles: v] to [1]\nswitch backdrop to (backdrop1 v)\nset [level completed v] to [1]\ngo to x: (-223) y: (-167)\nset [yv v] to [0]\n\nwh...
IT TELLS YOU
Blammer Arcade (Platformer)
@Stage\n\nwhen I receive [main v]\nstop [other scripts in stage v]\nset [camx v] to [0]\nchange [mainmusic v] by (1)\nset [song v] to (((mainmusic) mod (2)) + (1))\nforever\n play sound (song) until done\nend\n\nwhen flag clicked\nbroadcast (volumechange v)\nbroadcast (main v)\n\nwhen flag clicked\nforever\n set ...
Control Blammer the Unicorn in this Mario-like arcade platformer. You have 10 lives to earn points by defeating enemies, racking up combos and surviving as long as possible!\n\nControls:\nWASD / Arrow Keys - Movement, Jumping and Ducking\nSpace / Click - Pop Bubble / Use Power Up\nClick the button on the bottom-left co...
-Above the Sky Platformer-
@Stage\n\nwhen flag clicked\nstart sound [menu v]\n\nwhen I receive [message1 v]\nstop all sounds\nforever\n play sound [Game1 v] until done\nend\n\n@Sprite1\n\nwhen flag clicked\ngo to [front v] layer\npoint in direction (90)\nrepeat (15)\n turn right (2) degrees\n wait (1e-07) seconds\nend\nforever\n repe...
PLEASE CHECK OUT MY NEW ACCOUNT!!!!!: @-NovaGames-
Nyan Platformer
@Stage\n\n@Sprite1\n\nwhen this sprite clicked\nhide\nswitch backdrop to (backdrop1 v)\nswitch costume to (nyan_cat_by_atkforever-d9j5htb-5 v)\nset size to (10) %\nset [ghost v] effect to (0)\ngo to x: (-200) y: (-100)\npoint in direction (90)\nset [level v] to [1]\nwait (3.5) seconds\nswitch backdrop to (backdrop4 v)\...
Arrow keys/WASD to move, but the game has a tutorial on how to play\n\nNEW: Cloud Highscore, this means that when play while signed in to a scratcher account if you beat the current highscore yours will be saved.
Pixel Dash! (Platformer)
@Stage\n\nwhen flag clicked\nforever\n play sound [Epic 8bit v] until done\nend\n\nwhen flag clicked\nforever\n set [attempts show v] to (join [Attempt ] (Attempts))\n set [level show v] to (join [Level ] (Level))\n set [highscore show v] to (join [HI: ] (join (☁ Highscore) [ attempts]))\nend\n\n@Render Til...
Pixel Dash! \nThe objective is to get to the blue crystal.\nTry to beat all 10 levels!\nThis game uses rendered graphics so it will be a bit laggy at the start...\nUp arrow to jump. Avoid the orange spikes!!!\n\nHave fun!
Parkour - Sky Island Platformer
@Stage\n\nwhen I receive [next level v]\nnext backdrop\n\nwhen flag clicked\nforever\n repeat (10)\n play sound [Allison Vexento - Mango Breeze.mp3 v] until done\n end\nend\n\nwhen backdrop switches to [stage 1 v]\nrepeat until <(backdrop [number v]) = [34]>\n change [time v] by (1)\n wait (1) secon...
- Use the arrow keys to move\n- Try reach the yellow sun on every level\n- There are 31 Levels, try to find the real ending!\nBut most importantly...\nHAVE FUN!\n\nB.T.W Don't play in full screen if you want it to stop lagging.
~ ᑕOᖇOᑎᗩ ~ ᴀ ᴘʟᴀᴛғᴏʀᴍᴇʀ
@Stage\n\nwhen flag clicked\nset volume to (100) %\nset [brightness v] effect to (-100)\nswitch backdrop to (squiggle thumbnail v)\nerase all\nbroadcast (Test v)\n\nwhen I receive [platformer v]\nset [system mode v] to [Platformer]\nrepeat until <not <(System Mode) = [Platformer]>>\n switch backdrop to (join [Level ...
please stop googling corona virus and clicking on this\n\nAlso I guess I forgot to mention, but if you get stuck, press R to restart.\n\nCurated!\nThanks @imeatingchocolate =D\n\n:: C R E D I T S ::\n\n\nPRODUCTION:\n\nDesign-\nCANSLP\n\nExecution-\nCANSLP\n\nMarketing-\nCANSLP\n\n\nTECHNOLOGY:\n\nProgramming-\nCANSLP\...
Boxed
@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\nforever\n if <([costume name v] of [sprite2 v]) = [Boss1]> then\n switch backdrop to (backdrop2 v)\n wait (37) seconds\n switch backdrop to (backdrop3 v)\n stop [this script v]\n end\nend\n\nwhen flag clicked\nforever\n ...
