#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim      HLSL Bind  Count
// ------------------------------ ---------- ------- ----------- -------------- ------
// TextureF_MS                       texture  float4        2dMS             t0      1 
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float       
// TEXCOORD                 0   xy          1     NONE   float   xy  
// SV_SAMPLEINDEX           0   x           2   SAMPLE    uint   x   
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET                0   xyzw        0   TARGET   float   xyzw
//
// Pixel Shader runs at sample frequency
//
ps_4_1
dcl_globalFlags refactoringAllowed
dcl_resource_texture2dms(0) (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_input_ps_sgv constant v2.x, sampleIndex
dcl_output o0.xyzw
dcl_temps 1
ftou r0.xy, v1.xyxx
mov r0.zw, l(0,0,0,0)
ldms o0.xyzw, r0.xyzw, t0.xyzw, v2.x
ret 
// Approximately 4 instruction slots used
#endif

const BYTE g_PS_PassthroughRGBA2DMS[] = {
    68,  88, 66,  67,  49,  75,  69,  135, 188, 202, 223, 102, 144, 42,  4,  30,  173, 255, 143,
    210, 1,  0,   0,   0,   136, 2,   0,   0,   5,   0,   0,   0,   52,  0,  0,   0,   172, 0,
    0,   0,  40,  1,   0,   0,   92,  1,   0,   0,   12,  2,   0,   0,   82, 68,  69,  70,  112,
    0,   0,  0,   0,   0,   0,   0,   0,   0,   0,   0,   1,   0,   0,   0,  28,  0,   0,   0,
    1,   4,  255, 255, 0,   1,   0,   0,   72,  0,   0,   0,   60,  0,   0,  0,   2,   0,   0,
    0,   5,  0,   0,   0,   6,   0,   0,   0,   0,   0,   0,   0,   0,   0,  0,   0,   1,   0,
    0,   0,  13,  0,   0,   0,   84,  101, 120, 116, 117, 114, 101, 70,  95, 77,  83,  0,   77,
    105, 99, 114, 111, 115, 111, 102, 116, 32,  40,  82,  41,  32,  72,  76, 83,  76,  32,  83,
    104, 97, 100, 101, 114, 32,  67,  111, 109, 112, 105, 108, 101, 114, 32, 49,  48,  46,  49,
    0,   73, 83,  71,  78,  116, 0,   0,   0,   3,   0,   0,   0,   8,   0,  0,   0,   80,  0,
    0,   0,  0,   0,   0,   0,   1,   0,   0,   0,   3,   0,   0,   0,   0,  0,   0,   0,   15,
    0,   0,  0,   92,  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,  3,   0,   0,   0,
    1,   0,  0,   0,   3,   3,   0,   0,   101, 0,   0,   0,   0,   0,   0,  0,   10,  0,   0,
    0,   1,  0,   0,   0,   2,   0,   0,   0,   1,   1,   0,   0,   83,  86, 95,  80,  79,  83,
    73,  84, 73,  79,  78,  0,   84,  69,  88,  67,  79,  79,  82,  68,  0,  83,  86,  95,  83,
    65,  77, 80,  76,  69,  73,  78,  68,  69,  88,  0,   79,  83,  71,  78, 44,  0,   0,   0,
    1,   0,  0,   0,   8,   0,   0,   0,   32,  0,   0,   0,   0,   0,   0,  0,   0,   0,   0,
    0,   3,  0,   0,   0,   0,   0,   0,   0,   15,  0,   0,   0,   83,  86, 95,  84,  65,  82,
    71,  69, 84,  0,   171, 171, 83,  72,  68,  82,  168, 0,   0,   0,   65, 0,   0,   0,   42,
    0,   0,  0,   106, 8,   0,   1,   88,  32,  0,   4,   0,   112, 16,  0,  0,   0,   0,   0,
    85,  85, 0,   0,   98,  16,  0,   3,   50,  16,  16,  0,   1,   0,   0,  0,   99,  8,   0,
    4,   18, 16,  16,  0,   2,   0,   0,   0,   10,  0,   0,   0,   101, 0,  0,   3,   242, 32,
    16,  0,  0,   0,   0,   0,   104, 0,   0,   2,   1,   0,   0,   0,   28, 0,   0,   5,   50,
    0,   16, 0,   0,   0,   0,   0,   70,  16,  16,  0,   1,   0,   0,   0,  54,  0,   0,   8,
    194, 0,  16,  0,   0,   0,   0,   0,   2,   64,  0,   0,   0,   0,   0,  0,   0,   0,   0,
    0,   0,  0,   0,   0,   0,   0,   0,   0,   46,  0,   0,   9,   242, 32, 16,  0,   0,   0,
    0,   0,  70,  14,  16,  0,   0,   0,   0,   0,   70,  126, 16,  0,   0,  0,   0,   0,   10,
    16,  16, 0,   2,   0,   0,   0,   62,  0,   0,   1,   83,  84,  65,  84, 116, 0,   0,   0,
    4,   0,  0,   0,   1,   0,   0,   0,   0,   0,   0,   0,   3,   0,   0,  0,   0,   0,   0,
    0,   0,  0,   0,   0,   0,   0,   0,   0,   1,   0,   0,   0,   0,   0,  0,   0,   0,   0,
    0,   0,  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,  0,   0,   0,   0,
    0,   0,  0,   1,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,  0,   0,   0,   0,
    1,   0,  0,   0,   0,   0,   0,   0,   1,   0,   0,   0,   0,   0,   0,  0,   0,   0,   0,
    0,   0,  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,  0,   0,   1,   0,
    0,   0};
