<!DOCTYPE html>
<title>Canvas test: 2d.text.fontStretch</title>
<link rel="match" href="canvas.2d.fontStretch-ref.html">
<script src="/html/canvas/resources/canvas-tests.js"></script>
</style>
<canvas id="c" class="output" width="500" height="500"><p class="fallback">FAIL (fallback content)</p></canvas>
<script>

var canvas = document.getElementById("c");
var ctx = canvas.getContext('2d');

// P shows as Pass for fontStretch = expanded and shows as fail for
// fontStretch = fail.
function draw() {
    ctx.clearRect(0, 0, 500, 500);
    ctx.font = '25px test';
    ctx.fontStretch = "expanded";
    ctx.fillText("P", 10, 40);
}

var f = new FontFace('test', 'url(/fonts/pass.woff)');
f.stretch = "expanded";
document.fonts.add(f);

var f2 = new FontFace('test', 'url(/fonts/fail.woff)');
document.fonts.add(f2);
// In canvas, font doesn't load until it's used. So try to use the newly added
// font test here.
draw();


document.fonts.ready.then(() => {
  draw();
});


</script>