Please read all instructions....\nBoxed 2: https://scratch.mit.edu/projects/116637324/\n\nTIPS:\n-Be in small mode when you change gravity\n-Don't play fullscreen\n-Press green flag twice\n-If character is in a blank place or the character is below the level refresh the page by clicking 'F5'\n-READ EVERYTHING DOWN HER...
The 100 Level platformer
@Stage\n\nwhen flag clicked\nshow list [feedback v]\nclear graphic effects\nforever\n set [level v] to (join [Level ] (join (backdrop [number v]) [/100]))\nend\n\nwhen flag clicked\nset [time v] to [0]\nforever\n wait (0.1) seconds\n change [time v] by (0.1)\nend\n\nwhen [h v] key pressed\n\nwhen flag clicked\...
Press Green Flag to start, restart game Press r to restart level and Press h to hide the time and level.\n\nUse Arrow Keys to move the ball.\nAvoid red Dark Blue Makes You jump and swim in light blue.\n\nFeedback Will Be shown at the end of the game\n\nEnjoy.\n_____________________________________________________\nFor ...
Diversity - A Platformer
@Stage\n\nwhen I receive [jnjojh v]\nnext backdrop\n\nwhen backdrop switches to [end v]\nstop [all v]\n\nwhen flag clicked\nforever\n play sound [Vexento - Nostalgia v] until done\nend\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\n\n@Sprite1\n\nwhen flag clicked\ngo to x: (-196) y: (-17)\nshow\nset [x v] t...
Lemonhead's Adventure-a basic platformer
@Stage\n\n@lemonhead\n\nbroadcast (hide v)\n\nbroadcast (message1 v)\n\nwhen flag clicked\nforever\n if <<key (left arrow v) pressed?> or <key (right arrow v) pressed?>> then\n wait (0.1) seconds\n next costume\n else\n switch costume to (costume1 v)\n end\nend\n\nwhen flag clicked\nshow\n...
ARROW KEYS\nThis is a platformer I worked on with my friend. I'm putting it on my page so it can get some more views and yeah that stuff. If you like it, love this one AND the original one. I pretty much did all the work! ;P
Tilt - A Platformer v2.2c
@Stage\n\nwhen flag clicked\nset [level\(nc\) v] to [1]\nswitch backdrop to (costume1 v)\nshow\n\nwhen I receive [message1 v]\nchange [level\(nc\) v] by (1)\nnext backdrop\n\n@Sprite1\n\ndefine tilt\nif <key (right arrow v) pressed?> then\n change [rollx v] by (0.5)\n turn right (rollx) degrees\nend\nif <key (lef...
The Glitch~Platformer (GHouL GamES) V3
@Stage\n\nwhen I receive [next lvl v]\nnext backdrop\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\n\nwhen flag clicked\nforever\n if <(backdrop [number v]) = [18]> then\n broadcast (The end v)\n end\nend\n\nwhen flag clicked\nplay sound [Mission Impossible Theme\(full theme\).mp3 v] until done\ns...
Featured 6-12-2016 (Aus style) or 12-6-2016 (US style)\nThis "platformer" is the story of a video game character that went wrong and glitched. Help the GLITCH get to the end of the game\nThe Glitch will randomly disappear and reappear.\n___________________________________________________\nINSTRUCTIONS:\nArrow keys to m...
Reflections [Platformer]
@Stage\n\nwhen flag clicked\nbroadcast (setup v) and wait\nbroadcast (music v)\nbroadcast (intro v) and wait\nwait (0.5) seconds\nbroadcast (showTitle v) and wait\nbroadcast (startMenu v) and wait\n\nwhen I receive [music v]\nforever\n play sound [Noisestorm - Leaving Now v] until done\nend\n\ndefine game\nif <(runG...
Controls:\nLeft/Right arrows, A/D - Walk left/right\nUp arrow, W, Space - Jump\nClick - Attack\n--------------------------\nIf you have problems, restart the project and they *should* go away. I recommend double-clicking the green flag :)\nIf it is really laggy, restart the project and it shouldn't be as bad :)\nWaitin...
Scratch to the Future Platformer
@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop2 v)\nwait (1) seconds\nnext backdrop\n\nwhen I receive [message1 v]\nnext backdrop\n\nwhen backdrop switches to [backdrop2 v]\n\nstop [all v]\n\nwhen flag clicked\nforever\n play sound [Wallpaper v] until done\nend\n\n@Creature2\n\nwhen flag clicked\nset [ypo...
This is just a super small platformer I made for the last part of the scratch to the future camp. Yeah... A another platformer. I'm lazy!\nDO FULLSCREEN\n\nHiya fellow scratchers! I made a new game! https://scratch.mit.edu/projects/118041887/\n\nHere is another scratch camp project I made! https://scratch.mit.edu/proje...
