// GENERATED FILE - DO NOT EDIT.
// Generated by generate_loader.py using data from gl.xml and gl_angle_ext.xml.
//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// gles_loader_autogen.h:
//   Simple GLES function loader.

#ifndef ANGLE_TRACES_UTIL_GLES_LOADER_AUTOGEN_H_
#define ANGLE_TRACES_UTIL_GLES_LOADER_AUTOGEN_H_

#if defined(GL_GLES_PROTOTYPES) && GL_GLES_PROTOTYPES
#    error "Don't define GL prototypes if you want to use a loader!"
#endif  // defined(GL_GLES_PROTOTYPES)

#include "angle_gl.h"
#include "traces_export.h"

#define glAlphaFunc t_glAlphaFunc
#define glClipPlanef t_glClipPlanef
#define glColor4f t_glColor4f
#define glFogf t_glFogf
#define glFogfv t_glFogfv
#define glFrustumf t_glFrustumf
#define glGetClipPlanef t_glGetClipPlanef
#define glGetLightfv t_glGetLightfv
#define glGetMaterialfv t_glGetMaterialfv
#define glGetTexEnvfv t_glGetTexEnvfv
#define glLightModelf t_glLightModelf
#define glLightModelfv t_glLightModelfv
#define glLightf t_glLightf
#define glLightfv t_glLightfv
#define glLoadMatrixf t_glLoadMatrixf
#define glMaterialf t_glMaterialf
#define glMaterialfv t_glMaterialfv
#define glMultMatrixf t_glMultMatrixf
#define glMultiTexCoord4f t_glMultiTexCoord4f
#define glNormal3f t_glNormal3f
#define glOrthof t_glOrthof
#define glPointParameterf t_glPointParameterf
#define glPointParameterfv t_glPointParameterfv
#define glPointSize t_glPointSize
#define glRotatef t_glRotatef
#define glScalef t_glScalef
#define glTexEnvf t_glTexEnvf
#define glTexEnvfv t_glTexEnvfv
#define glTranslatef t_glTranslatef
#define glAlphaFuncx t_glAlphaFuncx
#define glClearColorx t_glClearColorx
#define glClearDepthx t_glClearDepthx
#define glClientActiveTexture t_glClientActiveTexture
#define glClipPlanex t_glClipPlanex
#define glColor4ub t_glColor4ub
#define glColor4x t_glColor4x
#define glColorPointer t_glColorPointer
#define glDepthRangex t_glDepthRangex
#define glDisableClientState t_glDisableClientState
#define glEnableClientState t_glEnableClientState
#define glFogx t_glFogx
#define glFogxv t_glFogxv
#define glFrustumx t_glFrustumx
#define glGetClipPlanex t_glGetClipPlanex
#define glGetFixedv t_glGetFixedv
#define glGetLightxv t_glGetLightxv
#define glGetMaterialxv t_glGetMaterialxv
#define glGetTexEnviv t_glGetTexEnviv
#define glGetTexEnvxv t_glGetTexEnvxv
#define glGetTexParameterxv t_glGetTexParameterxv
#define glLightModelx t_glLightModelx
#define glLightModelxv t_glLightModelxv
#define glLightx t_glLightx
#define glLightxv t_glLightxv
#define glLineWidthx t_glLineWidthx
#define glLoadIdentity t_glLoadIdentity
#define glLoadMatrixx t_glLoadMatrixx
#define glLogicOp t_glLogicOp
#define glMaterialx t_glMaterialx
#define glMaterialxv t_glMaterialxv
#define glMatrixMode t_glMatrixMode
#define glMultMatrixx t_glMultMatrixx
#define glMultiTexCoord4x t_glMultiTexCoord4x
#define glNormal3x t_glNormal3x
#define glNormalPointer t_glNormalPointer
#define glOrthox t_glOrthox
#define glPointParameterx t_glPointParameterx
#define glPointParameterxv t_glPointParameterxv
#define glPointSizex t_glPointSizex
#define glPolygonOffsetx t_glPolygonOffsetx
#define glPopMatrix t_glPopMatrix
#define glPushMatrix t_glPushMatrix
#define glRotatex t_glRotatex
#define glSampleCoveragex t_glSampleCoveragex
#define glScalex t_glScalex
#define glShadeModel t_glShadeModel
#define glTexCoordPointer t_glTexCoordPointer
#define glTexEnvi t_glTexEnvi
#define glTexEnvx t_glTexEnvx
#define glTexEnviv t_glTexEnviv
#define glTexEnvxv t_glTexEnvxv
#define glTexParameterx t_glTexParameterx
#define glTexParameterxv t_glTexParameterxv
#define glTranslatex t_glTranslatex
#define glVertexPointer t_glVertexPointer
#define glActiveTexture t_glActiveTexture
#define glAttachShader t_glAttachShader
#define glBindAttribLocation t_glBindAttribLocation
#define glBindBuffer t_glBindBuffer
#define glBindFramebuffer t_glBindFramebuffer
#define glBindRenderbuffer t_glBindRenderbuffer
#define glBindTexture t_glBindTexture
#define glBlendColor t_glBlendColor
#define glBlendEquation t_glBlendEquation
#define glBlendEquationSeparate t_glBlendEquationSeparate
#define glBlendFunc t_glBlendFunc
#define glBlendFuncSeparate t_glBlendFuncSeparate
#define glBufferData t_glBufferData
#define glBufferSubData t_glBufferSubData
#define glCheckFramebufferStatus t_glCheckFramebufferStatus
#define glClear t_glClear
#define glClearColor t_glClearColor
#define glClearDepthf t_glClearDepthf
#define glClearStencil t_glClearStencil
#define glColorMask t_glColorMask
#define glCompileShader t_glCompileShader
#define glCompressedTexImage2D t_glCompressedTexImage2D
#define glCompressedTexSubImage2D t_glCompressedTexSubImage2D
#define glCopyTexImage2D t_glCopyTexImage2D
#define glCopyTexSubImage2D t_glCopyTexSubImage2D
#define glCreateProgram t_glCreateProgram
#define glCreateShader t_glCreateShader
#define glCullFace t_glCullFace
#define glDeleteBuffers t_glDeleteBuffers
#define glDeleteFramebuffers t_glDeleteFramebuffers
#define glDeleteProgram t_glDeleteProgram
#define glDeleteRenderbuffers t_glDeleteRenderbuffers
#define glDeleteShader t_glDeleteShader
#define glDeleteTextures t_glDeleteTextures
#define glDepthFunc t_glDepthFunc
#define glDepthMask t_glDepthMask
#define glDepthRangef t_glDepthRangef
#define glDetachShader t_glDetachShader
#define glDisable t_glDisable
#define glDisableVertexAttribArray t_glDisableVertexAttribArray
#define glDrawArrays t_glDrawArrays
#define glDrawElements t_glDrawElements
#define glEnable t_glEnable
#define glEnableVertexAttribArray t_glEnableVertexAttribArray
#define glFinish t_glFinish
#define glFlush t_glFlush
#define glFramebufferRenderbuffer t_glFramebufferRenderbuffer
#define glFramebufferTexture2D t_glFramebufferTexture2D
#define glFrontFace t_glFrontFace
#define glGenBuffers t_glGenBuffers
#define glGenerateMipmap t_glGenerateMipmap
#define glGenFramebuffers t_glGenFramebuffers
#define glGenRenderbuffers t_glGenRenderbuffers
#define glGenTextures t_glGenTextures
#define glGetActiveAttrib t_glGetActiveAttrib
#define glGetActiveUniform t_glGetActiveUniform
#define glGetAttachedShaders t_glGetAttachedShaders
#define glGetAttribLocation t_glGetAttribLocation
#define glGetBooleanv t_glGetBooleanv
#define glGetBufferParameteriv t_glGetBufferParameteriv
#define glGetError t_glGetError
#define glGetFloatv t_glGetFloatv
#define glGetFramebufferAttachmentParameteriv t_glGetFramebufferAttachmentParameteriv
#define glGetIntegerv t_glGetIntegerv
#define glGetProgramiv t_glGetProgramiv
#define glGetProgramInfoLog t_glGetProgramInfoLog
#define glGetRenderbufferParameteriv t_glGetRenderbufferParameteriv
#define glGetShaderiv t_glGetShaderiv
#define glGetShaderInfoLog t_glGetShaderInfoLog
#define glGetShaderPrecisionFormat t_glGetShaderPrecisionFormat
#define glGetShaderSource t_glGetShaderSource
#define glGetString t_glGetString
#define glGetTexParameterfv t_glGetTexParameterfv
#define glGetTexParameteriv t_glGetTexParameteriv
#define glGetUniformfv t_glGetUniformfv
#define glGetUniformiv t_glGetUniformiv
#define glGetUniformLocation t_glGetUniformLocation
#define glGetVertexAttribfv t_glGetVertexAttribfv
#define glGetVertexAttribiv t_glGetVertexAttribiv
#define glGetVertexAttribPointerv t_glGetVertexAttribPointerv
#define glHint t_glHint
#define glIsBuffer t_glIsBuffer
#define glIsEnabled t_glIsEnabled
#define glIsFramebuffer t_glIsFramebuffer
#define glIsProgram t_glIsProgram
#define glIsRenderbuffer t_glIsRenderbuffer
#define glIsShader t_glIsShader
#define glIsTexture t_glIsTexture
#define glLineWidth t_glLineWidth
#define glLinkProgram t_glLinkProgram
#define glPixelStorei t_glPixelStorei
#define glPolygonOffset t_glPolygonOffset
#define glReadPixels t_glReadPixels
#define glReleaseShaderCompiler t_glReleaseShaderCompiler
#define glRenderbufferStorage t_glRenderbufferStorage
#define glSampleCoverage t_glSampleCoverage
#define glScissor t_glScissor
#define glShaderBinary t_glShaderBinary
#define glShaderSource t_glShaderSource
#define glStencilFunc t_glStencilFunc
#define glStencilFuncSeparate t_glStencilFuncSeparate
#define glStencilMask t_glStencilMask
#define glStencilMaskSeparate t_glStencilMaskSeparate
#define glStencilOp t_glStencilOp
#define glStencilOpSeparate t_glStencilOpSeparate
#define glTexImage2D t_glTexImage2D
#define glTexParameterf t_glTexParameterf
#define glTexParameterfv t_glTexParameterfv
#define glTexParameteri t_glTexParameteri
#define glTexParameteriv t_glTexParameteriv
#define glTexSubImage2D t_glTexSubImage2D
#define glUniform1f t_glUniform1f
#define glUniform1fv t_glUniform1fv
#define glUniform1i t_glUniform1i
#define glUniform1iv t_glUniform1iv
#define glUniform2f t_glUniform2f
#define glUniform2fv t_glUniform2fv
#define glUniform2i t_glUniform2i
#define glUniform2iv t_glUniform2iv
#define glUniform3f t_glUniform3f
#define glUniform3fv t_glUniform3fv
#define glUniform3i t_glUniform3i
#define glUniform3iv t_glUniform3iv
#define glUniform4f t_glUniform4f
#define glUniform4fv t_glUniform4fv
#define glUniform4i t_glUniform4i
#define glUniform4iv t_glUniform4iv
#define glUniformMatrix2fv t_glUniformMatrix2fv
#define glUniformMatrix3fv t_glUniformMatrix3fv
#define glUniformMatrix4fv t_glUniformMatrix4fv
#define glUseProgram t_glUseProgram
#define glValidateProgram t_glValidateProgram
#define glVertexAttrib1f t_glVertexAttrib1f
#define glVertexAttrib1fv t_glVertexAttrib1fv
#define glVertexAttrib2f t_glVertexAttrib2f
#define glVertexAttrib2fv t_glVertexAttrib2fv
#define glVertexAttrib3f t_glVertexAttrib3f
#define glVertexAttrib3fv t_glVertexAttrib3fv
#define glVertexAttrib4f t_glVertexAttrib4f
#define glVertexAttrib4fv t_glVertexAttrib4fv
#define glVertexAttribPointer t_glVertexAttribPointer
#define glViewport t_glViewport
#define glReadBuffer t_glReadBuffer
#define glDrawRangeElements t_glDrawRangeElements
#define glTexImage3D t_glTexImage3D
#define glTexSubImage3D t_glTexSubImage3D
#define glCopyTexSubImage3D t_glCopyTexSubImage3D
#define glCompressedTexImage3D t_glCompressedTexImage3D
#define glCompressedTexSubImage3D t_glCompressedTexSubImage3D
#define glGenQueries t_glGenQueries
#define glDeleteQueries t_glDeleteQueries
#define glIsQuery t_glIsQuery
#define glBeginQuery t_glBeginQuery
#define glEndQuery t_glEndQuery
#define glGetQueryiv t_glGetQueryiv
#define glGetQueryObjectuiv t_glGetQueryObjectuiv
#define glUnmapBuffer t_glUnmapBuffer
#define glGetBufferPointerv t_glGetBufferPointerv
#define glDrawBuffers t_glDrawBuffers
#define glUniformMatrix2x3fv t_glUniformMatrix2x3fv
#define glUniformMatrix3x2fv t_glUniformMatrix3x2fv
#define glUniformMatrix2x4fv t_glUniformMatrix2x4fv
#define glUniformMatrix4x2fv t_glUniformMatrix4x2fv
#define glUniformMatrix3x4fv t_glUniformMatrix3x4fv
#define glUniformMatrix4x3fv t_glUniformMatrix4x3fv
#define glBlitFramebuffer t_glBlitFramebuffer
#define glRenderbufferStorageMultisample t_glRenderbufferStorageMultisample
#define glFramebufferTextureLayer t_glFramebufferTextureLayer
#define glMapBufferRange t_glMapBufferRange
#define glFlushMappedBufferRange t_glFlushMappedBufferRange
#define glBindVertexArray t_glBindVertexArray
#define glDeleteVertexArrays t_glDeleteVertexArrays
#define glGenVertexArrays t_glGenVertexArrays
#define glIsVertexArray t_glIsVertexArray
#define glGetIntegeri_v t_glGetIntegeri_v
#define glBeginTransformFeedback t_glBeginTransformFeedback
#define glEndTransformFeedback t_glEndTransformFeedback
#define glBindBufferRange t_glBindBufferRange
#define glBindBufferBase t_glBindBufferBase
#define glTransformFeedbackVaryings t_glTransformFeedbackVaryings
#define glGetTransformFeedbackVarying t_glGetTransformFeedbackVarying
#define glVertexAttribIPointer t_glVertexAttribIPointer
#define glGetVertexAttribIiv t_glGetVertexAttribIiv
#define glGetVertexAttribIuiv t_glGetVertexAttribIuiv
#define glVertexAttribI4i t_glVertexAttribI4i
#define glVertexAttribI4ui t_glVertexAttribI4ui
#define glVertexAttribI4iv t_glVertexAttribI4iv
#define glVertexAttribI4uiv t_glVertexAttribI4uiv
#define glGetUniformuiv t_glGetUniformuiv
#define glGetFragDataLocation t_glGetFragDataLocation
#define glUniform1ui t_glUniform1ui
#define glUniform2ui t_glUniform2ui
#define glUniform3ui t_glUniform3ui
#define glUniform4ui t_glUniform4ui
#define glUniform1uiv t_glUniform1uiv
#define glUniform2uiv t_glUniform2uiv
#define glUniform3uiv t_glUniform3uiv
#define glUniform4uiv t_glUniform4uiv
#define glClearBufferiv t_glClearBufferiv
#define glClearBufferuiv t_glClearBufferuiv
#define glClearBufferfv t_glClearBufferfv
#define glClearBufferfi t_glClearBufferfi
#define glGetStringi t_glGetStringi
#define glCopyBufferSubData t_glCopyBufferSubData
#define glGetUniformIndices t_glGetUniformIndices
#define glGetActiveUniformsiv t_glGetActiveUniformsiv
#define glGetUniformBlockIndex t_glGetUniformBlockIndex
#define glGetActiveUniformBlockiv t_glGetActiveUniformBlockiv
#define glGetActiveUniformBlockName t_glGetActiveUniformBlockName
#define glUniformBlockBinding t_glUniformBlockBinding
#define glDrawArraysInstanced t_glDrawArraysInstanced
#define glDrawElementsInstanced t_glDrawElementsInstanced
#define glFenceSync t_glFenceSync
#define glIsSync t_glIsSync
#define glDeleteSync t_glDeleteSync
#define glClientWaitSync t_glClientWaitSync
#define glWaitSync t_glWaitSync
#define glGetInteger64v t_glGetInteger64v
#define glGetSynciv t_glGetSynciv
#define glGetInteger64i_v t_glGetInteger64i_v
#define glGetBufferParameteri64v t_glGetBufferParameteri64v
#define glGenSamplers t_glGenSamplers
#define glDeleteSamplers t_glDeleteSamplers
#define glIsSampler t_glIsSampler
#define glBindSampler t_glBindSampler
#define glSamplerParameteri t_glSamplerParameteri
#define glSamplerParameteriv t_glSamplerParameteriv
#define glSamplerParameterf t_glSamplerParameterf
#define glSamplerParameterfv t_glSamplerParameterfv
#define glGetSamplerParameteriv t_glGetSamplerParameteriv
#define glGetSamplerParameterfv t_glGetSamplerParameterfv
#define glVertexAttribDivisor t_glVertexAttribDivisor
#define glBindTransformFeedback t_glBindTransformFeedback
#define glDeleteTransformFeedbacks t_glDeleteTransformFeedbacks
#define glGenTransformFeedbacks t_glGenTransformFeedbacks
#define glIsTransformFeedback t_glIsTransformFeedback
#define glPauseTransformFeedback t_glPauseTransformFeedback
#define glResumeTransformFeedback t_glResumeTransformFeedback
#define glGetProgramBinary t_glGetProgramBinary
#define glProgramBinary t_glProgramBinary
#define glProgramParameteri t_glProgramParameteri
#define glInvalidateFramebuffer t_glInvalidateFramebuffer
#define glInvalidateSubFramebuffer t_glInvalidateSubFramebuffer
#define glTexStorage2D t_glTexStorage2D
#define glTexStorage3D t_glTexStorage3D
#define glGetInternalformativ t_glGetInternalformativ
#define glDispatchCompute t_glDispatchCompute
#define glDispatchComputeIndirect t_glDispatchComputeIndirect
#define glDrawArraysIndirect t_glDrawArraysIndirect
#define glDrawElementsIndirect t_glDrawElementsIndirect
#define glFramebufferParameteri t_glFramebufferParameteri
#define glGetFramebufferParameteriv t_glGetFramebufferParameteriv
#define glGetProgramInterfaceiv t_glGetProgramInterfaceiv
