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<!DOCTYPE html>
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<html>
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<head>
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<title>Pong Game</title>
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<style>
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body {
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display: flex;
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flex-direction: column;
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align-items: center;
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background: #1a1a1a;
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margin: 0;
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min-height: 100vh;
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font-family: Arial, sans-serif;
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}
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canvas {
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border: 2px solid #fff;
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margin: 20px 0;
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}
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.menu {
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margin: 20px;
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text-align: center;
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}
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button {
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padding: 10px 20px;
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margin: 5px;
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cursor: pointer;
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background: #4CAF50;
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border: none;
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color: white;
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border-radius: 4px;
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font-size: 16px;
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}
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.game-over {
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display: none;
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position: fixed;
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top: 50%;
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left: 50%;
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transform: translate(-50%, -50%);
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font-size: 48px;
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font-weight: bold;
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color: white;
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text-shadow: 2px 2px 4px rgba(0,0,0,0.5);
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animation: zoom 1s infinite;
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z-index: 1000;
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text-align: center;
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}
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@keyframes zoom {
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0% { transform: translate(-50%, -50%) scale(1); }
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50% { transform: translate(-50%, -50%) scale(1.2); }
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100% { transform: translate(-50%, -50%) scale(1); }
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}
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#fullscreenBtn {
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position: fixed;
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bottom: 20px;
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left: 50%;
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transform: translateX(-50%);
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z-index: 1000;
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}
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.score {
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position: fixed;
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top: 20px;
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font-size: 40px;
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color: white;
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transition: all 0.3s ease;
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}
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.score.changed {
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transform: scale(1.5);
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color: #4CAF50;
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}
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#leftPlayerName {
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left: 20px;
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}
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#rightPlayerName {
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right: 20px;
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}
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#playerNames {
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position: fixed;
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top: 50%;
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left: 50%;
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transform: translate(-50%, -50%);
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background: rgba(0,0,0,0.8);
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padding: 20px;
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border-radius: 10px;
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text-align: center;
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color: white;
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z-index: 1001;
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}
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#playerNames input {
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margin: 10px;
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padding: 8px;
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font-size: 16px;
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width: 200px;
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}
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.player-name {
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position: fixed;
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top: 80px;
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font-size: 24px;
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color: white;
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text-shadow: 2px 2px 4px rgba(0,0,0,0.5);
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}
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.goal-effect {
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position: fixed;
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top: 0;
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left: 0;
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width: 100%;
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height: 100%;
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background: rgba(255,255,255,0.3);
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animation: blink 0.5s linear 2;
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pointer-events: none;
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display: none;
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}
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@keyframes blink {
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0%, 100% { opacity: 0; }
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50% { opacity: 1; }
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}
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</style>
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</head>
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<body>
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<div id="playerNames">
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<h2>Введите имена игроков</h2>
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<input type="text" id="leftPlayer" placeholder="Левый игрок">
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<input type="text" id="rightPlayer" placeholder="Правый игрок"><br>
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<button onclick="startGame()">Начать игру</button>
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</div>
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<div class="goal-effect" id="goalEffect"></div>
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<div class="player-name" id="leftPlayerName"></div>
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<div class="player-name" id="rightPlayerName"></div>
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<div class="score" id="leftScore" style="left: 20px;">0</div>
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<div class="score" id="rightScore" style="right: 20px;">0</div>
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<button id="fullscreenBtn" onclick="toggleFullscreen()">⛶</button>
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<canvas id="gameCanvas" width="800" height="500"></canvas>
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<div id="gameOver" class="game-over"></div>
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<audio id="paddleSound" src="paddle_hit.wav"></audio>
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<audio id="obstacleSound" src="obstacle_hit.wav"></audio>