The Ultimate Game 2
@Stage\n\nwhen flag clicked\nif <(☁ Connection?) = [1]> then\n switch backdrop to (background v)\nelse\n switch backdrop to (no cloud v)\n wait until <not <key (space v) pressed?>>\n wait until <key (space v) pressed?>\n switch backdrop to (background v)\nend\nhide variable [mytime v]\nhide variable [myd...
Controls:\n[ WASD ] or arrowkeys to move\n[ R ] - Restart level (i.e. if you get stuck)\n[ P ] - Toggle Pause\n[ M ] - Toggle Music ON/OFF\n\nThe Ultimate Game 2 is a challenging puzzle platformer with levels made entirely using the level editor in Ultimate Game Creator 7. There are 15 brand new levels, all meticulousl...
ALIEN PLATFORMER v1.2
@Stage\n\nwhen flag clicked\nforever\n play sound [01_Cycles.mp3 v] until done\nend\n\n@Sprite6\n\nwhen flag clicked\nset [speed y v] to [0]\nforever\n change [speed y v] by (-1)\n change y by (speed y)\n Touch Ground <(speed y) > [0]>\n set rotation style [left-right v]\n if <key (left arrow v) press...
up to jump, left-right to move. Also, ALL LEVELS ARE POSSIBLE!!!\nmade using @griffpatch's platformer tutorial \n2000 VIEWS, PLEASE!!! AND 100 LOVES!!! \n100 LOVES?!?! YAS THANKS SO MUCH @GeneralBlond\n2000 VIEWS?!?!? WHA!!!! THANKS SO MUCH GUYS!\nWARNING: VERRRRYYYYY LAAAAGGGGGGYYYYYY!!!!!!!\nHelp the Alien get to hi...
Auralyst 2
@Stage\n\nwhen flag clicked\ngo to x: (0) y: (0)\ngo to [front v] layer\nshow\nforever\n switch backdrop to (level)\nend\n\nwhen flag clicked\nforever\n play sound [Vexento - Masked Heroes v] until done\nend\n\n@Auralyst\n\nwhen flag clicked\nswitch costume to (costume1 v)\nclear graphic effects\ngo to x: (0) y: ...
Auralyst 2 - The long-awaited sequel to the classic game of Auralyst!\n\n❰ ◄▲► Arrow keys to move || ⚑ Double-click green flag to play ❱\nGame elements interact the same way with you as Auralyst.\n\nWith only five lives, can you finish this insanely hard platformer?\nThese twelve levels are guaranteed to give you a har...
Black - a platformer
@Stage\n\nwhen flag clicked\nset [level v] to [1]\nset volume to (200) %\nforever\n switch backdrop to (level)\nend\n\nwhen I receive [message1 v]\nstart sound [Vexento - Masked Heroes.mp3 v]\n\n@Sprite1\n\nwhen flag clicked\nhide\nwait (4) seconds\nshow\npoint in direction (90)\ngo to x: (-215) y: (-90)\nset [death...
Kolek Platformer
@Stage\n\nwhen I receive [komunikat1 v]\nforever\n switch backdrop to ((Level) + (1))\nend\n\nwhen flag clicked\nswitch backdrop to (tło1 v)\nset volume to (40) %\nforever\n play sound [The Idiot Test Song v] until done\nend\n\n@Kolek\n\nwhen flag clicked\nclear graphic effects\nerase all\nswitch costume to (kost...
-1st Kolek Platformer-\n\n(3) PEGI\n\nMove = Arrows\nGo to the right side
Platformer
@Stage\n\n@Sprite1\n\nwhen flag clicked\nswitch backdrop to (backdrop11 v)\ngo to x: (-218) y: (-130)\nset size to (50) %\n\nwhen flag clicked\nforever\n if <touching (_edge_ v)?> then\n switch backdrop to (next backdrop v)\n change [level v] by (1)\n go to x: (-218) y: (-130)\n end\n if <...
Original release date: August 2016\nUse w,a,s,d keys or arrow keys to move. Press r to restart the level. Good luck!!! PRESS THE SPACE KEY TO START. \nv1.1.8: made level 20 easier
2 Player Platformer (wip)
@Stage\n\nwhen flag clicked\nswitch backdrop to (level1a v)\n\nwhen I receive [next world2 v]\nswitch backdrop to (level11a v)\n\n@player1\n\nwhen flag clicked\nhide\ngo to x: (-227) y: (-138)\nshow\nset [yv v] to [0]\nset [xv v] to [0]\nforever\n if <touching color (#00cccc)?> then\n change [yv v] by (-0.2)\...
This isn't done yet :-)\n------------------------------------CONTROLS----------------------------------------\n\n- WASD to move the blue character\n- Arrow keys yo move the red character\n\n-------------------------------------COLOURS-----------------------------------------\n\n- Green is the ground\n- Yellow is a butt...