#define glGetProgramResourceIndex t_glGetProgramResourceIndex
#define glGetProgramResourceName t_glGetProgramResourceName
#define glGetProgramResourceiv t_glGetProgramResourceiv
#define glGetProgramResourceLocation t_glGetProgramResourceLocation
#define glUseProgramStages t_glUseProgramStages
#define glActiveShaderProgram t_glActiveShaderProgram
#define glCreateShaderProgramv t_glCreateShaderProgramv
#define glBindProgramPipeline t_glBindProgramPipeline
#define glDeleteProgramPipelines t_glDeleteProgramPipelines
#define glGenProgramPipelines t_glGenProgramPipelines
#define glIsProgramPipeline t_glIsProgramPipeline
#define glGetProgramPipelineiv t_glGetProgramPipelineiv
#define glProgramUniform1i t_glProgramUniform1i
#define glProgramUniform2i t_glProgramUniform2i
#define glProgramUniform3i t_glProgramUniform3i
#define glProgramUniform4i t_glProgramUniform4i
#define glProgramUniform1ui t_glProgramUniform1ui
#define glProgramUniform2ui t_glProgramUniform2ui
#define glProgramUniform3ui t_glProgramUniform3ui
#define glProgramUniform4ui t_glProgramUniform4ui
#define glProgramUniform1f t_glProgramUniform1f
#define glProgramUniform2f t_glProgramUniform2f
#define glProgramUniform3f t_glProgramUniform3f
#define glProgramUniform4f t_glProgramUniform4f
#define glProgramUniform1iv t_glProgramUniform1iv
#define glProgramUniform2iv t_glProgramUniform2iv
#define glProgramUniform3iv t_glProgramUniform3iv
#define glProgramUniform4iv t_glProgramUniform4iv
#define glProgramUniform1uiv t_glProgramUniform1uiv
#define glProgramUniform2uiv t_glProgramUniform2uiv
#define glProgramUniform3uiv t_glProgramUniform3uiv
#define glProgramUniform4uiv t_glProgramUniform4uiv
#define glProgramUniform1fv t_glProgramUniform1fv
#define glProgramUniform2fv t_glProgramUniform2fv
#define glProgramUniform3fv t_glProgramUniform3fv
#define glProgramUniform4fv t_glProgramUniform4fv
#define glProgramUniformMatrix2fv t_glProgramUniformMatrix2fv
#define glProgramUniformMatrix3fv t_glProgramUniformMatrix3fv
#define glProgramUniformMatrix4fv t_glProgramUniformMatrix4fv
#define glProgramUniformMatrix2x3fv t_glProgramUniformMatrix2x3fv
#define glProgramUniformMatrix3x2fv t_glProgramUniformMatrix3x2fv
#define glProgramUniformMatrix2x4fv t_glProgramUniformMatrix2x4fv
#define glProgramUniformMatrix4x2fv t_glProgramUniformMatrix4x2fv
#define glProgramUniformMatrix3x4fv t_glProgramUniformMatrix3x4fv
#define glProgramUniformMatrix4x3fv t_glProgramUniformMatrix4x3fv
#define glValidateProgramPipeline t_glValidateProgramPipeline
#define glGetProgramPipelineInfoLog t_glGetProgramPipelineInfoLog
#define glBindImageTexture t_glBindImageTexture
#define glGetBooleani_v t_glGetBooleani_v
#define glMemoryBarrier t_glMemoryBarrier
#define glMemoryBarrierByRegion t_glMemoryBarrierByRegion
#define glTexStorage2DMultisample t_glTexStorage2DMultisample
#define glGetMultisamplefv t_glGetMultisamplefv
#define glSampleMaski t_glSampleMaski
#define glGetTexLevelParameteriv t_glGetTexLevelParameteriv
#define glGetTexLevelParameterfv t_glGetTexLevelParameterfv
#define glBindVertexBuffer t_glBindVertexBuffer
#define glVertexAttribFormat t_glVertexAttribFormat
#define glVertexAttribIFormat t_glVertexAttribIFormat
#define glVertexAttribBinding t_glVertexAttribBinding
#define glVertexBindingDivisor t_glVertexBindingDivisor
#define glBlendBarrier t_glBlendBarrier
#define glCopyImageSubData t_glCopyImageSubData
#define glDebugMessageControl t_glDebugMessageControl
#define glDebugMessageInsert t_glDebugMessageInsert
#define glDebugMessageCallback t_glDebugMessageCallback
#define glGetDebugMessageLog t_glGetDebugMessageLog
#define glPushDebugGroup t_glPushDebugGroup
#define glPopDebugGroup t_glPopDebugGroup
#define glObjectLabel t_glObjectLabel
#define glGetObjectLabel t_glGetObjectLabel
#define glObjectPtrLabel t_glObjectPtrLabel
#define glGetObjectPtrLabel t_glGetObjectPtrLabel
#define glGetPointerv t_glGetPointerv
#define glEnablei t_glEnablei
#define glDisablei t_glDisablei
#define glBlendEquationi t_glBlendEquationi
#define glBlendEquationSeparatei t_glBlendEquationSeparatei
#define glBlendFunci t_glBlendFunci
#define glBlendFuncSeparatei t_glBlendFuncSeparatei
#define glColorMaski t_glColorMaski
#define glIsEnabledi t_glIsEnabledi
#define glDrawElementsBaseVertex t_glDrawElementsBaseVertex
#define glDrawRangeElementsBaseVertex t_glDrawRangeElementsBaseVertex
#define glDrawElementsInstancedBaseVertex t_glDrawElementsInstancedBaseVertex
#define glFramebufferTexture t_glFramebufferTexture
#define glPrimitiveBoundingBox t_glPrimitiveBoundingBox
#define glGetGraphicsResetStatus t_glGetGraphicsResetStatus
#define glReadnPixels t_glReadnPixels
#define glGetnUniformfv t_glGetnUniformfv
#define glGetnUniformiv t_glGetnUniformiv
#define glGetnUniformuiv t_glGetnUniformuiv
#define glMinSampleShading t_glMinSampleShading
#define glPatchParameteri t_glPatchParameteri
#define glTexParameterIiv t_glTexParameterIiv
#define glTexParameterIuiv t_glTexParameterIuiv
#define glGetTexParameterIiv t_glGetTexParameterIiv
#define glGetTexParameterIuiv t_glGetTexParameterIuiv
#define glSamplerParameterIiv t_glSamplerParameterIiv
#define glSamplerParameterIuiv t_glSamplerParameterIuiv
#define glGetSamplerParameterIiv t_glGetSamplerParameterIiv
#define glGetSamplerParameterIuiv t_glGetSamplerParameterIuiv
#define glTexBuffer t_glTexBuffer
#define glTexBufferRange t_glTexBufferRange
#define glTexStorage3DMultisample t_glTexStorage3DMultisample
#define glBeginPerfMonitorAMD t_glBeginPerfMonitorAMD
#define glDeletePerfMonitorsAMD t_glDeletePerfMonitorsAMD
#define glEndPerfMonitorAMD t_glEndPerfMonitorAMD
#define glGenPerfMonitorsAMD t_glGenPerfMonitorsAMD
#define glGetPerfMonitorCounterDataAMD t_glGetPerfMonitorCounterDataAMD
#define glGetPerfMonitorCounterInfoAMD t_glGetPerfMonitorCounterInfoAMD
#define glGetPerfMonitorCounterStringAMD t_glGetPerfMonitorCounterStringAMD
#define glGetPerfMonitorCountersAMD t_glGetPerfMonitorCountersAMD
#define glGetPerfMonitorGroupStringAMD t_glGetPerfMonitorGroupStringAMD
#define glGetPerfMonitorGroupsAMD t_glGetPerfMonitorGroupsAMD
#define glSelectPerfMonitorCountersAMD t_glSelectPerfMonitorCountersAMD
#define glDrawArraysInstancedBaseInstanceANGLE t_glDrawArraysInstancedBaseInstanceANGLE
#define glDrawElementsInstancedBaseVertexBaseInstanceANGLE \
    t_glDrawElementsInstancedBaseVertexBaseInstanceANGLE
#define glMultiDrawArraysInstancedBaseInstanceANGLE t_glMultiDrawArraysInstancedBaseInstanceANGLE
#define glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE \
    t_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE
#define glCopySubTexture3DANGLE t_glCopySubTexture3DANGLE
#define glCopyTexture3DANGLE t_glCopyTexture3DANGLE
#define glBlitFramebufferANGLE t_glBlitFramebufferANGLE
#define glRenderbufferStorageMultisampleANGLE t_glRenderbufferStorageMultisampleANGLE
#define glGetCompressedTexImageANGLE t_glGetCompressedTexImageANGLE
#define glGetRenderbufferImageANGLE t_glGetRenderbufferImageANGLE
#define glGetTexImageANGLE t_glGetTexImageANGLE
#define glGetTexLevelParameterfvANGLE t_glGetTexLevelParameterfvANGLE
#define glGetTexLevelParameterivANGLE t_glGetTexLevelParameterivANGLE
#define glDrawArraysInstancedANGLE t_glDrawArraysInstancedANGLE
#define glDrawElementsInstancedANGLE t_glDrawElementsInstancedANGLE
#define glVertexAttribDivisorANGLE t_glVertexAttribDivisorANGLE
#define glLogicOpANGLE t_glLogicOpANGLE
#define glTexStorageMemFlags2DANGLE t_glTexStorageMemFlags2DANGLE
#define glTexStorageMemFlags2DMultisampleANGLE t_glTexStorageMemFlags2DMultisampleANGLE
#define glTexStorageMemFlags3DANGLE t_glTexStorageMemFlags3DANGLE
#define glTexStorageMemFlags3DMultisampleANGLE t_glTexStorageMemFlags3DMultisampleANGLE
#define glImportMemoryZirconHandleANGLE t_glImportMemoryZirconHandleANGLE
#define glMultiDrawArraysANGLE t_glMultiDrawArraysANGLE
#define glMultiDrawArraysInstancedANGLE t_glMultiDrawArraysInstancedANGLE
#define glMultiDrawElementsANGLE t_glMultiDrawElementsANGLE
#define glMultiDrawElementsInstancedANGLE t_glMultiDrawElementsInstancedANGLE
#define glPolygonModeANGLE t_glPolygonModeANGLE
#define glProvokingVertexANGLE t_glProvokingVertexANGLE
#define glDisableExtensionANGLE t_glDisableExtensionANGLE
#define glRequestExtensionANGLE t_glRequestExtensionANGLE
#define glCompressedTexImage2DRobustANGLE t_glCompressedTexImage2DRobustANGLE
#define glCompressedTexImage3DRobustANGLE t_glCompressedTexImage3DRobustANGLE
#define glCompressedTexSubImage2DRobustANGLE t_glCompressedTexSubImage2DRobustANGLE
#define glCompressedTexSubImage3DRobustANGLE t_glCompressedTexSubImage3DRobustANGLE
#define glGetActiveUniformBlockivRobustANGLE t_glGetActiveUniformBlockivRobustANGLE
#define glGetBooleani_vRobustANGLE t_glGetBooleani_vRobustANGLE
#define glGetBooleanvRobustANGLE t_glGetBooleanvRobustANGLE
#define glGetBufferParameteri64vRobustANGLE t_glGetBufferParameteri64vRobustANGLE
#define glGetBufferParameterivRobustANGLE t_glGetBufferParameterivRobustANGLE
#define glGetBufferPointervRobustANGLE t_glGetBufferPointervRobustANGLE
#define glGetFloatvRobustANGLE t_glGetFloatvRobustANGLE
#define glGetFramebufferAttachmentParameterivRobustANGLE \
    t_glGetFramebufferAttachmentParameterivRobustANGLE
#define glGetFramebufferParameterivRobustANGLE t_glGetFramebufferParameterivRobustANGLE
#define glGetInteger64i_vRobustANGLE t_glGetInteger64i_vRobustANGLE
#define glGetInteger64vRobustANGLE t_glGetInteger64vRobustANGLE
#define glGetIntegeri_vRobustANGLE t_glGetIntegeri_vRobustANGLE
#define glGetIntegervRobustANGLE t_glGetIntegervRobustANGLE
#define glGetInternalformativRobustANGLE t_glGetInternalformativRobustANGLE
#define glGetMultisamplefvRobustANGLE t_glGetMultisamplefvRobustANGLE
#define glGetPointervRobustANGLERobustANGLE t_glGetPointervRobustANGLERobustANGLE
#define glGetProgramInterfaceivRobustANGLE t_glGetProgramInterfaceivRobustANGLE
#define glGetProgramivRobustANGLE t_glGetProgramivRobustANGLE
#define glGetQueryObjecti64vRobustANGLE t_glGetQueryObjecti64vRobustANGLE
#define glGetQueryObjectivRobustANGLE t_glGetQueryObjectivRobustANGLE
#define glGetQueryObjectui64vRobustANGLE t_glGetQueryObjectui64vRobustANGLE
#define glGetQueryObjectuivRobustANGLE t_glGetQueryObjectuivRobustANGLE
#define glGetQueryivRobustANGLE t_glGetQueryivRobustANGLE
#define glGetRenderbufferParameterivRobustANGLE t_glGetRenderbufferParameterivRobustANGLE
#define glGetSamplerParameterIivRobustANGLE t_glGetSamplerParameterIivRobustANGLE
#define glGetSamplerParameterIuivRobustANGLE t_glGetSamplerParameterIuivRobustANGLE
#define glGetSamplerParameterfvRobustANGLE t_glGetSamplerParameterfvRobustANGLE
#define glGetSamplerParameterivRobustANGLE t_glGetSamplerParameterivRobustANGLE
#define glGetShaderivRobustANGLE t_glGetShaderivRobustANGLE
#define glGetTexLevelParameterfvRobustANGLE t_glGetTexLevelParameterfvRobustANGLE
#define glGetTexLevelParameterivRobustANGLE t_glGetTexLevelParameterivRobustANGLE
#define glGetTexParameterIivRobustANGLE t_glGetTexParameterIivRobustANGLE
#define glGetTexParameterIuivRobustANGLE t_glGetTexParameterIuivRobustANGLE
#define glGetTexParameterfvRobustANGLE t_glGetTexParameterfvRobustANGLE
#define glGetTexParameterivRobustANGLE t_glGetTexParameterivRobustANGLE
#define glGetUniformfvRobustANGLE t_glGetUniformfvRobustANGLE
#define glGetUniformivRobustANGLE t_glGetUniformivRobustANGLE
#define glGetUniformuivRobustANGLE t_glGetUniformuivRobustANGLE
#define glGetVertexAttribIivRobustANGLE t_glGetVertexAttribIivRobustANGLE
#define glGetVertexAttribIuivRobustANGLE t_glGetVertexAttribIuivRobustANGLE
#define glGetVertexAttribPointervRobustANGLE t_glGetVertexAttribPointervRobustANGLE
#define glGetVertexAttribfvRobustANGLE t_glGetVertexAttribfvRobustANGLE
#define glGetVertexAttribivRobustANGLE t_glGetVertexAttribivRobustANGLE
#define glGetnUniformfvRobustANGLE t_glGetnUniformfvRobustANGLE
#define glGetnUniformivRobustANGLE t_glGetnUniformivRobustANGLE
#define glGetnUniformuivRobustANGLE t_glGetnUniformuivRobustANGLE
#define glReadPixelsRobustANGLE t_glReadPixelsRobustANGLE
#define glReadnPixelsRobustANGLE t_glReadnPixelsRobustANGLE
#define glSamplerParameterIivRobustANGLE t_glSamplerParameterIivRobustANGLE
#define glSamplerParameterIuivRobustANGLE t_glSamplerParameterIuivRobustANGLE
#define glSamplerParameterfvRobustANGLE t_glSamplerParameterfvRobustANGLE
#define glSamplerParameterivRobustANGLE t_glSamplerParameterivRobustANGLE
#define glTexImage2DRobustANGLE t_glTexImage2DRobustANGLE
#define glTexImage3DRobustANGLE t_glTexImage3DRobustANGLE
#define glTexParameterIivRobustANGLE t_glTexParameterIivRobustANGLE
#define glTexParameterIuivRobustANGLE t_glTexParameterIuivRobustANGLE
#define glTexParameterfvRobustANGLE t_glTexParameterfvRobustANGLE
#define glTexParameterivRobustANGLE t_glTexParameterivRobustANGLE
#define glTexSubImage2DRobustANGLE t_glTexSubImage2DRobustANGLE
#define glTexSubImage3DRobustANGLE t_glTexSubImage3DRobustANGLE
#define glImportSemaphoreZirconHandleANGLE t_glImportSemaphoreZirconHandleANGLE
#define glBeginPixelLocalStorageANGLE t_glBeginPixelLocalStorageANGLE
#define glEndPixelLocalStorageANGLE t_glEndPixelLocalStorageANGLE
#define glFramebufferMemorylessPixelLocalStorageANGLE \
    t_glFramebufferMemorylessPixelLocalStorageANGLE
#define glFramebufferPixelLocalClearValuefvANGLE t_glFramebufferPixelLocalClearValuefvANGLE
#define glFramebufferPixelLocalClearValueivANGLE t_glFramebufferPixelLocalClearValueivANGLE
#define glFramebufferPixelLocalClearValueuivANGLE t_glFramebufferPixelLocalClearValueuivANGLE
#define glFramebufferPixelLocalStorageInterruptANGLE t_glFramebufferPixelLocalStorageInterruptANGLE
#define glFramebufferPixelLocalStorageRestoreANGLE t_glFramebufferPixelLocalStorageRestoreANGLE
#define glFramebufferTexturePixelLocalStorageANGLE t_glFramebufferTexturePixelLocalStorageANGLE
#define glGetFramebufferPixelLocalStorageParameterfvANGLE \
    t_glGetFramebufferPixelLocalStorageParameterfvANGLE
#define glGetFramebufferPixelLocalStorageParameterfvRobustANGLE \
    t_glGetFramebufferPixelLocalStorageParameterfvRobustANGLE
#define glGetFramebufferPixelLocalStorageParameterivANGLE \
    t_glGetFramebufferPixelLocalStorageParameterivANGLE
#define glGetFramebufferPixelLocalStorageParameterivRobustANGLE \
    t_glGetFramebufferPixelLocalStorageParameterivRobustANGLE
#define glPixelLocalStorageBarrierANGLE t_glPixelLocalStorageBarrierANGLE
#define glInvalidateTextureANGLE t_glInvalidateTextureANGLE
#define glTexImage2DExternalANGLE t_glTexImage2DExternalANGLE
#define glGetMultisamplefvANGLE t_glGetMultisamplefvANGLE
#define glSampleMaskiANGLE t_glSampleMaskiANGLE
#define glTexStorage2DMultisampleANGLE t_glTexStorage2DMultisampleANGLE
#define glGetTranslatedShaderSourceANGLE t_glGetTranslatedShaderSourceANGLE
#define glAcquireTexturesANGLE t_glAcquireTexturesANGLE
#define glReleaseTexturesANGLE t_glReleaseTexturesANGLE
#define glBindUniformLocationCHROMIUM t_glBindUniformLocationCHROMIUM
#define glCompressedCopyTextureCHROMIUM t_glCompressedCopyTextureCHROMIUM
#define glCopySubTextureCHROMIUM t_glCopySubTextureCHROMIUM
#define glCopyTextureCHROMIUM t_glCopyTextureCHROMIUM
