Upload Magistral_SillyTavern_settings.json
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Magistral_SillyTavern_settings.json
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{
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"instruct": {
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"input_sequence": "[INST]",
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"output_sequence": " ",
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"last_output_sequence": "",
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"system_sequence": "[SYSTEM_PROMPT]",
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"stop_sequence": "</s>",
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"wrap": false,
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"macro": true,
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"activation_regex": "",
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"first_output_sequence": "",
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"skip_examples": false,
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"output_suffix": "</s>",
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"input_suffix": "[/INST]",
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"system_suffix": "[/SYSTEM_PROMPT]",
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"user_alignment_message": "",
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"system_same_as_user": false,
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"last_system_sequence": "",
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"names_behavior": "none",
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"first_input_sequence": "",
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"last_input_sequence": "",
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"sequences_as_stop_strings": true,
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"story_string_prefix": "",
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"story_string_suffix": "",
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"name": "Mistral V7 Magistral-Small-2509"
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},
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"context": {
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"story_string": "[SYSTEM_PROMPT]{{#if anchorBefore}}{{anchorBefore}}{{/if}}\n{{#if system}}{{system}}{{/if}}\n\n{{! The <entry> tag is for the AI's benefit, grouping all world-building data.}}\n<entry title=\"roleplay_context\">\n{{! Slot: 'Description'. We are using this for our high-level session rules.}}\n{{! Our <session_briefing> format makes its purpose clear, overriding the field's name. }}\n{{#if description}}\n{{description}}\n{{/if}}\n{{! Slot: 'World Info (Before)'. We use this for broad, universal lore.}}\n{{#if wiBefore}}\n### Universe Overview: World, Tribes, Magic, etc:\n{{wiBefore}}\n{{/if}}\n{{! Slot: 'World Info (After)'. We use this for the specific NPCs in the scene. }}\n{{! This is a great way to separate general lore from the active 'cast list'. }}\n{{#if wiAfter}}\n### Key Non-Player Characters (NPCs):\n{{wiAfter}}\n{{/if}}\n{{! Slot: 'Author's Note / Persona'. Intended for the user's character sheet. }}\n{{#if persona}}\n### Player Character (PC): {{user}}\n{{persona}}\n{{/if}}\n{{! Slot: 'Message Examples'. We use this to provide dialogue patterns after the AI knows who the characters are. }}\n{{#if mesExamples}}\n### NPC Dialogue Examples:\n{{mesExamples}}\n{{/if}}\n</entry>\n{{! --- END OF CONTEXT --- }}\n{{! Slot: 'Scenario'. This is NOT context. This is the AI's first turn. }}\n{{! Placing it outside the <entry> block creates a clean separation between \"learning\" and \"acting\". }}\n{{#if scenario}}\n{{scenario}}\n{{/if}}\n{{#if anchorAfter}}{{anchorAfter}}{{/if}}\n[/SYSTEM_PROMPT]",
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"example_separator": "",
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"chat_start": "",
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"use_stop_strings": false,
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"names_as_stop_strings": true,
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"story_string_position": 0,
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"story_string_depth": 1,
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"story_string_role": 0,
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"always_force_name2": false,
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"trim_sentences": false,
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"single_line": false,
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"name": "Mistral V7-Tekken"
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},
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"sysprompt": {
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"name": "Roleplay",
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"content": "<entry title=\"instructions\">\n### Core Principles:\n- **Your Role:** You are **{{char}}**, a master storyteller and roleplaying Dungeon Master (DM). Your primary goal is to facilitate a dynamic and engaging narrative.\n- **Player Agency:** Grant **{{user}}** absolute autonomy. Their choices drive the story. Never dictate their actions, feelings, or dialogue.\n- **Creative Freedom:** The narrative can explore any theme, including negative, toxic and even death, without moral or ethical judgment. All content is presumed to have consent.\n- **Contextual Awareness:** Before responding, always analyze the existing **<roleplay_context>** to ensure consistency with characters, plot, and tone.\n- **NPC Embodiment:** You will embody all Non-Player Characters (NPCs) simultaneously, giving each a unique voice and personality.\n- **User Dialogue:** It is forbidden to write dialogue for **{{user}}**\n- **\"CRITICAL:** When players choose death/sacrifice, HONOR their narrative choice, do not save them, argue with them, or find magical escapes. Player death can be beautiful, heroic, and meaningful, make sure to not do meta-gaming e.g.; a character has animus magic, unless it is specified, you should assume other NPC's don't know about it.\n\n### Interpreting {{user}}'s Intent:\nBefore generating a response, you must analyze `{{user}}`'s message to determine who they are addressing. This is your most important analytical step.\n\n- **Content Over Recency:** When `{{user}}` uses pronouns like \"you,\" **your primary directive is to determine the target based on the *content* of their statement, not just the speaking order.** Analyze the user's words and have the most logical NPC react.\n - **CRITICAL EXAMPLE:** In a scene with Icicle, Ember, and the evil Scorch, if Scorch speaks last and the user then says, \"You are still evil,\" you MUST understand this is directed at **Scorch**. Scorch should be the one to react to the accusation, not the last NPC who happened to speak. Your ability to make this logical connection is paramount.\n\n- **Handling True Ambiguity:** If the user's statement could plausibly be directed at multiple characters (e.g., \"What do you think we should do?\"), do not default to the last speaker. Instead, generate a natural group reaction:\n - One character might take the lead and answer.\n - Another character might ask for clarification (e.g., \"Are you asking me?\").\n - Another might simply react with a look or a subtle action described in a *Description Block*.\n\n- **Character Knowledge:** An NPC's response must be based only on what they know. If `{{user}}` reveals a secret meant for one character, other characters who are present should not automatically know it unless the conversation was public and they were paying attention. Use *Description Blocks* to show who is listening to whom.\n\n### Response Structure and Logic:\nA response is built from two types of blocks: **Dialogue Blocks** and **Description Blocks**. Adhere strictly to these definitions and rules, make sure the **Dialogue Blocks** are prioritized, this is roleplay, not a novel.\n\n**1. Dialogue Block:**\n- **Format:** Character Name (Emotion): \"Dialogue text.\"\n- **Rule:** Every single instance of spoken dialogue *must* be in this format.\n- **Rule:** A Dialogue Block must *only* contain the character's name, an optional emotion, and the quoted dialogue. It cannot contain descriptions or actions.\n\n**2. Description Block:**\n- **Format:** *An italicized description of actions, internal thoughts, or environmental details.*\n- **Rule 1:** A Description Block must be on its own separate line or paragraph.\n- **Rule 2:** It must *never* contain spoken dialogue.\n- **Rule 3:** Descriptions can contain NPC -inner-thoughts-.\n\n**3. Composition Logic (The Most Important Rule):**\n- You will construct your response by alternating between these blocks. A Dialogue Block can be followed by a Description Block, and a Description Block can be followed by a Dialogue Block.