#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
//
//
// Runtime generated constant mappings:
//
// Target Reg                               Constant Description
// ---------- --------------------------------------------------
// c0                              Vertex Shader position offset
//
//
// Level9 shader bytecode:
//
    vs_2_x
    dcl_texcoord v0
    mad oPos.xy, v0.w, c0, v0
    mov oPos.zw, v0

// approximately 2 instruction slots used
vs_4_0
dcl_input v0.xyzw
dcl_output_siv o0.xyzw, position
mov o0.xyzw, v0.xyzw
ret 
// Approximately 2 instruction slots used
#endif

const BYTE g_VS_Clear_FL9[] = {
    68,  88, 66, 67, 166, 109, 78,  113, 107, 98,  65,  70,  91,  88,  250, 161, 103, 22,  241, 76,
    1,   0,  0,  0,  16,  2,   0,   0,   6,   0,   0,   0,   56,  0,   0,   0,   156, 0,   0,   0,
    224, 0,  0,  0,  92,  1,   0,   0,   168, 1,   0,   0,   220, 1,   0,   0,   65,  111, 110, 57,
    92,  0,  0,  0,  92,  0,   0,   0,   0,   2,   254, 255, 52,  0,   0,   0,   40,  0,   0,   0,
    0,   0,  36, 0,  0,   0,   36,  0,   0,   0,   36,  0,   0,   0,   36,  0,   1,   0,   36,  0,
    0,   0,  0,  0,  1,   2,   254, 255, 31,  0,   0,   2,   5,   0,   0,   128, 0,   0,   15,  144,
    4,   0,  0,  4,  0,   0,   3,   192, 0,   0,   255, 144, 0,   0,   228, 160, 0,   0,   228, 144,
    1,   0,  0,  2,  0,   0,   12,  192, 0,   0,   228, 144, 255, 255, 0,   0,   83,  72,  68,  82,
    60,  0,  0,  0,  64,  0,   1,   0,   15,  0,   0,   0,   95,  0,   0,   3,   242, 16,  16,  0,
    0,   0,  0,  0,  103, 0,   0,   4,   242, 32,  16,  0,   0,   0,   0,   0,   1,   0,   0,   0,
    54,  0,  0,  5,  242, 32,  16,  0,   0,   0,   0,   0,   70,  30,  16,  0,   0,   0,   0,   0,
    62,  0,  0,  1,  83,  84,  65,  84,  116, 0,   0,   0,   2,   0,   0,   0,   0,   0,   0,   0,
    0,   0,  0,  0,  2,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,
    1,   0,  0,  0,  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,
    0,   0,  0,  0,  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,
    0,   0,  0,  0,  0,   0,   0,   0,   1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,
    0,   0,  0,  0,  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,
    0,   0,  0,  0,  0,   0,   0,   0,   82,  68,  69,  70,  68,  0,   0,   0,   0,   0,   0,   0,
    0,   0,  0,  0,  0,   0,   0,   0,   28,  0,   0,   0,   0,   4,   254, 255, 0,   1,   0,   0,
    28,  0,  0,  0,  77,  105, 99,  114, 111, 115, 111, 102, 116, 32,  40,  82,  41,  32,  72,  76,
    83,  76, 32, 83, 104, 97,  100, 101, 114, 32,  67,  111, 109, 112, 105, 108, 101, 114, 32,  49,
    48,  46, 49, 0,  73,  83,  71,  78,  44,  0,   0,   0,   1,   0,   0,   0,   8,   0,   0,   0,
    32,  0,  0,  0,  0,   0,   0,   0,   0,   0,   0,   0,   3,   0,   0,   0,   0,   0,   0,   0,
    15,  15, 0,  0,  80,  79,  83,  73,  84,  73,  79,  78,  0,   171, 171, 171, 79,  83,  71,  78,
    44,  0,  0,  0,  1,   0,   0,   0,   8,   0,   0,   0,   32,  0,   0,   0,   0,   0,   0,   0,
    1,   0,  0,  0,  3,   0,   0,   0,   0,   0,   0,   0,   15,  0,   0,   0,   83,  86,  95,  80,
    79,  83, 73, 84, 73,  79,  78,  0};
