#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
//
// Parameters:
//
//   float4 add;
//   float4 mult;
//   sampler2D tex;
//
//
// Registers:
//
//   Name         Reg   Size
//   ------------ ----- ----
//   mult         c0       1
//   add          c1       1
//   tex          s0       1
//

    ps_2_0
    dcl t0.xy
    dcl_2d s0
    texld r0, t0, s0
    mul r0.xyz, r0.w, r0
    mov r1, c0
    mad r0, r0, r1, c1
    mov oC0, r0

// approximately 5 instruction slots used (1 texture, 4 arithmetic)
#endif

const BYTE g_ps20_componentmaskpremultps[] = {
    0,   2,   255, 255, 254, 255, 50,  0,   67,  84,  65,  66,  28,  0,   0,   0,   143, 0,   0,
    0,   0,   2,   255, 255, 3,   0,   0,   0,   28,  0,   0,   0,   0,   1,   0,   0,   136, 0,
    0,   0,   88,  0,   0,   0,   2,   0,   1,   0,   1,   0,   0,   0,   92,  0,   0,   0,   0,
    0,   0,   0,   108, 0,   0,   0,   2,   0,   0,   0,   1,   0,   0,   0,   92,  0,   0,   0,
    0,   0,   0,   0,   113, 0,   0,   0,   3,   0,   0,   0,   1,   0,   0,   0,   120, 0,   0,
    0,   0,   0,   0,   0,   97,  100, 100, 0,   1,   0,   3,   0,   1,   0,   4,   0,   1,   0,
    0,   0,   0,   0,   0,   0,   109, 117, 108, 116, 0,   116, 101, 120, 0,   171, 171, 171, 4,
    0,   12,  0,   1,   0,   1,   0,   1,   0,   0,   0,   0,   0,   0,   0,   112, 115, 95,  50,
    95,  48,  0,   77,  105, 99,  114, 111, 115, 111, 102, 116, 32,  40,  82,  41,  32,  72,  76,
    83,  76,  32,  83,  104, 97,  100, 101, 114, 32,  67,  111, 109, 112, 105, 108, 101, 114, 32,
    54,  46,  51,  46,  57,  54,  48,  48,  46,  49,  54,  51,  56,  52,  0,   171, 171, 171, 31,
    0,   0,   2,   0,   0,   0,   128, 0,   0,   3,   176, 31,  0,   0,   2,   0,   0,   0,   144,
    0,   8,   15,  160, 66,  0,   0,   3,   0,   0,   15,  128, 0,   0,   228, 176, 0,   8,   228,
    160, 5,   0,   0,   3,   0,   0,   7,   128, 0,   0,   255, 128, 0,   0,   228, 128, 1,   0,
    0,   2,   1,   0,   15,  128, 0,   0,   228, 160, 4,   0,   0,   4,   0,   0,   15,  128, 0,
    0,   228, 128, 1,   0,   228, 128, 1,   0,   228, 160, 1,   0,   0,   2,   0,   8,   15,  128,
    0,   0,   228, 128, 255, 255, 0,   0};
