<!DOCTYPE html>
<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. -->
<link rel="match" href="2d.layer.global-states.shadow-expected.html">
<title>Canvas test: 2d.layer.global-states.shadow</title>
<h1>2d.layer.global-states.shadow</h1>
<p class="desc">Checks that layers correctly use global render states.</p>
<canvas id="canvas" width="200" height="200">
  <p class="fallback">FAIL (fallback content)</p>
</canvas>
<script>
  const canvas = new OffscreenCanvas(200, 200);
  const ctx = canvas.getContext('2d');

  ctx.fillStyle = 'rgba(0, 0, 255, 1)';

  var circle = new Path2D();
  circle.arc(90, 90, 45, 0, 2 * Math.PI);
  ctx.fill(circle);

  ctx.shadowOffsetX = -10;
  ctx.shadowOffsetY = 10;
  ctx.shadowColor = 'rgba(255, 165, 0, 0.5)';

  ctx.beginLayer();

  // Enable compositing in the layer to validate that draw calls in the layer
  // won't individually composite with the background.
  ctx.globalCompositeOperation = 'screen';

  ctx.fillStyle = 'rgba(225, 0, 0, 1)';
  ctx.fillRect(50, 50, 75, 50);
  ctx.fillStyle = 'rgba(0, 255, 0, 1)';
  ctx.fillRect(70, 70, 75, 50);

  ctx.endLayer();

  const outputCanvas = document.getElementById("canvas");
  outputCanvas.getContext('2d').drawImage(canvas, 0, 0);
</script>