Night - A Platformer HARD
@Stage\n\n@Sprite1\n\ndefine LKHFASBFLABFO;AEFNHO;EHq\nswitch costume to (costume1 v)\nif on edge, bounce\nchange [y v] by (-0.5)\nif <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n point in direction (-90)\n change [x v] by (0.7)\nend\nif <<key (left arrow v) pressed?> or <key (a v) pressed?>> th...
Arrow Keys! DO NOT RAGE BECAUSE YOU HAVE A HEALTH BAR AND THERE ARE EPICLY HARD LEVELS! A few levels will heal you to! :) Storyline: it's night
The One Script Platformer
@Stage\n\n@Sprite1\n\nwhen flag clicked\ngo to x: (0) y: (0)\nswitch costume to (costume1 v)\nwait (3) seconds\nrepeat (10)\n change [ghost v] effect by (10)\n wait (0.001) seconds\nend\nswitch costume to (costume2 v)\nset [ghost v] effect to (0)\nswitch backdrop to (backdrop1 v)\ngo to x: (-200) y: (0)\nset [xv ...
Presenting: The One Script Platformer!\nInstructions: Arrow keys to move, reach the right side of the screen.\nPress r to restart a level.\nEnjoy the game!\nBe sure to love and favorite, I worked on this for a whole afternoon.\nAll levels are possible!
- STEALTH -
@Stage\n\nwhen flag clicked\nbroadcast (setup v) and wait\nbroadcast (intro v)\nwait (1) seconds\nbroadcast (music:title:start v)\nreset timer\nrepeat until <(timer) > [4.9]>\n set [brightness v] effect to (((timer) * (11)) - (50))\nend\nbroadcast (menu v) and wait\n\nwhen I receive [menu v]\nswitch backdrop to (men...
The LONGEST platformer ever! update v. 2.0
@Stage\n\nwhen flag clicked\nswitch backdrop to (lvl 1 v)\nforever\n play sound (pick random (1) to (5)) until done\nend\n\nwhen I receive [next level v]\nnext backdrop\n\nwhen flag clicked\nforever\n if <(Level) = [82]> then\n wait (5) seconds\n broadcast (Next level v)\n broadcast (Pen up v...
Hey everyone i'm back! this update on the LONGEST platformer ever is here! There are new controls, and please favorite, love, and most importantly, feel free to remix this any time! \nWait until the screen fades away, then play\n\n CONTROLS\n====================================...
Sides | A platformer
@Stage\n\nwhen I receive [message1 v]\nswitch backdrop to (backdrop5 v)\nset volume to (0) %\nforever\n play sound [Jake Kaufman - Shovel Knight Original Soundtrack - 09 In the Halls of the Usurper \(Pridemoor Keep\).mp3 v] until done\nend\n\nwhen flag clicked\nswitch backdrop to (backdrop11 v)\n\nwhen I receive [me...
Games
@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\n\nwhen flag clicked\nforever\n if <<(backdrop [name v]) = [backdrop10]> or <(backdrop [name v]) = [backdrop25]>> then\n if <key (space v) pressed?> then\n if <(backdrop [name v]) = [backdrop10]> then\n switch backdrop to ...
PRESS THE BUTTON TO PLAY THE GAMES. INSTRUCTIONS IN GAME. ALL LEVELS ARE POSSIBLE @moocow1324 and I tested them\n
Sushiformer ♥
@Stage\n\nwhen flag clicked\nforever\n play sound [lion's theme - steven universe ost v] until done\nend\n\nwhen I receive [message1 v]\nnext backdrop\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\n\n@Sprite1\n\nwhen flag clicked\nshow\ngo to x: (-199) y: (41)\nforever\n if <key (right arrow v) pressed?>...
Slope detection platformer engine
@Stage\n\n@Player\n\nwhen flag clicked\ngo to [front v] layer\nset [lasttime v] to (timer)\nset [yvel v] to [0]\nset [xvel v] to [0]\nset [cam v] to [0]\nset [player_width v] to [20]\npoint in direction (90)\ngo to x: (0) y: (0)\nset rotation style [all around v]\nforever\n if <((timer) - (lastTime)) < [0.0001]> the...
Try this on turbowarp: https://turbowarp.org/123747757?fps=60\nUse arrow keys, hold down to slide on slopes\nUse this for your projects if you like, but please give credit.
Sonic platformer v0.7
@Stage\n\nwhen flag clicked\nforever\n play sound (pick random (1) to (2)) until done\nend\n\n@Ground-scroll\n\nwhen I receive [re/start v]\nset [ypos v] to [0]\nset [xpos v] to [0]\nshow\ngo to [front v] layer\ngo to x: (-3) y: (0)\nforever\n change [ypos v] by (1)\n if <key (right arrow v) pressed?> then\n ...