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<audio id="winSound" src="win_sound.wav"></audio>
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<audio id="goalSound" src="goal.wav"></audio>
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<script>
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const canvas = document.getElementById('gameCanvas');
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const ctx = canvas.getContext('2d');
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const gameOverElement = document.getElementById('gameOver');
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const playerNamesDiv = document.getElementById('playerNames');
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const leftPlayerNameElement = document.getElementById('leftPlayerName');
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const rightPlayerNameElement = document.getElementById('rightPlayerName');
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const leftScoreElement = document.getElementById('leftScore');
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const rightScoreElement = document.getElementById('rightScore');
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const paddleSound = document.getElementById('paddleSound');
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const obstacleSound = document.getElementById('obstacleSound');
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const winSound = document.getElementById('winSound');
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const goalSound = document.getElementById('goalSound');
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let gameMode = '';
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let isPlaying = false;
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let obstacles = [];
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const obstacleTypes = ['paddle', 'ball', 'random'];
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let leftPlayerName = 'Левый игрок';
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let rightPlayerName = 'Правый игрок';
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let lastObstacleTime = 0;
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const OBSTACLE_INTERVAL = 5000;
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const OBSTACLE_LIFETIME = 30000;
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let paddleHeight = 80;
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const paddleWidth = 10;
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const ballSize = 8;
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let leftPaddleY = canvas.height/2 - paddleHeight/2;
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let rightPaddleY = canvas.height/2 - paddleHeight/2;
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let ballX = canvas.width/2;
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let ballY = canvas.height/2;
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let ballSpeedX = 5;
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let ballSpeedY = 3;
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let scoreLeft = 0;
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let scoreRight = 0;
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const keys = {
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w: false,
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s: false,
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ArrowUp: false,
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ArrowDown: false
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};
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function showGoalEffect() {
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const effect = document.getElementById('goalEffect');
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effect.style.display = 'block';
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setTimeout(() => {
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effect.style.display = 'none';
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}, 1000);
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}
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function startGame() {
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leftPlayerName = document.getElementById('leftPlayer').value || 'Левый игрок';
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rightPlayerName = document.getElementById('rightPlayer').value || 'Правый игрок';
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gameMode = 'hard';
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playerNamesDiv.style.display = 'none';
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initGame();
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}
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function initGame() {
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isPlaying = true;
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obstacles = [];
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scoreLeft = 0;
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scoreRight = 0;
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lastObstacleTime = 0;
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paddleHeight = 80;
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leftPlayerNameElement.textContent = leftPlayerName;
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rightPlayerNameElement.textContent = rightPlayerName;
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leftScoreElement.textContent = '0';
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rightScoreElement.textContent = '0';
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resetBall();
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gameLoop();
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}
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function resetBall() {
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ballX = canvas.width/2;
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ballY = canvas.height/2;
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ballSpeedX = Math.random() > 0.5 ? 5 : -5;
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ballSpeedY = 3;
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}
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function createObstacle() {
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if (gameMode === 'hard' && Date.now() - lastObstacleTime > OBSTACLE_INTERVAL) {
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const type = obstacleTypes[Math.floor(Math.random() * obstacleTypes.length)];
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obstacles.push({
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type: type,
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x: Math.random() * (canvas.width - 40),
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y: Math.random() * (canvas.height - 40),
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width: 40,
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height: 40,
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createdAt: Date.now(),
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color: type === 'paddle' ? (Math.random() > 0.5 ? 'red' : 'green') :
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type === 'ball' ? ['red', 'blue', 'green'][Math.floor(Math.random()*3)] : 'yellow',
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rotation: 0
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});
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lastObstacleTime = Date.now();
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}
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}
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function handleObstacles() {
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const now = Date.now();
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obstacles = obstacles.filter(obs => now - obs.createdAt < OBSTACLE_LIFETIME);
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obstacles.forEach((obs, index) => {
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if (obs.type === 'random') obs.rotation += 0.1;
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if (ballX + ballSize > obs.x &&
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ballX < obs.x + obs.width &&
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ballY + ballSize > obs.y &&
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ballY < obs.y + obs.height) {
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obstacleSound.currentTime = 0;
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obstacleSound.play();
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switch(obs.type) {
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case 'paddle':
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paddleHeight = obs.color === 'red' ? 60 : 100;
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break;
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case 'ball':
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if(obs.color === 'red') {
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ballSpeedX *= 1.5;
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ballSpeedY *= 1.5;
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} else if(obs.color === 'blue') {
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ballSpeedX *= 0.7;
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ballSpeedY *= 0.7;
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} else {
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ballSpeedX *= -1;
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}
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break;
