#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim      HLSL Bind  Count
// ------------------------------ ---------- ------- ----------- -------------- ------
// Buffer4F                          texture  float4         buf             t0      1 
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float       
// TEXCOORD                 0   x           1     NONE    uint   x   
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_resource_buffer (float,float,float,float) t0
dcl_input_ps constant v1.x
dcl_output o0.xyzw
ld o0.xyzw, v1.xxxx, t0.xyzw
ret 
// Approximately 2 instruction slots used
#endif

const BYTE g_PS_BufferToTexture_4F[] = {
    68,  88,  66,  67,  156, 38,  137, 246, 11,  113, 21,  186, 20,  101, 47,  15,  216, 211, 176,
    224, 1,   0,   0,   0,   12,  2,   0,   0,   5,   0,   0,   0,   52,  0,   0,   0,   172, 0,
    0,   0,   4,   1,   0,   0,   56,  1,   0,   0,   144, 1,   0,   0,   82,  68,  69,  70,  112,
    0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   1,   0,   0,   0,   28,  0,   0,   0,
    0,   4,   255, 255, 0,   1,   0,   0,   69,  0,   0,   0,   60,  0,   0,   0,   2,   0,   0,
    0,   5,   0,   0,   0,   1,   0,   0,   0,   255, 255, 255, 255, 0,   0,   0,   0,   1,   0,
    0,   0,   13,  0,   0,   0,   66,  117, 102, 102, 101, 114, 52,  70,  0,   77,  105, 99,  114,
    111, 115, 111, 102, 116, 32,  40,  82,  41,  32,  72,  76,  83,  76,  32,  83,  104, 97,  100,
    101, 114, 32,  67,  111, 109, 112, 105, 108, 101, 114, 32,  49,  48,  46,  49,  0,   171, 171,
    171, 73,  83,  71,  78,  80,  0,   0,   0,   2,   0,   0,   0,   8,   0,   0,   0,   56,  0,
    0,   0,   0,   0,   0,   0,   1,   0,   0,   0,   3,   0,   0,   0,   0,   0,   0,   0,   15,
    0,   0,   0,   68,  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   1,   0,   0,   0,
    1,   0,   0,   0,   1,   1,   0,   0,   83,  86,  95,  80,  111, 115, 105, 116, 105, 111, 110,
    0,   84,  69,  88,  67,  79,  79,  82,  68,  0,   171, 171, 171, 79,  83,  71,  78,  44,  0,
    0,   0,   1,   0,   0,   0,   8,   0,   0,   0,   32,  0,   0,   0,   0,   0,   0,   0,   0,
    0,   0,   0,   3,   0,   0,   0,   0,   0,   0,   0,   15,  0,   0,   0,   83,  86,  95,  84,
    97,  114, 103, 101, 116, 0,   171, 171, 83,  72,  68,  82,  80,  0,   0,   0,   64,  0,   0,
    0,   20,  0,   0,   0,   88,  8,   0,   4,   0,   112, 16,  0,   0,   0,   0,   0,   85,  85,
    0,   0,   98,  8,   0,   3,   18,  16,  16,  0,   1,   0,   0,   0,   101, 0,   0,   3,   242,
    32,  16,  0,   0,   0,   0,   0,   45,  0,   0,   7,   242, 32,  16,  0,   0,   0,   0,   0,
    6,   16,  16,  0,   1,   0,   0,   0,   70,  126, 16,  0,   0,   0,   0,   0,   62,  0,   0,
    1,   83,  84,  65,  84,  116, 0,   0,   0,   2,   0,   0,   0,   0,   0,   0,   0,   0,   0,
    0,   0,   2,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   1,
    0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,
    0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   1,   0,   0,   0,   0,   0,   0,
    0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,
    0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,
    0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0};