IceDrops (Platformer)
@Stage\n\n@Player\n\nwhen [r v] key pressed\nglide (1) secs to x: (-230) y: (-100)\n\nwhen flag clicked\nclear graphic effects\nerase all\nset [velocity v] to [0]\nforever\n go to [front v] layer\n change y by (velocity)\n if <<not <touching color (#99ffff)?>> and <(velocity) > [-5]>> then\n change [vel...
New! \nQuestion:\nShould I change the heart levels?\nAll level is possible! There is a total of 14 levels. Use arrow keys to move. Further Information is in the game.\nFor easy mode, you will have a guide to help you. (More informative.)\nFor hard mode, you will not have a guide to help you, but you still need to answe...
3d Platform
@Stage\n\nwhen flag clicked\nforever\n play sound [music v] until done\nend\n\n@3D Engine\n\nwhen flag clicked\nset [level v] to [1]\nset [start v] to [0]\nset [pause v] to [0]\nset [mouse? v] to [0]\nerase all\nreset\nwait until <(start) = [1]>\nforever\n if <(pause) = [0]> then\n erase all\n ReadK...
If you jump far enough, you will land on the blocks! Don't post in the comments that you are falling through the blocks! You're not.\n\n-Use WASD to move, Space to jump, and Arrow Keys or mouse to look around. Press 'm' to toggle mouse control\n-Jump on the Blue platforms and get to the Green.\n-Don't fall or touch Re...
Marshall (a platform game)
@Stage\n\nwhen I receive [next level v]\nchange [level# v] by (1)\nnext backdrop\n\nwhen flag clicked\nwait (5) seconds\nwait until <([background # v] of [_stage_ v]) = [28]>\nstop all sounds\nhide variable [seconds until destruction v]\nset [sound playing? v] to [duh]\nplay sound [Ending v] until done\nstop [all v]\n\...
ALL LEVELS ARE POSSIBLE.\nArrow keys - Move Marshall
Games
@Stage\n\nwhen flag clicked\nforever\n if <<(backdrop [name v]) = [backdrop10]> or <(backdrop [name v]) = [backdrop25]>> then\n if <key (space v) pressed?> then\n if <(backdrop [name v]) = [backdrop10]> then\n switch backdrop to (backdrop25 v)\n wait (0.15) seconds\n ...
Click on the question mark to see instructions. \nComment your high scores! I always try to fix any glitches or anything so just let me know in the comments! Also let me know if I should make more levels on platformer or the maze. \nIf you follow me I'll try to follow you back\n
Scrolling (A Platformer)
@Stage\n\nwhen flag clicked\nforever\n play sound [Elucidate - PaulRHJT v] until done\nend\n\nwhen flag clicked\n\n@Player\n\ndefine touch ground <>\nchange [falling? v] by (1)\nrepeat until <not <touching (ground v)?>>\n if <up?> then\n change y by (-1)\n else\n change y by (1)\n set [fal...
Use the arrow keys to control the stick guy! To move onto the next level, get to the green flag! You can also wall jump! Just don't fall off the screen! I can assure you that ALL levels are possile!\nWarning: The game may be slow if you have a slow computer! DO NOT use fullscreen
Teen titans platformer
@Stage\n\nwhen I receive [message1 v]\nnext backdrop\n\nwhen flag clicked\nswitch backdrop to (backdrop2 v)\nbroadcast (blah blah v)\n\nwhen backdrop switches to [backdrop2 v]\nbroadcast (blah blah v)\n\nwhen backdrop switches to [backdrop6 v]\nbroadcast (blah blah v)\n\nwhen backdrop switches to [backdrop7 v]\nbroadca...
use the arrow keys or W A S D to move enjoy and press space to change
Platformer Starter
@Stage\n\n@Sprite1\n\ndefine Pull myself out of the ceiling and fall\nif <touching color (#000000)?> then\n repeat until <not <touching color (#000000)?>>\n change y by ((-1) * (Gravity))\n end\nend\nset [y_vel v] to [-.1]\n\nwhen flag clicked\nInitiailize\nforever\n Do Y Movement\n Do X Movement\nen...
Use arrows
Platformer Template
@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\nforever\n play sound [Mus_muscle v] until done\nend\n\nwhen I receive [next lvl v]\nnext backdrop\n\n@Platformer\n\nwhen flag clicked\nset [yv v] to [0]\nforever\n if <touching color (#00ffff)?> then\n if <(yv) > [-1]> then\n change ...
This is just a template for a platformer. All the key colors are included. You can modify a certain script to choose a color for "next level" instead of the right edge.\nThe "backdrop" backdrop can be duplicated as a base for a level, as I assume that the ground will always be either black or red.
