<!DOCTYPE html>
<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. -->
<html class="reftest-wait">
<link rel="match" href="2d.layer.reset-expected.html">
<title>Canvas test: 2d.layer.reset</title>
<h1>2d.layer.reset</h1>
<p class="desc">Checks that reset discards any pending layers.</p>
<canvas id="canvas" width="100" height="50">
  <p class="fallback">FAIL (fallback content)</p>
</canvas>
<script id='myWorker' type='text/worker'>
  self.onmessage = function(e) {
    const canvas = new OffscreenCanvas(100, 50);
    const ctx = canvas.getContext('2d');

    // Global states:
    ctx.globalAlpha = 0.3;
    ctx.globalCompositeOperation = 'source-in';
    ctx.shadowOffsetX = -3;
    ctx.shadowOffsetY = 3;
    ctx.shadowColor = 'rgba(0, 30, 0, 0.3)';

    ctx.beginLayer({filter: 'dropShadow', dx: -3, dy: 3});

    // Layer states:
    ctx.globalAlpha = 0.6;
    ctx.globalCompositeOperation = 'source-in';
    ctx.shadowOffsetX = -6;
    ctx.shadowOffsetY = 6;
    ctx.shadowColor = 'rgba(0, 60, 0, 0.6)';

    ctx.reset();

    ctx.fillRect(10, 10, 75, 50);

    const bitmap = canvas.transferToImageBitmap();
    self.postMessage(bitmap, bitmap);
  };
</script>
<script>
  const blob = new Blob([document.getElementById('myWorker').textContent]);
  const worker = new Worker(URL.createObjectURL(blob));
  worker.addEventListener('message', msg => {
    const outputCtx = document.getElementById("canvas").getContext('2d');
    outputCtx.drawImage(msg.data, 0, 0);
    document.documentElement.classList.remove("reftest-wait");
  });
  worker.postMessage(null);
</script>
</html>