#define glCoverageModulationCHROMIUM t_glCoverageModulationCHROMIUM
#define glLoseContextCHROMIUM t_glLoseContextCHROMIUM
#define glEGLImageTargetTexStorageEXT t_glEGLImageTargetTexStorageEXT
#define glEGLImageTargetTextureStorageEXT t_glEGLImageTargetTextureStorageEXT
#define glDrawArraysInstancedBaseInstanceEXT t_glDrawArraysInstancedBaseInstanceEXT
#define glDrawElementsInstancedBaseInstanceEXT t_glDrawElementsInstancedBaseInstanceEXT
#define glDrawElementsInstancedBaseVertexBaseInstanceEXT \
    t_glDrawElementsInstancedBaseVertexBaseInstanceEXT
#define glBindFragDataLocationEXT t_glBindFragDataLocationEXT
#define glBindFragDataLocationIndexedEXT t_glBindFragDataLocationIndexedEXT
#define glGetFragDataIndexEXT t_glGetFragDataIndexEXT
#define glGetProgramResourceLocationIndexEXT t_glGetProgramResourceLocationIndexEXT
#define glBufferStorageEXT t_glBufferStorageEXT
#define glClipControlEXT t_glClipControlEXT
#define glCopyImageSubDataEXT t_glCopyImageSubDataEXT
#define glGetObjectLabelEXT t_glGetObjectLabelEXT
#define glLabelObjectEXT t_glLabelObjectEXT
#define glInsertEventMarkerEXT t_glInsertEventMarkerEXT
#define glPopGroupMarkerEXT t_glPopGroupMarkerEXT
#define glPushGroupMarkerEXT t_glPushGroupMarkerEXT
#define glDiscardFramebufferEXT t_glDiscardFramebufferEXT
#define glBeginQueryEXT t_glBeginQueryEXT
#define glDeleteQueriesEXT t_glDeleteQueriesEXT
#define glEndQueryEXT t_glEndQueryEXT
#define glGenQueriesEXT t_glGenQueriesEXT
#define glGetInteger64vEXT t_glGetInteger64vEXT
#define glGetQueryObjecti64vEXT t_glGetQueryObjecti64vEXT
#define glGetQueryObjectivEXT t_glGetQueryObjectivEXT
#define glGetQueryObjectui64vEXT t_glGetQueryObjectui64vEXT
#define glGetQueryObjectuivEXT t_glGetQueryObjectuivEXT
#define glGetQueryivEXT t_glGetQueryivEXT
#define glIsQueryEXT t_glIsQueryEXT
#define glQueryCounterEXT t_glQueryCounterEXT
#define glDrawBuffersEXT t_glDrawBuffersEXT
#define glBlendEquationSeparateiEXT t_glBlendEquationSeparateiEXT
#define glBlendEquationiEXT t_glBlendEquationiEXT
#define glBlendFuncSeparateiEXT t_glBlendFuncSeparateiEXT
#define glBlendFunciEXT t_glBlendFunciEXT
#define glColorMaskiEXT t_glColorMaskiEXT
#define glDisableiEXT t_glDisableiEXT
#define glEnableiEXT t_glEnableiEXT
#define glIsEnablediEXT t_glIsEnablediEXT
#define glDrawElementsBaseVertexEXT t_glDrawElementsBaseVertexEXT
#define glDrawElementsInstancedBaseVertexEXT t_glDrawElementsInstancedBaseVertexEXT
#define glDrawRangeElementsBaseVertexEXT t_glDrawRangeElementsBaseVertexEXT
#define glMultiDrawElementsBaseVertexEXT t_glMultiDrawElementsBaseVertexEXT
#define glBufferStorageExternalEXT t_glBufferStorageExternalEXT
#define glNamedBufferStorageExternalEXT t_glNamedBufferStorageExternalEXT
#define glFramebufferTextureEXT t_glFramebufferTextureEXT
#define glDrawArraysInstancedEXT t_glDrawArraysInstancedEXT
#define glDrawElementsInstancedEXT t_glDrawElementsInstancedEXT
#define glVertexAttribDivisorEXT t_glVertexAttribDivisorEXT
#define glFlushMappedBufferRangeEXT t_glFlushMappedBufferRangeEXT
#define glMapBufferRangeEXT t_glMapBufferRangeEXT
#define glBufferStorageMemEXT t_glBufferStorageMemEXT
#define glCreateMemoryObjectsEXT t_glCreateMemoryObjectsEXT
#define glDeleteMemoryObjectsEXT t_glDeleteMemoryObjectsEXT
#define glGetMemoryObjectParameterivEXT t_glGetMemoryObjectParameterivEXT
#define glGetUnsignedBytei_vEXT t_glGetUnsignedBytei_vEXT
#define glGetUnsignedBytevEXT t_glGetUnsignedBytevEXT
#define glIsMemoryObjectEXT t_glIsMemoryObjectEXT
#define glMemoryObjectParameterivEXT t_glMemoryObjectParameterivEXT
#define glTexStorageMem2DEXT t_glTexStorageMem2DEXT
#define glTexStorageMem2DMultisampleEXT t_glTexStorageMem2DMultisampleEXT
#define glTexStorageMem3DEXT t_glTexStorageMem3DEXT
#define glTexStorageMem3DMultisampleEXT t_glTexStorageMem3DMultisampleEXT
#define glImportMemoryFdEXT t_glImportMemoryFdEXT
#define glMultiDrawArraysIndirectEXT t_glMultiDrawArraysIndirectEXT
#define glMultiDrawElementsIndirectEXT t_glMultiDrawElementsIndirectEXT
#define glFramebufferTexture2DMultisampleEXT t_glFramebufferTexture2DMultisampleEXT
#define glRenderbufferStorageMultisampleEXT t_glRenderbufferStorageMultisampleEXT
#define glPolygonOffsetClampEXT t_glPolygonOffsetClampEXT
#define glPrimitiveBoundingBoxEXT t_glPrimitiveBoundingBoxEXT
#define glGetGraphicsResetStatusEXT t_glGetGraphicsResetStatusEXT
#define glGetnUniformfvEXT t_glGetnUniformfvEXT
#define glGetnUniformivEXT t_glGetnUniformivEXT
#define glReadnPixelsEXT t_glReadnPixelsEXT
#define glDeleteSemaphoresEXT t_glDeleteSemaphoresEXT
#define glGenSemaphoresEXT t_glGenSemaphoresEXT
#define glGetSemaphoreParameterui64vEXT t_glGetSemaphoreParameterui64vEXT
#define glIsSemaphoreEXT t_glIsSemaphoreEXT
#define glSemaphoreParameterui64vEXT t_glSemaphoreParameterui64vEXT
#define glSignalSemaphoreEXT t_glSignalSemaphoreEXT
#define glWaitSemaphoreEXT t_glWaitSemaphoreEXT
#define glImportSemaphoreFdEXT t_glImportSemaphoreFdEXT
#define glActiveShaderProgramEXT t_glActiveShaderProgramEXT
#define glBindProgramPipelineEXT t_glBindProgramPipelineEXT
#define glCreateShaderProgramvEXT t_glCreateShaderProgramvEXT
#define glDeleteProgramPipelinesEXT t_glDeleteProgramPipelinesEXT
#define glGenProgramPipelinesEXT t_glGenProgramPipelinesEXT
#define glGetProgramPipelineInfoLogEXT t_glGetProgramPipelineInfoLogEXT
#define glGetProgramPipelineivEXT t_glGetProgramPipelineivEXT
#define glIsProgramPipelineEXT t_glIsProgramPipelineEXT
#define glProgramParameteriEXT t_glProgramParameteriEXT
#define glProgramUniform1fEXT t_glProgramUniform1fEXT
#define glProgramUniform1fvEXT t_glProgramUniform1fvEXT
#define glProgramUniform1iEXT t_glProgramUniform1iEXT
#define glProgramUniform1ivEXT t_glProgramUniform1ivEXT
#define glProgramUniform1uiEXT t_glProgramUniform1uiEXT
#define glProgramUniform1uivEXT t_glProgramUniform1uivEXT
#define glProgramUniform2fEXT t_glProgramUniform2fEXT
#define glProgramUniform2fvEXT t_glProgramUniform2fvEXT
#define glProgramUniform2iEXT t_glProgramUniform2iEXT
#define glProgramUniform2ivEXT t_glProgramUniform2ivEXT
#define glProgramUniform2uiEXT t_glProgramUniform2uiEXT
#define glProgramUniform2uivEXT t_glProgramUniform2uivEXT
#define glProgramUniform3fEXT t_glProgramUniform3fEXT
#define glProgramUniform3fvEXT t_glProgramUniform3fvEXT
#define glProgramUniform3iEXT t_glProgramUniform3iEXT
#define glProgramUniform3ivEXT t_glProgramUniform3ivEXT
#define glProgramUniform3uiEXT t_glProgramUniform3uiEXT
#define glProgramUniform3uivEXT t_glProgramUniform3uivEXT
#define glProgramUniform4fEXT t_glProgramUniform4fEXT
#define glProgramUniform4fvEXT t_glProgramUniform4fvEXT
#define glProgramUniform4iEXT t_glProgramUniform4iEXT
#define glProgramUniform4ivEXT t_glProgramUniform4ivEXT
#define glProgramUniform4uiEXT t_glProgramUniform4uiEXT
#define glProgramUniform4uivEXT t_glProgramUniform4uivEXT
#define glProgramUniformMatrix2fvEXT t_glProgramUniformMatrix2fvEXT
#define glProgramUniformMatrix2x3fvEXT t_glProgramUniformMatrix2x3fvEXT
#define glProgramUniformMatrix2x4fvEXT t_glProgramUniformMatrix2x4fvEXT
#define glProgramUniformMatrix3fvEXT t_glProgramUniformMatrix3fvEXT
#define glProgramUniformMatrix3x2fvEXT t_glProgramUniformMatrix3x2fvEXT
#define glProgramUniformMatrix3x4fvEXT t_glProgramUniformMatrix3x4fvEXT
#define glProgramUniformMatrix4fvEXT t_glProgramUniformMatrix4fvEXT
#define glProgramUniformMatrix4x2fvEXT t_glProgramUniformMatrix4x2fvEXT
#define glProgramUniformMatrix4x3fvEXT t_glProgramUniformMatrix4x3fvEXT
#define glUseProgramStagesEXT t_glUseProgramStagesEXT
#define glValidateProgramPipelineEXT t_glValidateProgramPipelineEXT
#define glFramebufferFetchBarrierEXT t_glFramebufferFetchBarrierEXT
#define glPatchParameteriEXT t_glPatchParameteriEXT
#define glGetSamplerParameterIivEXT t_glGetSamplerParameterIivEXT
#define glGetSamplerParameterIuivEXT t_glGetSamplerParameterIuivEXT
#define glGetTexParameterIivEXT t_glGetTexParameterIivEXT
#define glGetTexParameterIuivEXT t_glGetTexParameterIuivEXT
#define glSamplerParameterIivEXT t_glSamplerParameterIivEXT
#define glSamplerParameterIuivEXT t_glSamplerParameterIuivEXT
#define glTexParameterIivEXT t_glTexParameterIivEXT
#define glTexParameterIuivEXT t_glTexParameterIuivEXT
#define glTexBufferEXT t_glTexBufferEXT
#define glTexBufferRangeEXT t_glTexBufferRangeEXT
#define glTexStorage1DEXT t_glTexStorage1DEXT
#define glTexStorage2DEXT t_glTexStorage2DEXT
#define glTexStorage3DEXT t_glTexStorage3DEXT
#define glBlendBarrierKHR t_glBlendBarrierKHR
#define glDebugMessageCallbackKHR t_glDebugMessageCallbackKHR
#define glDebugMessageControlKHR t_glDebugMessageControlKHR
#define glDebugMessageInsertKHR t_glDebugMessageInsertKHR
#define glGetDebugMessageLogKHR t_glGetDebugMessageLogKHR
#define glGetObjectLabelKHR t_glGetObjectLabelKHR
#define glGetObjectPtrLabelKHR t_glGetObjectPtrLabelKHR
#define glGetPointervKHR t_glGetPointervKHR
#define glObjectLabelKHR t_glObjectLabelKHR
#define glObjectPtrLabelKHR t_glObjectPtrLabelKHR
#define glPopDebugGroupKHR t_glPopDebugGroupKHR
#define glPushDebugGroupKHR t_glPushDebugGroupKHR
#define glMaxShaderCompilerThreadsKHR t_glMaxShaderCompilerThreadsKHR
#define glFramebufferParameteriMESA t_glFramebufferParameteriMESA
#define glGetFramebufferParameterivMESA t_glGetFramebufferParameterivMESA
#define glDeleteFencesNV t_glDeleteFencesNV
#define glFinishFenceNV t_glFinishFenceNV
#define glGenFencesNV t_glGenFencesNV
#define glGetFenceivNV t_glGetFenceivNV
#define glIsFenceNV t_glIsFenceNV
#define glSetFenceNV t_glSetFenceNV
#define glTestFenceNV t_glTestFenceNV
#define glBlitFramebufferNV t_glBlitFramebufferNV
#define glPolygonModeNV t_glPolygonModeNV
#define glEGLImageTargetRenderbufferStorageOES t_glEGLImageTargetRenderbufferStorageOES
#define glEGLImageTargetTexture2DOES t_glEGLImageTargetTexture2DOES
#define glCopyImageSubDataOES t_glCopyImageSubDataOES
#define glBlendEquationSeparateiOES t_glBlendEquationSeparateiOES
#define glBlendEquationiOES t_glBlendEquationiOES
#define glBlendFuncSeparateiOES t_glBlendFuncSeparateiOES
#define glBlendFunciOES t_glBlendFunciOES
#define glColorMaskiOES t_glColorMaskiOES
#define glDisableiOES t_glDisableiOES
#define glEnableiOES t_glEnableiOES
#define glIsEnablediOES t_glIsEnablediOES
#define glDrawElementsBaseVertexOES t_glDrawElementsBaseVertexOES
#define glDrawElementsInstancedBaseVertexOES t_glDrawElementsInstancedBaseVertexOES
#define glDrawRangeElementsBaseVertexOES t_glDrawRangeElementsBaseVertexOES
#define glFramebufferTextureOES t_glFramebufferTextureOES
#define glGetProgramBinaryOES t_glGetProgramBinaryOES
#define glProgramBinaryOES t_glProgramBinaryOES
#define glGetBufferPointervOES t_glGetBufferPointervOES
#define glMapBufferOES t_glMapBufferOES
#define glUnmapBufferOES t_glUnmapBufferOES
#define glPrimitiveBoundingBoxOES t_glPrimitiveBoundingBoxOES
#define glMinSampleShadingOES t_glMinSampleShadingOES
#define glCompressedTexImage3DOES t_glCompressedTexImage3DOES
#define glCompressedTexSubImage3DOES t_glCompressedTexSubImage3DOES
#define glCopyTexSubImage3DOES t_glCopyTexSubImage3DOES
#define glFramebufferTexture3DOES t_glFramebufferTexture3DOES
#define glTexImage3DOES t_glTexImage3DOES
#define glTexSubImage3DOES t_glTexSubImage3DOES
#define glGetSamplerParameterIivOES t_glGetSamplerParameterIivOES
#define glGetSamplerParameterIuivOES t_glGetSamplerParameterIuivOES
#define glGetTexParameterIivOES t_glGetTexParameterIivOES
#define glGetTexParameterIuivOES t_glGetTexParameterIuivOES
#define glSamplerParameterIivOES t_glSamplerParameterIivOES
#define glSamplerParameterIuivOES t_glSamplerParameterIuivOES
#define glTexParameterIivOES t_glTexParameterIivOES
#define glTexParameterIuivOES t_glTexParameterIuivOES
#define glTexBufferOES t_glTexBufferOES
#define glTexBufferRangeOES t_glTexBufferRangeOES
#define glTexStorage3DMultisampleOES t_glTexStorage3DMultisampleOES
#define glBindVertexArrayOES t_glBindVertexArrayOES
#define glDeleteVertexArraysOES t_glDeleteVertexArraysOES
#define glGenVertexArraysOES t_glGenVertexArraysOES
#define glIsVertexArrayOES t_glIsVertexArrayOES
#define glFramebufferTextureMultiviewOVR t_glFramebufferTextureMultiviewOVR
#define glShadingRateQCOM t_glShadingRateQCOM
#define glDrawTexfOES t_glDrawTexfOES
#define glDrawTexfvOES t_glDrawTexfvOES
#define glDrawTexiOES t_glDrawTexiOES
#define glDrawTexivOES t_glDrawTexivOES
#define glDrawTexsOES t_glDrawTexsOES
#define glDrawTexsvOES t_glDrawTexsvOES
#define glDrawTexxOES t_glDrawTexxOES
#define glDrawTexxvOES t_glDrawTexxvOES
#define glBindFramebufferOES t_glBindFramebufferOES
#define glBindRenderbufferOES t_glBindRenderbufferOES
#define glCheckFramebufferStatusOES t_glCheckFramebufferStatusOES
#define glDeleteFramebuffersOES t_glDeleteFramebuffersOES
#define glDeleteRenderbuffersOES t_glDeleteRenderbuffersOES
#define glFramebufferRenderbufferOES t_glFramebufferRenderbufferOES
#define glFramebufferTexture2DOES t_glFramebufferTexture2DOES
#define glGenFramebuffersOES t_glGenFramebuffersOES
#define glGenRenderbuffersOES t_glGenRenderbuffersOES
#define glGenerateMipmapOES t_glGenerateMipmapOES
#define glGetFramebufferAttachmentParameterivOES t_glGetFramebufferAttachmentParameterivOES
#define glGetRenderbufferParameterivOES t_glGetRenderbufferParameterivOES
#define glIsFramebufferOES t_glIsFramebufferOES
#define glIsRenderbufferOES t_glIsRenderbufferOES
#define glRenderbufferStorageOES t_glRenderbufferStorageOES
#define glCurrentPaletteMatrixOES t_glCurrentPaletteMatrixOES
#define glLoadPaletteFromModelViewMatrixOES t_glLoadPaletteFromModelViewMatrixOES
#define glMatrixIndexPointerOES t_glMatrixIndexPointerOES
#define glWeightPointerOES t_glWeightPointerOES
#define glPointSizePointerOES t_glPointSizePointerOES
#define glQueryMatrixxOES t_glQueryMatrixxOES
#define glGetTexGenfvOES t_glGetTexGenfvOES
#define glGetTexGenivOES t_glGetTexGenivOES
#define glGetTexGenxvOES t_glGetTexGenxvOES
#define glTexGenfOES t_glTexGenfOES
#define glTexGenfvOES t_glTexGenfvOES
#define glTexGeniOES t_glTexGeniOES
#define glTexGenivOES t_glTexGenivOES
#define glTexGenxOES t_glTexGenxOES
#define glTexGenxvOES t_glTexGenxvOES

#if defined(__cplusplus)
extern "C" {
#endif  // defined(__cplusplus)
