<!DOCTYPE html>
<html>
<style>
html, body { margin: 0; padding: 0; }
</style>
<body>
<canvas id ="canvas" width="200" height="200" style="position:relative; top:10px; left:10px"></canvas>
<script>
var canvas = document.getElementById('canvas');
var context = canvas.getContext("2d");
// The test geometry-border-image1.html has a paint canvas with width=200 and
// height=200, as well as a border-width=10 and border-image-slice: fill. All of
// them combined meaning that it draws to the (200+10*2)*(200+10*2) area, but
// stretch it to fit into the 200*200 area.
// So in this reftest, we create a 200*200 canvas. We draw to a 220*220 area
// and scale it to fit the 200*200 canvas.
context.scale(200/220, 200/220);
context.fillStyle = 'green';
context.fillRect(0, 0, 220, 220);
</script>
</body>
</html>