Ninja Nick - A Platformer
@Stage\n\nwhen I receive [backstory v]\nset [level number v] to [1]\nset [brightness v] effect to (-100)\nrepeat (60)\n change [brightness v] effect by (1)\nend\nwait until <not <(Skip) = [1]>>\nswitch backdrop to (backstory v)\nwait until <not <(Skip) = [1]>>\nwait (2) seconds\nwait until <not <(Skip) = [1]>>\nrepe...
----If the game is not working smoothly try turning turbo mode on-----\n---------and / or use the offline editor to play the game instead----------\n\nIntroduction will not effect gameplay so feel free to skip!\n\nWASD / Arrow Keys To Move\nSpacebar To Attack\nE To Interact\nEnter To Teleport
Lost Ninja - A Platformer
@Stage\n\nwhen I receive [real end v]\nswitch backdrop to (black v)\n\nwhen I receive [cyclops dead v]\nwait (1) seconds\nswitch backdrop to (level 19 pt 2 v)\n\nwhen I receive [game over v]\nswitch backdrop to (game over v)\n\nwhen I receive [update level v]\nif <[2] < (backdrop [number v])> then\n switch backdrop ...
------------------------------Fullscreen Recommended-------------------------\n-----------------Do Not Play In Turbo Mode Will Cause Bugs--------------\n\nStuck? Try decoding this message using\nhttps://scratch.mit.edu/projects/127165442/\n\niffm enhb nd pef zm cqqny pn kzgm ejlefq?\n\nPress the R key to reset a level\...
You Thought - Platformer
@Stage\n\nwhen flag clicked\nswitch backdrop to (white v)\n\nwhen I receive [beginning v]\nswitch backdrop to (blue v)\n\nwhen I receive [start v]\nforever\n if <(Level) < [16]> then\n if <(Inverted?) = [1]> then\n switch backdrop to (white v)\n else\n switch backdrop to (blue v)\...
Marshall 3
@Stage\n\nwhen flag clicked\nstart sound [Title v]\nswitch backdrop to (title screen v)\n\nwhen I receive [next v]\nnext backdrop\n\nwhen I receive [begin v]\nswitch backdrop to (level1 v)\nrepeat until <([background # v] of [_stage_ v]) = [21]>\n play sound [Music v] until done\nend\n\nwhen flag clicked\nwait (0.01...
Instructions in-game\nDesigned by WithOnions\nMusic and sound effects by LordAndrew\n
BB-8 A Platformer
@Stage\n\n@platform\n\nwhen flag clicked\nshow\nswitch costume to (costume1 v)\nforever\n go to x: (57) y: (21)\n if <(costume [number v]) = [12]> then\n broadcast (home v)\n end\nend\n\nwhen I receive [next level v]\nnext costume\n\n@bb-8 head\n\nwhen flag clicked\nshow\npoint in direction (90)\nswitch...
s is my second platformer , hope you like it !\n=========WELCOME TO BB-8 A PLATFORMER===========\n -Use WASD or Arrow keys to move\n -Dodge Fire and Water because it DANGER\n -Jump on Green energy to Bounce\nREMEMBER,ANYTHING CAN HAPPEN WHEN YOU HAVE THE FORCE !!!!!\n==================================================\n...
Playing with ideas v0.2 (Scrolling Platformer Base)
@Stage\n\n@Blank\n\n@Game\n\ndefine None\nset [lim v] to [1]\nrepeat until <<(lim) > (limit)> or <(touch) < [100]>>\n change [@player x v] by (dx)\n change [@player y v] by (dy)\n change [lim v] by (1)\n Check Collide\nend\nif <(lim) > (limit)> then\n change [@player x v] by ((0) - ((dx) * (limit)))\n ...
Snowhere | A Platformer
@Stage\n\nwhen flag clicked\nswitch backdrop to (load v) and wait\nwait (2.5) seconds\nswitch backdrop to (fullscreen! v) and wait\nwait (2) seconds\nswitch backdrop to (tumbnail v) and wait\n\nwhen flag clicked\nset [level: v] to [1]\n\nwhen I receive [next terrain... v]\nchange [level: v] by (1)\n\nwhen I receive [hi...
\n\n\n\n\n\n
Christmas platformer!
@Stage\n\nwhen flag clicked\nswitch backdrop to (lvl 1 v)\nforever\n switch backdrop to (level)\nend\n\nwhen flag clicked\nforever\n play sound (pick random (1) to (7)) until done\nend\n\n@character\n\ndefine None\npoint in direction (direction)\nchange x by (speed)\nset [slope v] to [0]\nrepeat until <<(slope) =...
HO HO HO!!! MERRY CHRISTMAS EVERYBODY!!! HO HO HO!!! \n\nHello everybody! Baconmahn here! This is my Christmas Platformer! I'm sorry that I couldn't make a thanksgiving project, because I was so busy having turkey! Anyway, have a wonderful Christmas, and a Happy New Year! (instructions below)\n\n ...
