<canvas id="canvas" width="200" height="200"></canvas>
<img id="image" src="resources/feDiffuseLighting-rect.svg" onload="drawIntoCanvas()" style="visibility:hidden">
<script>
if (window.testRunner)
    testRunner.waitUntilDone();

function drawIntoCanvas()
{
    var ctx = document.getElementById('canvas').getContext("2d");
    var image = document.getElementById('image');
    ctx.imageSmoothingEnabled = false;
    ctx.drawImage(image, 0, 0, 200, 200);

    if (window.testRunner)
        testRunner.notifyDone();
}
</script>
