#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_VertexID              0   x           0   VERTID    uint   x   
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
//
vs_4_0
dcl_immediateConstantBuffer { { -1.000000, 1.000000, 0, 0},
                              { 1.000000, -1.000000, 0, 0},
                              { -1.000000, -1.000000, 0, 0},
                              { -1.000000, 1.000000, 0, 0},
                              { 1.000000, 1.000000, 0, 0},
                              { 1.000000, -1.000000, 0, 0} }
dcl_input_sgv v0.x, vertex_id
dcl_output_siv o0.xyzw, position
dcl_temps 1
mov r0.x, v0.x
mov o0.xy, icb[r0.x + 0].xyxx
mov o0.zw, l(0,0,0,1.000000)
ret 
// Approximately 4 instruction slots used
#endif

const BYTE g_VS_Clear[] = {
    68,  88,  66,  67,  142, 0,   156, 121, 128, 35,  189, 41,  14,  141, 59, 193, 158, 19,  28,
    184, 1,   0,   0,   0,   84,  2,   0,   0,   5,   0,   0,   0,   52,  0,  0,   0,   128, 0,
    0,   0,   180, 0,   0,   0,   232, 0,   0,   0,   216, 1,   0,   0,   82, 68,  69,  70,  68,
    0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,  28,  0,   0,   0,
    0,   4,   254, 255, 0,   1,   0,   0,   28,  0,   0,   0,   77,  105, 99, 114, 111, 115, 111,
    102, 116, 32,  40,  82,  41,  32,  72,  76,  83,  76,  32,  83,  104, 97, 100, 101, 114, 32,
    67,  111, 109, 112, 105, 108, 101, 114, 32,  49,  48,  46,  49,  0,   73, 83,  71,  78,  44,
    0,   0,   0,   1,   0,   0,   0,   8,   0,   0,   0,   32,  0,   0,   0,  0,   0,   0,   0,
    6,   0,   0,   0,   1,   0,   0,   0,   0,   0,   0,   0,   1,   1,   0,  0,   83,  86,  95,
    86,  101, 114, 116, 101, 120, 73,  68,  0,   79,  83,  71,  78,  44,  0,  0,   0,   1,   0,
    0,   0,   8,   0,   0,   0,   32,  0,   0,   0,   0,   0,   0,   0,   1,  0,   0,   0,   3,
    0,   0,   0,   0,   0,   0,   0,   15,  0,   0,   0,   83,  86,  95,  80, 79,  83,  73,  84,
    73,  79,  78,  0,   83,  72,  68,  82,  232, 0,   0,   0,   64,  0,   1,  0,   58,  0,   0,
    0,   53,  24,  0,   0,   26,  0,   0,   0,   0,   0,   128, 191, 0,   0,  128, 63,  0,   0,
    0,   0,   0,   0,   0,   0,   0,   0,   128, 63,  0,   0,   128, 191, 0,  0,   0,   0,   0,
    0,   0,   0,   0,   0,   128, 191, 0,   0,   128, 191, 0,   0,   0,   0,  0,   0,   0,   0,
    0,   0,   128, 191, 0,   0,   128, 63,  0,   0,   0,   0,   0,   0,   0,  0,   0,   0,   128,
    63,  0,   0,   128, 63,  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,  128, 63,  0,   0,
    128, 191, 0,   0,   0,   0,   0,   0,   0,   0,   96,  0,   0,   4,   18, 16,  16,  0,   0,
    0,   0,   0,   6,   0,   0,   0,   103, 0,   0,   4,   242, 32,  16,  0,  0,   0,   0,   0,
    1,   0,   0,   0,   104, 0,   0,   2,   1,   0,   0,   0,   54,  0,   0,  5,   18,  0,   16,
    0,   0,   0,   0,   0,   10,  16,  16,  0,   0,   0,   0,   0,   54,  0,  0,   6,   50,  32,
    16,  0,   0,   0,   0,   0,   70,  144, 144, 0,   10,  0,   16,  0,   0,  0,   0,   0,   54,
    0,   0,   8,   194, 32,  16,  0,   0,   0,   0,   0,   2,   64,  0,   0,  0,   0,   0,   0,
    0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   128, 63,  62,  0,   0,  1,   83,  84,  65,
    84,  116, 0,   0,   0,   4,   0,   0,   0,   1,   0,   0,   0,   6,   0,  0,   0,   2,   0,
    0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   1,  0,   0,   0,   0,
    0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,  0,   0,   0,   0,
    0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,  0,   0,   0,   0,
    0,   0,   0,   0,   0,   3,   0,   0,   0,   0,   0,   0,   0,   0,   0,  0,   0,   0,   0,
    0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,  0,   0,   0,   0,
    0,   0,   0,   0,   0,   0,   0};