Doodling Platformer
@Stage\n\n@Hitbox\n\ndefine None\nset [lim v] to [1]\nrepeat until <<(lim) > (limit)> or <(touch) < [100]>>\n change [@player x v] by (dx)\n change [@player y v] by (dy)\n change [lim v] by (1)\n Check Collide\nend\nif <(lim) > (limit)> then\n change [@player x v] by ((0) - ((dx) * (limit)))\n change ...
This is just a little demo of a platformer i will be making in the future!\nYou know i just wanted to try some stuff out!\nThere are 3 hidden check points as you progress\nHave fun though this is very short \nL+C by the one and only griffpatch!\nwow thank you everyone for 1000 views its crazy i had no idea!\nand 80 lov...
Platformer Quest: A Vector Platformer
@Stage\n\nwhen I receive [start v]\nset volume to (100) %\nforever\n play sound [Undertale OST - Megalovania v] until done\nend\n\nwhen flag clicked\nset [level v] to [0]\nhide variable [level v]\nhide variable [deaths v]\nhide variable [lives left v]\n\n@Player\n\nwhen I receive [unpause v]\nset [game v] to [1]\n\n...
PRESS SPACE TWICE TO RESTART!!!!!\nGREEN WILL LOSE THREE LIVES AUTOMATICALLY!!!!!!!!!!\nThe laser part still needs work.\nThere are 13 levels in this game. Use the arrow keys to move. Get to yellow and avoid red. You have 30 lives. If you lose all of them, you go back to the beginning. That is how hard this is. You wil...
Super Random World | Random Platformer [1.04]
@Stage\n\nwhen flag clicked\nset volume to (100) %\nforever\n play sound [Weekend_In_The_City.mp3 v] until done\nend\n\nwhen I receive [0% v]\nset volume to (0) %\n\nwhen I receive [100% v]\nset volume to (100) %\n\n@blocks\n\nwhen flag clicked\nerase all\nbuild-world\nbroadcast (begin v)\n\ndefine build-world\nset ...
Pixel Parkour Platformer
@Stage\n\nset [score v] to [0]\nif <(item (10) of [score v]) > (Stopwatch)> then\n replace item (10) of [score v] with (Stopwatch)\n if <(item (9) of [score v]) > (Stopwatch)> then\n replace item (10) of [score v] with (item (9) of [score v])\n replace item (9) of [score v] with (Stopwatch)\n ...
Use the Arrow keys to move.\nThe dark blue makes you bounce high.\nThe green disables your wall jumping ability.\nThe red kills you.\nThe aqua is water.\nThe lightest blue is ice.\nThe yellow teleports you.\nHave fun.
Moana Platformer
@Stage\n\nwhen flag clicked\nswitch backdrop to (lvl1 v)\nforever\n play sound [WhereYouAre v] until done\n play sound [WeKnowTheWay v] until done\n play sound [YouAreWelcome v] until done\nend\n\n@Maui\n\nwhen flag clicked\ngo to x: (-200) y: (-60)\npoint in direction (90)\nset [speed y v] to [0]\nforever\n ...
Moana, by Disney is a totally awesome movie!\nWASD, arrow keys, and space to control.\n8 epic levels!\nThis game is not supposed to be hard, just fun.\n\nMrGigabyteScratch.com\n\nRecommended Computer Requirements:\nAt least 2GB of ram.\n2Ghz or faster.\nOrganic potato
micros adventure (platformer)
@Stage\n\n@portal\n\nwhen backdrop switches to [backdrop6 v]\ngo to x: (-13) y: (36)\n\nwhen backdrop switches to [backdrop7 v]\ngo to x: (212) y: (-145)\n\nwhen backdrop switches to [backdrop10 v]\ngo to x: (-22) y: (-71)\n\nwhen backdrop switches to [backdrop12 v]\ngo to x: (-1) y: (169)\n\nwhen backdrop switches to ...
PLEASE COMMENT!!!\nI don't know if its just me, but its really laggy for me ever since scratch 3.0\nI WILL CHANGE INTRO!!! (it was really bad when I made it)\nMove with arrow keys\nYou can wall jump\nShoot ninja stars with space\nWARNING!!! the boss is REALLY hard!!! if you guys complain too much about it, I will chang...
Speed Run Platformer
@Stage\n\n@Sprite1\n\nwhen backdrop switches to [backdrop11 v]\nhide variable [level v]\n\nshow variable [☁ world best deaths v]\nshow variable [☁ world best time v]\nif <(☁ World Best Deaths) > (Deaths)> then\n set [temp v] to (☁ World Best Deaths)\n set [☁ world best deaths v] to (Deaths)\n if <(temp) < (Dea...