ANGLE_TRACE_LOADER_EXPORT extern PFNGLALPHAFUNCPROC t_glAlphaFunc;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCLIPPLANEFPROC t_glClipPlanef;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOLOR4FPROC t_glColor4f;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFOGFPROC t_glFogf;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFOGFVPROC t_glFogfv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRUSTUMFPROC t_glFrustumf;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETCLIPPLANEFPROC t_glGetClipPlanef;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETLIGHTFVPROC t_glGetLightfv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETMATERIALFVPROC t_glGetMaterialfv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXENVFVPROC t_glGetTexEnvfv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLLIGHTMODELFPROC t_glLightModelf;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLLIGHTMODELFVPROC t_glLightModelfv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLLIGHTFPROC t_glLightf;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLLIGHTFVPROC t_glLightfv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLLOADMATRIXFPROC t_glLoadMatrixf;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMATERIALFPROC t_glMaterialf;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMATERIALFVPROC t_glMaterialfv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMULTMATRIXFPROC t_glMultMatrixf;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMULTITEXCOORD4FPROC t_glMultiTexCoord4f;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLNORMAL3FPROC t_glNormal3f;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLORTHOFPROC t_glOrthof;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPOINTPARAMETERFPROC t_glPointParameterf;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPOINTPARAMETERFVPROC t_glPointParameterfv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPOINTSIZEPROC t_glPointSize;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLROTATEFPROC t_glRotatef;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSCALEFPROC t_glScalef;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXENVFPROC t_glTexEnvf;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXENVFVPROC t_glTexEnvfv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTRANSLATEFPROC t_glTranslatef;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLALPHAFUNCXPROC t_glAlphaFuncx;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCLEARCOLORXPROC t_glClearColorx;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCLEARDEPTHXPROC t_glClearDepthx;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCLIENTACTIVETEXTUREPROC t_glClientActiveTexture;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCLIPPLANEXPROC t_glClipPlanex;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOLOR4UBPROC t_glColor4ub;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOLOR4XPROC t_glColor4x;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOLORPOINTERPROC t_glColorPointer;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDEPTHRANGEXPROC t_glDepthRangex;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDISABLECLIENTSTATEPROC t_glDisableClientState;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLENABLECLIENTSTATEPROC t_glEnableClientState;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFOGXPROC t_glFogx;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFOGXVPROC t_glFogxv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRUSTUMXPROC t_glFrustumx;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETCLIPPLANEXPROC t_glGetClipPlanex;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETFIXEDVPROC t_glGetFixedv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETLIGHTXVPROC t_glGetLightxv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETMATERIALXVPROC t_glGetMaterialxv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXENVIVPROC t_glGetTexEnviv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXENVXVPROC t_glGetTexEnvxv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXPARAMETERXVPROC t_glGetTexParameterxv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLLIGHTMODELXPROC t_glLightModelx;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLLIGHTMODELXVPROC t_glLightModelxv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLLIGHTXPROC t_glLightx;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLLIGHTXVPROC t_glLightxv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLLINEWIDTHXPROC t_glLineWidthx;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLLOADIDENTITYPROC t_glLoadIdentity;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLLOADMATRIXXPROC t_glLoadMatrixx;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLLOGICOPPROC t_glLogicOp;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMATERIALXPROC t_glMaterialx;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMATERIALXVPROC t_glMaterialxv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMATRIXMODEPROC t_glMatrixMode;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMULTMATRIXXPROC t_glMultMatrixx;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMULTITEXCOORD4XPROC t_glMultiTexCoord4x;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLNORMAL3XPROC t_glNormal3x;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLNORMALPOINTERPROC t_glNormalPointer;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLORTHOXPROC t_glOrthox;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPOINTPARAMETERXPROC t_glPointParameterx;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPOINTPARAMETERXVPROC t_glPointParameterxv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPOINTSIZEXPROC t_glPointSizex;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPOLYGONOFFSETXPROC t_glPolygonOffsetx;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPOPMATRIXPROC t_glPopMatrix;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPUSHMATRIXPROC t_glPushMatrix;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLROTATEXPROC t_glRotatex;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSAMPLECOVERAGEXPROC t_glSampleCoveragex;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSCALEXPROC t_glScalex;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSHADEMODELPROC t_glShadeModel;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXCOORDPOINTERPROC t_glTexCoordPointer;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXENVIPROC t_glTexEnvi;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXENVXPROC t_glTexEnvx;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXENVIVPROC t_glTexEnviv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXENVXVPROC t_glTexEnvxv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXPARAMETERXPROC t_glTexParameterx;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXPARAMETERXVPROC t_glTexParameterxv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTRANSLATEXPROC t_glTranslatex;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXPOINTERPROC t_glVertexPointer;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLACTIVETEXTUREPROC t_glActiveTexture;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLATTACHSHADERPROC t_glAttachShader;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBINDATTRIBLOCATIONPROC t_glBindAttribLocation;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBINDBUFFERPROC t_glBindBuffer;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBINDFRAMEBUFFERPROC t_glBindFramebuffer;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBINDRENDERBUFFERPROC t_glBindRenderbuffer;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBINDTEXTUREPROC t_glBindTexture;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDCOLORPROC t_glBlendColor;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDEQUATIONPROC t_glBlendEquation;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDEQUATIONSEPARATEPROC t_glBlendEquationSeparate;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDFUNCPROC t_glBlendFunc;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDFUNCSEPARATEPROC t_glBlendFuncSeparate;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBUFFERDATAPROC t_glBufferData;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBUFFERSUBDATAPROC t_glBufferSubData;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCHECKFRAMEBUFFERSTATUSPROC t_glCheckFramebufferStatus;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCLEARPROC t_glClear;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCLEARCOLORPROC t_glClearColor;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCLEARDEPTHFPROC t_glClearDepthf;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCLEARSTENCILPROC t_glClearStencil;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOLORMASKPROC t_glColorMask;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOMPILESHADERPROC t_glCompileShader;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE2DPROC t_glCompressedTexImage2D;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC t_glCompressedTexSubImage2D;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOPYTEXIMAGE2DPROC t_glCopyTexImage2D;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOPYTEXSUBIMAGE2DPROC t_glCopyTexSubImage2D;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCREATEPROGRAMPROC t_glCreateProgram;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCREATESHADERPROC t_glCreateShader;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCULLFACEPROC t_glCullFace;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETEBUFFERSPROC t_glDeleteBuffers;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETEFRAMEBUFFERSPROC t_glDeleteFramebuffers;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETEPROGRAMPROC t_glDeleteProgram;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETERENDERBUFFERSPROC t_glDeleteRenderbuffers;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETESHADERPROC t_glDeleteShader;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETETEXTURESPROC t_glDeleteTextures;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDEPTHFUNCPROC t_glDepthFunc;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDEPTHMASKPROC t_glDepthMask;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDEPTHRANGEFPROC t_glDepthRangef;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDETACHSHADERPROC t_glDetachShader;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDISABLEPROC t_glDisable;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDISABLEVERTEXATTRIBARRAYPROC t_glDisableVertexAttribArray;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWARRAYSPROC t_glDrawArrays;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWELEMENTSPROC t_glDrawElements;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLENABLEPROC t_glEnable;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLENABLEVERTEXATTRIBARRAYPROC t_glEnableVertexAttribArray;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFINISHPROC t_glFinish;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFLUSHPROC t_glFlush;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERRENDERBUFFERPROC t_glFramebufferRenderbuffer;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DPROC t_glFramebufferTexture2D;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRONTFACEPROC t_glFrontFace;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGENBUFFERSPROC t_glGenBuffers;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGENERATEMIPMAPPROC t_glGenerateMipmap;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGENFRAMEBUFFERSPROC t_glGenFramebuffers;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGENRENDERBUFFERSPROC t_glGenRenderbuffers;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGENTEXTURESPROC t_glGenTextures;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETACTIVEATTRIBPROC t_glGetActiveAttrib;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETACTIVEUNIFORMPROC t_glGetActiveUniform;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETATTACHEDSHADERSPROC t_glGetAttachedShaders;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETATTRIBLOCATIONPROC t_glGetAttribLocation;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETBOOLEANVPROC t_glGetBooleanv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETBUFFERPARAMETERIVPROC t_glGetBufferParameteriv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETERRORPROC t_glGetError;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETFLOATVPROC t_glGetFloatv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC
    t_glGetFramebufferAttachmentParameteriv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETINTEGERVPROC t_glGetIntegerv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPROGRAMIVPROC t_glGetProgramiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPROGRAMINFOLOGPROC t_glGetProgramInfoLog;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVPROC t_glGetRenderbufferParameteriv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSHADERIVPROC t_glGetShaderiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSHADERINFOLOGPROC t_glGetShaderInfoLog;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSHADERPRECISIONFORMATPROC t_glGetShaderPrecisionFormat;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSHADERSOURCEPROC t_glGetShaderSource;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSTRINGPROC t_glGetString;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXPARAMETERFVPROC t_glGetTexParameterfv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXPARAMETERIVPROC t_glGetTexParameteriv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETUNIFORMFVPROC t_glGetUniformfv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETUNIFORMIVPROC t_glGetUniformiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETUNIFORMLOCATIONPROC t_glGetUniformLocation;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETVERTEXATTRIBFVPROC t_glGetVertexAttribfv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETVERTEXATTRIBIVPROC t_glGetVertexAttribiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETVERTEXATTRIBPOINTERVPROC t_glGetVertexAttribPointerv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLHINTPROC t_glHint;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLISBUFFERPROC t_glIsBuffer;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLISENABLEDPROC t_glIsEnabled;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLISFRAMEBUFFERPROC t_glIsFramebuffer;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLISPROGRAMPROC t_glIsProgram;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLISRENDERBUFFERPROC t_glIsRenderbuffer;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLISSHADERPROC t_glIsShader;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLISTEXTUREPROC t_glIsTexture;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLLINEWIDTHPROC t_glLineWidth;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLLINKPROGRAMPROC t_glLinkProgram;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPIXELSTOREIPROC t_glPixelStorei;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPOLYGONOFFSETPROC t_glPolygonOffset;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLREADPIXELSPROC t_glReadPixels;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLRELEASESHADERCOMPILERPROC t_glReleaseShaderCompiler;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLRENDERBUFFERSTORAGEPROC t_glRenderbufferStorage;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSAMPLECOVERAGEPROC t_glSampleCoverage;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSCISSORPROC t_glScissor;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSHADERBINARYPROC t_glShaderBinary;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSHADERSOURCEPROC t_glShaderSource;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSTENCILFUNCPROC t_glStencilFunc;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSTENCILFUNCSEPARATEPROC t_glStencilFuncSeparate;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSTENCILMASKPROC t_glStencilMask;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSTENCILMASKSEPARATEPROC t_glStencilMaskSeparate;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSTENCILOPPROC t_glStencilOp;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSTENCILOPSEPARATEPROC t_glStencilOpSeparate;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXIMAGE2DPROC t_glTexImage2D;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXPARAMETERFPROC t_glTexParameterf;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXPARAMETERFVPROC t_glTexParameterfv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXPARAMETERIPROC t_glTexParameteri;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXPARAMETERIVPROC t_glTexParameteriv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSUBIMAGE2DPROC t_glTexSubImage2D;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM1FPROC t_glUniform1f;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM1FVPROC t_glUniform1fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM1IPROC t_glUniform1i;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM1IVPROC t_glUniform1iv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM2FPROC t_glUniform2f;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM2FVPROC t_glUniform2fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM2IPROC t_glUniform2i;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM2IVPROC t_glUniform2iv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM3FPROC t_glUniform3f;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM3FVPROC t_glUniform3fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM3IPROC t_glUniform3i;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM3IVPROC t_glUniform3iv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM4FPROC t_glUniform4f;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM4FVPROC t_glUniform4fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM4IPROC t_glUniform4i;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM4IVPROC t_glUniform4iv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORMMATRIX2FVPROC t_glUniformMatrix2fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORMMATRIX3FVPROC t_glUniformMatrix3fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORMMATRIX4FVPROC t_glUniformMatrix4fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUSEPROGRAMPROC t_glUseProgram;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLVALIDATEPROGRAMPROC t_glValidateProgram;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIB1FPROC t_glVertexAttrib1f;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIB1FVPROC t_glVertexAttrib1fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIB2FPROC t_glVertexAttrib2f;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIB2FVPROC t_glVertexAttrib2fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIB3FPROC t_glVertexAttrib3f;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIB3FVPROC t_glVertexAttrib3fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIB4FPROC t_glVertexAttrib4f;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIB4FVPROC t_glVertexAttrib4fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIBPOINTERPROC t_glVertexAttribPointer;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLVIEWPORTPROC t_glViewport;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLREADBUFFERPROC t_glReadBuffer;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWRANGEELEMENTSPROC t_glDrawRangeElements;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXIMAGE3DPROC t_glTexImage3D;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSUBIMAGE3DPROC t_glTexSubImage3D;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOPYTEXSUBIMAGE3DPROC t_glCopyTexSubImage3D;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DPROC t_glCompressedTexImage3D;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC t_glCompressedTexSubImage3D;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGENQUERIESPROC t_glGenQueries;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETEQUERIESPROC t_glDeleteQueries;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLISQUERYPROC t_glIsQuery;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBEGINQUERYPROC t_glBeginQuery;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLENDQUERYPROC t_glEndQuery;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETQUERYIVPROC t_glGetQueryiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETQUERYOBJECTUIVPROC t_glGetQueryObjectuiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNMAPBUFFERPROC t_glUnmapBuffer;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETBUFFERPOINTERVPROC t_glGetBufferPointerv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWBUFFERSPROC t_glDrawBuffers;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORMMATRIX2X3FVPROC t_glUniformMatrix2x3fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORMMATRIX3X2FVPROC t_glUniformMatrix3x2fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORMMATRIX2X4FVPROC t_glUniformMatrix2x4fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORMMATRIX4X2FVPROC t_glUniformMatrix4x2fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORMMATRIX3X4FVPROC t_glUniformMatrix3x4fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORMMATRIX4X3FVPROC t_glUniformMatrix4x3fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLITFRAMEBUFFERPROC t_glBlitFramebuffer;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC
    t_glRenderbufferStorageMultisample;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERTEXTURELAYERPROC t_glFramebufferTextureLayer;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMAPBUFFERRANGEPROC t_glMapBufferRange;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFLUSHMAPPEDBUFFERRANGEPROC t_glFlushMappedBufferRange;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBINDVERTEXARRAYPROC t_glBindVertexArray;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETEVERTEXARRAYSPROC t_glDeleteVertexArrays;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGENVERTEXARRAYSPROC t_glGenVertexArrays;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLISVERTEXARRAYPROC t_glIsVertexArray;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETINTEGERI_VPROC t_glGetIntegeri_v;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBEGINTRANSFORMFEEDBACKPROC t_glBeginTransformFeedback;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLENDTRANSFORMFEEDBACKPROC t_glEndTransformFeedback;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBINDBUFFERRANGEPROC t_glBindBufferRange;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBINDBUFFERBASEPROC t_glBindBufferBase;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTRANSFORMFEEDBACKVARYINGSPROC t_glTransformFeedbackVaryings;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTRANSFORMFEEDBACKVARYINGPROC
    t_glGetTransformFeedbackVarying;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIBIPOINTERPROC t_glVertexAttribIPointer;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETVERTEXATTRIBIIVPROC t_glGetVertexAttribIiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETVERTEXATTRIBIUIVPROC t_glGetVertexAttribIuiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIBI4IPROC t_glVertexAttribI4i;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIBI4UIPROC t_glVertexAttribI4ui;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIBI4IVPROC t_glVertexAttribI4iv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIBI4UIVPROC t_glVertexAttribI4uiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETUNIFORMUIVPROC t_glGetUniformuiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETFRAGDATALOCATIONPROC t_glGetFragDataLocation;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM1UIPROC t_glUniform1ui;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM2UIPROC t_glUniform2ui;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM3UIPROC t_glUniform3ui;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM4UIPROC t_glUniform4ui;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM1UIVPROC t_glUniform1uiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM2UIVPROC t_glUniform2uiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM3UIVPROC t_glUniform3uiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM4UIVPROC t_glUniform4uiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCLEARBUFFERIVPROC t_glClearBufferiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCLEARBUFFERUIVPROC t_glClearBufferuiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCLEARBUFFERFVPROC t_glClearBufferfv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCLEARBUFFERFIPROC t_glClearBufferfi;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSTRINGIPROC t_glGetStringi;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOPYBUFFERSUBDATAPROC t_glCopyBufferSubData;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETUNIFORMINDICESPROC t_glGetUniformIndices;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETACTIVEUNIFORMSIVPROC t_glGetActiveUniformsiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETUNIFORMBLOCKINDEXPROC t_glGetUniformBlockIndex;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKIVPROC t_glGetActiveUniformBlockiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC t_glGetActiveUniformBlockName;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORMBLOCKBINDINGPROC t_glUniformBlockBinding;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWARRAYSINSTANCEDPROC t_glDrawArraysInstanced;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDPROC t_glDrawElementsInstanced;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFENCESYNCPROC t_glFenceSync;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLISSYNCPROC t_glIsSync;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETESYNCPROC t_glDeleteSync;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCLIENTWAITSYNCPROC t_glClientWaitSync;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLWAITSYNCPROC t_glWaitSync;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETINTEGER64VPROC t_glGetInteger64v;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSYNCIVPROC t_glGetSynciv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETINTEGER64I_VPROC t_glGetInteger64i_v;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETBUFFERPARAMETERI64VPROC t_glGetBufferParameteri64v;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGENSAMPLERSPROC t_glGenSamplers;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETESAMPLERSPROC t_glDeleteSamplers;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLISSAMPLERPROC t_glIsSampler;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBINDSAMPLERPROC t_glBindSampler;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSAMPLERPARAMETERIPROC t_glSamplerParameteri;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSAMPLERPARAMETERIVPROC t_glSamplerParameteriv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSAMPLERPARAMETERFPROC t_glSamplerParameterf;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSAMPLERPARAMETERFVPROC t_glSamplerParameterfv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSAMPLERPARAMETERIVPROC t_glGetSamplerParameteriv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSAMPLERPARAMETERFVPROC t_glGetSamplerParameterfv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIBDIVISORPROC t_glVertexAttribDivisor;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBINDTRANSFORMFEEDBACKPROC t_glBindTransformFeedback;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETETRANSFORMFEEDBACKSPROC t_glDeleteTransformFeedbacks;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGENTRANSFORMFEEDBACKSPROC t_glGenTransformFeedbacks;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLISTRANSFORMFEEDBACKPROC t_glIsTransformFeedback;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPAUSETRANSFORMFEEDBACKPROC t_glPauseTransformFeedback;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLRESUMETRANSFORMFEEDBACKPROC t_glResumeTransformFeedback;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPROGRAMBINARYPROC t_glGetProgramBinary;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMBINARYPROC t_glProgramBinary;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMPARAMETERIPROC t_glProgramParameteri;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLINVALIDATEFRAMEBUFFERPROC t_glInvalidateFramebuffer;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLINVALIDATESUBFRAMEBUFFERPROC t_glInvalidateSubFramebuffer;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSTORAGE2DPROC t_glTexStorage2D;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSTORAGE3DPROC t_glTexStorage3D;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETINTERNALFORMATIVPROC t_glGetInternalformativ;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDISPATCHCOMPUTEPROC t_glDispatchCompute;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDISPATCHCOMPUTEINDIRECTPROC t_glDispatchComputeIndirect;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWARRAYSINDIRECTPROC t_glDrawArraysIndirect;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWELEMENTSINDIRECTPROC t_glDrawElementsIndirect;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERPARAMETERIPROC t_glFramebufferParameteri;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETFRAMEBUFFERPARAMETERIVPROC t_glGetFramebufferParameteriv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPROGRAMINTERFACEIVPROC t_glGetProgramInterfaceiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPROGRAMRESOURCEINDEXPROC t_glGetProgramResourceIndex;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPROGRAMRESOURCENAMEPROC t_glGetProgramResourceName;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPROGRAMRESOURCEIVPROC t_glGetProgramResourceiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPROGRAMRESOURCELOCATIONPROC t_glGetProgramResourceLocation;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUSEPROGRAMSTAGESPROC t_glUseProgramStages;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLACTIVESHADERPROGRAMPROC t_glActiveShaderProgram;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCREATESHADERPROGRAMVPROC t_glCreateShaderProgramv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBINDPROGRAMPIPELINEPROC t_glBindProgramPipeline;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETEPROGRAMPIPELINESPROC t_glDeleteProgramPipelines;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGENPROGRAMPIPELINESPROC t_glGenProgramPipelines;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLISPROGRAMPIPELINEPROC t_glIsProgramPipeline;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPROGRAMPIPELINEIVPROC t_glGetProgramPipelineiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM1IPROC t_glProgramUniform1i;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM2IPROC t_glProgramUniform2i;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM3IPROC t_glProgramUniform3i;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM4IPROC t_glProgramUniform4i;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM1UIPROC