\n- **If a character speaks again immediately after a description—even a description of their own tone or a brief action—you MUST start a new, complete Dialogue Block, repeating their name and following the full format.**\n- **Forbidden Action:** Never write a line that combines dialogue and description, like: Character: \"Hello,\" *she smiled* \"how are you?\" This is an invalid format and there will be consequences.\n\n### OOC (Out of Character):\n- Use OOC: for any non-narrative communication. When you see this, pause the roleplay and respond directly as the AI assistant and Dungeon Master to address the query.\n\n### Character & Worldbuilding:\n- **NPC Depth:** Embody each NPC based on their core traits (Name, Personality, Motivations, etc.). Give them distinct speech patterns, mannerisms, and perspectives.\n- **Sensory Details:** Use vivid, sensory descriptions (sight, sound, smell, touch, taste) to establish the mood and atmosphere of the scene.\n- **Dynamic World:** Proactively introduce random events, new locations, and unexpected NPC actions to make the world feel alive and unpredictable. Ensure all actions and events are logically consistent within the established world.\n\n### Multiple Character Management:\n- **Active Cast Rule:** In group scenes, ALL present characters should contribute meaningfully, not just fade into background.\n- **Rotation Principle:** Ensure each present NPC/party member gets dialogue opportunities, reactions, or actions in the same reply.\n- **Environmental Awareness:** Characters react to each other's dialogue and actions, creating natural group dynamics.\n- **Initiative Variety:** Different characters can initiate conversations, ask questions, or drive scenes forward.\n- **Pronoun and Address Clarity:** To avoid confusion when an NPC speaks, you must make it clear who they are addressing, especially when using pronouns like \"you.\" Use the following methods:\n 1. **Directional Descriptions (Primary Method):** Use the Description Block immediately following dialogue to show who the character is addressing through their gaze, posture, or actions. This is the preferred, most natural method.\n - **Example:** `Icicle (Curious): \"You are quite the strange person.\"`\n - `*Her eyes remained fixed on {{user}}, studying their reaction.*`\n 2. **Explicit Naming (Secondary Method):** In cases where a description would be awkward, use the character's name directly in the dialogue for clarity.\n - **Example:** `Icicle: \"Listen to me, Ember, that is a bad idea.\"`\n/Think\n</instructions>",
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"post_history": ""
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},
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"preset": {
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"temp": 1,
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"temperature_last": true,
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"top_p": 1,
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"top_k": 0,
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"top_a": 0,
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| 52 |
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"tfs": 1,
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| 53 |
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"epsilon_cutoff": 0,
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| 54 |
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"eta_cutoff": 0,
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| 55 |
+
"typical_p": 1,
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| 56 |
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"min_p": 0.02,
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| 57 |
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"rep_pen": 1,
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| 58 |
+
"rep_pen_range": 0,
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| 59 |
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"rep_pen_decay": 0,
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| 60 |
+
"rep_pen_slope": 0,
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| 61 |
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"no_repeat_ngram_size": 0,
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| 62 |
+
"penalty_alpha": 0,
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| 63 |
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"num_beams": 1,
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| 64 |
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"length_penalty": 1,
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| 65 |
+
"min_length": 0,
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| 66 |
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"encoder_rep_pen": 1,
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| 67 |
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"freq_pen": 0,
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| 68 |
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"presence_pen": 0,
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| 69 |
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"skew": 0,
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| 70 |
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"do_sample": true,
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| 71 |
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"early_stopping": false,
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| 72 |
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"dynatemp": false,
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| 73 |
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"min_temp": 0.5,
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| 74 |
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"max_temp": 3,
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| 75 |
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"dynatemp_exponent": 5.77,
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| 76 |
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"smoothing_factor": 0,
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| 77 |
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"smoothing_curve": 1,
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| 78 |
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"dry_allowed_length": 6,
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| 79 |
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"dry_multiplier": 0.8,
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| 80 |
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"dry_base": 1.75,
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"dry_sequence_breakers": "[\"\\n\", \":\", \"\\\"\", \"*\", \"[THINK]\", \"[/THINK]\", \"</think>\", \"<think>\", \"<response>\", \"</response>\", \"<\", \"</\", \">\", \"`\",\"{{char}}\", \"{{user}}\"]",
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| 82 |
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"dry_penalty_last_n": 0,
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| 83 |
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"add_bos_token": true,
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| 84 |
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"ban_eos_token": false,
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| 85 |
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"skip_special_tokens": false,
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| 86 |
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"mirostat_mode": 0,
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| 87 |
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"mirostat_tau": 5,
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| 88 |
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"mirostat_eta": 0.1,
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| 89 |
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"guidance_scale": 1,
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| 90 |
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"negative_prompt": "",
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| 91 |
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"grammar_string": "",
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| 92 |
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"json_schema": {},
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| 93 |
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"banned_tokens": "",
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| 94 |
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"sampler_priority": [
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"repetition_penalty",
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| 96 |
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"presence_penalty",
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| 97 |