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case 'random':
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ballSpeedX = (Math.random() - 0.5) * 10;
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ballSpeedY = (Math.random() - 0.5) * 10;
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break;
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}
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obstacles.splice(index, 1);
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}
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});
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}
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function drawObstacle(obs) {
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ctx.save();
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ctx.translate(obs.x + obs.width/2, obs.y + obs.height/2);
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ctx.rotate(obs.rotation);
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switch(obs.type) {
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case 'paddle':
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ctx.fillStyle = obs.color;
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ctx.fillRect(-obs.width/2, -obs.height/2, obs.width, obs.height);
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break;
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case 'ball':
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ctx.beginPath();
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ctx.arc(0, 0, obs.width/2, 0, Math.PI*2);
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ctx.fillStyle = obs.color;
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ctx.fill();
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break;
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case 'random':
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ctx.beginPath();
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for(let i = 0; i < 5; i++) {
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const angle = i * Math.PI*2/5;
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const x = Math.cos(angle) * obs.width/2;
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const y = Math.sin(angle) * obs.height/2;
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if(i === 0) ctx.moveTo(x, y);
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else ctx.lineTo(x, y);
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}
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ctx.closePath();
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ctx.fillStyle = obs.color;
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ctx.fill();
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break;
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}
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ctx.restore();
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}
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function animateScore(isLeft) {
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const element = isLeft ? leftScoreElement : rightScoreElement;
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element.classList.add('changed');
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setTimeout(() => element.classList.remove('changed'), 300);
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}
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function gameLoop() {
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if (!isPlaying) return;
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if (keys.w && leftPaddleY > 0) leftPaddleY -= 5;
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if (keys.s && leftPaddleY < canvas.height - paddleHeight) leftPaddleY += 5;
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if (keys.ArrowUp && rightPaddleY > 0) rightPaddleY -= 5;
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if (keys.ArrowDown && rightPaddleY < canvas.height - paddleHeight) rightPaddleY += 5;
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ballX += ballSpeedX;
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ballY += ballSpeedY;
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if (ballY < 0 || ballY > canvas.height - ballSize) ballSpeedY *= -1;
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if ((ballX < paddleWidth && ballY > leftPaddleY && ballY < leftPaddleY + paddleHeight) ||
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(ballX > canvas.width - paddleWidth - ballSize && ballY > rightPaddleY && ballY < rightPaddleY + paddleHeight)) {
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paddleSound.currentTime = 0;
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paddleSound.play();
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ballSpeedX *= -1;
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ballSpeedY += (Math.random() - 0.5) * 2;
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}
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if (ballX < 0 || ballX > canvas.width) {
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goalSound.currentTime = 0;
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goalSound.play();
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showGoalEffect();
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if(ballX < 0) {
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scoreRight++;
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rightScoreElement.textContent = scoreRight;
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animateScore(false);
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} else {
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scoreLeft++;
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leftScoreElement.textContent = scoreLeft;
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animateScore(true);
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}
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resetBall();
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}
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createObstacle();
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handleObstacles();
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if (scoreLeft >= 10 || scoreRight >= 10) {
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isPlaying = false;
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gameOverElement.style.display = 'block';
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const winner = scoreLeft >= 10 ? leftPlayerName : rightPlayerName;
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gameOverElement.innerHTML = `Победитель:<br>${winner}!`;
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winSound.currentTime = 0;
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winSound.play();
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return;
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}
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ctx.fillStyle = 'black';
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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ctx.fillStyle = 'white';
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ctx.fillRect(0, leftPaddleY, paddleWidth, paddleHeight);
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ctx.fillRect(canvas.width - paddleWidth, rightPaddleY, paddleWidth, paddleHeight);
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ctx.beginPath();
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ctx.arc(ballX + ballSize/2, ballY + ballSize/2, ballSize, 0, Math.PI*2);
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ctx.fill();
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obstacles.forEach(obs => {
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const timeLeft = OBSTACLE_LIFETIME - (Date.now() - obs.createdAt);
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const alpha = Math.min(1, timeLeft / 2000);
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ctx.globalAlpha = alpha;
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drawObstacle(obs);
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ctx.globalAlpha = 1;
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});
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requestAnimationFrame(gameLoop);
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}
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function toggleFullscreen() {
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if (!document.fullscreenElement) {
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canvas.requestFullscreen().catch(err => {
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alert(`Ошибка при переходе в полноэкранный режим: ${err.message}`);
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});
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} else {
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document.exitFullscreen();
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}
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}
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document.addEventListener('keydown', (e) => {
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if (keys.hasOwnProperty(e.key)) keys[e.key] = true;
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});
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document.addEventListener('keyup', (e) => {
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if (keys.hasOwnProperty(e.key)) keys[e.key] = false;
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});
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</script>
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</body>
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</html> |