Arrow keys/WASD to move\nRed kills you\nBlue makes you jump\nYellow takes you to the next level\nLight blue is water\nGreen is boost\nPurple is bumper\nPink is goop\nPost Deaths and Time!\nPressing R will reset the run without replaying the intro.
Pokemon Platformer Game
@Stage\n\nwhen flag clicked\nswitch backdrop to (starting screen v)\nforever\n if <(badgecount) = [ 0]> then\n switch backdrop to (backdrop6 v)\n stop [this script v]\n end\nend\n\n@Player\n\nwhen flag clicked\ngo to x: (-232) y: (-148)\nhide\nforever\n if <touching color (#000000)?> then\n ...
Move player backwards and forwards with the left and right arrow keys.\nUp arrow key to jump.\nSpace-bar to throw 'Pokeball'.\nclick speaker icon to mute sound.\n
Deadlocked (Platformer)
@Stage\n\nwhen flag clicked\nswitch backdrop to (lev1 v)\n\nwhen flag clicked\nforever\n play sound [Deadlocked v] until done\nend\n\nwhen flag clicked\nif then\nend\n\nif then\nend\n\nwhen flag clicked\n\nwhen I receive [starting v]\nforever\n stop all sounds\n go to [front v] layer\n set [ghost v] effec...
In the game\nHave fun
No variable platformer
@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\nforever\n play sound [Masked Heroes - Vexento v] until done\nend\n\nwhen I receive [newlev v]\nnext backdrop\n\n@Sprite1\n\ndefine physics\nchange y by (-1)\nif <<touching color (#000000)?> and <<key (up arrow v) pressed?> or <key (w v) pressed?>>> then\...
Opposite Day | A Platformer
@Stage\n\n@Thumbnail\n\nwhen flag clicked\ngo to x: (0) y: (0)\ngo to [front v] layer\nshow\nset [ghost v] effect to (0)\nwait (2) seconds\ngo to [front v] layer\nrepeat (20)\n change [ghost v] effect by (5)\n go to [front v] layer\n wait (0.05) seconds\nend\nbroadcast (start v)\n\nwhen flag clicked\nwait (2) ...
Welcome to Opposite Day! Use the arrow keys or WADS keys to move. Keys are opposite! Get to the portal to go to the next level. Press r if you want to restart the level. It's opposite day so avoid the grey. Go for the high score, or should I say low score(my best is 94).\nHave Fun and please like or/and fav! Can we rea...
Easy platformer
@Stage\n\nwhen flag clicked\nforever\n if <key (5 v) pressed?> then\n if <[people who can 5 v] contains (username)?> then\n ask [Enter cheat code.] and wait\n if <(answer) = [Skippy Doo Doo]> then\n next backdrop\n else\n if <(answer) = [Revive]> ...
You must be logged in to play.\nUse arrow keys or w,a,s,d, keys to move.\nPress up an right on a wall to wall jump. (or w and d)\nTHIS IS THE MOST IMPORTANT INSTRUCTION! Hit the Heart and Star. \nIf you complete it In under 35 seconds you find out a the cheat codes and how to activate them.\nAll levels are 100% possibl...
Potter Platform 9¾ Game
@Stage\n\nwhen I receive [runmaingame v]\nshow\nset [brightness v] effect to (-60)\nwait (1) seconds\nforever\n next costume\nend\n\nwhen flag clicked\nset [brightness v] effect to (-60)\n\n@Pick\n\nwhen I receive [runmaingame v]\nhide\nforever\n if <mouse down?> then\n create clone of (_myself_ v)\n ...
Runs best in small window (no lag).\n\n✪This is an awesome 2 handed game!\n✪Use ASWD or arrow keys to move (usually left hand) \n✪Use mouse to cast your spells. (usually right hand)\n✪Kill the beasts, avoid the drops, collect charms and save the world.\n\n❤ LOVE ❤ FAV ❤ FOLLOW ❤ LOVE ❤ FAV ❤ FOLLOW ❤\n✪✪✪✪✪✪✪✪✪✪✪✪✪✪✪✪✪...
The Platformer (An Impossible Platformer)
@Stage\n\nwhen I receive [start v]\nswitch backdrop to (backdrop1 v)\nbroadcast (start player v)\nwait (3) seconds\nnext backdrop\n\nwhen I receive [start player v]\nwait (0.3) seconds\nforever\n play sound (pick random (1) to (5)) until done\nend\n\nwhen flag clicked\nhide variable [☁ world record: v]\nhide variabl...
This is my first project in Scratch, so I hope you guys like it!\n\nControls:\n\nUse the arrow keys to move. Up key is to jump.\n\nDISCLAIMER: This platformer has been specifically designed to be very frustrating and is not for beginners. All levels have been tested and are ALL possible. I am not responsible for any ra...
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