//
// Copyright 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ValidateOutputs validates fragment shader outputs. It checks for conflicting locations,
// out-of-range locations, that locations are specified when using multiple outputs, and YUV output
// validity.
//

#ifndef COMPILER_TRANSLATOR_VALIDATEOUTPUTS_H_
#define COMPILER_TRANSLATOR_VALIDATEOUTPUTS_H_

#include "compiler/translator/ExtensionBehavior.h"

namespace sh
{

class TCompiler;
class TIntermBlock;
class TDiagnostics;

// Returns true if the shader has no conflicting or otherwise erroneous fragment outputs.
bool ValidateOutputs(TIntermBlock *root,
                     const TExtensionBehavior &extBehavior,
                     int maxDrawBuffers,
                     bool usesPixelLocalStorage,
                     TDiagnostics *diagnostics);

}  // namespace sh

#endif  // COMPILER_TRANSLATOR_VALIDATEOUTPUTS_H_