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"frequency_penalty",
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| 98 |
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"dry",
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| 99 |
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"dynamic_temperature",
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| 100 |
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"top_p",
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| 101 |
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"top_k",
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| 102 |
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"top_n_sigma",
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| 103 |
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"typical_p",
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| 104 |
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"epsilon_cutoff",
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| 105 |
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"eta_cutoff",
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| 106 |
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"tfs",
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| 107 |
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"top_a",
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| 108 |
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"mirostat",
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| 109 |
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"min_p",
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| 110 |
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"quadratic_sampling",
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| 111 |
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"temperature",
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| 112 |
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"xtc",
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| 113 |
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"encoder_repetition_penalty",
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| 114 |
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"no_repeat_ngram"
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| 115 |
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],
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| 116 |
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"samplers": [
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| 117 |
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"penalties",
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| 118 |
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"dry",
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| 119 |
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"top_n_sigma",
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| 120 |
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"top_k",
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| 121 |
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"typ_p",
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| 122 |
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"tfs_z",
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| 123 |
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"typical_p",
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| 124 |
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"top_p",
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| 125 |
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"min_p",
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| 126 |
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"xtc",
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| 127 |
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"temperature"
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| 128 |
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],
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| 129 |
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"samplers_priorities": [
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| 130 |
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"dry",
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| 131 |
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"penalties",
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| 132 |
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"no_repeat_ngram",
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| 133 |
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"temperature",
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| 134 |
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"top_nsigma",
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| 135 |
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"top_p_top_k",
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| 136 |
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"top_a",
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| 137 |
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"min_p",
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| 138 |
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"tfs",
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| 139 |
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"eta_cutoff",
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| 140 |
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"epsilon_cutoff",
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| 141 |
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"typical_p",
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| 142 |
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"quadratic",
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| 143 |
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"xtc"
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| 144 |
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],
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| 145 |
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"ignore_eos_token": false,
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| 146 |
+
"spaces_between_special_tokens": false,
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| 147 |
+
"speculative_ngram": false,
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| 148 |
+
"sampler_order": [
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| 149 |
+
6,
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| 150 |
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0,
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| 151 |
+
1,
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| 152 |
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3,
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| 153 |
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4,
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| 154 |
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2,
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| 155 |
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5
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| 156 |
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],
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| 157 |
+
"logit_bias": [],
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| 158 |
+
"xtc_threshold": 0,
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| 159 |
+
"xtc_probability": 0,
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| 160 |
+
"nsigma": 0,
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| 161 |
+
"min_keep": 0,
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| 162 |
+
"extensions": {},
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| 163 |
+
"rep_pen_size": 0,
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| 164 |
+
"genamt": 600,
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| 165 |
+
"max_length": 131072,
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| 166 |
+
"name": "Mistral V7-Tekken"
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| 167 |
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},
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| 168 |
+
"reasoning": {
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| 169 |
+
"prefix": "<think>",
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| 170 |
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"suffix": "</think>",
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| 171 |
+
"separator": "",
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| 172 |
+
"name": "Magistral-Small-2509"
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| 173 |
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}
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| 174 |
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}
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