t_glProgramUniform1ui;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM2UIPROC t_glProgramUniform2ui;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM3UIPROC t_glProgramUniform3ui;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM4UIPROC t_glProgramUniform4ui;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM1FPROC t_glProgramUniform1f;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM2FPROC t_glProgramUniform2f;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM3FPROC t_glProgramUniform3f;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM4FPROC t_glProgramUniform4f;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM1IVPROC t_glProgramUniform1iv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM2IVPROC t_glProgramUniform2iv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM3IVPROC t_glProgramUniform3iv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM4IVPROC t_glProgramUniform4iv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM1UIVPROC t_glProgramUniform1uiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM2UIVPROC t_glProgramUniform2uiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM3UIVPROC t_glProgramUniform3uiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM4UIVPROC t_glProgramUniform4uiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM1FVPROC t_glProgramUniform1fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM2FVPROC t_glProgramUniform2fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM3FVPROC t_glProgramUniform3fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM4FVPROC t_glProgramUniform4fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2FVPROC t_glProgramUniformMatrix2fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3FVPROC t_glProgramUniformMatrix3fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4FVPROC t_glProgramUniformMatrix4fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC t_glProgramUniformMatrix2x3fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC t_glProgramUniformMatrix3x2fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC t_glProgramUniformMatrix2x4fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC t_glProgramUniformMatrix4x2fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC t_glProgramUniformMatrix3x4fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC t_glProgramUniformMatrix4x3fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLVALIDATEPROGRAMPIPELINEPROC t_glValidateProgramPipeline;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPROGRAMPIPELINEINFOLOGPROC t_glGetProgramPipelineInfoLog;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBINDIMAGETEXTUREPROC t_glBindImageTexture;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETBOOLEANI_VPROC t_glGetBooleani_v;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMEMORYBARRIERPROC t_glMemoryBarrier;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMEMORYBARRIERBYREGIONPROC t_glMemoryBarrierByRegion;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSTORAGE2DMULTISAMPLEPROC t_glTexStorage2DMultisample;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETMULTISAMPLEFVPROC t_glGetMultisamplefv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSAMPLEMASKIPROC t_glSampleMaski;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVPROC t_glGetTexLevelParameteriv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVPROC t_glGetTexLevelParameterfv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBINDVERTEXBUFFERPROC t_glBindVertexBuffer;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIBFORMATPROC t_glVertexAttribFormat;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIBIFORMATPROC t_glVertexAttribIFormat;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIBBINDINGPROC t_glVertexAttribBinding;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXBINDINGDIVISORPROC t_glVertexBindingDivisor;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDBARRIERPROC t_glBlendBarrier;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOPYIMAGESUBDATAPROC t_glCopyImageSubData;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDEBUGMESSAGECONTROLPROC t_glDebugMessageControl;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDEBUGMESSAGEINSERTPROC t_glDebugMessageInsert;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDEBUGMESSAGECALLBACKPROC t_glDebugMessageCallback;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETDEBUGMESSAGELOGPROC t_glGetDebugMessageLog;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPUSHDEBUGGROUPPROC t_glPushDebugGroup;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPOPDEBUGGROUPPROC t_glPopDebugGroup;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLOBJECTLABELPROC t_glObjectLabel;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETOBJECTLABELPROC t_glGetObjectLabel;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLOBJECTPTRLABELPROC t_glObjectPtrLabel;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETOBJECTPTRLABELPROC t_glGetObjectPtrLabel;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPOINTERVPROC t_glGetPointerv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLENABLEIPROC t_glEnablei;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDISABLEIPROC t_glDisablei;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDEQUATIONIPROC t_glBlendEquationi;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDEQUATIONSEPARATEIPROC t_glBlendEquationSeparatei;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDFUNCIPROC t_glBlendFunci;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDFUNCSEPARATEIPROC t_glBlendFuncSeparatei;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOLORMASKIPROC t_glColorMaski;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLISENABLEDIPROC t_glIsEnabledi;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWELEMENTSBASEVERTEXPROC t_glDrawElementsBaseVertex;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC
    t_glDrawRangeElementsBaseVertex;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC
    t_glDrawElementsInstancedBaseVertex;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERTEXTUREPROC t_glFramebufferTexture;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPRIMITIVEBOUNDINGBOXPROC t_glPrimitiveBoundingBox;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETGRAPHICSRESETSTATUSPROC t_glGetGraphicsResetStatus;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLREADNPIXELSPROC t_glReadnPixels;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETNUNIFORMFVPROC t_glGetnUniformfv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETNUNIFORMIVPROC t_glGetnUniformiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETNUNIFORMUIVPROC t_glGetnUniformuiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMINSAMPLESHADINGPROC t_glMinSampleShading;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPATCHPARAMETERIPROC t_glPatchParameteri;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXPARAMETERIIVPROC t_glTexParameterIiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXPARAMETERIUIVPROC t_glTexParameterIuiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXPARAMETERIIVPROC t_glGetTexParameterIiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXPARAMETERIUIVPROC t_glGetTexParameterIuiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSAMPLERPARAMETERIIVPROC t_glSamplerParameterIiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSAMPLERPARAMETERIUIVPROC t_glSamplerParameterIuiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVPROC t_glGetSamplerParameterIiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVPROC t_glGetSamplerParameterIuiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXBUFFERPROC t_glTexBuffer;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXBUFFERRANGEPROC t_glTexBufferRange;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSTORAGE3DMULTISAMPLEPROC t_glTexStorage3DMultisample;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBEGINPERFMONITORAMDPROC t_glBeginPerfMonitorAMD;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETEPERFMONITORSAMDPROC t_glDeletePerfMonitorsAMD;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLENDPERFMONITORAMDPROC t_glEndPerfMonitorAMD;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGENPERFMONITORSAMDPROC t_glGenPerfMonitorsAMD;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPERFMONITORCOUNTERDATAAMDPROC
    t_glGetPerfMonitorCounterDataAMD;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPERFMONITORCOUNTERINFOAMDPROC
    t_glGetPerfMonitorCounterInfoAMD;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC
    t_glGetPerfMonitorCounterStringAMD;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPERFMONITORCOUNTERSAMDPROC t_glGetPerfMonitorCountersAMD;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPERFMONITORGROUPSTRINGAMDPROC
    t_glGetPerfMonitorGroupStringAMD;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPERFMONITORGROUPSAMDPROC t_glGetPerfMonitorGroupsAMD;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSELECTPERFMONITORCOUNTERSAMDPROC
    t_glSelectPerfMonitorCountersAMD;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC
    t_glDrawArraysInstancedBaseInstanceANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC
    t_glDrawElementsInstancedBaseVertexBaseInstanceANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC
    t_glMultiDrawArraysInstancedBaseInstanceANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC
    t_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOPYSUBTEXTURE3DANGLEPROC t_glCopySubTexture3DANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOPYTEXTURE3DANGLEPROC t_glCopyTexture3DANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLITFRAMEBUFFERANGLEPROC t_glBlitFramebufferANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC
    t_glRenderbufferStorageMultisampleANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETCOMPRESSEDTEXIMAGEANGLEPROC t_glGetCompressedTexImageANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETRENDERBUFFERIMAGEANGLEPROC t_glGetRenderbufferImageANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXIMAGEANGLEPROC t_glGetTexImageANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVANGLEPROC
    t_glGetTexLevelParameterfvANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVANGLEPROC
    t_glGetTexLevelParameterivANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWARRAYSINSTANCEDANGLEPROC t_glDrawArraysInstancedANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDANGLEPROC t_glDrawElementsInstancedANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIBDIVISORANGLEPROC t_glVertexAttribDivisorANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLLOGICOPANGLEPROC t_glLogicOpANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS2DANGLEPROC t_glTexStorageMemFlags2DANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS2DMULTISAMPLEANGLEPROC
    t_glTexStorageMemFlags2DMultisampleANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS3DANGLEPROC t_glTexStorageMemFlags3DANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS3DMULTISAMPLEANGLEPROC
    t_glTexStorageMemFlags3DMultisampleANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLIMPORTMEMORYZIRCONHANDLEANGLEPROC
    t_glImportMemoryZirconHandleANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMULTIDRAWARRAYSANGLEPROC t_glMultiDrawArraysANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMULTIDRAWARRAYSINSTANCEDANGLEPROC
    t_glMultiDrawArraysInstancedANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMULTIDRAWELEMENTSANGLEPROC t_glMultiDrawElementsANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMULTIDRAWELEMENTSINSTANCEDANGLEPROC
    t_glMultiDrawElementsInstancedANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPOLYGONMODEANGLEPROC t_glPolygonModeANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROVOKINGVERTEXANGLEPROC t_glProvokingVertexANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDISABLEEXTENSIONANGLEPROC t_glDisableExtensionANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLREQUESTEXTENSIONANGLEPROC t_glRequestExtensionANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLEPROC
    t_glCompressedTexImage2DRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLEPROC
    t_glCompressedTexImage3DRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLEPROC
    t_glCompressedTexSubImage2DRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLEPROC
    t_glCompressedTexSubImage3DRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLEPROC
    t_glGetActiveUniformBlockivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETBOOLEANI_VROBUSTANGLEPROC t_glGetBooleani_vRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETBOOLEANVROBUSTANGLEPROC t_glGetBooleanvRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETBUFFERPARAMETERI64VROBUSTANGLEPROC
    t_glGetBufferParameteri64vRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETBUFFERPARAMETERIVROBUSTANGLEPROC
    t_glGetBufferParameterivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETBUFFERPOINTERVROBUSTANGLEPROC
    t_glGetBufferPointervRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETFLOATVROBUSTANGLEPROC t_glGetFloatvRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLEPROC
    t_glGetFramebufferAttachmentParameterivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLEPROC
    t_glGetFramebufferParameterivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETINTEGER64I_VROBUSTANGLEPROC t_glGetInteger64i_vRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETINTEGER64VROBUSTANGLEPROC t_glGetInteger64vRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETINTEGERI_VROBUSTANGLEPROC t_glGetIntegeri_vRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETINTEGERVROBUSTANGLEPROC t_glGetIntegervRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETINTERNALFORMATIVROBUSTANGLEPROC
    t_glGetInternalformativRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETMULTISAMPLEFVROBUSTANGLEPROC
    t_glGetMultisamplefvRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLEPROC
    t_glGetPointervRobustANGLERobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPROGRAMINTERFACEIVROBUSTANGLEPROC
    t_glGetProgramInterfaceivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPROGRAMIVROBUSTANGLEPROC t_glGetProgramivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETQUERYOBJECTI64VROBUSTANGLEPROC
    t_glGetQueryObjecti64vRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETQUERYOBJECTIVROBUSTANGLEPROC
    t_glGetQueryObjectivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETQUERYOBJECTUI64VROBUSTANGLEPROC
    t_glGetQueryObjectui64vRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETQUERYOBJECTUIVROBUSTANGLEPROC
    t_glGetQueryObjectuivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETQUERYIVROBUSTANGLEPROC t_glGetQueryivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLEPROC
    t_glGetRenderbufferParameterivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLEPROC
    t_glGetSamplerParameterIivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLEPROC
    t_glGetSamplerParameterIuivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSAMPLERPARAMETERFVROBUSTANGLEPROC
    t_glGetSamplerParameterfvRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSAMPLERPARAMETERIVROBUSTANGLEPROC
    t_glGetSamplerParameterivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSHADERIVROBUSTANGLEPROC t_glGetShaderivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLEPROC
    t_glGetTexLevelParameterfvRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLEPROC
    t_glGetTexLevelParameterivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXPARAMETERIIVROBUSTANGLEPROC
    t_glGetTexParameterIivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXPARAMETERIUIVROBUSTANGLEPROC
    t_glGetTexParameterIuivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXPARAMETERFVROBUSTANGLEPROC
    t_glGetTexParameterfvRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXPARAMETERIVROBUSTANGLEPROC
    t_glGetTexParameterivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETUNIFORMFVROBUSTANGLEPROC t_glGetUniformfvRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETUNIFORMIVROBUSTANGLEPROC t_glGetUniformivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETUNIFORMUIVROBUSTANGLEPROC t_glGetUniformuivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETVERTEXATTRIBIIVROBUSTANGLEPROC
    t_glGetVertexAttribIivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETVERTEXATTRIBIUIVROBUSTANGLEPROC
    t_glGetVertexAttribIuivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLEPROC
    t_glGetVertexAttribPointervRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETVERTEXATTRIBFVROBUSTANGLEPROC
    t_glGetVertexAttribfvRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETVERTEXATTRIBIVROBUSTANGLEPROC
    t_glGetVertexAttribivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETNUNIFORMFVROBUSTANGLEPROC t_glGetnUniformfvRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETNUNIFORMIVROBUSTANGLEPROC t_glGetnUniformivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETNUNIFORMUIVROBUSTANGLEPROC t_glGetnUniformuivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLREADPIXELSROBUSTANGLEPROC t_glReadPixelsRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLREADNPIXELSROBUSTANGLEPROC t_glReadnPixelsRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSAMPLERPARAMETERIIVROBUSTANGLEPROC
    t_glSamplerParameterIivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSAMPLERPARAMETERIUIVROBUSTANGLEPROC
    t_glSamplerParameterIuivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSAMPLERPARAMETERFVROBUSTANGLEPROC
    t_glSamplerParameterfvRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSAMPLERPARAMETERIVROBUSTANGLEPROC
    t_glSamplerParameterivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXIMAGE2DROBUSTANGLEPROC t_glTexImage2DRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXIMAGE3DROBUSTANGLEPROC t_glTexImage3DRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXPARAMETERIIVROBUSTANGLEPROC t_glTexParameterIivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXPARAMETERIUIVROBUSTANGLEPROC
    t_glTexParameterIuivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXPARAMETERFVROBUSTANGLEPROC t_glTexParameterfvRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXPARAMETERIVROBUSTANGLEPROC t_glTexParameterivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSUBIMAGE2DROBUSTANGLEPROC t_glTexSubImage2DRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSUBIMAGE3DROBUSTANGLEPROC t_glTexSubImage3DRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLEPROC
    t_glImportSemaphoreZirconHandleANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBEGINPIXELLOCALSTORAGEANGLEPROC
    t_glBeginPixelLocalStorageANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLENDPIXELLOCALSTORAGEANGLEPROC t_glEndPixelLocalStorageANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERMEMORYLESSPIXELLOCALSTORAGEANGLEPROC
    t_glFramebufferMemorylessPixelLocalStorageANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERPIXELLOCALCLEARVALUEFVANGLEPROC
    t_glFramebufferPixelLocalClearValuefvANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERPIXELLOCALCLEARVALUEIVANGLEPROC
    t_glFramebufferPixelLocalClearValueivANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERPIXELLOCALCLEARVALUEUIVANGLEPROC
    t_glFramebufferPixelLocalClearValueuivANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERPIXELLOCALSTORAGEINTERRUPTANGLEPROC
    t_glFramebufferPixelLocalStorageInterruptANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERPIXELLOCALSTORAGERESTOREANGLEPROC
    t_glFramebufferPixelLocalStorageRestoreANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERTEXTUREPIXELLOCALSTORAGEANGLEPROC
    t_glFramebufferTexturePixelLocalStorageANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGEPARAMETERFVANGLEPROC
    t_glGetFramebufferPixelLocalStorageParameterfvANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGEPARAMETERFVROBUSTANGLEPROC
    t_glGetFramebufferPixelLocalStorageParameterfvRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGEPARAMETERIVANGLEPROC
    t_glGetFramebufferPixelLocalStorageParameterivANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGEPARAMETERIVROBUSTANGLEPROC
    t_glGetFramebufferPixelLocalStorageParameterivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPIXELLOCALSTORAGEBARRIERANGLEPROC
    t_glPixelLocalStorageBarrierANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLINVALIDATETEXTUREANGLEPROC t_glInvalidateTextureANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXIMAGE2DEXTERNALANGLEPROC t_glTexImage2DExternalANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETMULTISAMPLEFVANGLEPROC t_glGetMultisamplefvANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSAMPLEMASKIANGLEPROC t_glSampleMaskiANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSTORAGE2DMULTISAMPLEANGLEPROC
    t_glTexStorage2DMultisampleANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC
    t_glGetTranslatedShaderSourceANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLACQUIRETEXTURESANGLEPROC t_glAcquireTexturesANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLRELEASETEXTURESANGLEPROC t_glReleaseTexturesANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC
    t_glBindUniformLocationCHROMIUM;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC
    t_glCompressedCopyTextureCHROMIUM;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOPYSUBTEXTURECHROMIUMPROC t_glCopySubTextureCHROMIUM;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOPYTEXTURECHROMIUMPROC t_glCopyTextureCHROMIUM;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOVERAGEMODULATIONCHROMIUMPROC t_glCoverageModulationCHROMIUM;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLLOSECONTEXTCHROMIUMPROC t_glLoseContextCHROMIUM;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC
    t_glEGLImageTargetTexStorageEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC
    t_glEGLImageTargetTextureStorageEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC
    t_glDrawArraysInstancedBaseInstanceEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC
    t_glDrawElementsInstancedBaseInstanceEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC
    t_glDrawElementsInstancedBaseVertexBaseInstanceEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBINDFRAGDATALOCATIONEXTPROC t_glBindFragDataLocationEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC
    t_glBindFragDataLocationIndexedEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETFRAGDATAINDEXEXTPROC t_glGetFragDataIndexEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC
    t_glGetProgramResourceLocationIndexEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBUFFERSTORAGEEXTPROC t_glBufferStorageEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCLIPCONTROLEXTPROC t_glClipControlEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOPYIMAGESUBDATAEXTPROC t_glCopyImageSubDataEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETOBJECTLABELEXTPROC t_glGetObjectLabelEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLLABELOBJECTEXTPROC t_glLabelObjectEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLINSERTEVENTMARKEREXTPROC t_glInsertEventMarkerEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPOPGROUPMARKEREXTPROC t_glPopGroupMarkerEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPUSHGROUPMARKEREXTPROC t_glPushGroupMarkerEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDISCARDFRAMEBUFFEREXTPROC t_glDiscardFramebufferEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBEGINQUERYEXTPROC t_glBeginQueryEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETEQUERIESEXTPROC t_glDeleteQueriesEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLENDQUERYEXTPROC t_glEndQueryEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGENQUERIESEXTPROC t_glGenQueriesEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETINTEGER64VEXTPROC t_glGetInteger64vEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETQUERYOBJECTI64VEXTPROC t_glGetQueryObjecti64vEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETQUERYOBJECTIVEXTPROC t_glGetQueryObjectivEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETQUERYOBJECTUI64VEXTPROC t_glGetQueryObjectui64vEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETQUERYOBJECTUIVEXTPROC t_glGetQueryObjectuivEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETQUERYIVEXTPROC t_glGetQueryivEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLISQUERYEXTPROC t_glIsQueryEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLQUERYCOUNTEREXTPROC t_glQueryCounterEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWBUFFERSEXTPROC t_glDrawBuffersEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDEQUATIONSEPARATEIEXTPROC t_glBlendEquationSeparateiEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDEQUATIONIEXTPROC t_glBlendEquationiEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDFUNCSEPARATEIEXTPROC t_glBlendFuncSeparateiEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDFUNCIEXTPROC t_glBlendFunciEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOLORMASKIEXTPROC t_glColorMaskiEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDISABLEIEXTPROC t_glDisableiEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLENABLEIEXTPROC t_glEnableiEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLISENABLEDIEXTPROC t_glIsEnablediEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWELEMENTSBASEVERTEXEXTPROC t_glDrawElementsBaseVertexEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC
    t_glDrawElementsInstancedBaseVertexEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC
    t_glDrawRangeElementsBaseVertexEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC
    t_glMultiDrawElementsBaseVertexEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBUFFERSTORAGEEXTERNALEXTPROC t_glBufferStorageExternalEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC
    t_glNamedBufferStorageExternalEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERTEXTUREEXTPROC t_glFramebufferTextureEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWARRAYSINSTANCEDEXTPROC t_glDrawArraysInstancedEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDEXTPROC t_glDrawElementsInstancedEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIBDIVISOREXTPROC t_glVertexAttribDivisorEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC t_glFlushMappedBufferRangeEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMAPBUFFERRANGEEXTPROC t_glMapBufferRangeEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBUFFERSTORAGEMEMEXTPROC t_glBufferStorageMemEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCREATEMEMORYOBJECTSEXTPROC t_glCreateMemoryObjectsEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETEMEMORYOBJECTSEXTPROC t_glDeleteMemoryObjectsEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC
    t_glGetMemoryObjectParameterivEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETUNSIGNEDBYTEI_VEXTPROC t_glGetUnsignedBytei_vEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETUNSIGNEDBYTEVEXTPROC t_glGetUnsignedBytevEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLISMEMORYOBJECTEXTPROC t_glIsMemoryObjectEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMEMORYOBJECTPARAMETERIVEXTPROC t_glMemoryObjectParameterivEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSTORAGEMEM2DEXTPROC t_glTexStorageMem2DEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC
    t_glTexStorageMem2DMultisampleEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSTORAGEMEM3DEXTPROC t_glTexStorageMem3DEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC
    t_glTexStorageMem3DMultisampleEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLIMPORTMEMORYFDEXTPROC t_glImportMemoryFdEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC t_glMultiDrawArraysIndirectEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC
    t_glMultiDrawElementsIndirectEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC
    t_glFramebufferTexture2DMultisampleEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC
    t_glRenderbufferStorageMultisampleEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPOLYGONOFFSETCLAMPEXTPROC t_glPolygonOffsetClampEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPRIMITIVEBOUNDINGBOXEXTPROC t_glPrimitiveBoundingBoxEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETGRAPHICSRESETSTATUSEXTPROC t_glGetGraphicsResetStatusEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETNUNIFORMFVEXTPROC t_glGetnUniformfvEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETNUNIFORMIVEXTPROC t_glGetnUniformivEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLREADNPIXELSEXTPROC t_glReadnPixelsEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETESEMAPHORESEXTPROC t_glDeleteSemaphoresEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGENSEMAPHORESEXTPROC t_glGenSemaphoresEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC
    t_glGetSemaphoreParameterui64vEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLISSEMAPHOREEXTPROC t_glIsSemaphoreEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSEMAPHOREPARAMETERUI64VEXTPROC t_glSemaphoreParameterui64vEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSIGNALSEMAPHOREEXTPROC t_glSignalSemaphoreEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLWAITSEMAPHOREEXTPROC t_glWaitSemaphoreEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLIMPORTSEMAPHOREFDEXTPROC t_glImportSemaphoreFdEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLACTIVESHADERPROGRAMEXTPROC t_glActiveShaderProgramEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBINDPROGRAMPIPELINEEXTPROC t_glBindProgramPipelineEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCREATESHADERPROGRAMVEXTPROC t_glCreateShaderProgramvEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETEPROGRAMPIPELINESEXTPROC t_glDeleteProgramPipelinesEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGENPROGRAMPIPELINESEXTPROC t_glGenProgramPipelinesEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC
    t_glGetProgramPipelineInfoLogEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPROGRAMPIPELINEIVEXTPROC t_glGetProgramPipelineivEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLISPROGRAMPIPELINEEXTPROC t_glIsProgramPipelineEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMPARAMETERIEXTPROC t_glProgramParameteriEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM1FEXTPROC t_glProgramUniform1fEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM1FVEXTPROC t_glProgramUniform1fvEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM1IEXTPROC t_glProgramUniform1iEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM1IVEXTPROC t_glProgramUniform1ivEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM1UIEXTPROC t_glProgramUniform1uiEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM1UIVEXTPROC t_glProgramUniform1uivEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM2FEXTPROC t_glProgramUniform2fEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM2FVEXTPROC t_glProgramUniform2fvEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM2IEXTPROC t_glProgramUniform2iEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM2IVEXTPROC t_glProgramUniform2ivEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM2UIEXTPROC t_glProgramUniform2uiEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM2UIVEXTPROC t_glProgramUniform2uivEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM3FEXTPROC t_glProgramUniform3fEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM3FVEXTPROC t_glProgramUniform3fvEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM3IEXTPROC t_glProgramUniform3iEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM3IVEXTPROC t_glProgramUniform3ivEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM3UIEXTPROC t_glProgramUniform3uiEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM3UIVEXTPROC t_glProgramUniform3uivEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM4FEXTPROC t_glProgramUniform4fEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM4FVEXTPROC t_glProgramUniform4fvEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM4IEXTPROC t_glProgramUniform4iEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM4IVEXTPROC t_glProgramUniform4ivEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM4UIEXTPROC t_glProgramUniform4uiEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM4UIVEXTPROC t_glProgramUniform4uivEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC t_glProgramUniformMatrix2fvEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC
    t_glProgramUniformMatrix2x3fvEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC
    t_glProgramUniformMatrix2x4fvEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC t_glProgramUniformMatrix3fvEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC
    t_glProgramUniformMatrix3x2fvEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC
    t_glProgramUniformMatrix3x4fvEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC t_glProgramUniformMatrix4fvEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC
    t_glProgramUniformMatrix4x2fvEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC
    t_glProgramUniformMatrix4x3fvEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUSEPROGRAMSTAGESEXTPROC t_glUseProgramStagesEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLVALIDATEPROGRAMPIPELINEEXTPROC t_glValidateProgramPipelineEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC t_glFramebufferFetchBarrierEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPATCHPARAMETERIEXTPROC t_glPatchParameteriEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVEXTPROC t_glGetSamplerParameterIivEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVEXTPROC t_glGetSamplerParameterIuivEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXPARAMETERIIVEXTPROC t_glGetTexParameterIivEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXPARAMETERIUIVEXTPROC t_glGetTexParameterIuivEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSAMPLERPARAMETERIIVEXTPROC t_glSamplerParameterIivEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSAMPLERPARAMETERIUIVEXTPROC t_glSamplerParameterIuivEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXPARAMETERIIVEXTPROC t_glTexParameterIivEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXPARAMETERIUIVEXTPROC t_glTexParameterIuivEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXBUFFEREXTPROC t_glTexBufferEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXBUFFERRANGEEXTPROC t_glTexBufferRangeEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSTORAGE1DEXTPROC t_glTexStorage1DEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSTORAGE2DEXTPROC t_glTexStorage2DEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSTORAGE3DEXTPROC t_glTexStorage3DEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDBARRIERKHRPROC t_glBlendBarrierKHR;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDEBUGMESSAGECALLBACKKHRPROC t_glDebugMessageCallbackKHR;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDEBUGMESSAGECONTROLKHRPROC t_glDebugMessageControlKHR;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDEBUGMESSAGEINSERTKHRPROC t_glDebugMessageInsertKHR;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETDEBUGMESSAGELOGKHRPROC t_glGetDebugMessageLogKHR;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETOBJECTLABELKHRPROC t_glGetObjectLabelKHR;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETOBJECTPTRLABELKHRPROC t_glGetObjectPtrLabelKHR;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPOINTERVKHRPROC t_glGetPointervKHR;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLOBJECTLABELKHRPROC t_glObjectLabelKHR;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLOBJECTPTRLABELKHRPROC t_glObjectPtrLabelKHR;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPOPDEBUGGROUPKHRPROC t_glPopDebugGroupKHR;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPUSHDEBUGGROUPKHRPROC t_glPushDebugGroupKHR;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMAXSHADERCOMPILERTHREADSKHRPROC
    t_glMaxShaderCompilerThreadsKHR;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERPARAMETERIMESAPROC t_glFramebufferParameteriMESA;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC
    t_glGetFramebufferParameterivMESA;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETEFENCESNVPROC t_glDeleteFencesNV;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFINISHFENCENVPROC t_glFinishFenceNV;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGENFENCESNVPROC t_glGenFencesNV;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETFENCEIVNVPROC t_glGetFenceivNV;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLISFENCENVPROC t_glIsFenceNV;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSETFENCENVPROC t_glSetFenceNV;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTESTFENCENVPROC t_glTestFenceNV;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLITFRAMEBUFFERNVPROC t_glBlitFramebufferNV;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPOLYGONMODENVPROC t_glPolygonModeNV;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC
    t_glEGLImageTargetRenderbufferStorageOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLEGLIMAGETARGETTEXTURE2DOESPROC t_glEGLImageTargetTexture2DOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOPYIMAGESUBDATAOESPROC t_glCopyImageSubDataOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDEQUATIONSEPARATEIOESPROC t_glBlendEquationSeparateiOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDEQUATIONIOESPROC t_glBlendEquationiOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDFUNCSEPARATEIOESPROC t_glBlendFuncSeparateiOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDFUNCIOESPROC t_glBlendFunciOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOLORMASKIOESPROC t_glColorMaskiOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDISABLEIOESPROC t_glDisableiOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLENABLEIOESPROC t_glEnableiOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLISENABLEDIOESPROC t_glIsEnablediOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWELEMENTSBASEVERTEXOESPROC t_glDrawElementsBaseVertexOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC
    t_glDrawElementsInstancedBaseVertexOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC
    t_glDrawRangeElementsBaseVertexOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERTEXTUREOESPROC t_glFramebufferTextureOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPROGRAMBINARYOESPROC t_glGetProgramBinaryOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMBINARYOESPROC t_glProgramBinaryOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETBUFFERPOINTERVOESPROC t_glGetBufferPointervOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMAPBUFFEROESPROC t_glMapBufferOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNMAPBUFFEROESPROC t_glUnmapBufferOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPRIMITIVEBOUNDINGBOXOESPROC t_glPrimitiveBoundingBoxOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMINSAMPLESHADINGOESPROC t_glMinSampleShadingOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DOESPROC t_glCompressedTexImage3DOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC t_glCompressedTexSubImage3DOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOPYTEXSUBIMAGE3DOESPROC t_glCopyTexSubImage3DOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERTEXTURE3DOESPROC t_glFramebufferTexture3DOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXIMAGE3DOESPROC t_glTexImage3DOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSUBIMAGE3DOESPROC t_glTexSubImage3DOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVOESPROC t_glGetSamplerParameterIivOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVOESPROC t_glGetSamplerParameterIuivOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXPARAMETERIIVOESPROC t_glGetTexParameterIivOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXPARAMETERIUIVOESPROC t_glGetTexParameterIuivOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSAMPLERPARAMETERIIVOESPROC t_glSamplerParameterIivOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSAMPLERPARAMETERIUIVOESPROC t_glSamplerParameterIuivOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXPARAMETERIIVOESPROC t_glTexParameterIivOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXPARAMETERIUIVOESPROC t_glTexParameterIuivOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXBUFFEROESPROC t_glTexBufferOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXBUFFERRANGEOESPROC t_glTexBufferRangeOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC t_glTexStorage3DMultisampleOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBINDVERTEXARRAYOESPROC t_glBindVertexArrayOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETEVERTEXARRAYSOESPROC t_glDeleteVertexArraysOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGENVERTEXARRAYSOESPROC t_glGenVertexArraysOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLISVERTEXARRAYOESPROC t_glIsVertexArrayOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC
    t_glFramebufferTextureMultiviewOVR;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSHADINGRATEQCOMPROC t_glShadingRateQCOM;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWTEXFOESPROC t_glDrawTexfOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWTEXFVOESPROC t_glDrawTexfvOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWTEXIOESPROC t_glDrawTexiOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWTEXIVOESPROC t_glDrawTexivOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWTEXSOESPROC t_glDrawTexsOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWTEXSVOESPROC t_glDrawTexsvOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWTEXXOESPROC t_glDrawTexxOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWTEXXVOESPROC t_glDrawTexxvOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBINDFRAMEBUFFEROESPROC t_glBindFramebufferOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBINDRENDERBUFFEROESPROC t_glBindRenderbufferOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCHECKFRAMEBUFFERSTATUSOESPROC t_glCheckFramebufferStatusOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETEFRAMEBUFFERSOESPROC t_glDeleteFramebuffersOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETERENDERBUFFERSOESPROC t_glDeleteRenderbuffersOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERRENDERBUFFEROESPROC t_glFramebufferRenderbufferOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DOESPROC t_glFramebufferTexture2DOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGENFRAMEBUFFERSOESPROC t_glGenFramebuffersOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGENRENDERBUFFERSOESPROC t_glGenRenderbuffersOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGENERATEMIPMAPOESPROC t_glGenerateMipmapOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC
    t_glGetFramebufferAttachmentParameterivOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVOESPROC
    t_glGetRenderbufferParameterivOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLISFRAMEBUFFEROESPROC t_glIsFramebufferOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLISRENDERBUFFEROESPROC t_glIsRenderbufferOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLRENDERBUFFERSTORAGEOESPROC t_glRenderbufferStorageOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCURRENTPALETTEMATRIXOESPROC t_glCurrentPaletteMatrixOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC
    t_glLoadPaletteFromModelViewMatrixOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMATRIXINDEXPOINTEROESPROC t_glMatrixIndexPointerOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLWEIGHTPOINTEROESPROC t_glWeightPointerOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPOINTSIZEPOINTEROESPROC t_glPointSizePointerOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLQUERYMATRIXXOESPROC t_glQueryMatrixxOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXGENFVOESPROC t_glGetTexGenfvOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXGENIVOESPROC t_glGetTexGenivOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXGENXVOESPROC t_glGetTexGenxvOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXGENFOESPROC t_glTexGenfOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXGENFVOESPROC t_glTexGenfvOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXGENIOESPROC t_glTexGeniOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXGENIVOESPROC t_glTexGenivOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXGENXOESPROC t_glTexGenxOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXGENXVOESPROC t_glTexGenxvOES;

typedef void (*GenericProc)(void);
typedef GenericProc(KHRONOS_APIENTRY *LoadProc)(const char *);
ANGLE_TRACE_LOADER_EXPORT void LoadTraceGLES(LoadProc loadProc);

#if defined(__cplusplus)
}  // extern "C"
#endif  // defined(__cplusplus)

#endif  // ANGLE_TRACES_UTIL_GLES_LOADER_AUTOGEN_H_
